Prove you are the world's greatest swordsman! Engage in tactical 1 vs 1 sword fighting, 2 vs 2, or sandbox FFA in a tactical slash-em-up.
Data de lançamento: 7/mai/2014
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Reminder: Blade Symphony Mini Source Filmmaker Competition!

13 de setembro



We just wanted to quickly remind you all that a copy of Blade Symphony and a Cape are up for grabs!

Valve approached us for providing Blade Symphony’s content for use in the Fourth Annual Saxxy Awards! How awesome is that? We know that with Source Filmmaker and Blade Symphony, you can create some pretty rad stuff; but now we’re taking it one step further.

This year, hopefuls can download the Blade Symphony Content Pack DLC for Source Filmmaker. The submission deadline for entries is September 24th, be sure to read all the guidelines and stare at the pretty trophies! Just for this sort of occasion, we have a Media Monetization policy that is a quick read.

Since we’re so excited about the use of Blade Symphony in this year’s awards, we’re going to offer a prize of our own. An in-game cape and copy of Blade Symphony will go to the author of the entry with the “Best Overall use of Blade Symphony assets.” We’ll announce our favorite after the Saxxy Award nominees are announced, and hook them up so they can flaunt their swag in-game!


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The Community Mapping Contest Results!

10 de setembro

The Community Mapping Contest Results!



Firstly, thank you to all that entered, the competition was designed to encourage new mappers to open up hammer and have a go at making a map which is by no
means an easy task. The judges and the development team were pleasantly surprised at how many of you did just that. The maps were of varying quality, though in
general everyone just about nailed the basic criteria for what is needed to make a map for Blade Symphony and for that we commend you all. We are a small
community and I think everyone in the community appreciates your hard work. Hopefully you will feel inspired to enter more competitions and continue to hone
your mapping skills in the future and even continue to improve your existing submissions.

The judges were Deef,Tetrabor and fug4life. Nineteen maps were submitted in total, so without further ado here are the results:

ːbsymː Winner of Best Map category goes to:

duel_overcome by EHOT

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Winner of Best Map by a new mapper category goes to:
duel_cursedtower by NeshZul

Prizes:
•The Artist Cape
•Any game on steam priced $50 or under
•A copy of the Blade Symphony OST DLC

ːbsymː Second Place by a new mapper category goes to:
duel_pit by Sin

Prize:
•Any game on steam priced $30 or under

ːbsymː Honorable mentions:
duel_dome by Chzn1 (This map was a hot contender for Second Place by a new mapper and was just pipped at the post).
duel_overpass by Nero (Again this map was popular in the judges nominations).

ːbsymː Five randomly chosen maps from the remaining entrants (ten):
duel_bride by Lord Kameron
•4rooms_ffa by BusinessPenguin
duel_colosseum by Maestro Fenix
duel_comedyclub by Kakkoii Cat
duel_overpass by Nero
(Draw results)
Prize:
•Any game on steam priced $10 or under

ːbsymː The remaining five entrants will have a shot at each game from the community prize pool (again randomly drawn):
Entrants are:
duel_wushi_academy by Hoody
ffa_rooftop by Ai Shakku
duel_coldskeep by coldhands
duel_dome by Chzn1
duel_hsr_laserbay by Crystal

Into The Dark UTE: Ai Shakku (Draw Result)
Barbarian: Hoody (Draw Result)
Coldfire Keep: Ai Shakku (Draw Result)
Micy Roll: Hoody (Draw Result)
Toki Tori2+: Ai Shakku (Draw Result)
Rush For Glory: Crystal (Draw Result)
Montas: Chzn1 (Draw Result)
Steel And Steam EP1: Crystal (Draw Result)
Sugar Cube BSF: Ai Shakku (Draw Result)
Ionball 2 Ion Storm: Chzn1 (Draw Result)
Clockwork Tales OGAI: Hoody (Draw Result)
Growing Pains: Ai Shakku (Draw Result)
Dead Island Epidemic: Coldhands (Draw Result)
Serious Sam 1 HD: Coldhands (Draw Result)
Serious Sam 2 HD: Ai Shakku (Draw Result)
Orcs Must Die 2: Hoody (Draw Result)
War Of The Roses DLC: Crystal (Draw Result)

All prize winners have 2 weeks in which to claim their prizes, you need to get in touch with either of the following judges for the following prizes:

Deef
Best Map winner (contact fug for OST prize and cape information).
Five Randomly chosen $10 steam games winners

Fug4life
Best New Map winner
2nd Place New Map winner
Community Prize Pool winners

ːbsymː Play the submitted maps:
All maps will be run on
fug's teahouse [Custom Maps Rock The Vote] server
(connect 108.61.196.207:27015)
all duel maps will be run on
Deef's #deef's cool server for attractive people [sourcemod edition] server
(connect 31.186.250.145:28016)
All maps will run on these two servers for one month minimum.

You can subscribe to all submitted maps here

Also if you would like judges and players feedback concerning your map you can request it here

ːbsymː Big thanks to:

Everyone that entered
Deef: For organising, sponsoring and judging the competition
Tetrabor: For judging
Punyhuman: For donating the soundtrack prizes
Nero: Community prize pool donor
Lord Kameron: Community prize pool donor
Zypre The Grab Queen: Community prize pool donor

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Análises

"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."
Destructoid


"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."
RockPaperShotgun

Sobre o jogo

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in tactical swordplay, 2 versus 2 team duels, or participate in sandbox FFA game modes.

Choose between four characters each with a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has four combat stances and over forty different attacks.

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, cause massive damage when parrying your opponents
  • Longsword, a well-balanced, hard hitting and adaptable sword
  • Rapier, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting

There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.

Requisitos de sistema

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Análises úteis de usuários
4 de 5 pessoas (80%) acharam esta análise útil
25.5 hrs registradas
Oque posso dizer de um jogo que conheço a pouco tempo mas já considero pakas?...
Blade Symphony é um jogo de ação com espadas frenéticas, é literalmente lâminas pra todos os lados!
se você gosta de algum jogo viciante, com batalhas rápidas e com uma ação jamais vista antes?
COMPRE, pois esse jogo VALE A PENA!
Publicada: 12 de maio
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
4.4 hrs registradas
Blade Symphony é um jogo em terceira pessoa online com ação e elementos hack'n'slash com jogabilidade facil e movimentos muito realistas e o jogo e não fica so nisso não é muitoo divertido e se você gosta desse tipo de jogo pode comprar e ser feliz poque quando eu joguei esse jogo eu não acreditei que estava em beta então nem se importe com isso e compre!!!
Publicada: 19 de maio
Você achou esta análise útil? Sim Não
2 de 3 pessoas (67%) acharam esta análise útil
21.1 hrs registradas
um jogo muito bom
Publicada: 16 de maio
Você achou esta análise útil? Sim Não
2 de 9 pessoas (22%) acharam esta análise útil
4.9 hrs registradas
Um jogo extremamente chato, que a primeira vista parece ser um game com várias coisas para se fazer, vários combos para desencadear, mas nã é nada disso, lutas repetitivas, e os golpes não são nada demais.
É o pior jogo da minha conta steam.
Não comprem só irá surgir arrependimento. HUAHUEHAUE!
Publicada: 28 de junho
Você achou esta análise útil? Sim Não
91 de 103 pessoas (88%) acharam esta análise útil
640.5 hrs registradas
Do you like swords of all kinds? Do you like fighting games that don't rely on complex, redundant billion-button combos? Do you like SWORDfighting games that don't use redundant button mash combos? Do you like the idea of players making their own weapons for everyone to use, including but not limited to a Pencil? Do you like drawing hearts in the air and blowing kisses to the corpses of other people you just wrecked? If you answered yes to any of these questions, I have just the game for you: Blade Symphony. Graphics are beautiful without being too hardware-intensive. The soundtrack is high quality and fits the overall theme of the game well with its asian style instrumentals. The actual swordfighting itself is intense, and if you care about customization you can choose skins and helmets as well as weapon skins, and there is much to learn to keep you playing for a long time.

Blade Symphony is a game that is very easy to pick up. However, that doesn't mean it lacks depth; there are all sorts of combos to make and techniques to memorize that allow for quite a lot of improvement in the individual skill department.

There are currently 4 characters, with 2 others coming somewhere down the road. The current 4 we have all vary heavily in style; Phalanx the Fencer / Gladiator specializes in quick, calculated forward thrusts and even quicker side swipes to parry attacks with, leaving his opponent open to further punishment. Ryoku the Vagrant is a breakdancing street ninja who overwhelms his opponents with lightning fast combos and moves that allow him to maneuver around opponents while still dealing damage. Pure the Acrobatic Assassin has many flashy attacks that cover a lot of ground, throw off her opponent, and are very easy for her to combo from. Judgement the Knight / Samurai trades mobility for simple yet hard-hitting strikes that decimate his opponents in seconds. The 5 weapon types can be used on any character to alter their playstyle to better suit you.

Combat is a bit different than other fighting games. You press a button or scroll the mousewheel to change the stance your fighter is in, and then click to attack in that stance. Each stance has a number of boxes, called strings that determine which move your character will use if you were to attack. Strings only affect forward attacks though, left and right attacks are always the same regardless of string. A tracer preview of the attack is shown to help you remember which string in a stance does what attack. The number of strings vary by stance and fighter; Judgement has 1 air string and 3 fast, balanced, and heavy strings. Ryoku has 2 air strings, 6 fast strings, 2 balanced strings, and a single heavy string. If your attack clashes with your opponent's attack, the strongest stance will break through. Heavy beats balanced and fast stances, balanced beats fast and air, fast beats air, and air beats heavy. The user of the weaker attack will be stunned for a brief while or until hit. This system is further complicated by tiers. Each string can be charged by holding the attack button down for a bit to change the attack into a stronger, different move. You can half-charge an attack to make it a T2 attack or fully charge into a guard-breaking, knockdown-inducing T3 attack. If two same-stance, same tier attacks clash, both opponents are stunned for an equal amount of time. If two same-stance, different tier attacks clash, the higher tier attacker will be stunned for a shorter period of timing, allowing them to counterattack during their opponent's dazed state. If you're getting confused, don't worry: it's actually pretty simple after trying it in-game.

(Some other veterans and I have written a guide to all this and more, so if you want to understand it a bit better you can check that out in the mechanics and techniques section here)


This game isn't "super hardcore MLG competetive" by default, but it is sort of competetive. There is no campaign or anything like that; fights are generally done with and against other players. If you can't stand competition, then I can't say i'd fully reccomend this game to you. The drive to get better is what will make your name known among the community. If you really want to play the game competetively though, you definitely can as there are tournaments held at random intervals.

Speaking of the community, some people say it's awful, but there are just a few bad people out there. Most of the time anyone will help you out if you just ask, and there are plenty of good players that will go out of their way to give lessons.

Now, onto the Bad.

Without going into detail, the last few patches changed alot, so the game can feel really wonky as of this review, but devs are working on the problems brought up by the players. The game also has a small playerbase, so if you live in a somewhat "rarer" country (AUS comes to mind) you may have problems finding servers close to you.

There are only 5 different official maps and 3 official game modes. However, the community has made their own maps and gamemodes to counteract this. Events are also held rather regularly on the Blade Rebellion servers. There will most likely be other maps and modes added soon.

Various bugs occur every now and then, but the devs patch them in a timely manner. None of them are ever gamebreaking or anything like that.

The forums can be a little overwhelming at times, but the difference between behavior on forums and in-game is massive. Don't plan on staying in the forums too long if you prefer serious discussions, because things get a bit crazy sometimes.

I may be biased as I have invested quite a bit into Blade Symphony, in terms of both time played and overall contributions. I have personally taught many players about how the game and its characters work, and have banded together with a few other veterans to make a comprehensive guide for the game. For me, the best thing about the game is the community. Almost every single veteran is a person that is enjoyable to be around, and most new players aren't the type to yell "wtf this game sucks" after getting stomped by a more experienced player. The small community also gives it a "close knit, occasionally disfunctional family" feel, at least for me.

All in all, Blade Symphony has a few quirks, but that doesn't stop it from being a solid third person fighting game that is both simple and complex at the same time. It does swordfighting well (and by well I mean somewhat unrealistically for the sake of fun) and offers a fresh new take on the genre.

THE GOOD:

Nice Graphics
Good Soundtrack
Great Community
Accessible Gameplay with Depth
Can make your own swords with workshop integration

THE BAD:

Latency affects gameplay more than it does in most other games (Stay at under 60 ms for best results)
Devs can be misguided with their patches
Little else to do outside of 1v1 duels and hanging around in FFAs
Only 4 characters to play (at the moment), with 5 possible ways (swords) to play each character


UP FOR GRABS (Can be taken either way):

Small Community
Competetive Atmosphere


Overall, I give the game an 8/10. Will keep this review updated as time goes on.
Publicada: 23 de abril
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26 de 27 pessoas (96%) acharam esta análise útil
35.4 hrs registradas
Para aqueles que falam PT, eu gostei e recomendo mt o jogo.
princinpalmente se os desenvolvedores continuarem adicionando mais elementos ao jogo, o jogo em fase beta é fantastico =)
Varias Skins, e alguns Chars.Cada char possui proprio estilo de luta, que pode ser combinado com varios tipos de espadas,
Os graficos sao bonitos e leves, sem frescura o jogo preza o essencial. Os Cenarios sao mt legais, com 3 arena cada cenario, isso faz fica mt dinamico, pois a fila para sua vez eh reduzida.
concerteza é um grande ideia e tem mt potencial.
Os desenvolvedores so presisam analizar antes de add alguma coisa, pois pode acaba com o balanceamento do jogo, por esta em beta, então quando for lançado podem esperar talvez,até um premio de jogo do ano
Publicada: 1 de dezembro de 2013
Você achou esta análise útil? Sim Não