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StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
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Was die Entwickler zu sagen haben:

“We are working really hard on StarForge and we hope everyone enjoys playing the game. We will continue to post regular updates to the game throughout the Alpha, Beta, and Full release periods. By backing us you'll help aid in the development of StarForge and make it the best game it can be. Please also let us know what you want to see in the game on our community hub.”

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Kürzliche Updates Alle anzeigen (37)

Week @ Code}{atch

18 Juli 2014

Hey guys,

So this Week @ Code}{atch, things have been fairly relaxed, compared to the previous week. We've created some front-end changes in the game and have added a compass, harvestable plants, and a couple of creatures into the game.

The compass is featured at the bottom of the screen, and shows one the location of the world spire, enemies, npcs and other players.

It shifts around on the screen and now allows players to find their way to beacons, other players and orient themselves around landmarks such as the Spire.

Next up, we've got a mean new creature that moves fast, bites you fiercely and generally makes you hate life. Introducing, the Prowler:

It's pretty ferocious! It can run quite fast, it has hardy amounts of armor, and its only weakness is bullets. Lot's of 'em. So if you're under-prepared or early-on when you meet this guy, just run the other way.

Also, we've added a new animal of prey, that moves quickly and effectively, and drops a slightly different configuration of loot.

It's an non-aggressive class NPC, and skitters across the ground rapidly on its two fore-legs. It can be a challenge to catch up too, and possibly lead to some nasty predators.

The rest of the week has been spent fixing up bugs and tidying up the netcode. We've also changed some development methods around, in the hopes of being able to add features more robustly.

Thanks for reading, and I hope you all have a solid weekend! From everyone here at Code}{atch, thank you!

-- Will

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Week @ Code}{atch -- "Beta Release v0.8"

11 Juli 2014

Week @ Code}{atch -- "Beta Edition v0.8"


We've got the latest major update coming to you all live in time for the weekend! In this update, we give you all the much sought after smelter and refinery! Yes, now you don't have to hunt for your ingots (though that's still an occurance)! This is pretty fantastic news, as it also allows one to combine basic ores into advanced ores to be later smelted into the higher tier ingots required for the best equipment.

Check out the Refinery here:

The refinery helps players craft the more advanced ore in the game that cannot be mined, but must be combined in order to be obtained.

And next up, we have the Smelter:

This is the actual item used to convert ores into ingots

We're also bringing you more in the way of base defense, with the introduction of the inexpensive and fast-acting minigun turret, allowing players to secure rare deposits for their faction quickly. We're also introducing the much more powerful, elevated laser turret in order to create the feeling of a well-entrenched position.

The Minigun Turret

The minigun turret standing sentry at an outpost

And here we have the Laser Tower:

The Laser Tower fending off an attack on a mountainside.

With all these new defenses, you're probably wondering two things "How do I power them all?" and conversely "How do I shut them down in a confrontation?"

To answer the first question, we've added a new high-end power generator known as the Fusion Generator. It's radius is quite massive, and has the capability of powering several objects far away from it. And secondly, we've equipped players with a brand new grenade type, known as the EMP grenade. The EMP grenade specializes in shutting down turrets and other powered objects.

Check out this look at the Fusion Generator:

As was previewed on our facebook page ( we're introducing a new monster into the game! A custom creation of our own called the Jelly Puff! This species is reminiscent of spiders back on Earth, but with the ability to float like a jelly, and puff up and explode like a puffer fish. They're pretty deadly in close-quarters, so be careful when wandering about the crashed ships. They seem to be attracted to the radiation, so the stronger the emissions, the more likely you'll run into one of these guys.

An imposing close-up of the Jelly Puff:

Note: Not nearly as friendly as its name would imply

We've also spent a considerable amount of effort on fixing up the framerate issues related to creature spawning. There should also be dramatically less creatures and NPCs spawning, along with increased spawn timers as well, aiding the fix. We've also tidied up vehicle related issues as well, and made improvements to cave and tunnel generation.

Two more front-end changes that we've added to the game include a new weapon (omigosh!) and adding functionality to the paint-gun. Players are now able to paint themselves and each other, including their armor sets with the paintgun. There also is a hue-slider within the in-game settings menu, where one can dynamically change their hue.

The new weapon we've got is the double-barrelled shotgun! The players can now fire two intense rounds of buckshot fury into the faces of their greatest nemesis before reloading this beast.

Righteous Battlecry Optional (And Recommended!)

We're really excited to release this update, as we feel it ties up 0.7.5 quite nicely, and brings the progression of the development into an excellent launchpad for things to come.

Thanks so much for supporting us this far, I hope you guys enjoy playing the new update!

From everyone here at Code}{atch, have a good weekend!




- Fixed an issue where too many enemies spawned in multiplayer games and negatively affected performance
- Reduced the total number of enemy and NPC spawns dramatically and increased the time between spawns
- The dual barrelled shotgun is now available
- The EMP grenade is now available
- The Fusion Power Generator is now available
- The Jelly Puff is now populating the crashed ship
- The Minigun Turret and Laser Tower are now available
- The Smelter and Refinery are now available to craft ingots
- There is a chance the mid section of the ship will be discoverable instead of the back end
- A variety of vehicle related issues have been addressed
- Made improvements to cave and tunnel spawning
- Players are now able to paint each other with the paint gun

- Voice Chat now enabled in-game, allowing players to talk to anyone within a 75 meter radius. Push 'V' to enable.



- See more at:

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"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

Beta Access

Beta-access – Be among the first to play StarForge, and help develop the game by providing valuable feedback.

Beta-access & Full Game – Play the StarForge Beta as soon as it is released, in addition to the Steam release of the completed game.

Digital Deluxe Edition

The Digital Deluxe Edition includes Beta and Full Game access, as well as the following:

  • Digital Soundtrack* – Enjoy the fully original StarForge soundtrack in high quality digital format.
  • Digital Survival Guide* – Find tips on how to survive the new planet with a comprehensive guide.
  • Digital Concept Art Book* – Enjoy all the concept art that goes into the making of StarForge in high resolution.
  • Exclusive Digital Wallpaper Pack* - Get a bundle of exclusive StarForge high res desktop wallpapers.
* These items will only be available in English and will be distributed digitally upon full release of StarForge.

Join the Founders Club

Get Two Copies of the Game. Get Beta, and Full Game access for both your copy and a gift copy you can give to a friend. Each copy has full Founders Club Perks.
  • Founders Club Online Badge*
  • Get all the Digital Deluxe Edition perks* - Digital Soundtrack, Digital Survival Guide, Digital Concept Art Book, Exclusive Digital Wallpaper Pack.
  • Exclusive In-Game Founders Perks* - Enjoy a Unique In-Game Space Helmet, and receive an alternate version of the Chainsaw, Ground Pounder, Pistol, Assault Rifle, Graphene Drill, and Titanium Drill with unique Founders Skins.
  • Get a Unique Space Station 3D Tileset* - Perfect for building your orbital empire.
  • Instantly get 2 exclusive 3D Tilesets to play with In your game today - "Tree Fort" & "Autumn Leaves" and hide your fort in a shrub - like a true woodsman.
  • Know you helped support StarForge in a major way.
  • Choose to have your name listed in the Founders Club section of the in-game credits**
* These items will only be available in English and will be distributed digitally throughout the development of StarForge and upon full release.
** Name listing will be an automated system introduced before the full release of the StarForge. You will be able to opt into it in-game.

Über das Spiel

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in the StarForge Alpha:

Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic RPG like World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures will also have different behaviors at different times of the day.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.


    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
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158 von 191 Personen (83%) fanden dieses Review hilfreich
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Early Access-Review

Also ich habe das game schon sehr lange (seit 0.36) und war von ersten moment gefesselt von diesem spiel. Es hat potential und das nicht nur ein wenig sondern immenses potential!!!

Aber leider und das muss ich wirklich sagen LEIDER bekommt das game schlechte wertung von leuten die denken das so ein game in 1 monat fertig ist oO. Heulen rum das es bugs hat oder das es zulange dauert bis ein neues update rauskommt dazu muss ich aber sagen das es halt mal passieren kann und ich habe mit einem entwickler geschrieben und er sagte sie werden es nicht mehr dazu kommen lassen das es monate dauert.

zitat von Right-Click
"however, it absolutely will not be like the past, where it was months between updates."
am 15.03.2014 um 2 uhr morgens

und man merkt auch das die entwickler sich wirklich mühe geben für das spiel und ich finde es trotzdem traurig das leute es einfach nicht verstehen können das dieses spiel zeit braucht und wenn es mal länger dauert habt gedult andere spiele werden nie bugfrei sein (z.b. BF4 reines chaos)

nungut zum gameplay:

es gibt 3 modis zum spielen:
Creative: der modus sollte jedem bekannt sein was man da machen kann

Survival: man muss ressourcen sammeln man muss neue baupläne (blueprints) finden um neue sachen bauen zu können und sich einen unterschlupf bauen da es im survival modus gegner gibt. momentan sind es zwar nur 2 aber ich bin mir sicher da kommen noch ein paar dazu :)

und zu letzt der Fort Defend: in diesem modus geht es darum sich gegen wellen von gegner zu wehren mit wenig mitteln und mit jeder welle kommen mehr gegner

Die Grafik finde ich für so ein spiel mehr als ausreichend weil was es da für einstellungen gibt ist krass. Z.B. sichtweite 15KM!!!! und da wird wirklich 15KM von der welt gezeigt nicht irgend eine skybox! desweiteren gibt es keine grenzen sich nach unten zu graben ich habe es mal getestet und hab mich 5,3KM tief in die erde gegraben und auch das habe ich den entwickler gefragt was die maximale tiefe sei seine antwort darunter.

zitat vom chat verlauf von mir und Right-Click
"Eichi: what actually is the maximum depth of what you can dig? my reckord was -5300 meters^^
Right-Click: Infinity!
Eichi: oO crazy
Right-Click: though eventually you'll run out of RAM
Right-Click: so...whatever depth that is."

also bei welchen spiel gibt es denn sowas? und dann sehe ich leute die meckern weil ihnen die Grafik nicht reicht? dann zockt eure ultra grafik games und lasst eure blöden kommentare -.-

zum fazit:
wie ich oben schon sagte finde ich das Starforge ein Sehr geniales game ist was Enormes Potential hat und die Entwickler geben sich wirklich mühe und sowas muss unterstützt werden. Klar Bug gibt es momentan aber jedes spiel hat am anfang seine fehler und nicht zu vergessen das spiel hat noch immer ALPHA status!!!!!!

Thx to Right-Click for Chatting ;)
Verfasst: 14 März 2014
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29 von 44 Personen (66%) fanden dieses Review hilfreich
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Early Access-Review
ich finde es ist ein lustiges Spiel. Sehr vielseitig. Nicht klar definiert. Keine konkreten Missionen.
Mach was du willst. Du musst selber was auf die Beine stellen.

Oder im Coop- Modus mit deinen Freunden verbunden Aktion machen.

Es ist NICHT fertig. Es hat Bugs. Es stürzt manchmal ab. Es speichert sichert sich selber aber genug.

+ Schöne Grafik. Freies handeln oder selbst bestimmen was dein Spielinhalt ist. Bohren und Bauen bis zur FAST zur Unendlichkeit. Es gibt leider Grenzen, getestet. hehe.

- keine Missionen, zuwenig Objekte, zuwenig Tiefgang was aber damit zusammen hängen kann, dass das Spiel überhaupt noch ncht fertig ist. Abstürze Dataoverload möglich. Fallen durch den Boden in die Unendlichkeit mit aufprallen in einer dicken Blutlache nach -6000 möglich. Oder im Gamecrash.

ich bohre Kilometerweise gerade Löcher, indem ich den Laser nehme und immer dem Laser entlang bohre. Und ringsum auskleide. Das gibt manchmal Probleme :-).

ich baue so hoch ich kann. Und irgendwann mal nach ca 10 Stufen kann ich nicht mehr draufbauen. Aber das ist gemein. Ich möchte weiter hoch. Wenn ich dann speichere, sind die Stufen, die ich zum begehen meines Bauwerkes reingebaut habe, nicht mehr vorhanden.

Ich würde aber dieses Spiel trotzdem empfehlen. Mir machts Spass. Danke fürs lesen. Naja ich bin auch ein Psycho hehe.
Verfasst: 8 Mai 2014
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7 von 12 Personen (58%) fanden dieses Review hilfreich
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Early Access-Review
Ich mag Starforge! Besonders die neue Grafik gefällt mir sehr!
Verfasst: 24 Juni 2014
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9 von 17 Personen (53%) fanden dieses Review hilfreich
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Early Access-Review
It will take ages until its released and right now the alpha isn´t really much enjoyable.
Just wait until the game is out of the alpha, if this is ever going to happen...
Verfasst: 7 Juni 2014
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10 von 19 Personen (53%) fanden dieses Review hilfreich
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Early Access-Review
StarForge ist ein Alpha Game und es gibt Bugs das sollte jedem klar sein der sich ein Alpha Game kauft!
Das Spiel wird wen es soweit fertig ist viele stunden Spaß mit sich bringen.
Mir gefällt das Konzept von dem Spiel ;)
Verfasst: 27 April 2014
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