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Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes.
Data di rilascio: 7 Maggio 2014
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Ulteriori informazioni sull'accesso anticipato.

Cosa dicono gli sviluppatori:

“Blade Symphony is still under development and bugs and imbalances are to be expected. We are constantly updating and changing the game based on played feedback.

The game has no major performance issues and as long you meet the minimum requirements you should suffer no major issues. However some issues may occur due to work in progress development.

Feedback is very important, without it we won't be able to create a balanced and fun game. We read all the feedback given to us by our community. You can choose to post it either on our Steam forums, on our website forums or on our bug tracking system. Wherever you choose to post it we will read it.

What's included in Early Access to Blade Symphony:

There are four characters in the game, each with their own unique fighting style and move set. The characters move-sets are work in progress and are constantly being tuned.

There will be new characters added to the game post-release.

New game modes are still being implemented, such as team deathmatch, last man standing, etc.

“Hero Mode”, a one vs all game mode, is still a work in progress and will be finished before our final early access release.

There are five different and unique sword types to choose from, Katana, Jian, Foil, Scimitar and Longsword with more planned post-release.

The Steam Workshop is supported in-game with players already hard at work with their own creations. Detailed documentation and help is available on our website.”
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Announcing release date May 7th + Hangout

12 Aprile 2014

Blade Symphony set to release May 7th, come watch our developer hangout and ask us questions!



8 commenti Ulteriori informazioni

Screenshot Contest

6 Aprile 2014

Hey everybody!

We are holding a screenshot contest over the next two weeks to gather some cool new shots of the latest state of the game. Those are going to be used for promotional purposes, e.g. we may use your best screenshots in our website, official announcements, or news posts -- so make sure to max out your graphics settings when taking them!

If you submit the best screenshot, you will receive a cape in the next update of the game! Capes can't be obtained through notes in-game, only during special events like this contest. You will get a new, unique cape, that no one else will have.

How to Enter
To submit your screenshot, click here, click on Upload your screenshot and choose the screenshot you want to upload. Everyone with a Steam account can sign in and vote for the existing screenshots. Only the screenshot with the most votes will receive the cape, but we will consider using all of your submissions for promotional uses!


  • Try to be original. Capture something that most people haven't seen.
  • Make sure the screenshot is at least in 1024x768 resolution or higher. Screenshots should not be low-quality or low resolution.
  • Because these screenshots will be posted on our website, they need to be appropriate for a wide audience. Please avoid anything that might be considered offensive, obscene, or otherwise inappropriate, including but not limited to the list below:
    • Sexual content or references
    • Anything disparaging to a group of people in the real world
    • Smoking / drug use
    • Suicide
    • Areas that are off-limits or only accessible by means of an exploit
    • Graphical bugs
    • Profanity or otherwise questionable chat content onscreen

Graphics Tips
If your PC allows it, make sure to max out all settings in the graphics options. Also, check out the ambient occlusion and per pixel motion blur settings, maybe you can use them to make your screenshots look even better! Alternatively, there is a also a depth of field effect that you can turn on in the developer console. To do so, enable access to the console in the Controls menu, then press F10 to open it. Enter these commands to enable depth of field:
mat_dof_enabled 1
mat_dof_override 1
mat_dof_quality 2
Unfortunately, depth of field does currently not play nicely together with the ambient occlusion and per pixel motion blur effects, so you may have to decide for either one of them.

The submission deadline is Saturday, April 19th (in two weeks), the winner will receive the cape right in the next update that we will release. We are looking forward to see what epic battle scenes you can come up with and which scenic places you can find on our maps!

Please help us by casting your votes!
Cast Your Votes Here!

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"Blade Symphony is primed and ready to help expand the melee combat genre on the PC."
Capsule Computers

"Blade Symphony looks like Chivalry with elegance."

"When it’s a Dystopia dev’s new otherworldly duelling game, you pay attention. Especially when it’s looking quite so beautiful."

Informazioni sul gioco

Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face down other players in skill-based tactical swordplay, in 2vs2 team duels, or participate in sandbox FFA game modes. Blade Symphony sits on the foundation of Valve's Source Engine with Steam Workshop support.

Choose between four characters each with a unique fighting style suited to how you want to play.
  • Phalanx, a fencer gladiator hybrid, attacks with long range stabs and a versatile array of side attacks
  • Judgement, a knight crossed with a samurai, uses hard hitting forward attacks and wide strafing attacks
  • Ryoku, a vagrant street ninja, attacks with break dance moves and a signature reverse blade style
  • Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile

Each character has three combat stances and over forty different attacks.

Pair your character up with a sword type to completely change your way of approaching combat.
  • Katana, a well balanced, hard hitting and adaptable sword
  • Longsword, cause massive damage when parrying your opponents
  • Foil, a piercing, high damage forward thrusting weapon great for parrying
  • Scimitar, a weapon based on turning and performing as many cuts as possible
  • Jian, an agile, responsive weapon great for combos

Tactical Sword-Fighting

There are no unlockable advantages in Blade Symphony! All unlockables are cosmetic. You care about proving your skill and so should the game.

Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, then roll away.

Every attack flows from your blade in true three dimensional space. As does your opponents! Swords collide in mid-air and you will need good timing and aim to to defeat your opponent.

Requisiti di sistema

    • OS: Windows Vista, 7, 8
    • Processor: 3.0 Ghz P4(+), Dual Core 2.0(+) or AMD64X2(+)
    • Memory: 2 GB RAM
    • Graphics: DX9.0c Compatible 256MB VRAM, NVIDIA Geforce 7600 Series / ATI x1600 Series
    • DirectX®: 9.0c
    • Hard Drive: 3 GB HD space
    • Sound: DirectX 9.0c Compatible
    • Other Requirements: Broadband Internet connection
Recensioni utili dai clienti
12 di 12 persone (100%) hanno trovato questa recensione utile
565 prodotti nell'account
21 recensioni
0.5 ore in totale
Un simulatore di combattimento all'arma bianca come non se ne vedevano dai tempi di Bushido Blade.
Diversi personaggi e costumi sbloccabili (dal classico samurai e maschera da Oni giapponese a super samurai ninja spaziali, fino a gentiluomini in abbigliamento steampunk) e decine di spade diverse, da fioretti settecenteschi a vibrolame degne di Star Wars.
Il tutto mixato ad un combat fluidissimo e divertente che comprende anche vari stili e posizioni di attacco e difesa.
Pubblicata: 21 Dicembre 2013
Questa recensione ti è stata utile? No
1 di 1 persone (100%) hanno trovato questa recensione utile
33 prodotti nell'account
4 recensioni
14.5 ore in totale
Questo gioco è davvero stupendo, il sistema di combattimento è stato fatto molto bene, il suo unico problema però è che nessuno, o quasi, acquisterà questo gioco finchè rimarrà in beta. Quello che sto cercando di dire è: SERVONO PIU' PLAYER !!
Pubblicata: 23 Marzo 2014
Questa recensione ti è stata utile? No
154 di 173 persone (89%) hanno trovato questa recensione utile
345 prodotti nell'account
3 recensioni
11.2 ore in totale
Short version: I recommend despite not being a big fan of fighting games in general. That said, it might not keep you terribly entertained for any great lengths of time, but it has potential as long as more content is added by either the devs or by the community.

Long version:
Basically game plays similar to a fighting game. Two people, one arena, best out of three. The twist is in the combat system its self. Swords clash and deflect off each other, creating opening for light attacks and heavy stance attacks, when timed well, can do tonnes of damage to the people who dare give you an opening. Grabs, projectiles and charged attacks are thrown into the mixture as well to give you some more interesting options to play with.

To break it down there are four characters available in the game as it is now, each with their sword fighting style and speeds.
Sword lines project the path your sword is going to travel when you attack. To avoid taking damage from these attacks, you opponent can dart out of the way, roll to avoid the sword's path (yes, provided you can time it right, you can roll under a horizontal sword swing to avoid taking damage), block to take less damage or clash swords with an attack of their own.

That's just the basics of how the fights turn out. There are two types of server available as of now; Duel and Free For All.
The way duel servers work is quite neat. On each duel map, there are three different arenas to fight in. If all three are in use, you can queue up to join one of them and spectate the current dual as you wait. At any time, players in an arena and its queue can vote to make the arena they are in a 2v2. Free for all servers are quite different. Instead of the map being split up into three, all people are in one big space and can attack at random or challenge each other to private duels to avoid being interrupted by randomers.

As you fight, you gain a form of currency called 'notes'. These can be used to buy new swords, skins, capes and masks for your preferred characters. I'm interested to see how the workshop is integrated though. The workshop seemed to undermine the whole currency thing, letting you download free, visible-to-all swords. All the items off the workshop have been removed though, so they're probably addressing that now. The global ranking system is a neat idea too. With every win and loss (and apparently hit landed too) contributing to your rank which is on display and for everybody to see. Is a nice little touch to either give you a boost of confidence or a boot up the ♥♥♥ depending on whether you've been playing against a dev or not.

Speaking of which, the devs are friendly and very in-touch with the community. I've run into them a couple times in game, which I can't really say for anything else I've played.

Anyway, I would say this game is worth your money. It's a nice little idea, and I'm interested to see how the devs are gonna continue to add to this game.
Pubblicata: 25 Novembre 2013
Questa recensione ti è stata utile? No
105 di 121 persone (87%) hanno trovato questa recensione utile
125 prodotti nell'account
1 recensione
95.4 ore in totale
I absolutely love this game. I am enamoured by it, addicted to it, and appalled by it. I'm conflicted, because it is incredibly fun and incredibly flawed. It's fast-paced 1-on-1 sword fighting action that's neither realistic nor fantastical.

Before I say anything else, I will preface with this: you are buying into Early Access. This review is written pre-1.0 release. The game is inherently unfinished and has issues. I'm certain these will be addressed sooner or later.

Blade Symphony is a 3D directional fighter, taking cues from Soul Calibur, Jedi Knight Academy and GunZ. I've been told it's "like GunZ, without the guns." The (currently) four fighters have their own movesets and synergies with weapon types. It's up to the player to figure out the various stance chains (between Fast, Balanced, and Heavy), how to space them, and how to time them. Players will link these moves together, stabbing, slashing and bashing each other until one fighter loses. That's as simple as it gets.

If you're looking for a description of basic game mechanics, there are other reviews for that.

What I'm primarily writing about is where the game simultaneously fails and succeeds: its unintentional systems. These buried systems that new players will not be introduced to, and be simultaneously destroyed by, are my favourite and least favourite part of Blade Symphony. These tricks are similar to how K-Styling came to be in GunZ—happy accidents that came about as a flaw in the mechanics. Air canceling, animation canceling and gliding are some of the tricks and mechanic abuses that have become what is the current meta of "advanced play" in Blade Symphony. While many lower ranked players will play it straight, advanced players will frequently dominate arenas against players that do not know how to leverage these unintentional mechanics. Many newcomers will not have the patience to learn how to play against or adopt these strategies and will be put off. At the same time, it adds options and extra layers to a game that would otherwise be fairly simple.

This is where I'm conflicted. I love the community teaching aspect. I feel accomplished knowing how to beat cheese strategies, how to beat spam, and how to execute these exploits. At the same time, is it a good thing that a game relies on the crutches of unintentional design to succeed? Maybe. Maybe not.

I'm in love with the game. You might hate it. I support this game to the fullest, but be wary of what you're getting into. Blade Symphony is one of the best $15 I've spent in a while. It might be your worst.

All I know is that my adrenaline is pumping and I am having one hell of a time.
Pubblicata: 9 Dicembre 2013
Questa recensione ti è stata utile? No
81 di 101 persone (80%) hanno trovato questa recensione utile
58 prodotti nell'account
2 recensioni
682.7 ore in totale
cool sword game by the code of bushido
Pubblicata: 27 Novembre 2013
Questa recensione ti è stata utile? No