StarForge is yet another procedurally generated open world sandbox game. While I think the soundtrack is nice and the terrain can look interesting, the game itself does not bring anything new to the genre, or at least anything that hasn't already been done before. I also want to add that this game has been in Early Access for roughly two years, and in that time span, not much has changed between the first time I played, and what I played today.
Version 1.0.3 is at least playable, compared to the older ones, and has an average survival mode. However, the survival mechanics are pretty weak, you simply need to gather meat, which is then processed into an MRI syringe, which you then consume. That's it. Meat is obtained extremely easily, and you can be set for in game weeks after a collection session that lasts no more than 10 or 15 minutes. So far, I feel there is little reason to explore, since the starting area seems to have more than enough for you to survive and thrive.
Movement and combat are also incredibly awkward. Getting hit by an enemy can result in you flying about 200 feet backwards while spiraling out of control mid-air. Weapons consist of your average firearms, utilities, or tools such as a chainsaw. Enemies are also pretty stale, have really weak A.I, and in my 5 hours of playing, I only saw three different species.
Graphically, it is not the most stellar. Lighting is really strange and flickering textures are commonplace. Everything looks sort of paper mache-ish as well, even on the higher settings.
This game is also very buggy. I understand it's in Early Access but it has been in this state for two years. I frequently find myself clipping in and outside of walls, rocketing up steep cliffs, and getting caught inside enemies.
Overall, StarForge is yet another entry into the ever so popular procedurally generated open world genre. The survival mechanics are weak, the combat is stale, the graphics aren't impressive, the game is buggy, and there is a lack of goals or anything to do. However, the soundtrack is nice, and there is something strangely serene about being a lone half-naked man standing atop a high mountain, wielding a manual drill with a calming synth song playing in the background.