Führen Sie Ihre Zivilisation durch eine riesige und antike Galaxie, während Sie Allianzen aufbauen und zerstören, um die volle Kontrolle zu übernehmen!
Nutzerreviews: Sehr positiv (3,057 Reviews)
Veröffentlichung: 4. Juli 2012

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Enthält 2 Artikel: Endless Space® - Disharmony, Endless Space® - Emperor Edition

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Enthält 4 Artikel: Dungeon of the Endless™, Endless Legend™, Endless Space® - Disharmony, Endless Space® - Emperor Edition

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"One of the best 4X space games. Has a lot of depth and options. Has a great and supported modding scene. Check the new game Endless Legend as well."

Kürzliche Updates Alle anzeigen (17)

25. November

The Vaulters in Endless Space & Endless Legend

Hi all,

Visions of the Unseen (EL) and Chronicles of the Lost (ES) add-ons will be available tomorrow on Steam (automatic update). We'll then post the detailed release notes for each game! Today, we're focusing on the Vaulters who got some nice additions in both games.


The Vaulters in Endless Space

The Vaulters now have their own introduction video in Endless Space. Just a screenshot for now: you'll be able to see it in game tomorrow!




The Vaulters in Endless Legend

We added a really cool Vaulters background scene in the main menu:





Come back tomorrow for the detailed release notes.
~Amplitude

0 Kommentare Weiterlesen

21. November

Chronicles of the Lost: Focus on the new content

Hello,

Indeed, we're coming back to Endless Space one more time, with the upcoming "Chronicles of the Lost" add-on for Endless Space and Endless Space: Disharmony. We previously talked about the new random events that would be introduced to Endless Space, but today, find out more about some community requests we received and that made it into the game.



More Heroes

Heroes sharing portraits was something players wanted us to improve. For production reasons, we simply couldn't do in the past as we lacked the time and resources. We hope you'll appreciate the new art: that's 20 new administrator, corporate commander, pilot, and adventurer heroes!



  • Faction: Hissho
  • Classes: Corporate / Adventurer
  • Stats:
    • Labour: 0
    • Wit: 5
    • Melee: 0
    • Offence: 7
    • Defence: 3
  • Name & Description: Stormbrow - There is a war cry among the Hissho that would roughly translate as, "Come at me!". Stormbrow, a fearsome fighter, was known for her use of this challenge and her near-impervious defences -- as an individual and as a leader of troops. This made her part of an augmentation selection. Though she was one of the 8% that survived, she was not of the remaining 88% that was still good at taking orders...



  • Faction: the United Empire
  • Classes: Corporate / Pilot
  • Stats:
    • Labour: 0
    • Wit: 1
    • Melee: 4
    • Offence: 5
    • Defence: 5
  • Name & Description: Yeranef - Yeranef's career followed an average arc of success, as she was a capable but unremarkable corporate lieutenant. However, an unprotected exposure to over-excited Dust in a military research facility triggered changes that launched her up the corporate pyramid--until boredom drove her to seek challenges elsewhere.



  • Faction: Amoeba
  • Classes: Pilot / Adventurer
  • Stats:
    • Labour: 0
    • Wit: 0
    • Melee: 5
    • Offence: 2
    • Defence: 8
  • Name & Description: Glies.Warr1B4 - "Warrior Amoeba" is, without surprise, viewed as an impossible oxymoron. Yet Glies.Warr1B4, driven almost to madness as he watched his fleet get destroyed by the guns of an ancient Endless defence satellites, vowed to never again avoid -- or lose -- a battle.


The AI & Custom Factions

This is something that was actually already possible, if you knew how to deal with xml files. But we decided to make it much easier: the AI can now play the custom factions that you have created.


Create your own custom faction.


Select AI factions in the drop list.


Have a nice weekend, we'll have plenty of details for both Endless Legend and Endless Space add-ons next week.

~Amplitude Studios

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Endless Space Emperor Edition includes...

Diese 4 Erweiterungen bringen neue benutzerdefinierte Fraktionen, Helden, Gebäude, Technologien, Ereignisse, Musik und viele, viele weitere neue Besonderheiten, die von der Community ausgewählt wurden wie beispielsweise Belohnungen für das Erforschen oder Wunder, die es erlauben, noch mehr in das Spiel einzutauchen!

Extra Content

Über dieses Spiel

Das erste Leben, welches sich in dieser uralten Galaxie entwickelte, ist eine Zivilisation, die man die Endless nennt. Lange bevor unsere Augen das Funkeln der Sterne zu deuten lernten, flogen sie bereits von einem zum nächsten, doch heute zeugt von diesem Volk nur noch etwas, das man den Dust nennt. Eine Substanz, die vereinzelt in verschollenen Tempeln zu finden ist und die einst den Admirälen und galaktischen Schirmherren ihre Macht verlieh. Die Galaxie wird demnjenigen gehören, der die Kontrolle über den Dust gewinnen und dessen Geheimnisse lüften kann...

  • Ein geborener Anführer: Entscheiden Sie sich für eine von acht Zivilisationen und erlangen Sie die Herrschaft über die Galaxie. Werden Sie die Galaxie mit Ihrem Handels- und diplomatischem Geschick erobern, jeden Winkel des Universums nach mächtigen Artefakten und Ressourcen absuchen, andere Zivilisationen mit Ihrem überragenden Technologiefortschritt erdrücken oder Ihre Gegner mit gewaltigen Kriegsflotten niederringen?

  • Unendlich viele Entdeckungen: Mit Hunderten von Sternsystemen, die es zu erforschen gilt, verschiedenen Planetentypen, luxuriösen und strategisch bedeutsamen Rohstoffen, die nur darauf warten abgeerntet zu werden, den Mysterien, welche in den Dust-Wolken verborgen sind und zahllosen astronomischen Phänomenen, mit denen Sie umgehen müssen, wird es dem Spieler nicht an Aufgaben mangeln. Heuern Sie Helden an, um sie zu Admirälen oder Systemmagistraten zu befördern, und erforschen Sie insgesamt fünf Heldenklassen sowie deren einzigartige Fähigkeitsbäume und Spezialisierungen.

  • Sternen-Oper: Erforschen Sie den endlosen Raum, der in modernster Grafik und einer ausgezeichneten Benutzeroberfläche präsentiert wird, wechseln Sie zwischen strategischer Gefechtsführung und Langzeitplanung. Optimieren Sie Ihre Flotten und führen Sie epische Schlachten um hart umkämpfte Sternsysteme. Finden Sie die perfekte Kombination aus Dutzenden Schiffen pro Zivilisation. Statten Sie Ihre Einheiten mit Modulen, Bewaffnung, Antrieben und Spezialmodifikationen aus. Der Spieler hat die Wahl aus einer Fülle von Möglichkeiten, um seinen Gegner zu vernichten oder zur Aufgabe zu zwingen.

  • Nehmen Sie es mit dem Universum auf: Spielen Sie gegen bis zu sieben Gegner und bilden - oder zerstören - Sie Allianzen nach Ihrem Belieben. Erleben Sie ein innovatives, dynamisches, auf einem simultanen Rundensystem basierendes Spiel. Aktivieren Sie den direkten Einstieg für kontinuierliche Online-Kampagnen. Gründen Sie Ihre eigenen Zivilisationen und lassen Sie sie gegen die Ihrer Freunde antreten.

  • Endloser Wiederspielwert: Definieren Sie den Maßstab Ihres Spiels, angefangen vom schnellen Spiel bis hin zu unendlichen Kriegen. Lassen Sie zufällige Galaxien generieren, die immer neue Abenteuer versprechen. Modifizieren Sie Größe, Form, Dichte und Alter sowie diverse weitere Einstellungen, um die ideale Galaxie zu erschaffen. Wählen Sie aus verschiedenen Siegbedingungen und richten Sie Ihre Strategie zu beliebigem Zeitpunkt neu aus.

Systemvoraussetzungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP SP3 / Vista / 7
    • Prozessor: Core 2 Duo Prozessor oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: 256 MB DX9-kompatibel
    • DirectX®: 9.0c
    • Festplatte: 2 GB verfügbarer Speicherplatz
    • Sound: DirectX 9-kompatibel
    Empfohlen:
    • Betriebssystem: Windows XP SP3 / Vista / 7
    • Prozessor: Core i5/i7 oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: 512 MB DX9-kompatibel mit PS 3.0-Unterstützung
    • DirectX®: 9.0c
    • Festplatte: 2 GB verfügbarer Festplattenspeicher
    • Sound: DirectX 9-kompatibel
    Minimum:
    • Betriebssystem: MAC OS X Version 10.6.7. oder besser.
    • Prozessor: Intel Core Duo Prozessor (2 GHz oder besser)
    • Speicher: 2 GB
    • Grafik: ATI Radeon 2400 oder höher / NVIDIA 8600M oder höher / Intel HD Graphics 3000
    • Festplatte: 2 GB
    Empfohlen:
    • Betriebssystem: MAC OS X 10.6.7. oder höher.
    • Prozessor: Intel Core Duo Prozessor (2 GHz oder besser)
    • Speicher: 4 GB
    • Grafik: ATI Radeon 2400 oder höher / NVIDIA 8600M oder höher / Intel HD Graphics 3000
    • Festplatte: 2 GB
Hilfreiche Kundenreviews
64 von 71 Personen (90%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 11. November
-
Click for Gameplay Trailer - Review
-
Graphics:
+ nice detailed ship models
+ good space presentation
+ planetary change in the close-up view
- moderate effects

Sound:
+ good sounds and effects
- no voice output

Atmosphere:
+ exciting and motivating expansion race in the galaxy
+ atmospheric racial backgrounds
- ...hardly come into the game

Balance:
+ seven well-tuned levels of difficulty
+ many settings
+ demanding for advanced and pro players
- hard for beginners

Units & Upgrades:
+ many Improvements for planetary systems
+ several ship classes
+ heroes
+ Ship editor for individual equipment
- only 3 weapon types

Endless Game:
+ huge tech tree
+ different strategies possible
+ planet acceptance very important
- luck and random-based fighting system

eXplore, eXpand, eXploit, eXterminate! strategy games have been in the doldrums for years. The great shining light of the genre was Master of Orion II, a mind-numbingly addictive game from the previous millennium.
You choose at the beginning of the game from one of eight races, which differ significantly from each other in their way of playing the part.
The people of the United Empire aggressive set, for example, on economic and military while the peace-loving amoeba (!) More try diplomacy.
The background to the races are run in tight and evocative texts and expected us to start a short introduction movie. But unfortunately ends with the beginning of the game then any hint of story.
We get on the playing time away from the identity of our chosen breed only in the form of advantages and disadvantages as well as a few exclusive technologies with something.
Unfortunately, a further story development or a thread as the living planet in Alpha Centauri or the Antarians of Master of Orion 2 is missing.
Endless Space focuses on macro-management rather than down-and-dirty detail-fiddling. It makes galactic control streamlined, helped enormously by the slickest interface this type of game has ever seen, a beautifully designed UI that keeps things only one or two clicks away.

The overall focus of your empire, from what direction the tech is moving to what each system is producing, is all present on the main galaxy view, so a quick glance at the beginning of each turn tells you where everything stands. It's a great achievement, even though there are inevitably one or two things nested away in counter-intuitive places: unlocking ship designs, for example, only unlocks the hull, which you have to incorporate into a custom build before production.
The mechanics are always the same: fly colonies to other star systems, exploit them, develop tech, and deal with other players.
It's the resources that make the difference: science for tech, food for population, industry for production, and the magical currency of Dust.
Strategic resources are sprinkled around that you can't detect without a bit of teching, and these are crucial to certain playstyles. Military types, for example, want Titanium-70 for construction of their battlefleets.

Beginners are likely to be overwhelmed by the complexity of the title at the beginning of something. While well-made tutorial screens explain clearly the most important functions, but many remain crucial information guilty. So we need to tap into the very confusing research tree until several games itself piece by piece. Only we do not learn what research is actually needed and what not.

The fight is a strange affair, either largely automated or fully automated. In the "highly automated" case fight consists of three phases.
Long range missiles favors, middle is for beams and is short for Kinetic, although missiles are eg still quite devastating at close range. In each phase, the player selects a card battle, the granting of bonuses or penalties (eg overclocking the weapons systems increased firepower of the kinetics, while reducing the effectiveness of anti-missile systems). A special bonus is awarded when a player takes a card, the card meets the other player; the better fleet is still generally independent pounds the weaker fleet. Combat encounters are plentiful enough and usually unilaterally enough so that most battles are fully automated and resolved quickly.

Endless Space is smart, polished and intelligent play of innumerable permutations. Its strength lies in how carefully and how skillfully it is balanced, and how it rewards all kinds of playing styles. Visually, it is detailed and opulent where it needs to be, but simple and clean everywhere.
He makes his voluminous complexity accessible with a great interface that offers a speed and ease of management that can match only a few other games of the genre. The game can not broader appeal or production quality of the Civilization series, but in many ways it's smarter.

Score: 83 / 100


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
War dieses Review hilfreich? Ja Nein
11 von 13 Personen (85%) fanden dieses Review hilfreich
43.4 Std. insgesamt
Verfasst: 1. November
Endless Space is cast in the grand tradition of 4X turn-based strategy games. They’re so-called for their emphasis on four key gameplay elements: explore, expand, exploit, and exterminate. Endless Space is aptly named, because you’re responsible for shepherding a spacefaring civilization into the stars.

Besides expanding the borders of your civilization (with several unique races to choose from), you need to learn how to adapt to new planetary environments, manage relationships with other races, and handle the continued development of your own species. A four-branch tree of very different technologies, each focal point of which helps you direct your race’s development, either into exploration, applied sciences, warfare, or diplomacy and trade.

As your technology improves, so will your adaptability to the environments of different worlds you discover. You’ll also need to assimilate resources to grow. The four basic resources managed in Endless Space are Food, Industry, Dust, and Science (FIDS for short, an acronym you see pop up from time to time), and you can direct your civilization’s management of those resources on a colony-by-colony basis.

Dust is the “currency” of Endless Space, the gold bullion that greases the wheels of commerce, simplifies the development of technology, facilitates trade and commerce with your neighbors, and more. The uses for Dust are a bit of a wildcard, unlocked as you get further and further into the game.

A growing interstellar civilization demands a fleet of vessels to manage exploration, expansion, trade, and defense. Fleet creation and development is an important component of the game. You can customize your vessels with a tremendous amount of detail depending on your needs and the state of your development.

Inevitably the expansion of a civilization’s borders creates friction for its neighbors, and in Endless Space you have control over how that friction occurs. Each of the eight playable races has a base disposition either using diplomacy and trade as your tool or, let loose the dogs of war. Combat in Endless Space is more football coach than player: You issue fleet commands to direct your ships in the two-minute skirmishes that follow. But like the coach of a football game, you can’t control the players on the field directly.

Every time you play, Endless Space produces a new galaxy to explore, so there’s endless replay value here. You can adjust the parameters of the galaxy extensively (though not endlessly) and you can customize the race you want to play. This leads to some daunting moments for the new player, but the reward is constant challenge no matter how many times you play.

Endless Space is lovely to look at and sounds great too thanks to an electronic soundtrack which fits the stark beauty of the outer space visuals.

The galaxy is your sandbox, and you will get immersed for hours, days, weeks at a time. If games like Master of Orion or Civilization appeal to you, there’s a lot to love in Endless Space.


Highly Recommended, 10/10!

Be sure to check out Nerd House Gaming for more reviews!
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
318.2 Std. insgesamt
Verfasst: 1. November
I fell in love with Master of Orion II when it came out first (1996) and since then I look for a worthy successor. Played several 4X games and they had their pros and cons. Endless Space is one of the better 4X games and absolutely worth buying, in my opinion. Wouldn't have played 300+ hours else, heh. I am reviewing it including Disharmony expansion.

Galaxy: Endless Space offers some variety of galaxy shapes and sizes, some favoring defensive players, some favoring offensive ones. Additional finetuning of the galaxy is possible. I miss the opportunity of creating a REALLY huge galaxy, but maximum size with just one opponent works ok as a sandbox mode. During exploring you will find nice bonuses, a few pirates, wormholes (basically dividing the galaxy until you can travel through them) and finally different wonders, so exploring is actually fun.

Background story: You learn about the Endless (usual Elder civilization which went extinct) during playing. The game lacks lore summary articles, but there are traces of this ancient civilization everywhere (galaxy wonders, technologies, factions, leaders), which adds to immersion.

Factions: The games comes with 10 to 12 moderately unique prebuilt factions (depending on whether you get Harmony and Vaulters). Each gets specific traits, innate bonuses, ship bonuses and a few special technologies to encourage certain victory types and hence playstyles. Prebuilt factions are different enough to motivate you to try them all. Additionally, you can create your own faction by modifying a prebuilt one. Meaning you can replace their traits completely, but you have stick with their innate bonuses, ship bonuses and special technologies. It has still a high degree of freedom, I enjoy building my own faction a lot.

AI: Computer opponents (artificial intelligences respective AIs) offer a solid challenge. Especially the 'evil' factions tend to attack you early on, so you cannot simply expand all over the galaxy or rush through the technology trees. Later most AI will attack you when they run out of colonization space - unless they are busy with other opponents. But they also attack each other for same reasons and their reasoning is mostly transparent (+x for long period of peace, -y for common borders etc.). At higher difficulty ratings they are more unfriendly (but not hateful) and get the usual strong production bonuses to offer more of a challenge.

Leader: You can hire a few people for boosts to your empire or your fleets. They make a real difference and usually have a nice background story. It takes some time to learn about their feat trees, but once you became familar with it, your leader can turn a fleet into a nearly unbeatable force. Which you will need to fend off the many enemy ships at higher difficulty ratings... Using leaders to improve your empire helps a lot at the beginning but loses importance as it grows.

Production: Production is done on system level mostly, saving you some time compared to games which do it on planet level. So most buildings affect all colonized planets, ships are produced by the entire system etc.. However, you can specialize your planets (usually: food, industry, research, money), explore their moons and terraform the planets. Terraforming is an interesting feature here because depending on faction and situation you can be better off with unfriendly environment. Since production shouldn't be automated, you will spend a lot of time with tweaking your systems. But that's true for many of these games...

Technology: There are basically four technology trees and they sometimes offer different paths to specific technologies. It honestly needs quite a while to get used to them, but it offers interesting decisions to make. Technology names are often NOT related to their benefits, so at the beginning you will have to check their descriptions often. Other games did that better. Well, on the plus side you have many interesting concepts in the tech description texts - some scifi fans will like them.

Diplomacy: The negotiation with aliens is a solid feature. At the beginning you are at "cold war", meaning you can invade other factions' outposts but not colonies - a bit confusing first. Of course there are war and peace. Peace can be upgraded a bit by two more treaties (open borders, cooperation) and there are alliances. Alliances are usually a short-lived thing with AI empires, but a few traits and technologies reward you for allying. Upgrading from war to cease fire to peace to additional treaties / alliance goes slowly since there is a hardcoded turn amount between them. For instance you have to be at war with your opponent for 10 rounds, then both sides can offer cease fire. At the beginning of the game this makes some sense (why ally instantly with some empire you barely know?), later it becomes kind of a burden. AI empires sometimes ignore the turn amount, speeding up the process. Beside this you can trade dust (basically money), technologies, systems and special resources. At the end of a long war you can even make an AI empire give you all its colonies.

Covert operations: There is no secret service in any empire which is a bit of a letdown. Leaders can steal some dust (money) and technology points from other empires, but that's it.

Ship design: This game gives you rather much freedom how to design your spaceships. The weapon choices are a bit dull: Level 1, 2 and 3 versions of mass drivers, beam weapons and missiles, plus some fighters and bombers. You can defend your ships with thick armor, defense systems or simply taking out the enemy ships fast enough. Finally some special systems make your ships truly unique: Better engines for raids, better scanners to avoid getting surprised, siege for slow invasions, marines for fast invasions (they cost population!), multiple colony pods for quick expansion or multiple layers of armor to accept and shrug off enemy hits.

Battles: Endless Space has a somewhat simplified battle system. You cannot control single ships or squadrons, instead you set the overall strategy by picking a card and probably refine it by formation and general targetting tactics. Leaders add a bit of complexity with their special cards. 'Manual combat' just means you can watch the battle (which looks nice) and change cards every combat phase. Of course this card system means you lose some control (compared with other games), but it also reduces micromanagement and makes the AI more competitive in battles. Some people hate it, some love it, I'd say it's ok.

Bugs: Endless Space crashes ocassionally, let's say every other game. In every case reloading the latest savegame fixed the issue. According to the error messages it's mostly about AI diplomacy - playing with less opponents and in smaller galaxies might help. Given the fun the game provides, I accept the rare crashes though.

If you like complex 4X games, you will (very likely) enjoy Endless Space and its addon Disharmony.
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
29.4 Std. insgesamt
Verfasst: 24. November
I was pretty gungho for a new 4x game. I mean who doesn't love homeworld or sins of a solar empire eh?
I bought the early access emporer edition and decided to wait till it became a full release. At the time of writting the expansion/dlc has come out so its been a good while since they've patched issues.

I booted up the game and got into playing the United Empire. I was expecting some awesome ship battles and wide colony expansion. I went into the game on easy mode. Since this is a 4x game I thought, like most good 4x games that gameplay would be self intuitive. Turns out I was wrong. First time you enter the game you are greeted by walls of text and diagrams for a "tutorial" You spend the first 50 turns figuring out the game and wondering why your score is miserably behind. 100 turns later you lose to an economic vitory by the computer player to which there is nothing you can do about it. ♥♥♥♥ing lovely for an "easy" mode.

The ship battles are lame. The fleets line up and take pop shots at each other with 3 different kinds of weapons. The only in battle abilities come from these cards you play that makes the whole battle feel like rock paper scisors. It offers nothing of the joy that you get from games like homeworld or Sins. You have some customization options but again the game poorly explains that too so you also spend the first 50 turns wondering why the destroyer you just researched is no where to be found. in the end instead of mixed fleets you end up with 2 types of fleets. First one consists of mini missle boats whose objective and sole purpose is to take out the second fleet type. The second fleet type consists of your most high tiered ship armed with as many defenses and singular guns as possible. Nothing else is viable.

The few guides I managed to find on this game barely give any point in the right direction. Also it seems that according to the community that the game is very unbalaced and also "anti-human", as in no human race faction is competitve against the other races in any sense. The different races barely offer any true difference in gameplay, just different focuses. If that doesn't turn you off then the diplomacy text boxesthat feel like they were written by a twelve year old will...

Finally and what REALLY turned me off is the random events that occur in game that only affect the human player. What's this? A deadly plague that offers you 3 options to go screw yourself with? Ok you think to yourself, if this will hamper me then surely the computer is having a hard time too. 20 turns later the computer is double your score with advanced tech and ships and you got NOTHING. Yep thats balanced...


If you want a "good" 4x experience then lok else where. You like the whole "civilization" style? Look elsewhere too. Feel like playing a medocre 4x game? Play this alongside sword of the stars 2 and the other crappy 4x titles. Do yourself a favor and put your time toward better things.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
146.9 Std. insgesamt
Verfasst: 31. Oktober
This is actually a pretty good game. Endless Space is a Real Time Turn Based Science Fiction Strategy. Yeah, something like that. Basically turns happen simultaneously and next turn begins when everyone clicks "end turn". You have quite a lot of races to choose from, and if you don't like them you can create your own races from the other races' set parameters.

The first thing that hit me is that the lore of the Endless universe is absolutely stunning and well thought out. They have many mainstream sci-fi cliches but also very creative and sometimes funny technology tree. The first time you play this game you would think that it has a storyline due to the immersion and random events etc. The scope of the game, within some couple hundred games, is huge: you evolve from a species habiting one single fluffy terran/jungle/ocean/arid planet in a faraway galaxy into a galactic superpower with the ability to colonize gas giants and tear down space-time. What I really like is that they have actually managed to keep the game interesting even into the late game. For example, your population can be hard to manage, at least in the start (you can't expand too quickly or they will get very unhappy), but they won't get pushy and won't drag you to too many details. One way they have done this is that battles are pretty straight forward and there's really no strategy there, except good scouting and finding out how your adversary is equipped so you can counter him/her in the rock-paper-scissors battle mechanic. Hero is a must in a battle, and heroes can really boost your stuff, also when assigned as planet governors.

On higher difficulties and versus multiple enemies a lot of things are luck based. You can simply end up in a bad spot with a cheating AI with no way out. Also the fact that moving of ships & battles is somewhat weird, it actually happens in real time, and is not turn based is a pretty stupid mechanic especially vs AI. Sometimes you would want to move ships between fleets before combat but you can't because the other player forces you to enter combat. I suppose the point here is to cut waiting times in multi player so that turns can happen simultaneously. I have not played MP so I can't say anything about that, although I would "guess" that the game's balancing probably favors single player.

In single player you can easily beat all opponents on easier difficulties, but the game gives you lots of options for handicapping yourself. Too bad that AI is mostly quite stupid, and like many other games, higher difficulties only give bonuses for AI and handicaps for the player or make the AI cheat but I guess that's the only way to make challenging AI's in strategy games... One real point of discontent is the planet menu, it is really hard to organize when you have a lot of things queued, and there is no "bring to top of queue"-button. This is really frustrating if you want to manage things yourself. You can always automate buildings though, but it's not very feasible if you are playing vs 8 AI's in endless difficulty and need to be pretty precise about things. In the trading system the AI is pretty smart though, and is really difficult to cheat.

Ok, so I wouldn't pay 20€ for this game, but definetely recommend it especially if you get it on sale. If you are looking for the ultimate competitive strategy experience, then I don't think that this game is it. However, it can be quite fun to play. I also have Dungeon of the Endless and recommend that as well.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
113.8 Std. insgesamt
Verfasst: 9. November
I like it because I love sci-fi, strategy games, and games where you can move at your own pace. If you have little patience or like lots of excitement or an easy win this game is not for you. If you buy this game be prepared to spend an above-average amount of time looking up how to play it, and hitting "end turn" so you can cycle through to the next move. In a way this game is civilizations-meets-sunday crossword...

For me this game is about the intellectual challenge of actually learning how to play it, and finding work-arounds for the user interface which is not as straightforward as other games of its kind. I like that there are numerous victory types for this game (science, economic, dominance to name a few). The in-game story is pretty good (not cheesy like other games). It reminds me of my old favourites Sim City and Star Trek Armada II.

In all I say its a great game for ponderous intelluctuals who love a challenge.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
8.9 Std. insgesamt
Verfasst: 21. November
A deep, thorough, and enjoyable 4X with tons of playable races. The management aspects are all well and accounted for, and the graphics have a nice, crisp, clean, sci-fi feel to them. The tutorial, however, is awful beyond imagination.
Combat looks cool and ship customization is nice, but they only provide the appearance of depth and control. Expect to grow tired of the monotonous combat sequences.
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
92.7 Std. insgesamt
Verfasst: 5. November
The art work for this game is incredible, wonderful UI and a very well constructed ship design tool.
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
23.0 Std. insgesamt
Verfasst: 14. November
The MoO clone I have been looking for for a long time.
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 10. November
Relatively new to this game, still in my first foray, but I must say I can't recall a time when any other game in a LONG time (outside of maybe the Borderlands games) that I have just sat smiling even after exiting a session of play. I lost my first ship in my first battle. I've since eliminated those same pirates. I've colonized every world possible that I can either A) reach or B) have tech for. The tutorials are great and make it a joy to delve deeper into.
I quite enjoy it. Hope you do, too.
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
21.9 Std. insgesamt
Verfasst: 19. November
A damn fine and outside-the-box piece of work without proper multiplayer. I mean, stomping AI, while designing ships and getting through random events is fun (hey, Sid, more fun than your latest) interesting faction balance and some planetary development (though I personally wish there was more to it than just choosing a type and watching blockade rings). Still, singleplayer is nice.
And yeah, soundtrack looks good, but I'm not that much into ambient, so...maybe only ambient there wasn't such a good idea.
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 13. November
Those lieing bacterial basterds....
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
14.3 Std. insgesamt
Verfasst: 29. Oktober
I have major improvements in mind that this game could use- but nonetheless enjoyable.
War dieses Review hilfreich? Ja Nein
2 von 5 Personen (40%) fanden dieses Review hilfreich
4.0 Std. insgesamt
Verfasst: 11. November
While it is not exactly a bad game - it lacks anything to make it more interesting than managing a spreadsheet. Well the music is nice.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
144.7 Std. insgesamt
Verfasst: 10. November
Sexy space game, if you like 4x games this one is a must buy if you dont also buy it.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
32.1 Std. insgesamt
Verfasst: 21. November
This game I've been very up and down about, in terms of opinion. When I first played it I immediately started noticeing problems, such as the terrible tutorial (while thorough is incredibly boring), or all in all the lack of AI communications! As a big total war and civilization fan it was pretty disapointing, but I decided to stick with it and keep trying. As a progressed further and learned things on my own I got to experience a lot more (such as the ability to research more diplomatic negotiations previously unavailable) and also learned of the different ways to manage the economy and exploit certain economic grown (meaning to have your planets be a bit more elite in producing whatever you wish to use it for). I started to have a lot more fun, and although the battles are rather boring (it doesn't allow for interaction during it without the disharmony DLC, which I plan to get) it is still a ton of fun. Don't be like me and try this game for 5 minutes and be aggravated by the lack of content, all it takes is some love and time and plenty is introduced. Especially with the disharmony DLC and the DLC coming out for it, this game is indeed as complicated, and just as fun as Civilization 5 or any of the Total War series and I definately recommend it!
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
755.3 Std. insgesamt
Verfasst: 18. November
Though it does get repetitive in both animation and fleet battles. It's an all around fun game to play and try to master on multipul levels. I look forward to more updates and downloadable content.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 20. November
A great space 4X game. I like being able to manage a galactic empire, fleets of ships, an take over entire systems. If you like Civilization(any one), then I definitely recommend this game to you.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
18.6 Std. insgesamt
Verfasst: 22. November
This gaem is very fun, if a bit sparse.
War dieses Review hilfreich? Ja Nein
0 von 1 Personen (0%) fanden dieses Review hilfreich
47.8 Std. insgesamt
Verfasst: 22. November
Great Game.
War dieses Review hilfreich? Ja Nein