StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.
Évaluations des utilisateurs : Plutôt négative (5,250 évaluation(s))
Date de parution: 22 sept 2014

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter StarForge

Acheter StarForge - Four Pack

 

Recommandé par les curateurs

"This game has a couple of issues, but offers a level of high speed 3D action not seen in other crafting games."
Lire la critique complète ici.

Mises à jour récentes Tout voir (45)

26 novembre 2014

StarForge Post Release Patch #4 - V.1.0.4

We've released another patch for the game today. In this patch we focused on bug fixing and design changes. Please keep in mind, due to our changes to our saving system, we had to wipe servers.

- We believe we have fixed the bases dissapearing/saving bugs.

- We've added dampening to dead creatures so they are easier to loot without them sliding away down a hill.

- All drills now can mine all resources

- You now start with many more blueprints

- If you check the "Infinite Terrain" checkbox, resources will now spawn beyond the initial starting area

- The resources needed to craft different blueprints has changed across the board. We have geared the game to progress quicker, but for things like turrets, vehicles, and final weapons to be harder to obtain.

We hope you enjoy playing,

Will

95 commentaires Lire la suite

7 novembre 2014

Post Release Patch #2

We have released our second post release patch. Once again this patch focuses on Optimization. This patch does not require us to wipe saves.



- Terrain is much more stable and optimized.

- Paging system should react faster and more efficiently.

- "Generating Terrain" should now occur less frequently.



We have also released the Digital Deluxe Content and IndieGoGo content for download from the game. Your account will have to be linked in order to see the appropriate "Digital Content" button on the main title screen. These rewards were created for the Digital Deluxe, Founders Club, and IndieGoGo Soldier Tier+ backers.

The Digital Deluxe content is as follows:

- Art Book

- Guide Book

- 2 Exclusive Wallpapers

- Full Original Soundtrack

- And more...

The IndieGoGo backers of Soldier and higher also receive their exclusive wallpaper through the same manner.

We have also just recieved our T-Shirts and Posters for the IndieGoGo backers. We will be packaging them now, and getting them ready to ship over the next 1-2 weeks. You will receive an email when they have been shipped.

Thanks to everyone for your support.

- The Code}{atch Team.

45 commentaires Lire la suite

Articles

"I’ve already played around with its insanely ambitious world-building and baddy-blasting, and I had seen that it was full of promise." -Rock Paper Shotgun
"I've played the game for a bit, and I must say: I am very excited for the future of StarForge." -Destructoid
"It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it." -PC Gamer

À propos de ce jeu

StarForge is a sci fi survival sandbox. Hunt to eat, dig for resources, craft many items, build a fort, and fight enemies in order to survive! Do this alone, or with other players, in a fully infinite procedural world.

Key Features in StarForge:


Procedural Infinite Voxel Terrain - There are no set boundaries in StarForge; the planet will procedurally generate each time you start a new game. The terrain supports plains, mountains, deserts, mountains, caves, overhangs, rocks, and much more. The world is infinite, meaning you will be able to run in a single direction for as long as your computer can support it.

Underground/Surface/Space Gameplay - Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in real-time with no loading screens.

Dynamic World - Enjoy dynamic weather patterns, a 24 day and night cycle, and a real time atmosphere. Creatures drop loot and attack the player and sometimes other creatures. Players can also swim and find water or lava in the game.

Loot and Survive - Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive.

Vehicle Gameplay - Hop on board a 4 wheeled all terrain vehicle with a friend and traverse the world. Or jump into a hovercraft for speedy terrain movement. You may also take flight in the space helicopter.

Procedural 3D Tileset - Build anything you want with our unique 3D Tilesets. You can create towns, villages, bridges, forts, and much more. It is also fully destructible! Ramps and stairs are also included.

Physics Sandbox - We are designing the world to be fully dynamic. This currently includes chopping down trees, turrets, and enemies.

Physics Movement - Our movement model is designed closely around the real bio mechanics of biped locomotion; The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Resources and Economy - There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, he will have to build containers to store them into. This makes resources tangible and gives you the ability to steal other players resources.

Multiplayer & SinglePlayer - We have both modes playable in the game.

Survival - In this mode you are tasked with surviving on the planet. You will encounter enemies, find new blueprints, gather weapons, build a base, and so much more.

Creative - In this mode you have unlimited resources and can build at great speeds. You may also place creatures anywhere you want.

Configuration requise

    Minimum:
    • OS:Windows Vista,7,8 (64 bit only)
    • Processor:Intel Dual-Core 2.4 GHz or 2.7 GHz AMD Athlon 64X2
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
    • DirectX®:9.0c
    • Hard Drive:900 MB HD space
    • Sound:DirectX®-compatible
    Recommended:
    • OS:Windows 7,8 (64 bit only)
    • Processor:Quad core CPU: AMD Phenom II X2 565, Intel Core i5-750
    • Memory:6 GB RAM
    • Graphics:NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • DirectX®:11
    • Hard Drive:2 GB HD space
    • Sound:DirectX®-compatible
    • Other Requirements:Broadband Internet connection
Évaluations intéressantes des utilisateurs
180 personne(s) sur 186 (97%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.2 heures en tout
Posté le : 20 octobre 2014
Souvent, les jeux en accès anticipés vendent du rêve. Dans une précédente évaluation, j'ai vanté les mérites du bon exemple, à savoir Space Engineers, dont les développeurs allient honnêteté, suivi et respect de la communauté, bonnes idées et développement régulier et concret.

StarForge, c'est tout l'inverse, le mauvais exemple, le pourquoi du comment ce n'est pas toujours une bonne idée d'acheter un jeu qui est en accès anticipé.


Pourtant, ce jeu faisait baver quand il a été annoncé et mis en pre-release sur steam, ça oui. Un jeu plus beau que Minecraft, qui aurait en plus permis de parcourir le monde en véhicules aériens et terrestres, de sortir de l'atmosphère pour aller explorer d'autres planètes et astéroÎdes... Le jeu, censé être un mélange de FPS/RPG/Sandbox/Survival, avait beaucoup pour plaire.


Au final, le développement s'est révélé être un vrai désastre ! Des mises à jour éparses, qui retiraient certaines features lorsqu'elles en ajoutaient d'autres, des promesses de moins en moins etoffées et tenues, un aspect RPG inexistant à ce jour... Et je ne parle même pas de l'optimisation tout bonnement catastrophique. Une partie survival avec des amis a tourné à l'injouable au bout de 20 minutes tant le jeu ramait.
On se retrouve aujourd'hui avec un jeu vide, désespérement vide, et loin d'être fini. Pourtant le jeu avait été annoncé terminé en 2014 par les développeurs... Qu'on ne vienne pas me dire que les développeurs ont encore neuf semaines pour le finir dans les temps parce qu'ils n'y arriveront pas.

Je fais partie de ce qui ont rêvé en voyant ce jeu et qui sont aujourd'hui déçus et dégoûtés. Et ce rêve a eu un prix : 18.99€, plus pour ceux qui ont prix les éditions spéciales (respectivement à 27 et 64 euros). Le seul intérêt que présente ce jeu désormais, c'est que j'ai quelques cartes steam à revendre. Un bien maigre remboursement devant les dix-neufs euros gâchés dans ce jeu.


Il était plein de bonnes idées, ça oui. Mais on ne peut pas faire un bon jeu avec des idées sans concrétisation.
Alors si ce je vous intéressait, passez votre chemin. L'acheter ne serait qu'un gâchis de temps et d'argent que trop ont déjà expérimenté.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
26 personne(s) sur 29 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 22 décembre 2014
Évaluation avant sortie
(il parait que le patron de cette... "boite" a voulu coucher avec la codeuse... et qu'elle s'est barré !) (cf. forum off)

le(s) + :

+ jolie trailer... lol

les - :

-jeu en "abandon wares" :)
-developpeur qui se fout de la communauté...
-graphismes digne de call of duty 2 (y compris les mobs) .. mais en moins bien.
-patch de 1 ko tous les 2 ans.
-.....

enfin bon bref....
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
58.9 heures en tout
Posté le : 5 octobre 2014
Jeu ultra remplie de bug, les devs ne font rien pour les arranger, dommage le jeu serait bon si ils méritait leur salaire. Je le recommande le jour ou les bug seront réglés, c'est à dire jamais!!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.1 heures en tout
Posté le : 8 novembre 2014
je me suis fait voler par ce jeu...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
677 personne(s) sur 716 (95%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
22.9 heures en tout
Posté le : 28 octobre 2014
Paladin's Review for Starforge

Welcome to Starforge. This is what I would like to say for this game, had I not been so gravely disappointed. It has been a (not) fun ride from the original release of this game into Steam's Early Access. A Ride full of a lot of Drama, Lies, Misinformation, and utter disappointment.

There are many grave issues with this game that I find, including game breaking bugs, and of course the fact that this game is almost nothing like it was originally pitched to be. People used to call this game a scam, and while I defended this game in the past when, at the time, there was still hope for this game, the idea that this game pulled the wool over our Eyes is only ever stronger, rather than diminished.

The Game Breaking Bugs

First I shall start with the most common bugs I encounter in this game, among the many other people who do as well. Objectively these are the worst offenders of the issues I will be listing here today, and the ones that matter most to people interested in purchasing this game.

1.) Player blocks placed by Players are not guaranteed to be saved, and rather, have a high chance to be completely deleted, upon logging out of the game. This bug is encountered by many people, very often, in both Singleplayer and Multiplayer. I personally find this bug to be the sole reason why this game is currently valueless to me, as I believe having a sandbox game that features the gameplay mechanics of placing blocks, this is not only detrimental to the gameplay, but critically destructive to the value I find in this game. The little fun I do manage to find in this game comes from it's Base Building aspects, and this bug makes it nearly pointless to partake in base building, which is a core gameplay feature and one of the few features this game actually has.

2.) The game is extremely unstable. Even on more powerful machines, the game is prone to crashing easily over extended play sessions. While I am very tolerant of game crashes, this game reliably crashes for me within an hour of gameplay, everytime. Other users experience similar play sessions, sometimes even less on lesser hardware. From what all I can see from the error reports, I cannot figure out the actual cause, and it certainly is not an issue of running out of memory on my PC. I have yet to get Starforge to effectively use all of my Memory, before crashing. Not only is it a common problem most/all users have to deal with, but it effectively feeds into the first problem I listed, where all of your player-made blocks and items will be erased. Crashing of course forces you to relog your game, which means you have a good chance of running into all of your blocks being erased.

3.) Digging. The game promises you the ability to dig underground with Drill tools. Unfortunately however, digging underground causes many framerate, and eventually crashing, issues. Simply digging underground too much can harm your gameplay experience, and building underground seems to be a guaranteed way to lose your placed blocks there (even more so than in the other bug, when building on the surface) as well as just making the game eventually unplayable or forcing it to crash, and effectively ruining your save file.

Other Issues worth Mentioning

This game promises to be a Procedurally, infinite world, that allows you to build into space, and dig to the planet's core.

However this game is not fully Procedural. No matter what Seed you punch in on the map generator screen, you will always get the same "Pizza-shaped" terrain of Biomes and Resource Nodes as every other player, within a certain diameter from the center of your map. All of your Biomes are in the same locations, all of the resource nodes for ores. Only the map outside of this Pizza's diameter will actually be fully procedural, and it will typically only contain the same old forest/plains biome that Early Access users experienced in earlier version, completely void of any actual resources or landmarks of real value.

On top of this, the game has relegated Infinite Terrain to an option, that is best left "Not Recommended" to use. Infinite Terrain serves absolutely no purpose, as no Ores or Important Locations will spawn in the Procedural areas of the game. The only purpose Infinite Terrain allows is for player to explore the empty forest/plains it generates. There is no gameplay value here to be found, outside of seeing procedural terrain with no other gameplay elements connected to it. You will be forced to always return to your original Pizza Origin placement of the map to get all of your resources and items. I should also mention that this game is extremely unstable with Infinite Terrain turned off, turning it on makes this worse.

Digging. Again. Another aspect I would like to mention about Digging in this section is that there is absolutely no point in terms of Game Mechanics to dig in this game. It is enjoyable to morph the terrain, and I would enjoy building underground bases, but not only does Digging wreck your framerate and induce more crashing, while not being a sound place to place your blocks, but it serves no purpose mechanically. No Ores will be found by digging randomly. The only locations you find Ores are within giant Mounds of resources found on the surface, and they will store pockets of resources underneath of those specific locations. Digging at random yields you nothing but more dirt, and serves no purpose other than to dig. There is nothing underground.

The Broken Promises

Finally I would like to remind people of what this game was pitched to be, and what is currently is not. For reference, here is their original trailer put onto Steam and their Indiegogo Campaign, when I first bought the game: http://www.youtube.com/watch?v=YxBSYit49c8

The game was meant to have Infinite Space. While I don't know whether or not Space is actually still infinite at this point, I wouldn't care to find out. There is nothing in Space by Asteroids which serve no purpose, except to exist and perhaps look pretty. You can build blocks up into Space, but there are no Space Physics, there are no other Planets to visit, there is no actual space flight, and It is literally just playing very high up on the map. It has no specific elements that are any different from playing or building on Terra firma. Other trailers (since deleted from their official Youtube channel) used to showcase spaceships flying around, and Players moving about in what looked like a troop carrier of some kind, leading Customers to believe that their might have been/would be space gameplay involve spacecraft. The only element of "Spacecraft" we have, is a terribly controlled "Space Helicopter", that is extremely slow, buggy, and often can increase your risk of game crashes. It is basically a painfully slow Elevator device.

Promised Game modes since removed. The game originally pitched that it would have 3 seperate game modes, all singleplayer or multiplayer, featuring different objectives to accomplish. We were to have a Survival mode, Wave survival/base defense mode, and a competitive RTS styled mode involving collector drones similar to peasants or workers in Warcraft/Starcraft games. Of these, only Survival is in the game.

On the original Steam page and other trailers since deleted, they also promised Structural Integrity to the blocks, where blocks would require proper Structual Support, or else they would collapse (similar to 7 Days to Die). This is not in the game.

The game also promised to have Parkour Physics of some kind, which originally existed in the game. These have since been removed.

It should probably also be mentioned that almost all content in this game is from Unity Store Assets. Especially the Creatures you will find: https://www.assetstore.unity3d.com/en/#!/content/10781 ; https://www.assetstore.unity3d.com/en/#!/content/2591
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 17 janvier
Achetez ce jeux si vous voulez vous faire volez.
Honte au staff de ce jeux, qui nous a pris pour des cons
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
3.6 heures en tout
Posté le : 25 mars
Évaluation avant sortie
Mise a jour de mon évaluation

Sans grande surprise le petit studio de m*rde qu'est "CodeHatch" pour ne pas dire menteur, voleur , dev en carton du dimanche matin a 6h30 a sortie son petit jeu en kit... pas fini ....
pour résumer ya pas 5% des promesses de base dans le jeu !

Ce qu'on a :
- Des mobs (addons gratuit dispo sur le forum unity ) buger jusqu'a la moelle
- Un monde vortex .... acheter chez un dev....
- Des armes.. prises sur le forum aussi je suppose
- Vehicule batiment pris sur le forum aussi ...

Ce qu'on a pas ? bah ..... tout le reste l'espace , les crafts de ouf , les mondes magnifiques et blalalaal et blalalala ta sortie la carte bleue ? ok aller salut

MAIS CE N'EST PAS TOUT ILS VONT REFAIRE LA MEME ARNAQUE !!!! SUR
Reign Of Kings
http://store.steampowered.com/app/344760/

On peut deja retrouver les addons qu'ils sont pris pour le faire ici :

http://forum.unity3d.com/threads/ngui-free-edition.124032/

http://forum.unity3d.com/threads/experience-with-unity-networking-photon-and-ulink-unitypark-suite-for-my-giants.113321/

http://forum.unity3d.com/threads/rtp-relief-terrain-pack-with-geometry-blend-on-assetstore.161235/

https://www.assetstore.unity3d.com/en/#!/content/13930



Pour résumer , c'est des branleurs qui ont compiler masse addon's et qui ont dit salut on a fait un jeu mais on le mettra jamais a jour :) aller salut

PS: pour les joueurs de starforge le vers geant dans le desert ouais ouais :)
http://u3d.as/content/kalamona/fantasy-worm/2zn
20$ :)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 25 janvier
Évaluation avant sortie
Ce jeu est une blague, aucun avancement ou quasi de fait depuis le début de l'early access, le gameplay est vraiment mal gérée: le personnage est lourd, le placement de bloc est affligeant, et la survie n'est quasi pas présente.


Bref je sais bien que je viens de demonter le jeu mais pour 19 euros sa ne vaut vraiment pas le coup, en plus de cela le jeu est très mal optimisé ce qui fait ramer mon ordinateur pour rien ( mon ordinateur n'est pas une bête mais quand je vois les graphismes.... ) .

En clair je ne recommande pas ce jeu, a bon entendeur ; )
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 14 janvier
Jeu non terminé, rempli de bug, complètement vide et pas optimisé.

Passez votre chemin !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
17.1 heures en tout
Posté le : 19 janvier
Évaluation avant sortie
Le jeu n'est pas fini et n'a rien a voir avec se qu'il sont vendu au depart pour ma part je considere ses devlopeurs comme des voleurs
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.9 heures en tout
Posté le : 28 décembre 2014
Biggest Scam on Steam ever.
Hoping for updates to make the game playable...
Don't be idiot as i was : don't buy it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
426 personne(s) sur 450 (95%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
10.5 heures en tout
Posté le : 13 octobre 2014
Do not buy this game.

Had the official 1.0 release of the game been the launch of the beta, I would have no problems with this game. As a "finished" game, I have nothing but problems.

First off there's a huge lack of content, a friend and I were able to go through ALL the game's content in about 8 hours of playing. There's only 4 enemy types, and no elite enemies or bosses. Crafting is also very basic with few options for base and equipment building.

Not only that, but the content that's there is buggy. The bugs range from funny (treasure boxes spawning outside and rolling down a hill, foliage despawning when you use the options menu) to infuriating (difficult to build vehicles despawning when you exit them, dying then running back to your body to get your gear and it disappearing when you get close). Bugs permeate the entire experience, and the whole thing screams "not finished".

Even things as basic as "grenade throwing animation" and "sitting down in a vehicle" are missing.

I bought this game ages ago as part of their "Founder's club", and the only thing that I got for paying 30 extra dollars is a generic looking tile set, and a recipe for a drill, a ground pounder, and a hat.

This game had a lot of potential, now it's just dissapointment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
13.8 heures en tout
Posté le : 17 janvier
[EDIT: Ha bah je vois qu'à priori c'est mort pour ce jeu, il semblerait qu'il soit très peu probable qu'il aille jusqu'au bout. Dommage.]


Je vois que ce jeu a énormément d'évaluations négatives, et je trouve ça un peu injuste pour une version alpha qui m'a agréablement occupé quelques heures.

En terme d'esthétique, c'est un très beau succès. Il va dans le réaliste-un-peu-crado, ça marche plutôt bien. Les aliens lumineux la nuit sont une très jolie idée, l'interface de construction est réussie: quand on fait une base, c'est vraiment la bonne grosse base en béton/métal qui sent bon le bunker.
L'idée des épaves radioactives est très bien aussi, ça ajoute des petits coups de stress pour aller looter!

Bon après le jeu a PLEIN de défauts.
-Il est très limité en termes de diversité de paysages et de monstres: trois quatre biomes, une paire de criquets mutants et on en parle plus.
-La répartition des resources de rime à rien: pas la peine de creuser ou de fouiller: cherchez le désert le plus proches et boum, il y a tout qui est là, sous forme de petits monticules.
-Le loot ne rime à rien non plus: "vous avez tué une chenille mutante? Voici une porte en bois et un plan pour faire une paire de bottes!". Pourquoi? Mystère...
-Le monde est infini... Mais tout se passe dans un km² autour de la base. Inutile de faire un véhicule pour aller explorer pendant des heures: vous ne trouverez rien de nouveau.
-Les plans arrivent aléatoirement dans des petits modules autour de la base: soit, mais déjà leur gestion dans l'inventaire est hyper galère (regarder plan - jeter plan - voulez vous vraiment jeter ce plan? - oui - regarder plan suivant...) et en plus il n'y a pas d'évolution logique. Très vite (au bout de trois quatre heures de jeu) la seule chose restant à faire est d'aller explorer l'épave radioactive pour espérer y trouver le plan d'un véhicule volant pour... Bah pour rien, à ce stade vous avec fait le tour.
-L'IA des tourelles est épouvantable. Elle peuvent tourner à 360°, du coup si un monstre approche, ça canarde... A travers les murs qu'on vient de construire.

En bref: si c'est un jeu de bagarre ça manque d'enjeux, si c'est une sandbox ça manque de diversité.

Mais malgré tout ça, l'idée de départ était cool... Avec un truc un peu mieux équilibré, plus logique... L'idée d'aller miner les petits astéroïdes dans le ciel, l'idée de partir explorer des biomes lointains avec des resources rares, créer des forts pour repousser des créatures géantes, explorer des épaves et autres ruines, s'affronter fort contre fort... Moi j'avoue que les perspectives offertes par ce jeu m'émoustillaient pas mal!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.8 heures en tout
Posté le : 7 mars
Évaluation avant sortie
Le jeu n'est pas fini, quoi qu'en dise les développeurs.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
46.6 heures en tout
Posté le : 30 mars
Évaluation avant sortie
As I was banned on StarForge and reign of kings forums by developers after this message, I deliver it here:
http://steamcommunity.com/app/227680/discussions/7/617328415066341712/#p18 (all posts were deleted of course)

"Ok here we go :) What's starforge exactly? An assembled kit game!

http://u3d.as/content/kalamona/fantasy-worm/2zn

From will:
http://forum.unity3d.com/threads/starforge-c-programmer-needed-from-edmonton-area.143388/#post-981154
Here NGUI: http://forum.unity3d.com/threads/ngui-free-edition.124032/

Voxel farm engine from Miguel Cepero: http://procworld.blogspot.fr/2013/06/starforge-avec-voxel-farm.html

IA from brilliant games: "for starforge, I really think visuals and overall gameplay and 'cool' factor is def up there. I played it the other day, only to realize that it appears they used my AI. Kinda got me stoked. :) "
http://forum.unity3d.com/threads/can-indie-developers-earn-a-living.138709/#post-944684
http://u3d.as/content/brilliant-game-studios/advanced-fantasy-ai-pack/2Qt

http://www.rockpapershotgun.com/2013/04/10/interviewforge-codehatch-explain-starforge/
"The waves of support from fans soon enabled us to quit our day job and vegetate in front of our computers, making cool video game stuff like we’ve always wanted." Love "vegetate", yep :) !

Now, what is Reign of kings? Same GUI, same physics, same IA but without the procedural world (unable to optimize and exploit the engine capacity) and new textures!

Ok now what's about network?
https://www.assetstore.unity3d.com/en/#!/content/23157
"Ready your game for online play in only 5 minutes" :)

No procedural génération? No problem!
https://www.assetstore.unity3d.com/en/#!/content/5664 (not update yet in RoK)

Where come from the avatar creation?
https://www.assetstore.unity3d.com/en/#!/content/13930 Do you notice a resemblance?

And of course other asset from unity store
https://www.assetstore.unity3d.com/en/#!/content/7606
https://www.assetstore.unity3d.com/en/#!/content/11355

And probably some other think like this: (not sure here)
https://www.assetstore.unity3d.com/en/#!/content/4990

To finalyze, yes, "deja vu" is used perfectly. So when Nic talk about a "new game" I want to laugh.

This will probably deleted soon and I would be banned for this so cya guys and have fun!"

I recommend to read this too: https://www.reddit.com/r/gaming/comments/2dhpvd/starforge_developer_misconduct_a_look_back_from/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
422 personne(s) sur 461 (92%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.5 heures en tout
Posté le : 13 octobre 2014
Évaluation avant sortie
Don't buy this uncompleted scam, the developers have given up.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
282 personne(s) sur 298 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
130.6 heures en tout
Posté le : 5 novembre 2014
So I have a hundred+ hours on here, so this is my opinion; It's an incomplete dream, the idea was interesting but the delivery was lacking. Once you've run along the surface for 20 minutes, that's it, you've basically seen everything. Bases are largely pointless or OP depending on how many players you have working together as the defences are derpy and out-wit-able but en masse they are insane. Seeing as there is no physics for the buildings, flying spires are the norm as they are the most effective. Small outposts don't happen and I've never managed to get far enough to get up to the "asteriods". Truely the biggest setback is the bugs, I have built about fifty cars, and ALL of them were eaten by the floor, even the hoverships. The other nail in the coffen is the lack of interest in the map, there's nothing for you to do there, to see, to explore! The landscape is often so jaged and hilly that there's nowhere to go, and there's really nothing to see, no interesting locations, bots or anything. Speaking of bots there's like 8 NPC's in total no bosses and lame spawning (IE within 100 feet of you). All in all, I was really hopeful, but it's been quite awhile and the devs look like they're just out of steam for this project, not that it COULDN'T be fixed just that it won't be.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
229 personne(s) sur 246 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
21.7 heures en tout
Posté le : 9 novembre 2014
Does not contain many of the features promised. Good way to kill a few hours but even the game page is a lie.

Tons of guns?
- Assault rifle
- Rusty assault rifle
- Chaingun
- Rusty Chaingun
- Zip Gun
- Pistol
- Shotgun
- Double barreled shotgun

8 guns is not tons of guns. There are no single shot rifles, no scopes, nothing like that. The only gun you even need to build is a basic assault rifle. The shotgun is useful but unweildly, the chaingun is just gloriously wasteful.

Tons of vehicles?

- Hovership single
- Hovership Speedy
- Space Copter
- Buggy

It could just be that I've not successfully found the blueprints for other vehicles yet, But what am I going to find? Vehicles don't have working guns on them, but that is ok since you can just shoot your assault rifle out the window instead. There are no space ships as previously promised.

There was an ingame hint that I read, that said "Raid crashed ships for the finest blueprints" That is all fine and dandy except that what they don't tell you, is crashed ships are coated in radiation or something that constantly hurts you. That again, is understandable, its a space ship right? Leaking fuel or whatever. Except that even in a full suit of the strongest armor in the game, you STILL take the same amount of radiation damage. There is no way to resist it. This turns raiding crashed ships into a test to see if you brought enough health injections with you. It can take awhile to clear the creatures out of the ship too, as well as browse contents of the containers inside. Also on crashed ships, there are... 2 total ships that appear on the map, they look slightly different and have a different layout inside, but they just alternate on the same position. There is no crashing animation, no ship coming plummeting down upon atlas, it just kinda... swaps. The only way to know it has swapped aka renewed is to go and physically look at the damn thing.

One final point. The blueprint system in this game is hell. Sure it was a nice idea, you have to kill creatures to get blueprints, research those blueprints in order to unlock new stuff to build. But when I've been playing for 10 straight hours, raided the crashed ship 17 times and STILL haven't got the space helicopter blueprint I was promised, that is kind of crap. I did find one eventually, during my next session. The game lacks any kind of sophisticated crafting, for example, in minecraft you can mash blocks together in a crafting table and see what happens. In this you don't even know what resources you need until you find the randomly generated blueprint. The creatures never really level up their blueprints either. Leeches were still dropping me "Service" Armor blueprints well after I had completed a full set of Gaurdian and had a monolithium base. So in other words. Relying on random generation to be able to build is ♥♥♥.

I would not recommend you spend money on this game, sure it is good fun for a few hours, hell it suckered me into playing quite a bit recently, but now that I have the space copter, laser towers etc. I don't have anything to do with them. Save your money, spend it elsewhere.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
215 personne(s) sur 233 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.6 heures en tout
Posté le : 7 novembre 2014
Developers ahve basically abandoned it after a short burst to get it to 1.0 release and give out kickstarter things to fulfill steam and kickstarter contracts. Still buggy and broken DO NOT BUY
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
164 personne(s) sur 179 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.6 heures en tout
Posté le : 23 novembre 2014
StarForge is yet another procedurally generated open world sandbox game. While I think the soundtrack is nice and the terrain can look interesting, the game itself does not bring anything new to the genre, or at least anything that hasn't already been done before. I also want to add that this game has been in Early Access for roughly two years, and in that time span, not much has changed between the first time I played, and what I played today.

Version 1.0.3 is at least playable, compared to the older ones, and has an average survival mode. However, the survival mechanics are pretty weak, you simply need to gather meat, which is then processed into an MRI syringe, which you then consume. That's it. Meat is obtained extremely easily, and you can be set for in game weeks after a collection session that lasts no more than 10 or 15 minutes. So far, I feel there is little reason to explore, since the starting area seems to have more than enough for you to survive and thrive.

Movement and combat are also incredibly awkward. Getting hit by an enemy can result in you flying about 200 feet backwards while spiraling out of control mid-air. Weapons consist of your average firearms, utilities, or tools such as a chainsaw. Enemies are also pretty stale, have really weak A.I, and in my 5 hours of playing, I only saw three different species.

Graphically, it is not the most stellar. Lighting is really strange and flickering textures are commonplace. Everything looks sort of paper mache-ish as well, even on the higher settings.

This game is also very buggy. I understand it's in Early Access but it has been in this state for two years. I frequently find myself clipping in and outside of walls, rocketing up steep cliffs, and getting caught inside enemies.

Overall, StarForge is yet another entry into the ever so popular procedurally generated open world genre. The survival mechanics are weak, the combat is stale, the graphics aren't impressive, the game is buggy, and there is a lack of goals or anything to do. However, the soundtrack is nice, and there is something strangely serene about being a lone half-naked man standing atop a high mountain, wielding a manual drill with a calming synth song playing in the background.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante