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Prove you are the world's greatest swordsman! Engage in tactical 1 vs 1 sword fighting, 2 vs 2, or sandbox FFA in a tactical slash-em-up.
发行日期: 5月7日
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Reminder: Blade Symphony Mini Source Filmmaker Competition!

9月13日



We just wanted to quickly remind you all that a copy of Blade Symphony and a Cape are up for grabs!

Valve approached us for providing Blade Symphony’s content for use in the Fourth Annual Saxxy Awards! How awesome is that? We know that with Source Filmmaker and Blade Symphony, you can create some pretty rad stuff; but now we’re taking it one step further.

This year, hopefuls can download the Blade Symphony Content Pack DLC for Source Filmmaker. The submission deadline for entries is September 24th, be sure to read all the guidelines and stare at the pretty trophies! Just for this sort of occasion, we have a Media Monetization policy that is a quick read.

Since we’re so excited about the use of Blade Symphony in this year’s awards, we’re going to offer a prize of our own. An in-game cape and copy of Blade Symphony will go to the author of the entry with the “Best Overall use of Blade Symphony assets.” We’ll announce our favorite after the Saxxy Award nominees are announced, and hook them up so they can flaunt their swag in-game!


2 条评论 了解更多

The Community Mapping Contest Results!

9月10日

The Community Mapping Contest Results!



Firstly, thank you to all that entered, the competition was designed to encourage new mappers to open up hammer and have a go at making a map which is by no
means an easy task. The judges and the development team were pleasantly surprised at how many of you did just that. The maps were of varying quality, though in
general everyone just about nailed the basic criteria for what is needed to make a map for Blade Symphony and for that we commend you all. We are a small
community and I think everyone in the community appreciates your hard work. Hopefully you will feel inspired to enter more competitions and continue to hone
your mapping skills in the future and even continue to improve your existing submissions.

The judges were Deef,Tetrabor and fug4life. Nineteen maps were submitted in total, so without further ado here are the results:

ːbsymː Winner of Best Map category goes to:

duel_overcome by EHOT

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Winner of Best Map by a new mapper category goes to:
duel_cursedtower by NeshZul

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Second Place by a new mapper category goes to:
duel_pit by Sin

Prize:
•Any game on steam priced $30 or under

ːbsymː Honorable mentions:
duel_dome by Chzn1 (This map was a hot contender for Second Place by a new mapper and was just pipped at the post).
duel_overpass by Nero (Again this map was popular in the judges nominations).

ːbsymː Five randomly chosen maps from the remaining entrants (ten):
duel_bride by Lord Kameron
•4rooms_ffa by BusinessPenguin
duel_colosseum by Maestro Fenix
duel_comedyclub by Kakkoii Cat
duel_overpass by Nero
(Draw results)
Prize:
•Any game on steam priced $10 or under

ːbsymː The remaining five entrants will have a shot at each game from the community prize pool (again randomly drawn):
Entrants are:
duel_wushi_academy by Hoody
ffa_rooftop by Ai Shakku
duel_coldskeep by coldhands
duel_dome by Chzn1
duel_hsr_laserbay by Crystal

Into The Dark UTE: Ai Shakku (Draw Result)
Barbarian: Hoody (Draw Result)
Coldfire Keep: Ai Shakku (Draw Result)
Micy Roll: Hoody (Draw Result)
Toki Tori2+: Ai Shakku (Draw Result)
Rush For Glory: Crystal (Draw Result)
Montas: Chzn1 (Draw Result)
Steel And Steam EP1: Crystal (Draw Result)
Sugar Cube BSF: Ai Shakku (Draw Result)
Ionball 2 Ion Storm: Chzn1 (Draw Result)
Clockwork Tales OGAI: Hoody (Draw Result)
Growing Pains: Ai Shakku (Draw Result)
Dead Island Epidemic: Coldhands (Draw Result)
Serious Sam 1 HD: Coldhands (Draw Result)
Serious Sam 2 HD: Ai Shakku (Draw Result)
Orcs Must Die 2: Hoody (Draw Result)
War Of The Roses DLC: Crystal (Draw Result)

All prize winners have 2 weeks in which to claim their prizes, you need to get in touch with either of the following judges for the following prizes:

Deef
Best Map winner (contact fug for OST prize and cape information).
Five Randomly chosen $10 steam games winners

Fug4life
Best New Map winner
2nd Place New Map winner
Community Prize Pool winners

ːbsymː Play the submitted maps:
All maps will be run on
fug's teahouse [Custom Maps Rock The Vote] server
(connect 108.61.196.207:27015)
all duel maps will be run on
Deef's #deef's cool server for attractive people [sourcemod edition] server
(connect 31.186.250.145:28016)
All maps will run on these two servers for one month minimum.

You can subscribe to all submitted maps here

Also if you would like judges and players feedback concerning your map you can request it here

ːbsymː Big thanks to:

Everyone that entered
Deef: For organising, sponsoring and judging the competition
Tetrabor: For judging
Punyhuman: For donating the soundtrack prizes
Nero: Community prize pool donor
Lord Kameron: Community prize pool donor
Zypre The Grab Queen: Community prize pool donor

9 条评论 了解更多

评测

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid


"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

关于游戏

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, or participate in sandbox FFA game modes.

Choose between four characters each with a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

系统需求

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
有价值的用户评测
24 人中有 24 人(100%)觉得这篇评测有价值
8.8 小时(记录在案的)
经过一轮跟人切磋后,有些新的体会:
一般不随便使用集气攻击的,即使抓到了跪地集气也还是慢。
看对手的持刀姿势,就知道他是轻、中、重状态,根据对手状态来选择招数
攻击范围和躲避是很讲究的,尤其是躲避……

==================
从抢先体验就关注了,这游戏属于另类格斗,不一定很多人会喜欢,个人感觉挺好玩的,很喜欢。

还在研究自己建服不知道怎么加bot进来呢……不知能不能跟好友对战。
不过进官方的服玩了下,惊叹黑科技……200、300ping但不影响游戏,没有卡顿,判断也很准确……就是联网对战感觉ffa有点混乱。

在训练模式我就基本上搞明白这游戏的特点了,跟传统格斗不太一样的地方在于这游戏非常注重攻击距离和拆招,说实在的,一般玩搏击的人不管跆拳道、拳击还是散打,要到一定水平才开始真正懂得控制攻击距离,游戏的作者既然注重这个方面,应该说至少对一些格斗元素的理解还是不错的。

习惯传统格斗游戏的玩家,就是一味攻、防、连招,讲究敲打键盘出招的爽快。但这个游戏不是这样的,技能1、2、3切换轻、中、重,wsad控制方向,不同方向按下鼠标是不同的攻击动作,不同的攻击动作和方向跟对手的动作会产生拆招,出招相同双方弹开,若出现相克(距离和攻击方向),则被克一方攻击会被判失败。

另外,这游戏很讲究攻击距离,切换成重击,不管横还是竖,你出手都要慢很多,而且如果对手贴身,你会打空。所以攻击距离要提前拉开。(人物会有攻击轨迹显示,可辅助判断)如果对手是轻击状态,他靠近你直接攻击,就是一个击剑的动作,你的重击根本出不了手。在联机中我就经常看到别人傻乎乎的在集气,直接冲过去轻击,集气就破了,他鼠标还没松开,你就有足够时间切换中或者重击,给他两三刀。

所以胡乱的出手,往往死的最快,拉开距离,看准机会,灵活运用轻、中、重击,甚至用假的集气或者其他假动作骗对方出手,他一旦贸然出手,往往是你开始反击的最佳时机。

游戏有点意思,值得研究。另外,吐槽下音乐怎么那么像某仙侠游戏的背景音乐……
发布于:5月11日
这篇评测是否有价值?
11 人中有 11 人(100%)觉得这篇评测有价值
5.0 小时(记录在案的)
首先,这游戏进包了 所以不要原价入

刀剑交响曲这游戏让我想起了流星蝴蝶剑

但是相比画面提升了太多

游戏方式也的确很像 不同的武器决定不同的特性 不同的人物有不同的攻击方式

连招系统也让各路触手可以大展身手

联机挺方便并且服务器一般都有人

就是游戏内容比较单一 就是PVP

说不出太多的内涵...

想要重温流星蝴蝶剑感觉的各位可以尝试一下

个人评分 6/10吧

说不上烂 但也并不是一部佳作

总而言之

进包了买了顺便+1咯~
发布于:7月27日
这篇评测是否有价值?
11 人中有 11 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
作为一个太刀迷这个游戏简直太赞了!

经过我游戏的练习中我发现了游戏有3种持刀状态:轻 中 重也就是(快 中 慢)在战斗的过程我发现了要掌握游戏的连击。

可能这对刚玩这个游戏的人难度稍微大一些我想适应和练习是你最佳的选择,还有一点的是我100Ping居然在里面无一点慢,每一刀都砍的很切实。

游戏的配置要求也不是很高连我这渣渣机都带的起了 要玩这类游戏最好自己配燃一点的音乐可能增加你的信心哟!

游戏特色也很多例如:

1、质量上乘的音乐,游戏的地图全部都切开成为三块,每块都独立成为一个1v1房间,在各个房间设计都不同的同时,也可以透过个别区域里面带有的窗户看到另一侧的战况,代入感非常强。

2、独特的战斗系统和极高素质的玩家群体,非常容易融入这个剑与荣誉的世界之中。

3、形态各异的角色,多种不同系统的武器提供选择与非常前卫的柔合了科幻和古典的设计风格,非常讨喜。
发布于:8月8日
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
6.7 小时(记录在案的)
喜欢日本剑术的朋友 不能错过哦:)
发布于:7月7日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
8.0 小时(记录在案的)
这个游戏比较讲究技巧与耐性,只是普普通通的一斩一切都会造成不少伤害。对手没躺下之前都还是有跪的可能,所以濒死状态反杀的场面也屡见不鲜。三种状态的切换连招令战斗更加有趣,通过运用格挡与翻滚也让人不会感觉这个游戏只能蛮干。遗憾的是比较少玩家,尤其是国内玩家,大部分服务器处于空置状态。同时单人模式的AI也比较生硬,感觉就跟砍树桩一样,大概作用也就练练连招。定制系统除了武器,其他项目也就寥寥数件。总体来说是个不错的游戏,推荐喜欢格斗游戏的玩家尝试。
发布于:7月9日
这篇评测是否有价值?