Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Recent Reviews:
Very Positive (289) - 89% of the 289 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (22,335) - 94% of the 22,335 user reviews for this game are positive.
Release Date:
Aug 6, 2018

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Recent updates View all (53)

March 12

Free DLC release date announced!

Hey all,

Our first free DLC is going to be coming to the main branch on the 28th of March! The Rise of the Giant DLC is the fulfilment of a promise that we made during our early access to continue to support the game and to continue to provide content for as long as you guys are interested in playing it.

I'm not going to say a terrible lot more about what's in the game, so as not to spoil it too much for anyone who's waiting for it to hit the main branch, but suffice to say that there's new levels, new bosses and a whole bunch more!

In the meantime for the curious, you can checkout the patch notes here, or test it yourself in the beta branch of the base game.

We're also super stoked to present to you a little accolade trailer that a friend of our made for us. It's been an incredible ride since way back in May 2017 when we first showed off another rogue-lite, pixel art, souls-wannabee to you all and since then we've continued to work to make the game bigger and better. The trailer shows off a few of the high points so far.

Stay tuned for more info as we polish this build and get it out to you all as our first DLC.

The MT team.
40 comments Read more

February 20

Rise of the Giant - Additional Content available in the alpha branch.

Hello everyone,

Hope you're doing well! As we told you a while ago, the team is working on the upcoming free DLC we promised. We're finally reaching the final phases before we ready to publish it. However, as always, we're looking to get as most feedback as we can from Dead Cells' players. And, well, since there is a lot of new content, we need your help now more than ever to tweak, hunt the bugs, and balance it.

The new content has been built to give more depth to Dead Cells' end game. Hence, one of the new biome and its boss won't be accessible before you beat the game a first time. A fifth boss cell is now available... I will let you deduce where to find the second boss and biome are hiding themselves!

We're also improving the end game by making the Dead Cells' experience in Boss Cells 1 to 5 more unique and interesting. New ennemies and new rewards (skins and weapons) are awaiting the braves ready to rise to the gigantic* challenge.

The patch notes are available here.

Let us know what you think in the comment down there, or, even better, on Reddit where we're going to open a specific thread dedicated to the discussion (pinned).

How do I get in?

To access the ALPHA follow these instructions:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.

In this version of the game you will lose your save every time we push an update, which could be pretty often! This will not impact your old save files. You will be able to import the old ones in to this version, but not export them. This way you can play with everything you've already unlocked, without fear of frying your saves.

If you are still worried about losing you save then feel free to head over here: "steam\userdata\<ID>\588650\remote" and copy the files somewhere safe.

There is a special slot only for saves from this version that will appear.

We hope to read you soon!
The MT team

Community Highlights:

Quick (but great) animation by Karlsia.

A tribute to ValmontDeRag's cat, by @hellorville

Mr Prisoner, by @cellophasis

*Motion Twin denies all responsibility for this joke. Any complaint must be address to Steve.
45 comments Read more


“Dead Cells may be the most fun I've had in a game all year.”
9/10 – Polygon

“[...] The game smartly dissects what’s so exciting about Metroidvanias (exploring labyrinthine levels packed with variety, unlocking new abilities that re-contextualize areas you already passed through) and reassembles those things around a compulsive roguelike core.”

“[...] Dead Cells is worthy of its own invention. It’s not just a roguevania – it’s a damn good roguevania.”
Rock Paper Shotgun

About This Game

Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).


  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.

Dead Cells left Early Access on August 7th 2018 and comes with:

  • 13 Levels - Each one with its own atmosphere, foes and secrets to discover.
  • 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
  • 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
  • 4 special powers, unlocking new areas and paths (metroidvania gear lock items).
  • 1 epic responsive, fluid and fun to play combat system.
  • 1 Daily Run Mode Complete with leaderboards for lording it over your mates.
  • Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
  • A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Windows 7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: DirectX 9.1+ or OpenGL 3.2+
    • OS: Mavericks 10.9 or later
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • OS: Mavericks 10.9 or later
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
    • Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
    • Memory: 2 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
    • Additional Notes: OpenGL 3.2+

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