Endless Space is a turn-based 4X strategy game, covering the space colonization age in the Endless universe, where you can control every aspect of your civilization as you strive for galactic dominion.
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發售日: 2012 年 07 月 4 日

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購買 Endless Space - Emperor Edition

包含此遊戲的合集

購買 Endless Space Gold

包含 2 個項目: Endless Space® - Disharmony, Endless Space® - Emperor Edition

購買 Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

由多名鑑賞家所推薦

"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."
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最近更新 檢視全部(21)

01 月 20 日

[1.1.54] Endless Day Update




On this day, Endless technology lights up and strange things appear in the ruins all across Auriga, and even throughout the galaxy as the Archivist, Emlek Tarosh, fulfils its duty.


RELEASE NOTES [1.1.54]

Changes and Additions [DISHARMONY DLC]

  • Unlocked the Vaulters faction to all Disharmony owners


~Amplitude Studios

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2014 年 12 月 15 日

[1.1.51] Release Notes



Changes and Additions
  • Added a new hero: Eiyno Wraeil

Bug Fixes
  • Fixed an issue in the vanilla version where the AI would not build ships
  • Fixed an issue where the building queue timer was not refreshed after buying out an improvement
  • Fixed an error that would appear in manual combats
  • Fixed an issue that would result in a crash in manual combats (Mac users)
  • Fixed the “It’s All Mined” achievement, which was not unlocking when playing with the Sheredyn faction
  • Fixed some text issues


~Amplitude Studios

19 則回應 繼續閱讀

評論

“Endless Space is smart, polished and intelligent game of countless permutations. Its strength lies in how carefully and how cleverly it's balanced, as well as how it rewards all kinds of playing styles. We haven't seen a strategy game quite like this in a while.”
8/10 – IGN

“In case it's not yet clear: go for it. If you are an experienced player, go for it. You are rather inexperienced with the 4X genre and it frightens you? Go for it.”
9/10 – FactorNews

“For a first game, it is surprisingly complex, demanding and motivating.”
82% – GameStar

Extra Content

關於此遊戲

This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…

  • A Born Leader: Guide one of eight civilizations as you strive for galactic dominion. Will you control the entire galaxy through subtle trade and diplomacy, explore every corner of the universe to find powerful artifacts and resources, overwhelm other civilizations with your advanced technologies, or destroy your enemies with massive armadas?

  • Endless Discoveries: With hundreds of star systems to explore, different planet types, luxuries and strategic resources to exploit, the mysteries within the Dust to master and a host of strange scientific phenomena to deal with, the player will have no lack of challenges. Hire heroes to become fleet admirals or system governors and discover five hero classes and their unique ability trees and specializations.

  • Space Opera: Experience Endless Space with state-of-the-art graphics and interface, switch between strategic battle decisions and long-term planning. Optimize each fleet for epic battles around contested stars. Create the perfect combinations from dozens of unique ships per civilization. Customize your ship with modules, armament, engines and special mods. The player has a plethora of choices of how to best destroy or dissuade his enemy.

  • Take on the Universe: Play against up to seven opponents and build up – or break – alliances at will. Discover an innovative and dynamic simultaneous turn-based gameplay. Permit instant jump-in for your ongoing online games. Define your own custom civilizations and confront the ones created by your friends.

  • Endless Replayability: Control every new game’s scope, from a quick match-up to an endless war. Generate an infinity of random galaxies where every start begins a new adventure. Modify the size, shape, density, age and a lot more to create your ideal galaxy. Choose from different victory conditions and adapt your strategy on the fly.

系統需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Recommended:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
值得參考的用戶評論
289 人之中有 245 人(85%)認為這篇評論值得參考
7.3 記錄時數
張貼於:2014 年 11 月 11 日
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects

Sound:
+ good sounds and effects
- no voice output

Atmosphere:
+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game

Balance:
+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners

Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types

Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system

eXplore, eXpand, eXploit, eXterminate! strategy games have been in the doldrums for years. The great shining light of the genre was Master of Orion II, a mind-numbingly addictive game from the previous millennium.
You choose at the beginning of the game from one of eight races, which differ significantly from each other in their way of playing the part.
The people of the United Empire aggressive set, for example, on economic and military while the peace-loving amoeba (!) More try diplomacy.
The background to the races are run in tight and evocative texts and expected us to start a short introduction movie. But unfortunately ends with the beginning of the game then any hint of story.
We get on the playing time away from the identity of our chosen breed only in the form of advantages and disadvantages as well as a few exclusive technologies with something.
Unfortunately, a further story development or a thread as the living planet in Alpha Centauri or the Antarians of Master of Orion 2 is missing.
Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.

The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.
The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players.
It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust.
Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.

Beginners are likely to be overwhelmed by the complexity of the title at the beginning of something. While well-made tutorial screens explain clearly the most important functions, but many remain crucial information guilty. So we need to tap into the very confusing research tree until several games itself piece by piece. Only we do not learn what research is actually needed and what not.

The fight is a strange affair, either largely automated or fully automated. In the "highly automated" case fight consists of three phases.
Long range missiles favors, middle is for beams and is short for Kinetic, although missiles are eg still quite devastating at close range. In each phase, the player selects a card battle, the granting of bonuses or penalties (eg overclocking the weapons systems increased firepower of the kinetics, while reducing the effectiveness of anti-missile systems). A special bonus is awarded when a player takes a card, the card meets the other player; the better fleet is still generally independent pounds the weaker fleet. Combat encounters are plentiful enough and usually unilaterally enough so that most battles are fully automated and resolved quickly.

Endless Space is smart, polished and intelligent play of innumerable permutations. Its strength lies in how carefully and how skillfully it is balanced, and how it rewards all kinds of playing styles. Visually, it is detailed and opulent where it needs to be, but simple and clean everywhere.
He makes his voluminous complexity accessible with a great interface that offers a speed and ease of management that can match only a few other games of the genre. The game can not broader appeal or production quality of the Civilization series, but in many ways it's smarter.

Score: 83 / 100
gamestar.de

Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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這篇評論值得參考嗎? Funny
93 人之中有 87 人(94%)認為這篇評論值得參考
318.6 記錄時數
張貼於:2014 年 11 月 1 日
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
這篇評論值得參考嗎? Funny
53 人之中有 44 人(83%)認為這篇評論值得參考
284.7 記錄時數
張貼於:2014 年 10 月 15 日
I like this game, it was considerably worse at launch than it is now. The devs have made sincere efforts to improve and some of them have paid off. The critics reviews at launch don't really reflect the game now. It's probably closer to an 85 with the changes and additions the devs have made. If you like the wide campaign part of strategy games you'll probably like it, but if you're interested in the battles you'll likely be disappiointed. The map/campaign is great fun and very sleek, but the battles are basically a crapshoot. You get 3 turns, a variety of abilities to use each turn, and they have a rock paper scissors quality. Space battles are fun to look at, but it gets tedious and I find myself skipping through them.
Overall, it's worth picking up.
這篇評論值得參考嗎? Funny
166 人之中有 110 人(66%)認為這篇評論值得參考
1 person found this review funny
11.7 記錄時數
張貼於:2014 年 10 月 19 日
Endless Space is a lovely looking 4X game, but has a number of strategic flaws which, while adding elements to gameplay, don't make sense (and hence, break suspension of disbelief), and don't work in an entertaining manner.

Economy is well abstracted, and there are lots of options for expanding your economic foundations, but there are some factors which are largely out of direct player control -- population happiness is one of them. Happiness affects everythning, as in most 4X games, but unlike other 4X games, you don't seem to be able to invest much into helping your populace be happy. Wars in particular make you people unhappy -- to the extent where an aggressive military playing style is basically out of the question. The game's design limits the options for the "kind" of player you want to be -- you basically must play by the rigid set of rules the developer has laid down, or you are penalized to the point where you simply cannot beat even the normal AI.

Wars must be routinely tempered with diplomacy, and expansion must be limited during growth periods... or your expansion will fail, no matter how large your military, economy, etc. Conquering opposing races is almost out of the question, unless it is done over a protracted period. DIfferent races have different features, in this regard, but the trouble with such a setup is that your playstyle is largely known from the outset, by every other player in the game.

Space combat is visually spectacular, and has some interesting tactical twists, in the form of a rock-paper-scissors tactic system. Ship design, is fairly involved, even though weapons basically boil down to 3 types, with levels 1 throgh 5. Ship designs can vary the amount of weaponry and defenses they have, but the game often boils down to something of a "who researched the right techs vs the other guy" fight, yielding a boring, balanced research mechanism as the most effective in basically any game.

The most severe issue with space combat, however, is that fleet size is limited by elements of the tech tree. You can build a fleet of 50 cruisers, but can't put more than 1-2 in a fleet, plus a couple destroyers/corvettes, without researching the right aspects of the tech tree, and even then, the numbers are quite limtied. Thus, an economically superior empire cannot necessarily win with sheer numbers, as each fleet engagement is limited by the number of possible ships in the fleet -- a small empire, with a fleet of 9-13 ships, with a similarly hard-to-come-by "hero" admiral (also limited to a very small number, unless you increase the number with tech), could conceivably defeat an armada of 50+ ships of the same technology level, based upon these nonsensical fleet-size limitations. As such, increasing your effective fleet size is nearly the most important aspect of space combat, all by itself. This enforces military balance between empires of radically different military sizes and capacities, effectively making large-fleet empires which rely primarily upon exploitation a weak approach, compared to empires which favor other 4X techniques. I would argue that the limitation is so restrictive, as to diminish strategic & economic options to the point of boredom.

Perhaps most importantly, the ship combat limits strategic fleet-building options to heavily favoring "quality" over "quantity", again restricting unique approaches to 4X gameplay.

The inclusion of "heroes" in interesting, except that you are limited to a very small number of them. It is nowhere near as easy to acquire, or utilize a hero in ES, as it is in a game like, for example, Heroes of Might and Magic. You may have 1-2 heroes that are "Admirals" typically (the rest are typically governors of single star systems), but those heroes may not command any more vessels than are allowed by the fleet size limitation. Thus, the benefit to a hero in a small empire is much larger than that of a hero in a large one -- and large empires can be easily overwhelmed by a sum of smaller nations, simply due to the number of heroes involved, and the fleet size restrictions. Even 2 vs 1 can be almost impossible odds under these conditions, and the happiness issues with warfare.

Diplomacy is limited in much the same fashion as combat is -- by options in the tech tree. A player cannot even offer a peace treaty without researching the idea, first. Thus, much of the diplomacy of a game is hidden until the mid-way point of a game, and even then its fairly limited.

Endless Space boils down to an exercise in walking down the middle of the road. Straying too far in any direction is just an expensive diversion, and won't work against the AI, or in any interesting MP game. No blitzkriegs, surprise attacks, radical technology developments, or diverse battle tactics allowed.
這篇評論值得參考嗎? Funny
27 人之中有 24 人(89%)認為這篇評論值得參考
1 person found this review funny
1,182.4 記錄時數
張貼於:2014 年 08 月 26 日
A "true" 4x sci-fi strategy title with a big focus on empire building providing all the tools to sink massive amounts of time into micro-managing and min-maxing of your systems.

The start can be pretty hash on newcomers, the tutorial is rudimentary at best, there is no introducing single-player campaign like in other titles. Your best bet is to take your time and read the tooltips carefully. Almost EVERYTHING in the game has a tooltip of its own providing basic information and stats you can call on. If somethings unclear dont hesitate to try out stuff. Usually stuff "clicks" after a few turns.

The Ai follows the same rules as the human player but will receive bonuses to all kind of things depending on the difficulty level you select. Thats why I always suggest "newbie" or "easy" difficulty....no matter if you are a 4x veteran or not, those are the best difficulties to learn the ropes of the game.

Make sure to check out map and advanced settings to create matches of your liking

Your biggest priority at first will most likely be warfare. Be advised that Endless Space supports all kinds of different playstyles which can lead to victory. Pure defensive empires focusing on research and trade, warmongers crushing everything in their paths, scientists dominating the technological aspect, empire focus races growing like cancer (sorry for the pun) etc etc. I tried out so many different combinations already and I STILL find new ones I can enjoy and which challenge me in a different way.

You will always play maps versus 1-7 opponents and while the goal is always the same (dominate your oppponents and "win" the match) HOW you can achieve this varies drastically. Thats the replay factor which enabled me to pump so many hours into this game.

Very polished UI and some of the best visuals for the genre make it stand out for me. The combat cinematics especially are able to entrance me. Immersion factor for me.....skyhigh.

There are so many factors in the game (planets, anomalies, technologies, diplomatic status and effects, invasions, ship designs, battle card system, traits, heroes etc etc) that it might take a while to find your way but its a very rewarding path. Once you understand and see certain synergies you wont notice how time flies past

In my experience the game runs very stable and the errors popping up can be easily fixed with a reload (which doesnt take long). Multiplayer matches do suffer from desynch errors frequently tho. That being said I consider it a single-player title.


Endless Space might not be "the best" in any ONE department (AI, diplomacy, combat, infrastructure) but the combination/package of all things makes it THE best sci-fi 4x title for me personally.....highly recommended for the low prize.
這篇評論值得參考嗎? Funny
31 人之中有 23 人(74%)認為這篇評論值得參考
77.2 記錄時數
張貼於:2014 年 11 月 1 日
Endless Space is cast in the grand tradition of 4X turn-based strategy games. They’re so-called for their emphasis on four key gameplay elements: explore, expand, exploit, and exterminate. Endless Space is aptly named, because you’re responsible for shepherding a spacefaring civilization into the stars.

Besides expanding the borders of your civilization (with several unique races to choose from), you need to learn how to adapt to new planetary environments, manage relationships with other races, and handle the continued development of your own species. A four-branch tree of very different technologies, each focal point of which helps you direct your race’s development, either into exploration, applied sciences, warfare, or diplomacy and trade.

As your technology improves, so will your adaptability to the environments of different worlds you discover. You’ll also need to assimilate resources to grow. The four basic resources managed in Endless Space are Food, Industry, Dust, and Science (FIDS for short, an acronym you see pop up from time to time), and you can direct your civilization’s management of those resources on a colony-by-colony basis.

Dust is the “currency” of Endless Space, the gold bullion that greases the wheels of commerce, simplifies the development of technology, facilitates trade and commerce with your neighbors, and more. The uses for Dust are a bit of a wildcard, unlocked as you get further and further into the game.

A growing interstellar civilization demands a fleet of vessels to manage exploration, expansion, trade, and defense. Fleet creation and development is an important component of the game. You can customize your vessels with a tremendous amount of detail depending on your needs and the state of your development.

Inevitably the expansion of a civilization’s borders creates friction for its neighbors, and in Endless Space you have control over how that friction occurs. Each of the eight playable races has a base disposition either using diplomacy and trade as your tool or, let loose the dogs of war. Combat in Endless Space is more football coach than player: You issue fleet commands to direct your ships in the two-minute skirmishes that follow. But like the coach of a football game, you can’t control the players on the field directly.

Every time you play, Endless Space produces a new galaxy to explore, so there’s endless replay value here. You can adjust the parameters of the galaxy extensively (though not endlessly) and you can customize the race you want to play. This leads to some daunting moments for the new player, but the reward is constant challenge no matter how many times you play.

Endless Space is lovely to look at and sounds great too thanks to an electronic soundtrack which fits the stark beauty of the outer space visuals. The galaxy is your sandbox, and you will get immersed for hours, days, weeks at a time. If games like Master of Orion or Civilization appeal to you, there’s a lot to love in Endless Space.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
這篇評論值得參考嗎? Funny
24 人之中有 19 人(79%)認為這篇評論值得參考
54.3 記錄時數
張貼於:2014 年 10 月 25 日
Flawed, but still the best 4X space game since Galactic Civilizations 2.

At first, I didn't like the combat much, but after playing other 4X games, I have a new appreciation for it... It is a double edged sword. The battles are simplistic and often a crapshoot, but inspecting your enemies capabilities and employing the right cards goes a long way to winning a battle, even if most of them are countered. The tactical combat also keeps the pace of the game up and helps you understand what happens if you skip manual combat.

In more complex tactical battles in 4X games (e.g. Fallen Enchantress, AoW3), you never want to use auto-combat because the game will arbitrarily kill off units when you know you would never lose them in manual mode, so you end up going through the tedious process of a turned based tactical engagement in a one-sided fight just to make sure you can keep a veteran unit. Endless Space battles, while not nearly as complex, leave you the option to auto-resolve battles with confidence, which saves a lot of time while doing battles with an overpowering force - which in my experience encompass the majority of battles in 4X games. Icing on the cake; sometimes manual combat in Endless Space is worth it just because you want to actually *see* your new fleet/commander/ship design make your enemy explode.

Long and short - plenty of reviews cover the simplistic tactical combat, even though it is more complex than Civilization V. If we take the tactical combat out of the equation, Endless Space is a near-perfect 4X game. You can design ships, empire management is meticulous, and there are many ways to win. If we do add in tactical combat, I'd rather be playing Total War, but I'm not always in the mood, nor do I have that kind of time. 3π/10.
這篇評論值得參考嗎? Funny
11 人之中有 9 人(82%)認為這篇評論值得參考
82.2 記錄時數
張貼於:2014 年 12 月 14 日
Endless Space tries to be the successor of the Master of Orion series, as in a space exploration strategy game with a management phase and space combats.
It doesn't fully succeed, but merit has to be given for it trying to do it in its own way, and innovating rather than copying.

First warning, it takes a long time to appreciate (or master) Endless Space. I don't think I got much fun out of it until the 20th hour or so.

The tutorial doesn't help, it's just a series of much too detailed non-interactive screens, which just make you want to say TLDR. Do I really need to read everything about super advanced diplomacy features on my 1st turn in the game?

The game interface is extremely well designed. It's beautiful, practical, both easy to navigate and feature-rich, has all the info you need where it needs to be. This game should be an example for all other strategy game devs out there.

The graphics are beautiful too, full of eye candy grade galaxies, planets and spaceships, different designs for each faction.

The management phase is the biggest success, and the most interesting to play. There are 4 base components (money, science, food, production), Each planet you colonize provides a mix of those depending on their type and the improvements you build. There are also 16 different luxury ressources + a bunch of rare metals, that provide you different benefits. You can also trade ressources as well as make other diplomatic agreements with other factions.

The research is divided into 4 different trees (military, diplomatic/financial, terraforming/space travel and production/science) in a clever way that will need you to think carefully about your future planning.


The combat phase, unfortunately, is a bit less interesting. A lot of players have described this is nothing but a game of rock, scissors and papers. In reality it is a bit more complicated but in essence it's correct.

You do not have full control over your ships like in similar strategy games. All you do is watch the battle unfold as you play up to 3 cards. You start the game with 8-ish cards to choose from but advance techs and heroes allow you to unlock many more.

Where it does get really more complicated then just Rock Scissor Papers is that each card, in addition to countering certain type of cards, and being countered by some others, also provide your ships with specific advantages, so by studying your opponents stats and making the wise choices, it's a little more tactical than it seems when you first play.

But yet, it's frustrating that the battles are just a show with not much user input. How you build your ships, group them into fleets, and which admirals you assign to them is the most important part in winning a battle, the card phase only changes the odds in a very minor way.

Overall I still recommend this game, for trying to innovate with the space 4x genre, the quality of the interface, the infinite varieties of customization, and the overall adictive fun that it provides, despite the slow pace and the dissapointing space combat.
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51 人之中有 30 人(59%)認為這篇評論值得參考
1 person found this review funny
9.3 記錄時數
張貼於:2014 年 10 月 2 日
really quick if you like 4x games but hate the combat (playing out the fights yourself you might like this game for you I recommend the game)

What can I say I really wanted to like this, and I do like most of it. It does have that just one more turn feeling going on and there is a lot of options to play around with, but even after playing for hours I came away feeling cheated. Cheated because I have bascially no control over what happens durring battles. you send your fleet against another fleet pic a battle plan (which are like rock paper scissors defense beats offense, sabatoage beats defense) then you just watch as the battle is played out with no control at all. I repeat again there is absolutly no control over battle besides picking stragegy cards for long range combat, medium range combat and short range combat.
It also gets so annoying when you are trying to attack and get rid of an enemy fleet and they just keeping fleeing combat then jumping to another of my stars where they try to invade. I go over attack them they run away and set up shop and my next closes star system. I clearly over power them and I have to chase them around. Some times I had a higher level hero (lv 23) vs (lv 13) hero and my fleet is a bigger stonger fleet and I lose. All because the choice of the wrong staragegy card means I lose my entire fleet. This is just so annoying because I had no control. I could take it if I had lost because I messed up the battle myself but losing with superior force and a higher level hero that I had level up to specialize in combat to be my main general while not having much control over it just makes me say no thanks.
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23 人之中有 15 人(65%)認為這篇評論值得參考
1 person found this review funny
39.5 記錄時數
張貼於:2014 年 09 月 23 日
There's better negative reviews here, but I'll just say this:

+The game is beautiful. Artwork, galaxies, planets; beautiful.
+Plenty of that 4X micromanaging
+Good game concept

-AI cheats
-Diplomacy victory impossible
-Smart decisions/solid strategies are penalized; expansion lowers happiness, lowering all outputs; non-expansion lowers happiness, lowering outputs
-All ships of the same hull design look the same despite extensive customization and tweaking
-Stock species are NOT balanced against each other, at all
-Your people's happiness is the one thing you need to worry about most rather than actual resources, and the conditions for happiness are absurd (expanding;staying on one system both generate unhappiness)
這篇評論值得參考嗎? Funny
9 人之中有 7 人(78%)認為這篇評論值得參考
170.7 記錄時數
張貼於:2014 年 11 月 28 日
tldr: you should probably already own this if you like 4x games and space

A solid 4x and a good benchmark game. If you ever played Risk and thought "I could get into this" this is the game for you. Games take forever, the skill tree(s) might as well go on forever, expansion takes (almost)forever. You get the idea.

This is a good benchmark 4x because it literally does what it claims and no more. Control the planters, systems, fleet, troop, production, and diplomacy in exquisite detail with exactly the right controls (I'm looking at you "right-click backing out of status windows") which I swear should be everywhere.

I digress, if you like the genre or want to dip a toe this is a good foundation to build a love for 4x games upon. For the experienced player you'll be glad to know that things like wormhole geometry will have a bearing on your life. Because jump points between systems become very important. Once you've established yourself in a galactic arm with one jump point in and out you want to keep it. You might take a system on the other side of the jump point just to keep it safe, even though the system is a drag on the economy. You know you're going to have to increase fleet production to take the system but citizens are unhappy because you have...

You get the idea. The only (obvious) twist here is that it takes place in space. So if that's your thing you should enjoy it.
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23 人之中有 14 人(61%)認為這篇評論值得參考
12.6 記錄時數
張貼於:2014 年 10 月 5 日
.:. Endless Space: Disharmony .:. Revised: 10/5/14
(newly included suggestions to the developers of ES, Amplitude Studios)

-Civilization in Space! Beautiful Graphics, 4X, Addictive (...just, one more turn, appeal), terraform planets within star systems, within a customized galaxy of different sizes, types, age, and more.

-Compete for planets, resorces, influence, military dominance, technological supremacy, or become a galactic trade empire. The player has the ability to terraform gas giants to colonizing ocean planets, this game has it all.

-Civilization + Space = Endless Space!!! This game is a must for every Civilization fan that would like a unique Civ-esque experience in space. Music is soothing, graphics are beautiful, unlimited replay value allowing the User to change their Civilizations characterics making for a unique experience each playthrough.

***Warning: This game may is highly addictive and may be a life/relationship killer. Yes, it's that addictive! Be warned!!


I highly suggest watching Arumba's Playthrough on youtube, if you are on the fence about aquiring the game... I bought it before I made it all the way through his the 3rd video and I'm in love with this game.
Arumba's Endless Space - Disharmony - (playlist): https://www.youtube.com/watch?v=UBSL_HAWOTk&list=PLH-huzMEgGWAWsM2s9m1MW3kLH_Eolw4f

________________________________________________________________________________

Suggestion(s) to the Developers:

From what I've read, this game has been put, "on the shelf" for now, and will NOT be getting updates until after EL is released...

'Endless Legend' is finally out and 'Endless Space' still needs some TLC (ie. patching/updates, make the game more conducive to modding. I've only been able to find 3-4 mods for this game. If you are no longer supporting a game, allow for an effective modding scene.

Please maintain Amplitude Studios' good name; abandoning all support in lieu of creating a newer game is a terrible longterm business strategy and ultimately self-sabotaging. Why is this bad for business? Simply put, this business model is completely unsustainable.

People will not continue to buy games from a company/developer that has a reputation for abandoning support for current games and are still charging $$$ for. Why would anyone with any sort of rational mind want to buy a game or product from a company/develepment team known for abandoning perfectly good projects barely a year old.

If you want to make a good name for the 'Endless' franchise, your customer base needs to come first, and be able to trust the fact that you support and stand behind all your products, not just 'new releases.'

I am interested in purchasing 'Endless Legend,' but I won't even consider it until I know this company supports all products it currently charges $$$ for including the existing release in 2013 of 'Endless Space.'

Once support resumes for 'Endless Space' and it gets a few much needed updates, I would support and purchase 'Endless Legend' or any other Amplitude Studios' game for that matter. By this time, you will have earned my brand loyalty... and I know I'm not alone in my sentiment.

Endless Space's has so much potential, Sure, the AI needs to be reworked. But please, for the love of all that's good, DON'T forsake your current player base, it's bad business.

I've seen many developer's with great potential, fall by the wayside because they do not provide continued support for their products or opt to make new games, instead of fixing current ones.

Studio's... small and large: in favor of short term profit gains via newly released games/products, rather than making existing games work properly is not a sustainable business model. You will lose brand loyalty, and brand loyalty is a major factor in the gaming industry upon release(s) or newer games/products.

With trust comes loyalty. Loyalty = Sales. ex. I have so much loyalty to the Civilization franchise, I felt confident pre-purchasing their newest game, Civilization: Beyond Earth without playing it or even watching a playthrough for release on October 24, 2014.

Until then, I'll play ES.... (hoping) for an overall update that improves AI mechanics, as well as other minor tweaks.... this would restore my faith in Amplitude Studios and give me hope for the future of this, potentially, promising studio.
這篇評論值得參考嗎? Funny
4 人之中有 4 人(100%)認為這篇評論值得參考
17.1 記錄時數
張貼於:2014 年 12 月 20 日
I bought it and it's DLC for 66% off during a sale, and then an additional 50% off because I was a Founder for Endless Legend.

At first, the game will be overwelming and you'll have no clue what to do. The tutorial available is quite in depth, and took me 20 or so minutes to go through and read all the information available. If you've played Endless Legend, this is just like that but in Space. You colonise and terraform different planets, build and manage fleets, establish trade routes and form diplomatic agreements aswell as going to war, which you have the option of bombing the planet, or sending ground troops.

The game has utterly beautiful graphics, and it looks a little like a David Attenborough documentary when you're looking at the planet overview with the graphics set to Fantastic. There's a diverse number of species, ships aswell as different planet types. I love the types that are rich jungles or entirely oceanic as they're great eye candy.

Much like Endless Legend, there's wonders that effect your planet/systems outputs (FIDS) for the better or worse.

I'd STRONGLY recommend buying this game if you love stuff like Civilization.

Games good points:

- BEAUTIFUL graphics.
- Rich lore (Just like EVERY other Amplitude title).
- Vast upgrade tree.
- Multitudes of options.
- Ability to change a planets geographical layout to your needs.
- Several different playable races.
- Hundreds, if not thousands of hours of gametime.
- Cheap if brought on sale.

Games bad points:

- Costly if not on sale.
- Hard to learn at first, which may be offputting.
- Slightly buggy save system, will not allow me to rename my saves.

All in all, a strong 9/10.
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4 人之中有 4 人(100%)認為這篇評論值得參考
48.7 記錄時數
張貼於:01 月 6 日
Civ is not the only game i can say ''just one more turn''
這篇評論值得參考嗎? Funny
18 人之中有 11 人(61%)認為這篇評論值得參考
1 person found this review funny
8.9 記錄時數
張貼於:2014 年 09 月 26 日
I wanted to like this game. It's just the little things.

The default factions are not very well balanced.
The Tech Tree takes too long to learn to utilze properly.
Even those used to TBS games should be playing their first games on easy difficulty instead of Normal.
Designing your own ships is hard to figure out the best mixes.
Heroes become polarised very early in their development and you don't get even close to as many as you would like.
Space battles are also tough to figure out how best to utilize the different strategies.

I am sure there are plenty of fantastic guides out on the internet for all of these, but it's just too many things to need to go to an external source for just to enjoy the game.

I recommend Galactic Civilizations II as a far superior product, and Galactic Civilizations III (Beta out now) should be even better still.
這篇評論值得參考嗎? Funny
3 人之中有 3 人(100%)認為這篇評論值得參考
101.9 記錄時數
張貼於:2014 年 12 月 18 日
Endless Space is a 4X game set in space, or, more accurately, in a galaxy you and other factions share. It's a great 4X strategy game, but it is kinda really difficult to get into since the community is tiny. If you do manage to get into it though, it's definetly worth it, even though the AI can be frustrating at (many) times.
這篇評論值得參考嗎? Funny
3 人之中有 3 人(100%)認為這篇評論值得參考
110.2 記錄時數
張貼於:2014 年 12 月 17 日
I gravitated towards this game after playing Sins of a Solar Empire for a while. I enjoyed the aspect of it feeling like a 4X game (Civ was a want at the time, but I didn't want to pony up 50$+ for a game that I was unsure of), while still feeling vaguely familiar.

After playing Civ5 after this game, I can say that this is probably one of the FASTER 4X's on the market. Games like Civ will take ages just to get yourself to any reasonable point in the game even on the fastest available mode, research and expansion-wise, whereas this game you can effectively start and finish a game in a few casual nights on the fastest speed.

Another perk of the game is just how beautiful the fight cinematics are. Though most players, especially in multi-player, will skip these because of time constraints. But the general presentation of the game is incredibly clean, things are for the most part explained out through hover-over text (Why is my approval rating so low? Here's a list of every positive and negative affect on it within this system!), but there are its flaws here and there with this. Some newer features haven't been polished up as much as the base game, but that's overlookable since everything functions just right.

Speaking of fighting, that brings me to another irk. The AI can be incredibly stubborn regarding fleets, and the mechanics of the game can be bothersome as well. Case in point: If you have a large fleet in enemy territory, a single scout ship can pin down the entire fleet and prevent it from doing anything unless you formally declare war on them. And in turn, declaring war opens up your borders to their ships and doing the same to you. So you can't attack a single piddly ship, nor can you get away from it, unless you either make peace or throw down the hatchet.

Resources in the game are fairly well presented. The game bases around FIDS; Food, Industry, Dust, Science. Every planet can produce some of these, and improvements can further add onto these numbers for a total at the top of every system. Another fine thing is that each system is pretty much independent of each other, aside from a few exceptions of endless temples, wonders, and luxury resources. But these are worded differently and imply that they are empire-wide instead of just in system. So a rebellious and angry system doesn't drag down everybody else, but you can feel it as a whole in regards to your Dust rates. Managing your empire is tough at times, but it's not improbable unless you make some terrible decisions early on (expanding too fast, hiking the taxes up to insane amounts for no legitimate reason, etc.) or end up getting assaulted by a warmonger later on with not enough ships available.

Diplomacy is very well presented, showing your faction vs. everybody else's faction, along with every other faction displaying their current status with other players (Alliance, Peace, Cold War, and War) but there's not much else to it. Trading tech, making deals, and what-not. Basic stuff, nothing too insane.

The way the military system is presented is interesting. Fleets cost dust to maintain, and fleets can only be so big, based on your current tech and starting perks. Some of the science-based factions take smaller fleet perks, since they don't look to win by kicking everybody in the pants. The one issue I have with the game is that it doesn't take into proper account fighters into the attack power strength, which can be incredibly overpowering at times as they don't really have anything to counteract them via battle cards. Could be an interesting addition to the combat tree, if you know the enemy is using figs.

A great game, worthwhile to give a play if you're growing tired of traditional 4X games taking a week of dedicated play to finish, and are looking for something small and fast to play in bite sized pieces. I know most people gripe about balance, but when the game's randomly generated like this, there's obviously going to be a little luck involved. But a good player should be able to counteract things and use their beginning to their advantage as best they can.
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3 人之中有 3 人(100%)認為這篇評論值得參考
158.3 記錄時數
張貼於:01 月 10 日
Simply put ES is a reasonably well-designed 4x game.
The fact that it's space orientated probably suckers me in more than most. It's nice to look at, being able to customise your own empire and game settings, and the diversity of play-style involved is all very nice. The battles at first i thought would be an issue but as you get into it, it's quite easy to understand that the developers have thought it through so that battles in the late game can be auto'd quite successfully to save on turn time using a form of rock-paper-scissors approach with cards, while some can be manually done to watch the pretty explosions. The UI is very intuitive to use, provides all the information you need to cut down the micromanagement needed to a level of enjoyment and not tedium and I love the system view used in this game.

I spend most of the play time on the expansion ES: Disharmony which has expanded on the core idea quite successfully IMO and adds some nice features such as the Harmony race and I'm enjoying trying to get achievements, experience different play-styles and fine tune my custom race, something that this game does really well......

..BUT...

As much as I like this game there are some glaring flaws that must be mentioned.
Firstly, the tech tree is not nearly as large or diverse as I would like it to be. It's really easy to finish which is disappointing and I don't like the military tree. The weapons only have a few levels each of which consists of a weight reduction / power increase which is too simplistic an approach and kind of cheapens the combat thereafter. The techs themselves have massively misleading names; eg Dark Energy Shield - immediately you think "woah, that's gonna be good" but it only unlocks an armour module which does what? More defence power, more ship hp, the same as the rest of them. Only a little bit of variety would add a really nice twist.
Invading systems is in the firing line next. For such a neat ship-combat system this game lacks an invasion system at all really. It consists of; put invasions modules on ships, go to system, invade, wait. You have no influence over the invasion whatsoever which can be a major pain in some games when you need to make key moves quickly and you're held back by invasion speed. Once you research into troops you can bypass this by directly invading with a % chance to succeed but this itself is flawed because by replacing a couple of siege modules with troops and maintaining moderate amounts of siege ships you can insta-take systems quite easily, swinging to the other extreme.
No culture-flipping / major effects of influence is disappointing personally. Lovely way to add pressure to empires without using guns and hulls that could be implemented that isn't currently.
I've heard a lot of knocks at the diplomacy system, I don't think I notice / care with how I play but might be worth investigating if you do because it is quite simplistic compared to something like MOO.

Having said all of that, it might be easy to think this game isn't worth it but I think it is. Yes it needs some TLC and I hope the developers are interested in providing some but for now it has entertained me for over 120 hours and I get bored quite quickly of things so to me that's a success.

My suggestion if you are thinking of buying it, read more reviews, watch a let's play or two on youtube because I did and I found that very helpful in making up my mind.
這篇評論值得參考嗎? Funny
5 人之中有 4 人(80%)認為這篇評論值得參考
35.9 記錄時數
張貼於:2014 年 12 月 7 日
Endless Space is a turn-based strategy, sci-fi 4X game developed by Amplitude Studios, and published by Iceberg Interactive.
In this review I will be listing some of the pros and cons that this game has to offer.

Let's start off with the pros:
+Beautiful soundtrack (one of my favourite tracks from the soundtrack is The Endless (Choir Version))
+The UI is fairly clean and nice looking, as it fits with the futuristic time period that the game takes place in.
+Creating and joining a game in Endless Space is easy and there is no annoying errors that prevent you from playing with your friends.
+The customization for the galaxy that you play in is great; and I also like how they added a option to set the galaxies age, I found that pretty cool.
+Animations and transitions for tabs and the hud are fluid and makes the UI more enjoyable to use.
+Decent amount of empires
+The empire names and appearance are amazingly made and drawn, I haven't seen one faction that I thought wasn't well made.
+The lore behind the empires (and the game), are crazily detailed with the perfect amount of text to back it up. Aside from that the actual stories are very intriguing, and I spent a long time reading them without losing a single bit of intrest.
+Custom race maker
+The perks for each race are a nice edition, like the Sophons being mainly scientific, but they are fairly weak, etc. (adds more thought put into choosing a race rather than just choosing a race because you liked their appearace.)
+Option to change your empire colour
+Endless Space has in fact the best artwork I've ever seen in a game, and the fact that some of the artwork is in the loading screens, makes the loading screens more enjoyable to look at.
+Optimization is great
+Backgrounds for the galaxy in-game look beautiful
+Ship design is phenomenal (My favourite ship designs are the Harmony, the Sophons, and the Automatons)
+Each star and planet are highly detailed and have great names
+Managing your solar systems (and tax) are very complex and requires a lot of attention if you don't want your empire going into rebellion.
+The research tree for the game is... just.... AMAZING. So many options, and sheer amout of research you can do, is just magnificent. Endless Space has the best research tree that I've ever seen in a strategy game; and is one of my favourite parts of the game, to be honest.
+Exploring through the vast galaxy is fun and simple to do
+Choosing different productions for each star system adds more strategic planning to do
+Random events are great and suprising
+Empire AI is superb
+Special planets are a nice addition
+Different types of ships (Colony, Defender, Scout, etc,) are good with their different stats and functions.
+The fact that they added a option for you to build your own type of ship and modify it for different jobs to do is just exceptional
+Space fights are cool
+Free camera movement and a locked camera for space battles
+Trade routes and just trading alone is fun
+Diplomatic screen looks beautiful and is very clean
+Many different type of resources and luxury resources
+Different actions (in a card shaped format) to choose from for you next space battle
+Population of a star system have their own opinions
+Graphics are decent
I think I'll stop listing pluses now, because I could list them forever.

Lets head on to the cons of Endless Space.
-Game breaking glitches here and there (for example, me and my friend encountered a glitch where the game was stuck on standby for 30 minutes, and never went to the next turn. We had to restart Endless Space and revert to our last autosave to fix it.)
-Don't turn on the A.I. to manage your star system, like if you turn on the A.I. for one star system, the A.I. may tear that star system down to hell, causing that one to go into rebellion. I don't really recommend turning the A.I. on for managing the star systems, manage it yourself.
-Graphics options are simple and not the detailed, not allowing you to tweak it for the best preformance.

well, I guess there isn't that much bad things about this game then.


Endless space is a outstanding game that is now one of my favourite strategy games, beautiful work Amplitude Studios!

97/100
這篇評論值得參考嗎? Funny
5 人之中有 4 人(80%)認為這篇評論值得參考
21.0 記錄時數
張貼於:2014 年 12 月 28 日
Awesome Game; Only Space 4X worth playing since Master of Orion 2! 10/10 would spend dust again.
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