StarForge is a game about gathering resources, building bases, crafting, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.
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개발자의 한마디:

“We are working really hard on StarForge and we hope everyone enjoys playing the game. We will continue to post regular updates to the game throughout the Alpha, Beta, and Full release periods. By backing us you'll help aid in the development of StarForge and make it the best game it can be. Please also let us know what you want to see in the game on our community hub.”
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Tech Feature 007: Events

2014년 4월 17일

Programming using events allows for communication between many different components across the program. So as an example, if a player dies or car explodes an event is fired, and the program receives the event and decides what it should do from there, going forward. Programming with events creates great expandability for the future by allowing other components to hook into existing events. The ability to hook into events opens the doors to all kinds of great things such as easy networking and even modding. There are two ways to program events; the temporary way and the inheriting way. Both have their advantages and disadvantages.

First, we’ll discuss what a temporary event is, temporary events are used when a programmer commands "send an event called [this with these parameters]" and then somewhere else going "listen for an event called [this with these parameters]' but if you want to send it in a second place and have that listener handle it properly you have to make that exact call again or things will break horribly. It leads to too much maintenance work when an event needs to be changed if it's used all over. An example of an oft-used event would be the PlayerMoveEvent that's listened to by practically everything in the game. If you wanted to change one of its parameters and it was a temporary event you would have to rewrite every single one of those listeners. So in short, Temporary Events are a quick and easy way to program an event into the game, but aren’t very efficient and provide way too much overhead in the general maintenance of the software. This is where Inherited Events come in.

With an inherited event you just have to change the event class and everything else will get the things they need from it. Inherited events require a class to be created and inherited from a base class. To listen to the inherited events you need to use a type. It is a much nicer way to program with events but requires a little more work. It's also the only way events are networked. Inherited events are defined once in a class file and unless someone changes that class file the event called ‘DoThisThingEvent’ will always have the same parameters and will process them the same way. With events that are defined as a type I can just send a ‘DoThisThingEvent’ and it won't let me send it without the parameters that the listeners expect. So while it takes a lot more work initially from the programmer to set up, as he has to write a new class for each event, it does make reusing and maintenance a lot less hairy and that means a much lower probability of generating bugs, and a much more optimized gaming experience for the end user. Take the image below, being able to pull off that scene in the game using only temporary events would mean piles of more code, and each listener (the turret listeners, the terrain listeners, etc) having to be painstakingly rewritten specifically for what could be going on. That's not memory efficient at all, so thankfully, inherited events cut all that away all things to proceed smoothly.



That's a lot of events going off!




Thanks for reading, and I hope it helped shed some light on the development process for you all!

-- Stephen "Hatchling" Smolley

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Week @ Code}{atch

2014년 4월 11일

Hey, what's up? How's your week been? It's been pretty darn busy on this side of the fence, neighbours. We're really excited to show you some of the cool additions and changes made to the game.

One thing that will stick out quite vividly in the next update will be the new player model and suit for Gunner. Yup, all this time and Gunner's getting a high-quality overhaul. Big thank you to our art team on this, they did a fantastic job.

The "Zero" Suit:

image

There will be armor peices and sets that will be interchangable, the zero suit being the starting look that every player spawns with.

image


Some other exciting changes that we're adding to the player is the movement system is getting tweaked and will offer a much smoother experience when interacting with the environment, adding to the realism.

Things that have gone into the game but won't be released in further detail are things like two new tilesets that have been finished up, and ready for play in the next release! What do they look like you ask? Well, you'll just have to wait for the official trailer to find out!

Also, the drill and inventory system both received a refactoring, and will be better optimized to into a tighter player experience. Also, the implementation of a solution that can lower lag spikes when dealing with a high number of blocks went into the game this week. I know a lot of you will be particularly happy with that one.

So this week we had a lot of assets nearing completion, some system optimizations and bunch of bug fixes go into the game.

All in all, a very productive and exciting week here at Code}{atch, see you next week and have a good weekend!

- Sign up to our Blog at: http://starforge.typepad.com/starforge/2014/04/week-code.html#sthash.WrASvWSP.dpuf

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평가

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

Alpha Access

Alpha-access – Be among the first to play StarForge, and help develop the game by providing valuable feedback.


Beta-access & Full Game – Play the StarForge Beta as soon as it is released, in addition to the Steam release of the completed game.

Digital Deluxe Edition


The Digital Deluxe Edition includes Alpha, Beta and Full Game access, as well as the following:

  • Digital Soundtrack* – Enjoy the fully original StarForge soundtrack in high quality digital format.
  • Digital Survival Guide* – Find tips on how to survive the new planet with a comprehensive guide.
  • Digital Concept Art Book* – Enjoy all the concept art that goes into the making of StarForge in high resolution.
  • Exclusive Digital Wallpaper Pack* - Get a bundle of exclusive StarForge high res desktop wallpapers.
* These items will only be available in English and will be distributed digitally upon full release of StarForge.

Join the Founders Club


Get Two Copies of the Game. Get Alpha, Beta, and Full Game access for both your copy and a gift copy you can give to a friend. Each copy has full Founders Club Perks.
  • Founders Club Online Badge*
  • Get all the Digital Deluxe Edition perks* - Digital Soundtrack, Digital Survival Guide, Digital Concept Art Book, Exclusive Digital Wallpaper Pack.
  • Exclusive In-Game Founders Perks* - Enjoy a Unique In-Game Space Helmet, and receive an alternate version of the Axe, Pick-Axe, Pistol, and Winch Gun with unique Founders Skins.
  • Get a Unique Space Station 3D Tileset* - Perfect for building your orbital empire.
  • Instantly get 2 exclusive 3D Tilesets to play with In your game today - "Tree Fort" & "Autumn Leaves" and hide your fort in a shrub - like a true woodsman.
  • Know you helped support StarForge in a major way.
  • Choose to have your name listed in the Founders Club section of the in-game credits**
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.

게임 정보

StarForge is a game about gathering resources, building bases, crafting, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. It borrows elements from the Survival, FPS, RTS, RPG, Voxel Builder, and Physics Sandbox genres.

Key Features in the StarForge Alpha:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens. Build orbital stations, then jump down and fall back to the surface and start digging down to the core of the planet. Mine the different ores and minerals found underground.

Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.

Procedural Weapons - StarForge features procedural weapons. This adds a large variety to the weapons you find in the game.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Fort Defense - If you're feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures.

Coming Soon (in Development)


Dynamic Building Support - Each material will soon have its own defense and weight settings as well. If you do not build appropriately, then your building will collapse.

Fort Wars - If your the competitive type, you'll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team's bases.

RPG Survival - Enjoy emergent gameplay where you land on the planet, meet other players, build villages, and go to war. It's your world and you can do whatever you want in it.

Customizable Characters - We plan on allowing you to armor your character and change his or her appearance.

More Vehicles, Enemies, Weapons, Blocks, Furniture, Fences, etc. - We are constantly developing new content. So you can decorate your house, make your fort tough, and enjoy a variety of new experiences.

시스템 요구 사항

    Minimum:
    • OS:Windows XP Service Pack 3, Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
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게시 일시: 2014년 2월 9일
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게시 일시: 2013년 11월 28일
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겜특성상 친구들이랑 같이하면 재밌을거같다. 마인크래프트와 비슷한거같기도한데 아직잘모르겠다.... 리뷰보고 살까말까 고민햇는데 일단 도전이다.
게시 일시: 2013년 12월 21일
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READ THE EDIT!

It's fun, for around an hour. Then you get bored, wonder what happened to all the features in the trailer. Say "it has potential" for around a month then realize the game is never gonna update. Honestly this is the first game I have ever had that took out good features instead of implementing them. Yes I do agree updates do take time but delaying a update because pallets are blocking digging holes? You gotta be joking... These devs need to realize that alpha is supposed to be buggy and laggy etc. not perfect! Get it later when the devs start adding and not removing features. For now just play some other games.

EDIT: The new update is a real game changer, though performance is off I really like it. I would get the game if it has a sale but if you really want it than get it now. It will be more expensive in the future. The new update introduces a new survival mode and finally has something else fun other than fort defense. Sadly this update has removed creative but I am sure it is coming back better than ever.

EDIT (1/19/14): Well, how long has it been since the last update? Nearly a month and nothing is being said. This is what has happened before. I'm tired of the devs not giving us any news of the updates and no rough release dates. It's really sad that there is little to no communication with the devs when it comes to updates. Now back to the game itself, I find it unenjoyable but you may too. The optimization is worse than ever and I have a decent computer yet it is always running 20 fps. I'm tired of this I want to see the features in the trailer put into the game. It's ♥♥♥♥♥♥♥♥ I was mislead with a pretty trailer of features that were removed because they wanted to upgrade the unity engine. I'm tired of this crap.
게시 일시: 2013년 11월 26일
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