Prove you are the world's greatest swordsman! Engage in tactical 1 vs 1 sword fighting, 2 vs 2, or sandbox FFA in a tactical slash-em-up.
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Reminder: Blade Symphony Mini Source Filmmaker Competition!

13 вересня



We just wanted to quickly remind you all that a copy of Blade Symphony and a Cape are up for grabs!

Valve approached us for providing Blade Symphony’s content for use in the Fourth Annual Saxxy Awards! How awesome is that? We know that with Source Filmmaker and Blade Symphony, you can create some pretty rad stuff; but now we’re taking it one step further.

This year, hopefuls can download the Blade Symphony Content Pack DLC for Source Filmmaker. The submission deadline for entries is September 24th, be sure to read all the guidelines and stare at the pretty trophies! Just for this sort of occasion, we have a Media Monetization policy that is a quick read.

Since we’re so excited about the use of Blade Symphony in this year’s awards, we’re going to offer a prize of our own. An in-game cape and copy of Blade Symphony will go to the author of the entry with the “Best Overall use of Blade Symphony assets.” We’ll announce our favorite after the Saxxy Award nominees are announced, and hook them up so they can flaunt their swag in-game!


Коментарів: 2 Читати далі

The Community Mapping Contest Results!

10 вересня

The Community Mapping Contest Results!



Firstly, thank you to all that entered, the competition was designed to encourage new mappers to open up hammer and have a go at making a map which is by no
means an easy task. The judges and the development team were pleasantly surprised at how many of you did just that. The maps were of varying quality, though in
general everyone just about nailed the basic criteria for what is needed to make a map for Blade Symphony and for that we commend you all. We are a small
community and I think everyone in the community appreciates your hard work. Hopefully you will feel inspired to enter more competitions and continue to hone
your mapping skills in the future and even continue to improve your existing submissions.

The judges were Deef,Tetrabor and fug4life. Nineteen maps were submitted in total, so without further ado here are the results:

ːbsymː Winner of Best Map category goes to:

duel_overcome by EHOT

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Winner of Best Map by a new mapper category goes to:
duel_cursedtower by NeshZul

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Second Place by a new mapper category goes to:
duel_pit by Sin

Prize:
•Any game on steam priced $30 or under

ːbsymː Honorable mentions:
duel_dome by Chzn1 (This map was a hot contender for Second Place by a new mapper and was just pipped at the post).
duel_overpass by Nero (Again this map was popular in the judges nominations).

ːbsymː Five randomly chosen maps from the remaining entrants (ten):
duel_bride by Lord Kameron
•4rooms_ffa by BusinessPenguin
duel_colosseum by Maestro Fenix
duel_comedyclub by Kakkoii Cat
duel_overpass by Nero
(Draw results)
Prize:
•Any game on steam priced $10 or under

ːbsymː The remaining five entrants will have a shot at each game from the community prize pool (again randomly drawn):
Entrants are:
duel_wushi_academy by Hoody
ffa_rooftop by Ai Shakku
duel_coldskeep by coldhands
duel_dome by Chzn1
duel_hsr_laserbay by Crystal

Into The Dark UTE: Ai Shakku (Draw Result)
Barbarian: Hoody (Draw Result)
Coldfire Keep: Ai Shakku (Draw Result)
Micy Roll: Hoody (Draw Result)
Toki Tori2+: Ai Shakku (Draw Result)
Rush For Glory: Crystal (Draw Result)
Montas: Chzn1 (Draw Result)
Steel And Steam EP1: Crystal (Draw Result)
Sugar Cube BSF: Ai Shakku (Draw Result)
Ionball 2 Ion Storm: Chzn1 (Draw Result)
Clockwork Tales OGAI: Hoody (Draw Result)
Growing Pains: Ai Shakku (Draw Result)
Dead Island Epidemic: Coldhands (Draw Result)
Serious Sam 1 HD: Coldhands (Draw Result)
Serious Sam 2 HD: Ai Shakku (Draw Result)
Orcs Must Die 2: Hoody (Draw Result)
War Of The Roses DLC: Crystal (Draw Result)

All prize winners have 2 weeks in which to claim their prizes, you need to get in touch with either of the following judges for the following prizes:

Deef
Best Map winner (contact fug for OST prize and cape information).
Five Randomly chosen $10 steam games winners

Fug4life
Best New Map winner
2nd Place New Map winner
Community Prize Pool winners

ːbsymː Play the submitted maps:
All maps will be run on
fug's teahouse [Custom Maps Rock The Vote] server
(connect 108.61.196.207:27015)
all duel maps will be run on
Deef's #deef's cool server for attractive people [sourcemod edition] server
(connect 31.186.250.145:28016)
All maps will run on these two servers for one month minimum.

You can subscribe to all submitted maps here

Also if you would like judges and players feedback concerning your map you can request it here

ːbsymː Big thanks to:

Everyone that entered
Deef: For organising, sponsoring and judging the competition
Tetrabor: For judging
Punyhuman: For donating the soundtrack prizes
Nero: Community prize pool donor
Lord Kameron: Community prize pool donor
Zypre The Grab Queen: Community prize pool donor

Коментарів: 9 Читати далі

Рецензії

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid


"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

Про гру

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, or participate in sandbox FFA game modes.

Choose between four characters each with a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Вимоги до системи

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Корисні рецензії покупців
2 з 2 людей (100%) вважають цю рецензію слушною
10.1 год. зареєстровано
I wish this game had more ♥♥♥♥, I'd play it untill end of my days.
Додано: 16 серпня
Чи була ця рецензія слушною? Так Ні
2 з 2 людей (100%) вважають цю рецензію слушною
37.8 год. зареєстровано
Игра просто шикарна, ничего подобного я не видел. Причем нравится мне в ней все: от звуков до эффектов.
Додано: 13 травня
Чи була ця рецензія слушною? Так Ні
91 з 103 людей (88%) вважають цю рецензію слушною
638.3 год. зареєстровано
Do you like swords of all kinds? Do you like fighting games that don't rely on complex, redundant billion-button combos? Do you like SWORDfighting games that don't use redundant button mash combos? Do you like the idea of players making their own weapons for everyone to use, including but not limited to a Pencil? Do you like drawing hearts in the air and blowing kisses to the corpses of other people you just wrecked? If you answered yes to any of these questions, I have just the game for you: Blade Symphony. Graphics are beautiful without being too hardware-intensive. The soundtrack is high quality and fits the overall theme of the game well with its asian style instrumentals. The actual swordfighting itself is intense, and if you care about customization you can choose skins and helmets as well as weapon skins, and there is much to learn to keep you playing for a long time.

Blade Symphony is a game that is very easy to pick up. However, that doesn't mean it lacks depth; there are all sorts of combos to make and techniques to memorize that allow for quite a lot of improvement in the individual skill department.

There are currently 4 characters, with 2 others coming somewhere down the road. The current 4 we have all vary heavily in style; Phalanx the Fencer / Gladiator specializes in quick, calculated forward thrusts and even quicker side swipes to parry attacks with, leaving his opponent open to further punishment. Ryoku the Vagrant is a breakdancing street ninja who overwhelms his opponents with lightning fast combos and moves that allow him to maneuver around opponents while still dealing damage. Pure the Acrobatic Assassin has many flashy attacks that cover a lot of ground, throw off her opponent, and are very easy for her to combo from. Judgement the Knight / Samurai trades mobility for simple yet hard-hitting strikes that decimate his opponents in seconds. The 5 weapon types can be used on any character to alter their playstyle to better suit you.

Combat is a bit different than other fighting games. You press a button or scroll the mousewheel to change the stance your fighter is in, and then click to attack in that stance. Each stance has a number of boxes, called strings that determine which move your character will use if you were to attack. Strings only affect forward attacks though, left and right attacks are always the same regardless of string. A tracer preview of the attack is shown to help you remember which string in a stance does what attack. The number of strings vary by stance and fighter; Judgement has 1 air string and 3 fast, balanced, and heavy strings. Ryoku has 2 air strings, 6 fast strings, 2 balanced strings, and a single heavy string. If your attack clashes with your opponent's attack, the strongest stance will break through. Heavy beats balanced and fast stances, balanced beats fast and air, fast beats air, and air beats heavy. The user of the weaker attack will be stunned for a brief while or until hit. This system is further complicated by tiers. Each string can be charged by holding the attack button down for a bit to change the attack into a stronger, different move. You can half-charge an attack to make it a T2 attack or fully charge into a guard-breaking, knockdown-inducing T3 attack. If two same-stance, same tier attacks clash, both opponents are stunned for an equal amount of time. If two same-stance, different tier attacks clash, the higher tier attacker will be stunned for a shorter period of timing, allowing them to counterattack during their opponent's dazed state. If you're getting confused, don't worry: it's actually pretty simple after trying it in-game.

(Some other veterans and I have written a guide to all this and more, so if you want to understand it a bit better you can check that out in the mechanics and techniques section here)


This game isn't "super hardcore MLG competetive" by default, but it is sort of competetive. There is no campaign or anything like that; fights are generally done with and against other players. If you can't stand competition, then I can't say i'd fully reccomend this game to you. The drive to get better is what will make your name known among the community. If you really want to play the game competetively though, you definitely can as there are tournaments held at random intervals.

Speaking of the community, some people say it's awful, but there are just a few bad people out there. Most of the time anyone will help you out if you just ask, and there are plenty of good players that will go out of their way to give lessons.

Now, onto the Bad.

Without going into detail, the last few patches changed alot, so the game can feel really wonky as of this review, but devs are working on the problems brought up by the players. The game also has a small playerbase, so if you live in a somewhat "rarer" country (AUS comes to mind) you may have problems finding servers close to you.

There are only 5 different official maps and 3 official game modes. However, the community has made their own maps and gamemodes to counteract this. Events are also held rather regularly on the Blade Rebellion servers. There will most likely be other maps and modes added soon.

Various bugs occur every now and then, but the devs patch them in a timely manner. None of them are ever gamebreaking or anything like that.

The forums can be a little overwhelming at times, but the difference between behavior on forums and in-game is massive. Don't plan on staying in the forums too long if you prefer serious discussions, because things get a bit crazy sometimes.

I may be biased as I have invested quite a bit into Blade Symphony, in terms of both time played and overall contributions. I have personally taught many players about how the game and its characters work, and have banded together with a few other veterans to make a comprehensive guide for the game. For me, the best thing about the game is the community. Almost every single veteran is a person that is enjoyable to be around, and most new players aren't the type to yell "wtf this game sucks" after getting stomped by a more experienced player. The small community also gives it a "close knit, occasionally disfunctional family" feel, at least for me.

All in all, Blade Symphony has a few quirks, but that doesn't stop it from being a solid third person fighting game that is both simple and complex at the same time. It does swordfighting well (and by well I mean somewhat unrealistically for the sake of fun) and offers a fresh new take on the genre.

THE GOOD:

Nice Graphics
Good Soundtrack
Great Community
Accessible Gameplay with Depth
Can make your own swords with workshop integration

THE BAD:

Latency affects gameplay more than it does in most other games (Stay at under 60 ms for best results)
Devs can be misguided with their patches
Little else to do outside of 1v1 duels and hanging around in FFAs
Only 4 characters to play (at the moment), with 5 possible ways (swords) to play each character


UP FOR GRABS (Can be taken either way):

Small Community
Competetive Atmosphere


Overall, I give the game an 8/10. Will keep this review updated as time goes on.
Додано: 23 квітня
Чи була ця рецензія слушною? Так Ні
61 з 87 людей (70%) вважають цю рецензію слушною
148.1 год. зареєстровано
This is the best swordfighting game since Jedi Academy
Додано: 7 травня
Чи була ця рецензія слушною? Так Ні
43 з 62 людей (69%) вважають цю рецензію слушною
27.4 год. зареєстровано
When I first saw Blade Symphony on the Steam Store’s featured page, it was an Early Access title. It looked interesting to me, and I thought about purchasing it. But at the time, I spent that money on DayZ instead, also an Early Access title. DayZ held much more interest to me than Blade Symphony. However, now that this game has been fully released with an Original Soundtrack, and after playing it for a while, I regret I didn't spend that money on Blade Symphony. Some, probably most, will find it unfair since this is the full release of Blade Symphony and DayZ is still in Early Access. But the truth is, you can barely compare the two games because they share very few things in common anyway.

Blade Symphony is a third-person PVP melee combat game, with skill-orientated swordfighting. It takes place in a universe called Berimbau, its history stretches back “thousands of years, to a handful of warring clans that ultimately came to peace terms and unified under a single flag: The Black Rose." There’s more story, which is why I’m hoping for a possible campaign down the road. If you want to know more story look it up or buy the game with the OST.

The player has four stances during combat: Fast, Balanced, Heavy, and Air (when one jumps). Each stance has different types of attacks/sword strokes, and one can use even more using the movement keys while attacking at the same time, like slashing to the sides. There is also a Rock-Paper-Scissors system for parrying (parrying occurs when blades collide as they’re both being swung at the same time), Heavy stance is beat in parry by the Air stance, Balanced stance is beat in parry by Heavy stance, Fast stance is beat in parry by Balanced stance, and Air stance is beat in parry by Fast stance. If both stances are the same, they both cancel out. You can switch stances mid-combo and produce a unique combination of attacks as well. The character can run, strafe, dash (includes power-dash), roll, and wall-walking/wall flips. With all this combined, the game requires skill and tactical thought. It is not an easy game to play, and there are very good players out there. You need to pay attention and you need to be quick, timing is everything. The four classes at your disposal all have unique traits and moves, choose wisely: Phalanx, the one who lunges and thrusts, fencing style. He can close in quickly and has great reach. Judgement, the one who has thick metal armour and prefers big swings. He is slow, but can take hits that would normally greatly damage other classes and he hits harder than a bulldoser. Ryoku, the one who uses rhythm and breakdancing to fight in a unique way. He moves around erratically confusing his opponents, and hits fast and quickly (pretty strong hits too). And last but surely not least, Pure, the one who is heavily influenced by Chinese Wushu, an acrobatic exhibition and full-contact sport derived from traditional martial arts. She can make use of her acrobatics to move past an enemy’s defense and strike fluidly.

Now let’s talk graphics. This game is extremely beautiful. The sword models were the first thing that caught my eye after launching the game, with awesome shots of swords and swordsmen up close and wide all over the home screen. I am satisfied with the texture’s resolutions on everything in the game. The character models are also very well modeled. The maps are rendered wonderfully, some being fairly big and mildly-explorable in their own right. The particle effects while fighting are bright, but subtle, and they fade away as fast as they appear which makes the fights look nicer and better overall. The developers did a good job optimizing the game as well, I can max out the graphical settings on my humble gaming laptop and it runs perfectly. Oh btw, spectating on a duel is a sight to behold.

Then there is the game’s Original Soundtrack, which is, in my opinion, one of the better video game soundtracks I’ve heard. It has a traditional Japanese/Chinese mood to it, but there is hints of western influence in there, as well as more modern sounds like EDM. The OST comes with a text file that expresses the fact that the game’s story is not told through the gameplay, “Who are these sword-wielding badasses and why are they killing each other through Asian temples, European courtyards, or city-streets?” says the credits and thanks.txt file, the album implicitly tells this story, which I briefly explained in the second paragraph.

The game also offers its share of customization, with unlockable cosmetics such as masks and capes. One can also change the default colours of the character model. The game is also a part of Steam Workshop, so people can make their own swords and add to the 25+ swords that the game already has in store for you to use. I don’t think there’s a lack of variety at all, you’re able to customize a character enough to make it your own. And if one is part of a private server, the customization to the whole game is nearly endless.

The game is fun, challenging, and beautiful. It is 100% worth the purchase.
Review Companion Video/Gameplay Video: https://www.youtube.com/watch?v=aplWhNqdDmU
Додано: 20 травня
Чи була ця рецензія слушною? Так Ні