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StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
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Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“We are working really hard on StarForge and we hope everyone enjoys playing the game. We will continue to post regular updates to the game throughout the Alpha, Beta, and Full release periods. By backing us you'll help aid in the development of StarForge and make it the best game it can be. Please also let us know what you want to see in the game on our community hub.”
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Patch #3 for 0.7.5 Released!

4 julio 2014

This patch addresses some issues that have come up. Below is a summary of some of the more visible fixes that have been put into this build. Unfortunately, users may experience some strangeness with older saved games with the new build and servers will have their content reset.

- Blocks should no longer vanish in a variety of circumstances
- Items will no longer disappear after walking far enough away from them
- Fixed an issue where players would spawn beneath the vat occasionally and not be able to move
- Ingots will now consistently stack properly
- Items will now be deducted from the inventory when placed under high latency situations
- Corpses will now roll away from the player less easily
- Logging out of the game from below ground will no longer result in falling through the world
- Weapons looted from the corpses of other players should now function correctly
- Sleeping players should no longer spawn beneath the terrain
- Logging out inside of the crashed ship should no longer cause you to be in a different location when you log back in
- Cut down trees should not roll away so easily
- Vehicles should no longer disappear when logging out and back in again

- Grenades properly hurt wooden blocks now
- Breach charges should be more useful now

- Heavy Minigun added as a new weapon!

http://starforge.typepad.com/starforge/2014/07/patch-3-for-075-released.html

Thanks!
- The Code}{atch Team

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Week @ Code}{atch

27 junio 2014

Hey guys, so this week was pretty monumental for everyone here at Code}{atch and the community. We graduated from Alpha into Beta, with the release of 0.7.5 this week. And so far the responses have been absolutely fantastic! It's really good to see so many of you enjoying and playing Starforge! We've worked really hard on this update, and making sure it's running as smooth as we can.

This week was dominated largely by bug fixes, as evidenced with the release of a couple of hotfixes. We've introduced a new creature this week, the Daperdillo. An animal of prey that is considerably tougher than the lovable Wurmi, but filled to the brim with meat and interesting loot drops. They also feature a distinctive green glow, not as intense as the Wurmi's but bioluminescent all the same.



Moving onto something that the development team has been working on integrating has been increasing some base defences. We have a new turret that'll help enterprising colonists on Atlas have an edge over their peers, introducing the Mini-Gun turret:



The minigun turret features two six-barrelled guns running in parallel on a 360 degree swivel that will be ideal in anti-personnel roles in just about any deployment. Ideal for defense of mining operations when it becomes necessary to secure a node for an extended period of time.

And of course, another peice that is being worked on going into the game shortly is the Smelter. Our artists are hard at work making it come to life and we cannot wait to show it off to you!

The bug fixes we've worked on this week are myriad. They include:

- Fixing the garage doors from having different textures

- Fixing sleeper names from being incorrect

- Currently making breach charges damage blocks properly

Another notable and major bug fix that actually went out this week, was related to our dedicated servers. After we launched, we had discovered that the servers were creating hundreds of instances of Starforge and running them simultaneously. This warranted bringing the servers down, patching them and updating them to ensure this performance leak did not occur again. We've since been paying close attention to our servers and tending to them as the week has gone on.

We've also put in considerable effort into resolving any saving issues in regards to placeable items including blocks. We've also encountered some spawning issues post-release that we're taking care of right now as well. Also, we've fixed the creatures glitching out when they're killed, and are working on when to implement that fix.

Alright, moving along to more content, some of you have probably noticed the white barrier that appears when you reach the edge of the play area, and that is being generated by the World Spire. Right now, we're using the VAT as a placeholder for this:



The world spire is responsible for generating the prisoner field, and is located at the origin point. There are plans for game mechanics revolving around the World Spire that will be touched on as it is developed.

As you all may know, we have the Rusty Assault Rifle, and the Assault Rifle, a better, shinier and more accurate version of the same thing. But did you know we're also working on upgrades to the Mini-Gun and Chainsaw? Check them out here:



and a beautiful 3D shot here:



All six high-tech barrels of blow 'em away goodness!

Here's an upgrade to the chainsaw:



Rend and Tear Players with Impunity! ...and of course Trees. Because that's totally all I'd use it for <.<



As you can see, we've been quite hard at work on the Beta, making sure you all get the amazing content you deserve from the Art Team's efforts, and employing the Programming Team to smooth out and stabilize the online play experience as much as possible.

We've been very excited about this release, and cannot wait to introduce more content on bigger, smoother servers.

Hope you all have a great weekend of gaming, relaxation and enjoyment with the Starforge Beta.

Thanks,


-- Will

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

Beta Access

Beta-access – Be among the first to play StarForge, and help develop the game by providing valuable feedback.


Beta-access & Full Game – Play the StarForge Beta as soon as it is released, in addition to the Steam release of the completed game.

Digital Deluxe Edition


The Digital Deluxe Edition includes Beta and Full Game access, as well as the following:

  • Digital Soundtrack* – Enjoy the fully original StarForge soundtrack in high quality digital format.
  • Digital Survival Guide* – Find tips on how to survive the new planet with a comprehensive guide.
  • Digital Concept Art Book* – Enjoy all the concept art that goes into the making of StarForge in high resolution.
  • Exclusive Digital Wallpaper Pack* - Get a bundle of exclusive StarForge high res desktop wallpapers.
* These items will only be available in English and will be distributed digitally upon full release of StarForge.

Join the Founders Club


Get Two Copies of the Game. Get Beta, and Full Game access for both your copy and a gift copy you can give to a friend. Each copy has full Founders Club Perks.
  • Founders Club Online Badge*
  • Get all the Digital Deluxe Edition perks* - Digital Soundtrack, Digital Survival Guide, Digital Concept Art Book, Exclusive Digital Wallpaper Pack.
  • Exclusive In-Game Founders Perks* - Enjoy a Unique In-Game Space Helmet, and receive an alternate version of the Chainsaw, Ground Pounder, Pistol, and Monolithium Drill with unique Founders Skins.
  • Get a Unique Space Station 3D Tileset* - Perfect for building your orbital empire.
  • Instantly get 2 exclusive 3D Tilesets to play with In your game today - "Tree Fort" & "Autumn Leaves" and hide your fort in a shrub - like a true woodsman.
  • Know you helped support StarForge in a major way.
  • Choose to have your name listed in the Founders Club section of the in-game credits**
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.

Acerca del juego

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in the StarForge Alpha:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Requisitos del sistema

    Minimum:
    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Análisis útiles de usuarios
A 25 de 29 personas (86%) les ha sido útil este análisis
309 productos en la cuenta
31 análisis
20.2 h registradas
Análisis de acceso anticipado
el juego está en una fase de desarrollo muy básica, aun no está ni en Alpha, sin embargo lo que ofrece de momento es muy interesante, es una forma un tanto rudimentaria de mostrar lo que hará en el futuro.

Terreno infinito (un planeta entero), vehiculos, crafteo, planos, armas generadas automáticamente/infinitas(tipo borderlands), construcción sin limites, desde una profunda mina hasta el espacio exterior, multiples materiales para recoger y construir.

Tiene varios bugs de código, es ligeramente inestable aún (enero 2013)

Las actualizaciones son poquisimas y lentas, pero cada una aporta grandes mejoras al juego. El equipo de desarrolladores es pequeño y por ello la evolución del juego es lenta. Requiere un equipo potente para moverlo fluidamente.

Si te preguntas, lo compro y que hago? bueno, pues las cosas que se hacen de forma más común en el juego:
- Talar árboles con motosierra (cortarlos y esperar a que caigan derribados al suelo y después trozearlos para recolectar madera; creo que es la forma de craftear madera más realista que existe)

-Excavar profundas minas. La profundidad de tu mina la decides tu, desde la actualizacion 0.5 el terreno es infinito; El juego ya cuenta con múltiples sistemas de cuevas y galerías subterráneas, aunque tu puedes empezar a cavar hacia abajo donde quieras. Para ello cuentas con una taladradora/perforadora que tiene dos modos de cavar: modo1: cavar piedra a piedra; modo2: perforadora de mundos, en función a tu nivel de habilidades/skill la perforadora irá ganando un extra de longitud en este segundo modo, llegando a tener este segundo modo de perforar una perforadora retractil(se dispara y se vuelve a recoger) de casi 20 o 30 metros de largo que hará un profundo tunel en 2 segundos...
En las minas de momento hay roca, arena, polvo, tierra, metal y aceite aunque hay que cavar muy muuuuy hondo para encontrar estos dos últimos sobre todo el aceite, casi tan codiciado como el diamante en minecraft.

-Construir: Construcción heredada de minecraft. Cubos de diferentes materiales que podrás fabricar a partir de los materiales que recojas. En un futuro las construcciones tendrán físicas, es decir, si construyes una plataforma sobre 4 columnas/patas/pilares y destruyes 2 columnas, todo el edificio se vendría abajo (aun no está implementado, pero lo hará)

-Buscar armas y planos: cada cierto tiempo caen cerca de donde te encuentres cofres con un contenido aleatorio que puede ser un arma generada aleatoriamente o un plano de construcción (con datos de nuevos bloques, escaleras, herramientas, torretas, vehiculos, generadores de energía, focos de luz,..... aun hay solo estos, pero habrá mas en el futuro)
....
Publicado: 28 enero 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
18 productos en la cuenta
1 análisis
0.7 h registradas
Análisis de acceso anticipado
Buenos gráficos para ir en progreso constante, pero en realidad la física del juego está lejos de hacerlo completamente entretenido.
Publicado: 2 julio 2014
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
210 productos en la cuenta
36 análisis
10.2 h registradas
Análisis de acceso anticipado
(26/06/2014)
Honestamente, tengo este juego desde febrero del 2013 y todavia no han metido nada que merezca la pena y ademas esta optimizado como el ♥♥♥♥, tiene buena pinta, pero ya está, el juego en si está muy vacío, si quereis darle dinero a CodeHatch para que puedan acabar el juego compradlo, pero si lo que quereis es el juego mejor esperar porque todavía le falta mucho para ser jugable, es aburrido.
PD: Los desarrolladores van muy lentamente, las actualizaciones grandes fueron una a finales de verano del 2013 y otra hace unas semanas, el resto fueron muy pequeñas (Y aun asi lo que metieron en la de ahora no fue la gran cosa :/)
Publicado: 26 junio 2014
¿Te ha sido útil este análisis? No
A 4 de 10 personas (40%) les ha sido útil este análisis
92 productos en la cuenta
10 análisis
4.4 h registradas
Análisis de acceso anticipado
Le falta todo, a parte de un proposito. Aún que la base es buena, no lo recomiendo
Publicado: 10 mayo 2014
¿Te ha sido útil este análisis? No
A 6 de 26 personas (23%) les ha sido útil este análisis
202 productos en la cuenta
61 análisis
1.1 h registradas
Análisis de acceso anticipado
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Publicado: 25 enero 2014
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