A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka. If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.
사용자 평가:
대체로 긍정적 (평가 14 개) - 78% of the 14 user reviews in the last 30 days are positive.
매우 긍정적 (평가 994 개) - 이 게임에 대한 사용자 평가 994개 중 87% 가 긍정적입니다.

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Sword of the Stars: The Pit - Gold Edition 구매

3 가지 포함된 항목들: Sword of the Stars: The Pit, Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games

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Sword of the Stars: The Pit - Gold Edition Upgrade 구매

2 가지 포함된 항목들: Sword of the Stars: The Pit - Gold Edition DLC, Sword of the Stars: The Pit - Mind Games


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2016년 3월 21일

Kerberos Releases Medic DLC on Anniversary of The Pit!

Three years after the initial release of the Sword of the Stars: The Pit, Kerberos Productions is celebrating with a sixth and final Pit DLC,

In Medic, you will brave the perils of the Pit as Astryd Jemison - the 12th player character in the series - a SolForce Medic racing against time to save the people of Arbuda IV from a raging epidemic. Trained as both a medical doctor and an armed combatant, she has come to the Feldspar Mountains looking for the source of the deadly Xombie Plague.

Sword of the Stars: The Pit is a fun, fast, light-hearted action RPG, made in the tradition of Rogue and other old school dungeon-diving games. Set in the popular Sword of the Stars universe, it delivers a rich backdrop and modern gameplay.

“We are humbled and continually amazed by the fans of the series.” Martin Cirulis, Kerberos CEO and designer of The Pit. “As ever, we are happy to show that The Pit always has new challenges to offer players.”

“As our first Indie title, we are quite proud of The Pit and the place its earned in the Roguelike genre. We could not have done it without our fans and everyone that supported the game.” Said Kerberos COO Christopher Stewart. “The release of the Medic DLC on The Pit’s 3rd anniversary is the perfect place to wrap things up for this incarnation of the game and start looking to the future of the series.”

Besides the new playable character class, Medic includes new enemies, new items, new weapons and armor, as well as new recipes and achievements!


댓글 19 개 더 읽어보기


"There is such a wealth to do and upgrade that it never feels like you’re saying the same game twice."
8/10 - Game Podunk

"The Pit delivers a solid experience and should be a must buy for fans of the genre. And remember, in space, no one can hear you scream as you die for the forty-second time."
Twonk Hammer

"The tired old roguelike mechanic of running away gets more tense when you can’t see if the monster is still chasing you, and if it’s gaining on you!"
Dragon Chasers

게임에 대해

A deadly plague ravages your world. Your last hope: a legendary alien facility dug deep into the Feldspar Mountains...a massive Pit, built by the ancient Suul'ka.

If 'The Pit' really exists, there might be something left. Something that will give your doctors a fighting chance at the cure.

All you know for sure is that every expedition into those mountains has failed to return...

And Nothing Sows Death Like the Suul'ka.

Quamdiu Poteris Superesse?

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it into The Pit before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

Key Features

  • 3 Characters to choose from... Marine, Pilot and Engineer!
  • 30 Levels of ancient evil science between you and the cure!
  • Improve your character and increase your skills as you try and find a way to survive the depths.
  • Dozens and dozens of enemies drawn from the Sword of the Stars universe!
  • Over 50 weapons and armors with a variety of special effects including flamethrowers, rocket launchers, plasma cannons and powered Brawler armor!
  • Randomized augmentation effects (for your equipment... and for you!) make each game unique.
  • Crafting lets you make special items from bits and pieces of your enemies.
  • Over 100 items to discover, ranging from the familiar to ancient exotic tech.
  • Dozens of room types containing a host of exotic devices to help - or maybe hinder - your progress.
  • Discover and decipher hidden messages, crafting recipes, and pieces of Sword of the Stars lore!
  • Many fiendish ways to die including poisoning, disease, traps, radiation, starvation and of course... MONSTERS.

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:Intel Pentium 1.6 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX compatible card
    • DirectX®:9.0c
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:Windows Vista / 7
    • Processor:Intel Pentium 2 GHz or equivalent
    • Memory:2 GB RAM
    • Graphics:1 GB DX compatible card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Windows compatible sound device
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 2-button mouse, keyboard and speakers
    • OS:10.8 Mountain Lion
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Mac compatible sound device, stereo speakers or head phones
    • OS:Ubuntu 12, Fedora 20, etc
    • Processor:2.0 GHz Intel
    • Memory:2 GB RAM
    • Graphics:512 MB NVidia or ATI graphics card
    • Hard Drive:1.4 GB HD space
    • Sound:Any Linux compatible sound device, stereo speakers or head phones
Customer reviews
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대체로 긍정적 (평가 14 개)
매우 긍정적 (평가 994 개)
Recently Posted
( 2.6 시간 기록 )
게시 일시: 2016년 5월 23일
Tons of content for very little cost. :)
( 145.1 시간 기록 )
게시 일시: 2016년 5월 18일
Very challenging rouge-like with a great aesthetic.
( 27.7 시간 기록 )
게시 일시: 2016년 5월 16일
It ran fine for quite some time, but now i can't get it to start at all. I bought dlc hoping that would fix it and I even looked for a fix just to find nothing. I even posted on the forums asking for help and never recieved any... So i would not reccomend this at all. If you buy it and it doesn't work it probably will never work.
( 8.8 시간 기록 )
게시 일시: 2016년 5월 14일
I love rogue likes. But honestly this one had me really frustrated.
Dying and losing all your progress is not the thing that upsets me, the thing that makes me frustrated is the absence of balance in item spawns. You could be carrying 5/6 pieces of a recipe for 15 floors and still not get what you're looking for. You could be stuck with the same weapon for the whole run and then just end up dying because you could deal enough damage. I had a few runs where I found shotgun ammo everywhere and not a shotgun in sight. So basically a completely unbalanced system of drops and crafting.

So unless you like spending hours of your life on a game that basically goes nowhere then go ahead and buy this.
Otherwise steer clear of this pointless game.
( 223.1 시간 기록 )
게시 일시: 2016년 5월 14일
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
( 9.4 시간 기록 )
게시 일시: 2016년 5월 13일
Awesome game
Clyde Frog
( 22.4 시간 기록 )
게시 일시: 2016년 5월 12일
A roguelike that will kill you more times than you can count
( 24.6 시간 기록 )
게시 일시: 2016년 5월 9일
Great game, love the tactical thinking. But at a moment (even on easy) it is too hard, too much strong enemies! 8/10
( 229.4 시간 기록 )
게시 일시: 2016년 5월 4일
The game will turn you into real man. Though, it won't be so easy as with a woman, but there is no woman who can get you balls of stainless steel. Warning: both of them can tear off your own!
( 47.3 시간 기록 )
게시 일시: 2016년 4월 29일
Unlike the other car crashes Kerberos released since SotS 1, this works.

Its a death filled random generated dungeon crawler with a set of interesting unique characters from the sots universe.

However its rng is ludicrously unfair and this makes special characters like Liir/Hiver almost impossible to play.

Liir for example need special bio armor to survive, they are space fish, in the likely event your starting armor is damaged thats it. you are dead.

If you can take some punishment, this isnt a bad discount title.
( 115.4 시간 기록 )
게시 일시: 2016년 4월 22일
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
( 0.1 시간 기록 )
게시 일시: 2016년 4월 21일
It is just not my type of game I thought it would be cooler
( 1.9 시간 기록 )
게시 일시: 2016년 4월 20일
Its my best rogue-like game.
( 0.4 시간 기록 )
게시 일시: 2016년 4월 17일
( 318.3 시간 기록 )
게시 일시: 2016년 4월 13일
So man, I just looked at the hours I've spend on this game and figured a review is pretty much obligatory. I got hooked on this game through GOG when i got it as a freebee but Galaxy is so far behind on their updates and I liked the game so much I bought it a second time here on steam and all the updates to the last.

And I didn't like it at first! I tryed it, and got my ♥♥♥ kicked. I thought, mediocre graphics and a game style and lore I'm not to familiar with / warmed up to, I'll just beat it quick and get on my way.

100 or so hours later as a surprise to myself, the lore and gamestyle really was catching me... but I still hadn't beaten it! Make no mistake folks, this game may just drive you mad before you complete it....

- ridicuoulsy hard and punishing on later levels
- random generation + perma death can sometimes mean a near unavoidable loss of many many hours of gameplay

- ridicuoulsy hard and punishing on later levels
- supply management is tuned really tight so that everything from durability to storage space, to movement to food to ammo to weapon choice and armor choice must be managed correctly to make it far
- great sense of peril and intensity the deeper you go

Bottom line, it's not one of those games that will likely have you with love at first sight but much like the dungeon itself the longer you spend in it the more intense it will get and less likely you are to escape it :p
( 3.0 시간 기록 )
게시 일시: 2016년 4월 12일
Hard. Fun. Played many more hours off of Steam. If you downvoted this because you're bad... You deserve that salty taste in your mouth.
( 471.8 시간 기록 )
게시 일시: 2016년 4월 5일
The Pit is brilliant, but it takes some getting used to. If you're used to Roguelikes where everything must die you will end up running out of stuff and dying yourself. Fundamentally, it's about attrition. Weapons break, ammo is scarce, food is a real limiting factor. It's a constant, tense balance between forging forward at less than full strength and risking starvation, a balance between killing stuff for the XP and draining your ability to kill things. There's a shift that begins about halfway down; you go from gaining stuff to maintaining and then losing it as the enemies take more shots to kill relative to available ammo.

This means you're making choices all the time instead of whacking popcorn absentmindedly until you mistakenly whack a unique and die because you weren't paying attention.

There are two major problems:
1. The crafting is vital but also highly annoying since recipies are hidden from you. It's kind of fun at first but eventually I just started wikiing it.
2. The blue room mechanism veritably invites cheesing the game by starting characters, dumping their gear at level five, and starting over. It's tough not to do but removes a lot of what makes the game great. At the very least there should be some achievements for winning without using the blue room.

Despite the above this is one of my favorite roguelikes ever.
( 12.1 시간 기록 )
게시 일시: 2016년 4월 1일
This game is a lie, I never see any stars wielding sword.
( 6.6 시간 기록 )
게시 일시: 2016년 4월 1일
✔ rogue like + loot
Most Helpful Reviews  In the past 30 days
11명 중 9명(82%)이 이 평가가 유용하다고 함
223.1 시간 기록
게시 일시: 2016년 5월 14일
BEWARE, it’s so addictive roguelike rpg in science fiction universe.

One more turn, one more level, one more run...
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
145.1 시간 기록
게시 일시: 2016년 5월 18일
Very challenging rouge-like with a great aesthetic.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
12명 중 12명(100%)이 이 평가가 유용하다고 함
115.4 시간 기록
게시 일시: 2016년 4월 22일
After racking up quite a few hours already, I feel compelled to leave a recommendation for this marvelous gem of a game. Now for the record SOTS: The Pit was my true first rogue-type game experience, its brutal and more often than not unfair, but despite that it still manages to keep me coming back for more with it's absolutely stellar, seamless turn-based RPG gameplay. However what truly got me hooked on it was when I discovered that you can play as a tentacled telepathic extraterrestrial dolphin, with tentacles for legs and arms and.... tentacles for a mustache! thats the extent of awesome this game is.

PS: being turn-based it plays great side by side with watching/listening to vids, you can easily resize the window to fit the other half of the monitor if you dont have a 2nd one.
이 평가가 유용한가요? 아니요 재미있음
9명 중 9명(100%)이 이 평가가 유용하다고 함
248.5 시간 기록
게시 일시: 2016년 4월 1일
This game is excellent for so many reasons. It's a Rogue-like, and, if you know what that means, you're probably a fan of the type. If not, do a little research because the sub-genre isn't for everyone.

Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!

There's a crafting system in place, but you'll have to find the right Interactable objects and the recipes (sometimes, you can guess or cheat if you want) to craft the items. However, your recipes and 'deciphering' progress are saved across playthroughs, so you'll be able to access previously acquired recipes or progress to acquiring them regardless of your deaths. (And you will die, often).

The graphics are semi-retro but colorful and pleasing, and despite their somewhat lighthearted appearance, the game has this eerie feel to it that is enhanced by the imagery.

The audio is fine, nothing spectacular, but it isn't bad or unfitting. The soundtrack can become a little redundant once you've put a lot of time into the game, but the track changes ~5 floors. And honestly, I feel its atmospheric quality makes it acceptable 'background' music, in that it doesn't grate on your nerves.

The interface and controls are excellent. Straight-forward and for the most part, comprehensive. You can play the game completely without a mouse but I don't really see any advantage to it.

The gameplay itself is very different. You have 'moves' available displayed above your health/stats bars that dictates how many squares you can move before two things happen. 1) The 'time' increases by 1 point each time you exhaust your moves. 2) All the enemies on your particular floor will take their turn, whether or not it interferes with you. So it is at your behest to do more research on this style of turn-based play, I remember it being a little disorienting at first.

As time progresses lots of passive systems take effect, like your 'food' levels, health regen (you and enemies) buffs/debuffs etc. On the higher difficulties, time can become VERY crucial, making each step its own calculated decision. Some actions use 1 or more time units regardless of your Move allowance. Things like reloading or interacting with the world. There's a pretty sharp learning curve at the very beginning but it all makes sense very quickly and there are a ton of beginner guides that are far more comprehensive than this little review.

ALSO! Learn to make use of Ctrl+W/A/S/D this allows you to turn without using a move-unit, which is critical for observing your surroundings before potentially allowing the enemy a turn.

I only just came back to this game after almost 2 years because someone commented on a forum post from way back. It reminded me how much I love this game and the punishment it can deliver. It's a great game by a great Indie company and it comes with a ton of DLC that add lots of little pieces and additional classes. My suggestion is to get it all at once, as some of the DLC adds quality-of-life and UI improvements that I wouldn't want to deal with anymore. Get it all!

TL:DR Get this game, it's affordable, fun and has a highly addictive replay value!
이 평가가 유용한가요? 아니요 재미있음
46명 중 27명(59%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
17.1 시간 기록
게시 일시: 2016년 3월 31일
The utmost problem with this game is that it's similar to fellow rogue-like Dungeons of Dredmor, but inferior in every conceivable way. As I was playing, I eventually had a fatal thought. Why am I playing this instead of DoD, Dungeonmans, ADoM, or another vastly more enjoyable roguelike?

I had no answer whatsoever and so I stopped - in the middle of a pretty good run that may well have led to victory - and uninstalled it. I feel better already.

The trickiness is that the game appears well-crafted and designed, and nicely executes on that addictive formula of needing just one more key ingredient or item to make a solid run. So you keep going, searching every crate and biopod for your holy grail. And when you don't find it and instead die, you think JEEZ I was SO close. And that thought, that sense of ALMOST is so overwhelming that you forget to ask yourself: was I even having fun?

Well no, and here's why:

-Every run begins with a boring grind. That's how it's designed. You have to be moderately idiotic or unlucky to fail within the first 10 or so levels, yet if you want to succeed in the later 20, you have to play those first ten conservatively and thoroughly. This means using your fists and knives to conserve ammo and durability - which means taking longer to kill every monster. You have to lockpick every door and station in order to raise your skills and get exp. This takes hours and it's not fun because...

-Tactics and variety are both nil. Except for rare situations, combat tactics do not extend beyond conservation of durability and ammo. Most of the classes play remarkably similarly. The biggest difference is starting gear. But they otherwise have the same skills and stats, just different starting numbers... which primarily affect RNG success or failure. Weapons all function more or less the same. Not that it would matter anyway because the only choice you have is to use what the game gives you, and that's just how it's gonna be.

-Inventory and itemization sucks. First off, as I said, nothing you get offers drastic new tactical opportunities. It's mostly just numbers. This bread can be combined with this meat to raise this hunger bar by this amount. This repair kit raises this durability number. This necklace gives 5 to your stats so you have a 1% greater chance at the RNG game. Nothing that will totally change how you play the game. Second off, crafting blows. Finding recipes is laughably grindy (and on some characters impossible), so basically everyone resorts to the wiki. But even using the wiki, I never once crafted anything cool. Not armor, not a weapon, not a robot friend to follow me around. At best, I put a scope on a rifle which -- yep you guessed it! -- gave me a slightly higher chance of winning the RNG game.

-All of this combines to make death entirely unenjoyable and onerous. Which yeah kind of a weird statement. But not really. That's supposed to be a roguelike's modus operandi. Yeah, sure, your char permadies BUT here's some metagame progression to lessen the sting. OR hey that just means you get to try out a new character with totally different tactics! There is NONE of that here. You die - and it's 50/50 whether it was your fault - and that's that. And then you pick a character who essentially plays the same as the one who just died.

Basically, if this were the ONLY roguelike available, I'd probably recommend it. Roguelikes are sweet. But there is NO particular reason to play THIS one. If you're tempted to buy it, don't. Get Dungeons of Dredmor or another roguelike instead. Or if you already own one, go load it up. You'll have more fun, I guarantee it.
이 평가가 유용한가요? 아니요 재미있음
7명 중 5명(71%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
21.9 시간 기록
게시 일시: 2016년 3월 18일
I hate this game so much. It is designed to kill you slowly regardless of how well you understand it. If you win a run, it's because the stars have aligned in your favor. Despite the fact that that this game is literallty torture, I still recommend it. I blame Stockholm syndrome.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
78.7 시간 기록
게시 일시: 2016년 3월 17일
A very good & difficult rogue-like set in the Sword of the Stars universe.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
22.9 시간 기록
게시 일시: 2016년 3월 23일
When i first took a look at this game it didn't look good, but when i lerned bits and bits of it it really is good game.
I suggest to play this game if you like games who are top down wiewed and alien based.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
19.2 시간 기록
게시 일시: 2016년 3월 21일
There's a lot to like about this game. It just feels quality but indie. Maybe that's a stupid thing to say but then I'm kind of a stupid d00d.

The only problem I have with the game is that the pacing is a little off for me, in that if I play on normal I last 2 hours and then die with the game only being challenging towards the end; if I play on a harder level I get challenging play faster but there's no chance I will get very far at all. I suppose the challenge is there from the start with normal difficulty, it's just that you aren't punished for it until later, as in I used up my healing and other items too early probably.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 180 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
49.7 시간 기록
게시 일시: 2015년 12월 8일
적어도 40층 엔딩은 보고나서 평가 적으려 했었지만 도저히...못해먹겠다 ! 싶을 정도로 한층한층이 힘들어지기에 40시간정도 하고 그냥 평가 작성합니다. (최대진행도 EASY 기준 34층)

일단 게임 자체가 주는 로그라이크다운 느낌과 제작, 초능력, 전투 등은 매우 만족스럽다. 크래프팅 리스트가 계승된다는 점은

반복적인 플레이에 유저가 성장해나간다는 느낌을 확실히 주고, 회차플레이의 이득이란걸 가장 거부감 적게 주는 방식으로 다가온다.

하지만 레벨업 스킬 수치가 랜덤증가라는 운빨기대가 크고.. 모든 행동이 확률 운빨이라는 것(성공해야만 경험치를 얻는다).

등은 큰 불편함을 주는 요소라 할 수 있다.

15층 정도까지는 초능력을 안써도 진행이 가능한 반면. 20층부터는 이게 없이는 진행이 거의 불가능한 구조의 난이도 조절 실패를 보여준다.

또한 일정 레벨대 부터는 캐릭터는 레벨업으로 체력만 증가하고. 공격수단은 초능력과 룻팅하는 무기로 업글이 되는 구조다보니

게임 진행 자체가 줍게되는 무기의 탄약 타입과 그 강함의 정도에 큰 영향을 받게된다.

수리 시스템이 최대 내구도가 까이는 방식이다보니 좋은 장비를 얻어도 아끼♥♥♥을 만들지 써야할지 고민하게된다.

즉 처음 게임을 접하면 모든게 새롭고 참신하고 즐거운데

캐릭터 한 5명쯤 죽이고나서 게임을 슥 파악해보면 으으음.. 싶어지는 게임.

유저평가는 좋은편인데 평점이 낮은건 아무래도 이 난이도 조절 실패가 원인이 아닐까 싶다.

강제 야리코미 플레이를 하게되므로 도전정신이 강한 로그라이크 게이머에겐 의외로 적절할지도..?

캐릭터 dlc는 세일할떄 한꺼번에 사서 풀로 즐기는게 젤 좋아보임.

진득하게 200시간 넘게 달릴각오 되어있는 사람에게나 좋은 게임..

장점 : 정말 많은 레시피, 정말 다양한 아이템, 다양한 캐릭터의 컨셉,

더 이상 못버티겠다 싶으면 5,10,15,20 부터 이어하기 플레이도 가능!

단점 : Protean(Heavy)와 Adaptoid 가 주는 지속적인 스트레스, Manufacturing Bay가 무한정 생산해내는 로봇들 등등

층을 거듭할수록 몬스터 종류는 늘어남이 없고 비슷한놈들만 계속 나옴,

후반부 플레이를 위해 짜여진 스텟찍기를 강요받음, 레시피를 알고있느냐 모르고있느냐에 따라 게임 난이도가 달라짐.

(레시피를 알고있으면 스텟이 모자라도 제작 시도가 가능(하지만 이 경우 확률이 스텟에 따라 줄어듬))

위키 없이 플레이하기 매우 힘듬.(위키도 업뎃이 뜸해서 요구스킬치가 ???로 되어있는게 많음)
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23명 중 20명(87%)이 이 평가가 유용하다고 함
252.5 시간 기록
게시 일시: 2016년 1월 3일
This is one of the most challenging Rogue-likes (or lites) out there. Similar to Dungeons of Dredmor, but way more punishing. There's something quite addictive in the gameplay though, especially if you work to decipher all of the crafting recipies instead of looking them up. Overall, it's a fun game that presents a lot of random elements that can sometimes stack against you and seem very unfair. Despite that, it's still fun to go on a run every once in a while, and the devs were very good about supporting the game with free content for over a year after the game was released. You probably got this game in a bundle, so try it out
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41명 중 30명(73%)이 이 평가가 유용하다고 함
8.0 시간 기록
게시 일시: 2016년 1월 3일
Doesn't deserve it's horrible Metacritic score. This is a very fun roguelike. In my top 20 or so.
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22명 중 19명(86%)이 이 평가가 유용하다고 함
157.3 시간 기록
게시 일시: 2015년 12월 16일
Now that I've broken 100 hours on this game, I feel it is a bit disingenuous to never have written a review of it. I have a bit of a love/hate relationship with this game. The first thing to know is that this is probably the only modern roguelike on Steam. Sure, there's CoQ, ADOM, TOME, NetHack, etc. But those are ASCII roguelikes with tile interfaces. This has true ground-up, fully constructed graphics, sound, and music while maintaining the challenge and replayability of the others listed.

Here's the love part of the relationship. This game is infinitely replayable. The different classes handle differently (ahem, other roguelikes that have nominally different classes that basically handle the same). This creates massive variety in playstyle. There is an epically huge amount of items and enemy types. Choices matter. Strategy matters. This is a roguelike with the greatness of a modern UI.

The hate part of the relationship. The recipe system was a hugely original and clever way to put persistence in the game without altering the gameplay or permadeath components. Unfortunately, it is a bit too steep. After 100 hours, I'm not even close to having completed the recipes. This drives me away in frustration every now and again. Once this part is completed, I'll probably enjoy the game more.

The other thing is that it takes a very, very long time to complete a successful run. This means you'll find yourself blaming RNG and the cruelty of the difficulty a bit much. Sometimes this drives me away. To be fair, this is an illusion. Anyone who claims the game is too RNG dependent doesn't know what they are talking about, and you can safely ignore their review. Go watch people who are excellent at the game.

If you play in the Easy - Hard difficulty settings, and you consistently die, then it is your own fault. Post a video of your run, and people will point out the hundreds of tiny mistakes you make each floor that caused you to die in the long run.

Anyway, this game is excellent, and the flaws do not hinder it enough to ever truly pull me away. If you're a roguelike fan and you haven't played this yet, you're missing out big time.
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Most Helpful Reviews  Overall
1명 중 1명(100%)이 이 평가가 유용하다고 함
5.3 시간 기록
게시 일시: 2015년 2월 9일
턴제 SF 생존 액션 로그라이크.
영어 압박 심합니다. 영어못하시는분은 충동구매 자제하시고..
골수 로그라이크 유저라면 웃음이 나오는 난이도지만, 로그라이크에 면역력이 전혀 없는분에겐 권장하지않습니다. 로그라이크 몇번 좀 해봤다 하는 유저들에게 적절한 난이도인듯.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
9.4 시간 기록
게시 일시: 2014년 6월 23일
분위기도 좋고 편의성도 좋은 로그라이크. 잠깐 하려고 마음먹어도 하다보면 계속 하게 되는 중독성이 있다.

총알을 아끼지 않으면 강력한 외계인들을 크로우바로 치다가 조홍감을 느낄수도 있다.

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138명 중 130명(94%)이 이 평가가 유용하다고 함
522.3 시간 기록
게시 일시: 2014년 6월 9일
OK, let's get this out of the way right now.

You will die.


You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.

...so, you've got that going for you.

Overview (what is it?):

Sword of the Stars: The Pit is a turn-based top-down roguelike, where you play a character exploring a hostile and ancient alien complex trying to find the cure for a plague that is running rampant through the worlds.


Well, for those unfamiliar with roguelikes - this game is not meant to be beaten in a few hours then discarded. As my introduction stated, this is a challenging game, with permanent death (the game mechanics prevent you from saving, except to exit the game) and you can only have one active game per character class at once, so you'll frequently watch as a character you've invested hours of gameplay into is wiped out or overwhelmed. Because the game is randomly generated each time, sometimes bad luck will end a good run with not much you can do about it. Your character has several limiting factors to keep in mind - ammunition is limited, and can only be replenished by finding more (which, depending on the weapon, may not be that common). Food is a concern as well, as there is a hunger mechanism that makes starving a real possibility if you can't find or make enough food to stay alive. Disease is a concern - not just from infected creatures, but perhaps by being forced to eat things you shouldn't... And, of course, there's just running out of hit points and dying at the hands of the denizens of the complex!

Gameplay itself is turn based, with you and monsters alternating turns (though, if no monsters are visible or present, your turns run seamlessly together making it easy to move around). each turn you have a limited number of movement points to move around the grid squares and explore the complex, looking for abandoned equipment you can scavenge or repair, old lockers that might contain food or items you could use - and, of course, creatures that may still be lurking! Somewhere on each level is a hatch leading to the next level below, with monsters getting tougher as you descend.

The interface is a nice balance of being easy to get used to, though does take a quick reference of the manual to learn some of the finer points. generally, you move with the awsd keys, and use the space bar to interact with objects you face. 'Interact' is case sensitive; for a locker or a freezer, it'll be 'open', a locked vault will be 'unlock', a broken piece of equipment will be 'repair', etc. Combat is similarly simple - equip the weapon you'd like (or select from available hotkeys), and click on the target. (And, yes, there is a good tutorial available to teach you all this stuff!)

Overall, though the game itself is simple, I found (and still find!) it interesting because some of the choices the gameplay provides. I'm hungry - do I dare risk eating my tainted meat, or press a little further in hopes of finding something more suitable? The room ahead is heavily guarded - is it worth the ammunition I'll use (and wounds I'll take!) to clear it in hopes of finding equipment I can use, or should I bypass it? My inventory is full - do I drop some of the parts I'm carrying in hopes of building something useful down the line, or sacrifice some of my limited food, ammo, or extra weapons?


Since I mentioned it above, a note on crafting. As you explore, you will find recipes and blueprints (or, sometimes, discover them yourself) that allow you to combine items you find to create new items. Some of these are intuitive (cook raw meat to make cooked meat. Combine certain meat with bread to make a sandwich, etc.) but the crafting system is very involved, to the point of being able to craft for yourself armor, weapons, and equipment that will drastically improve your chances for survival. How involved? Well, I'm several HUNDRED hours into the gameplay, and still am constantly finding new clues and recipes... it's certainly a rich and rewarding ara to explore -though sometimes frustrating, as the random nature of the game means you may have a great blueprint, but be short of a needed item to build what you want, and unable to find said item (or, worse sometimes, have all the items you need, but lack a workstation to assemble it!) The limited inventory space means you can't simply carry everything - you have to decide what is important to you, which again leads to some interesting choices sometimes. Anyway, know that crafting is very important in this game, and there's much to discover here!

(Also, note that I play The Pit with several DLC installed; this does add some to the crafting, but to be fair, I don't think I'm close to finding all the recipes from the original game yet!)


Your first choice when you begin a game is which character you'd like to play. The original game provides three options - a marine, who is very capable in combat but lacking in the finesse and scientific skills; an engineer who has lots of technical know-how but limited combat effectiveness; or a scout - a sort of jack-of-all-trades character, a mix of some finesse and technical skills combined with some light combat skills as well.

Available DLC (downloadable content) allows you to broaden this class list: Mind Games adds psionic powers to the game and allows you to play as a human Scion or an alien Tarka Ranger, and the Gold expansion adds four more (three immediately and one unlockable) characters.

I won't go into too much character detail here - the info is out there if you choose, but suffice it to say that each character has strengths and weaknesses, different starting equipment and skills, as well as a personal backstory for why the character is descending into The Pit.

And the choices you make are very relevant, too - for example, the marine excels at combat, so you'd think he'd be easy to play, as monsters don't really scare him. However, his lack of foraging skills mean he's more likely to go hungry from not finding food, and he may run out of ammo faster from not being able to find more - plus his limited science skills mean he's less able to craft new equipment for himself.

Overall, most of the classes are well balanced - there's one I find to be a touch overpowered, and a couple I don't play because they don't fit my playstyle (one in particular seems a little weak) but with this much to choose from it seems to me that the average player is going to find at least a couple they really enjoy.

Character Advancement:

Your character has four attributes (might, finesse, brains, and power) that you can increase as you advance, as well as various skills. Skills include weapons skills (pistol, rifle, blade, to name a few) and equally important non-combat skills (foraging, lockpicking, psionic skills, decipher, electronics, etc). The basic game has something like 20 skill areas available to your character, and the mindgame expansion adds five more (five different psionic skills) for a total of 25. Each time you gain a level, you're given a number of skill points (dependant on character class) to assign. Again, it comes down to choice - you can't be good at everything, so what's important to you? Skills will level with use to a certain point - but to be really good takes some added skill points.

Your character also has various other values (hit points, armor, etc) that are fairly self-evident, but I do want to make note of the hunger mechanism. Each character has a 'food' bar, similar to a life/hit points bar- eat some food, this goes up to a certain maximum.
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130명 중 113명(87%)이 이 평가가 유용하다고 함
50.2 시간 기록
게시 일시: 2013년 11월 24일
An utterly compelling turn-based gem. I've never been one for Roguelikes, albeit content with minimalist graphics, ASCII lies beyond my tolerance, so I'm fairly new to the genre. Also, being a compulsive cleptomaniac in RPGs, permadeath and losing all my gleefully scavenged goodies has never been a positive factor. However, this has gripped me. Starting out is a little grindy, as you must unlock vital crafting recipes (i'd recommend the wiki) to really stand a chance at not starving to death early on. However, due to heavy randomisation, progress can hinge on redundant plans and experience is required to know how you can adapt.

The more you play, the more you learn and damn, is there much to learn as you desperately try to manage your equipment and potentially useful crafting items to survive another floor. Utterly brutal, but brilliant. Highly recommended, though not a short affair like FTL (even pre-DLC) and thus quite the voracious time-vampire, should you befall to it's charms.
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55명 중 47명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
143.6 시간 기록
게시 일시: 2014년 10월 18일
Hands down my favorite rogue-like on steam. ( I <3 U 2 FTL )
I've put in over 125 hours of starvation, ammo depletion, broken equipment and death and death and death. I love it and I still have yet to get close to beating this game. Not only did the game start with a crazy amount of resources, recipes, weapons, monsters and skills, but they kept adding to it! New characters, psi abilities more recipes and monsters. What do I do will all this random junk in my backpack, everything can be used to craft something new. And on top of that it has a great Sci-Fi dungeon crawl feel. Starving, saving your laser ammo until your skills are up and worrying if your combat knife is going to break on the next attack. The greatest game I've never beat!
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320명 중 210명(66%)이 이 평가가 유용하다고 함
24명이 이 평가가 재미있다고 함
36.2 시간 기록
게시 일시: 2015년 3월 1일
If you play this game, you likely enjoy Roguelikes. You'll have suffered at the hands of Risk of Rain, but eventually felt the sweet taste of coming out on top. You'll have been bruised and battered by ToME, but in the end, you showed that game who was boss. Probably you've gritted your teeth in the final boss battle of FTL at least a dozen times, swearing at it, but coming back for more, and eventually succeeded.

So when you play Sword of the Stars: The Pit, it's going to kick your ♥♥♥, and your first reaction will be: "Well, it's like those other games, I just have to learn how to play it." It'll happen again and again, defeat after defeat, spurning your best attempts to master the game, and slowly, but surely, you'll start to wonder: "Am I just bad at this game? Is it just THAT tough? That complex? Something beyond my skills?"

And the answer is: No, it's not. It's just a ♥♥♥♥ game. Unfortunately, SotS: The Pit, suffers from having too many resources to manage(durability, Psi, food, health AND ammo), and aside from Psi, which can eventually alleviate two of them(health and food), there's no way to trade between your resources, and getting the right things to recover said resources is entirely random. You'll also have no idea which of the dozen or so crafting-and-foraging skills will be relevant on a given run, as the containers provided are entirely random, not to mention that you may simply get none of the necessary crafting stations even if you have all the ingredients, and since there's also about a dozen different kinds of ammo, and some armor and food don't work for all the characters... I think you get the idea. It requires such absurd luck to actually get what you need, and at basically no point is your own skill involved. You rarely get the choice of whether to engage or not, either, since anything you spot will likely move to engage you, sneaking isn't a skill and almost any hostile can outrun you.

The game also suffers from the fact that some of the playable classes have non-functional features, like the Lich. It's roughly a 50-50 chance whether his minions will ignore enemies or just wander in circles while said enemies liberate your femur for a chewtoy.

Really, there's so much random chance involved that you may as well not even play the game, just roll a die to determine whether you succeed or not, keep doing it until you get a success, and then go play a more fun game.
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91명 중 68명(75%)이 이 평가가 유용하다고 함
687.3 시간 기록
게시 일시: 2014년 7월 11일
This is TorNis, from Twitch. I was first on livestream to beat on Insane difficulty this game (Vanilla SoTS), then the same happened with all expansions. I played this Roguelike too much. Perhaps too much. But it's worth every hour of my strugle versus the game. I cannot describe the feelings of joy once you beat the Pit for the first time.
Short info about the game:
- If you are old veteran of Roguelikes, such as ADOM, DC: SS, Nethack, Tome - you will love this one
- SotS: The Pit is a turn-based progressive grid-tile roguelike with advanced gameplay
- You will die a lot, learn from your deaths, collect recipies from your previous attempts. Knowledge = Power
- Know your enemy, your items, your skills, your enviroment, manage it and make the game's RNG bend to you, not you bend to RNG
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