Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (2,370 บทวิจารณ์)
วันที่วางจำหน่าย: 7 พ.ค. 2014

เข้าสู่ระบบ เพื่อเพิ่มเกมนี้ลงในสิ่งที่อยากได้ของคุณ หรือทำเครื่องหมายเป็น ยังไม่สนใจ

ซื้อ Blade Symphony

ซื้อ Blade Symphony + Soundtrack

ซื้อ Blade Symphony 2 Pack + Soundtrack

เนื้อหาที่ดาวน์โหลดได้สำหรับเกมนี้

 

แนะนำโดยผู้แนะนำ

"Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content."
Read the full review here.

อัปเดตล่าสุด ดูทั้งหมด (162)

16 ตุลาคม

Blade Symphony is FREE this weekend.

As part of Steam's Free Weekend Weekend Blade Symphony is 100% free to download and play all weekend, plus it has a 75% discount for the duration of the Free Weekend Weekend!


11 ความเห็น อ่านเพิ่มเติม

15 ตุลาคม

Control Points Update Patch 3363

https://www.youtube.com/watch?v=U3WCEUtnFZQ

Control Points


This new game mode splits players into two teams vying to hold multiple control points. Players will parkour over shipping containers, fighting over sky towers and arenas to hold these control points from the other team.3 new maps have been made specially for this game mode: terrace, a map that plays with vertigo; sequence, where chokepoints become important; and docks, an open map with both indoors and outdoors combat.

Improved Character Customization


Each character in the game now have separate attachments that you can install. These cosmetic attachments are integrated with Steam Workshop so players can create their own skins, armor, and anything you can imagine.To date, players have created 589 pieces of content, including swords, masks, maps, and graphics modifications. 

FEATURES

  • Added capture point game mode.
  • Players can now further customize their characters by adding or removing Workshop skins and attachments.
  • Added ability to team chat (if you have a pre-existing config, you’ll need to bind it manually via the console).
  • If a player is on blue team, their dash cancel will glow blue instead of red.
  • Added kill notifications into the chat window.
  • Fall damage is now applied if a player is falling fast enough after being hit with a shuriken or thrown.
  • Added Control Point game mode to host menu.
  • Added scoreboard header for server name/time left
  • Added server browser details screen.
  • Added chase cam spectator mode for 2on2 and 2on1.
  • Wall flip now uses keyboard directional input to determine direction/velocity.
  • Players can now climb ledges while just holding forward.
  • Added 'diminishing return' mechanic to wallruns, being unable to continue after 5 wall runs.
  • Added wall sliding mechanic. If a player’s wallrun ends, they will then begin sliding down the wall.

ANIMATIONS & ART
  • Updated models and materials for all characters.
  • Characters now have individual attachments across 4 slots.
  • Pure now has death animations.
  • Pure's idles now working.
  • Wall jump animations have been updated.
  • Added new mask for Phalanx, “Agent-A.”
  • Made dropped sword entity play sheathed idle animation by default.
  • Added Deploy and Retract sounds to Stacatto Black Sword.
  • Added attachments on customization screen.
  • Corrected an error with Riot Knight skin self-illumination.
  • If a player is glow in FFA or teamplay, the dash cancel proxy will be twice as strong.
  • Shorter male death animations to prevent ragdolls from flipping.
  • Removing all client tracers in interrupt (except tracer parry) to reduce glitchy looking tracers.
GAME BALANCE
  • Merged in balance changes from community at https://github.com/punyhumangames/bsbalance/commits/master
  • Changed  block knockback from 1.0 to 1.3 seconds
  • Reduced tracer extension for parries from 0.3 to 0.15 seconds
  • Wall flips are now influenced by gravity
  • Wall runs now inherit velocity from initial run
  • Vault lock duration now set to 0.75
See the rest of game balance patch notes here: https://github.com/punyhumangames/bsbalance/wiki/Patch-10-14-14-Balance
MAPPING
  • Added three new Control Point maps: cp_docks, cp_terrace and cp_sequence
  • Added two new FFA maps: free_temple and free_district are both free-for-all versions of their duel counterparts.
  • Added berimbau_capture_point entity, for use in cp_ maps.
  • Added filter_activator_team entity.
  • func_instance is fixed and now works with Blade Symphony.
  • New 2d skybox '360clouds'.
  • Added Enable/Disable functionality to berimbau_spawns, so now you can define different spawn zones (i.e. after a control point switches teams).
  • Can no longer wallrun on sky brushes.
TRAINING
  • Added ability to choose training map.
  • Added Bot Training menu, allowing the user to select the desired arena, player vs. player mode,
  • Minor visual and skybox improvements to Tutorial map.
WORKSHOP
  • Added subscribed state for workshop visibility.
  • Added workshop jiggle bone warning, removed LOD warning.
  • Put all new workshop constraints or constraint changes behind a workshop ID check, so all existing times will not be validated against any new rules when they are loaded by the client (current ID is 304077814).
BUG FIXES
  • Fixed custom skins sometimes not being applied when switching between characters.
  • Removed stance speed modifier (it was basically unused, except that it broke move params).
  • Fixed sword not returning to idle anim when attacking from sheathed state.
  • Fixed controlled animation move not reaching 100% on move_x when going backwards.
  • Fixed dash cooldown effect not animating on remote players.
  • Removed cheat flag from kill cmd.
  • Fixed a memory leak issue in the SDK.
  • Added temporary IP ban to vote kick to prevent ban avoidance.
  • Attempted to fix a bug that causes the player to be locked in the air stance.

16 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

"... the saving grace of Blade Symphony is that its duels are thoroughly, distinctively, and consistently exhilarating."
PC Gamer

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

เกี่ยวกับเกมนี้


Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!

Choose your fighting style

Each of the four characters have a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Choose Your Sword

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting


There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.



The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Advanced Character Customization

Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.

Fight as a Team

Play in the new Control Points game mode and participate in team-based sword fighting.

ความต้องการระบบ

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
12 จาก 13 คน (92%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
8.4 ชม. ในบันทึก
คะแนน 6/10

Blade Symphony เป็นเกมประเภทออนไลน์ ไฟท์ติ้งด้วยดาบ ในมุมมองบุคคลที่สาม เกมจะเน้นแบบออนไลน์สู้กับผู้เล่นคนอื่นๆ ไม่มีเนื้อเรื่อง

ในเกมจะมีโหมดให้เลือกเล่นสองโหมดคือ ตะลุมบอน(Free for All) และดวลดาบ (Duel) เราสามารถเลือกตัวละคร แต่งสี เปลี่ยนหน้ากากได้ อาวุธมีให้เลือก 5 ประเภท แต่ละประเภทก็จะมีหลากหลายสกินให้เลือกใช้ แต่ละตัวละคร และแต่ละอาวุธก็จะมีท่วงท่าในการโจมตีที่แตกต่างกัน

การต่อสู้ในเกมจะเป็นลักษณะเน้นจังหวะ การบังคับจะใช้การกดปุ่มเมาส์ซ้ายเพื่อโจมตีเป็นหลัก เมาส์ขวาจะเป็นการชาร์ตหรือป้องกัน(แล้วแต่อาวุธ) และใช้ปุ่มเลข 1 2 3 ในการเปลี่ยนท่วงท่า (Stance) เราสามารถเปลี่ยนท่วงท่าระหว่างโจมตีได้ เพื่อให้เกิดการโจมตีหลายๆแบบในสถานการณ์ที่แตกต่างกัน

เราสามารถสร้างเซอเวอร์เอง หรือเข้าร่วมกับเซอเวอร์หลักของเกมก็ได้ มีเซอเวอร์สำหรับคนเอเซียตะวันออกใต้ (SEA) ให้โดยเฉพาะ แต่น่าเสียดายที่ตอนนี้แทบจะไม่เคยเห็นคนเล่นอยู่แล้ว

จุดเด่นของเกมจะเป็นกราฟฟิคที่สวยงาม มีอาวุธให้เลือกใช้หลายแบบ การต่อสู้แบบฟันดาบที่ค่อนข้างเข้มข้นจริงจัง

จุดด้อยของเกมจะเป็นอนิเมชั่นที่ดูแข็ง โหมดการเล่นน้อยทำให้เบื่อไว และจำนวนผู้เล่นที่น้อย (แทบจะไม่มีเลย)

โดยภาพรวม Blade Symphony ถึงจะมีการเคลื่อนไหวของตัวละครที่จะดูแข็งๆ แต่ก็เป็นเกมประเภทดวลดาบที่มีความสนุกและตื่นเต้น น่าเสียดายที่ปัจจุบันนี้เกมได้ร้างไปแล้ว และด้วยโหมดที่รองรับการเล่นออนไลน์เท่านั้น ทำให้เกมนี้ค่อนข้างตาย ไม่สามารถเล่นได้ (ถึงจะมีโหมดฝึกซ้อมสู้กับ AI แต่ก็ไม่เก่ง และไม่มีความท้าทายมากพอให้เล่น) ทำให้เกมนี้ถือเป็นเกมที่ไม่แนะนำ ควรหลีกเลี่ยงอย่างมาก ยกเว้นว่าจะซื้อพร้อมกลุ่มเพื่อนไว้เล่นพร้อมกันหลายๆคนเท่านั้น
โพสต์: 22 กันยายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
521 จาก 650 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
451.1 ชม. ในบันทึก
I just have to do a review of this game now.
But eh, so much to talk about, where do I start?

The Game
Blade Symphony is a quite unique and "fresh" 3D Slash-em-up, using the source engine. I personally never saw a game like this, but the setting is still awesome.
You have your 4 characters; 3.5 Characters, because pure is still unfinished
Phalanx, Judgement, Ryoku and Pure. All of them have their own move set, animations and taunts even, who are all optimizable. (Im not going to discuss who is under-and overpowered, so shush)
You can equip those characters with 5 different swordtypes; Longsword, Scimitar, Rapier, Katana and Jian, which are all unlocked in the start of the game and the only thing you can unlock is eye-candy, which doesnt affect gameplay at all. Meaning, no matter how long you play the game, you wont unlock anything that will affect gameplay.
Coupled with some parkour (which is useless) and a nice fighting system (which I wont explain either) and you have a perfect game, right?

...No..not really.

The Good
-Nice Fighting System
-Responsive Controls
-Good designed free for all and Duel game modes, where FFA can be moddable, being a source game.
-A lot of workshop integration which fits this game perfectly
-Online leaderboards which keeps track of your progress

And now....the dark side of this game

The Bad
-Bad Tracers (Hit detection if you want it that way)
-Hitboxes can be just awful at times
-Lag can do a lot of weird stuff
-4. Character Pure is unfinished
-Characters have attacks which are just broken or weird
-A lot of balancing problems
-Random and unexplainable FPS drops sometimes
-The General Duel maps have FPS problems in general
-Ranking system is just not executed well
-Buggy Physics and just stuff thats not supposed to happen
- The Game Is Dead

This is where the normal review ends. Ill give this game a 5.5/10. Dont pick this up for the normal price, get it on a sale, when you really want it. Yes, I have a decent amount of playtime still racking up. But at this point I cant recommend this game.
You can end here or keep reading for some more details, details, yay!
EDIT: No, I dont hate this game. The community is great (aside from a few people), the concept is awesome and the game is overall fun. I just cant recommend it at this state. YES, I like this game.

Dead Symphony
Simply, this game is dead. Trying to get in new in this game is hard, because the most active players are the advanced and good ones. The community doesnt grow, the devs (and the balancing team) keep doing decisions and decision which are just not explainable. Most old-school players quit and/or switched to other games;

For a reason, you will notice when you go online everyday for a week: You keep meeting the same people over and over again. And the new players will just get crushed by the advanced ones (This game is multiplayer only), having no chance to get better without avoiding the good players all the time.

The game isnt even THAT bad, its just how I said. Fighting the same people over and over again just gets boring.
BUT, the community IS good. Some people of the balancing team are nice players and some devs even play the game!
The game being dead, means we meet the same people over and over again (For the third time now), but that also means that were a BETTER community. We know eachother better when theres less people.
Well, yeah, sucks that the community keeps getting smaller because more and more people are quitting.
If the devs dont do something, this game is poorly advertised aswell, the game is going to be dead soon. Dead for good.

God, that was a lot of random bu!!sh!t. But you wanted a review and here it is.
Thanks for reading! <3
โพสต์: 18 สิงหาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
138 จาก 177 คน (78%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
464.9 ชม. ในบันทึก
Community been dying out for a while again. Kickstarter promises were not kept, game was released in an unfinished state to get more financing to keep the project going, so you're basically buying a released game that's still early access. Critisism gets censored from forums and even screenshots are subject to deletion. Patches break more than they fix and it takes ages for them to come out. Game is incomplete in many ways including: unfinished/broken characters/swords/maps and so on.

Buy if you want to pay 15 bucks for a fighting game that's somewhat unique but with a dwindeling playerbase and all of the above.
โพสต์: 22 กรกฎาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
21 จาก 25 คน (84%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
40.5 ชม. ในบันทึก
I have a rival, whenever I'm on we duel. It's a game like that. We are friends now.

I can't say that I've ever played a more challenging game. You have to find out how to make your own strategy. You must learn your battlefield, and kill your foe strategically.

Get this game since it's cheep af right now, and if you don't like it, you only lost 4 bucks.
โพสต์: 16 ตุลาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
142 จาก 245 คน (58%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
150.8 ชม. ในบันทึก
This is the best swordfighting game since Jedi Academy
โพสต์: 7 พฤษภาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่