Endless Space,是回合制 4X 策略游戏,涵盖了 Endless 宇宙中的太空殖民时代。在这里,您可以掌控您文明的各个方面,以求称雄全星系。
用户评测:
最新:
特别好评 (60 篇评测) - 过去 30 天内的 60 篇用户评测中有 85% 为好评。
总体:
特别好评 (4,925 篇评测) - 4,925 篇用户的游戏评测中有 84% 为好评。
发行日期: 2012年7月4日

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1月21日

The Endless Day has returned



Hi all,

The Endless Day has returned! :) We're celebrating today our studio's 5th anniversary with in-game events, tons of giveaways on Twitter, a special live stream and an office party!


Play Endless Legend, Dungeon of the Endless and Endless Space before Monday, January 25 to discover and permanently unlock rare Steam achievements or play with Tarosh the Archivist in each game. For more information, check out this FAQ:


ENDLESS DAY SPECIAL CONTENT - SPOILER ALERT

ENDLESS SPACE
  • How to unlock the Emlek Tarosh hero: you need to start a new game of Endless Space (make sure you have disabled your mods if you are playing with any), before January 25th (end of the event). If you manage to do so, the hero will be unlocked for your future games once the event is over.
  • To unlock the “Endless Day” achievement: win a game in “Endless” difficulty, started between January 21st and January 25th, but completed at any time.

DUNGEON OF THE ENDLESS
  • How to unlock the archivist, Esseb Tarosh: you need to start a new game of Dungeon of the Endless. The hero will be available in your pool right away, for the duration of the event. Like any other heroes in DotE, you need to survive at least three floors with the hero or finish the game with it. If you manage to do so, once the event ends, you will be able to keep the Esseb Tarosh in your pool of heroes.
  • How to unlock the “Endless Day” achievement: you need to start a new game in any difficulty, hire the archivist hero and keep it alive, and complete the game. Make sure you start and complete a game between January 21st and January 25th in order to get the achievement.

ENDLESS LEGEND
  • How to unlock the Eslek Tarosh hero and the “Endless Day” achievement: you need to start a new game of Endless Legend (make sure you have disabled your mods if you are playing with any), before January 25th (end of the event!). Once you have built your first city, a new quest will appear: “Day of the Awakening”. Complete it and you will unlock the new hero and the Steam achievement.

TWITTER GIVEAWAYS
Twitter giveaways will be taking place all day long on Twitter. Follow us on Twitter (@Amplitude) for a chance to win Steam keys for all our games and a great Endless goodies package! This event starts at 10am CET, and we plan to continue giving keys away throughout the whole day! So stay tuned, and good luck!


MEZARI
As a thank you for being part of our community, we will be unlocking the Mezari faction (Vaulters faction skin) for everyone in Endless Legend!


LIVESTREAM
Don't miss our Live Stream, starting at 4pm CET with Mathieu & Romain, our co-founders! They'll discuss the studio's recent achievements, give updates on current projects, and drop hints about what comes next. Follow us on Twitch and be sure to tune in!


BEER2GETHER
A Beer2Gether event will be taking place over at our studio in Paris. There's no more room for this one, sorry, be sure to be among the first to register next week to be able to visit us!


The Endless Day events conclude on January 25th at 12am CET. Achievement hunters, make sure to get them before then!


~Amplitude Studios

18 条留言 了解更多

评测

“Endless Space 是一款智能、亮丽的智力游戏,排列组合方式无穷无尽。其优势在于如何谨慎明智地进行平衡,以及如何对各种游戏方式进行奖励。此类策略游戏,真是很久没有看到了。”
8/10 – IGN

“您对它还一无所知,就试试吧。您已是资深玩家,也要试试。您对 4X 类游戏很不在行,一想到就害怕,还要试试。”
9/10 – FactorNews

“对初玩游戏的人,它出奇地复杂,出奇地高难,也出奇地令人振奋。”
82% – GameStar

关于这款游戏



这个星系,亘古长存。其最初的智慧生命,是我们现在称为 Endless 的文明。我们初次睁眼遥望群星以前——不知多么久远的年代——他们就已在其间穿梭飞行。可惜,这些人留下来的,只有我们称为 Dust 的东西。这种物质,或散落各处,或藏于被人遗忘的神庙之中,曾给予军事将领、星系主管无上的力量。这个星系,属于掌握了 Dust 并揭开其秘密的派系……

天降大任

八大文明之一,由您领导,全力称雄星系。运用巧妙贸易手段,掌控整个星系;探索宇宙各个角落,遍寻各种强力器物、资源;运用先进技术,征服其它文明;使用庞大舰队,消灭您的敌人——这些,您做得到吗?


无尽发现

有数百个恒星系有待探索,有各类行星、各类华丽事物、各类战略资源有待利用,有 Dust 里面包含的各种秘密有待掌握,有数不清的陌生科学现象有待应对,玩家决不会缺少挑战。您要雇用英雄,担当舰队指挥官、您治下的主管,要发现五个英雄职业与其独有的能力分支及特长。


太空舞台

感受 Endless Space,感受超前的画质、超前的界面,在策略战决策及长期谋划间切换。在要争夺的一个个恒星周围,优化一个个舰队,进行一场场史诗性的战斗。优化组合各文明独有的数十种舰船。利用各种模块、武器、发动机及特殊模组,打造出您的专属舰船。如何最好地消灭敌人,使敌人知难而退,玩家的选择,多而又多。


宇宙在我

与七个对手同场竞技,随意缔结、解除联盟。探索全新的动态同步回合制游戏。允许即时加入您正在进行的在线游戏。打造您的专属文明,对抗您好友创造的文明。


复玩无尽

由快速配对,到无尽之战,新建游戏,方方面面,随您掌控。随机创造出无数的星系,每一次开始,都是一次新冒险的开端。随意调整大小、形状、密度、年龄,创造出合您心意的星系。选择不同的胜利条件,动态修改您的策略。

系统需求

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core 2 Duo Processor or Equivalent
    • Memory:2 GB RAM
    • Graphics:256 MB DX9 Compliant
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Recommended:
    • OS:Windows XP SP3 / Vista / 7
    • Processor:Core i5/i7 or equivalent
    • Memory:2 GB RAM
    • Graphics:512 MB DX9 Compliant with PS 3.0 support
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9 Compatible Audio
    Minimum:
    • OS: MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
    Recommended:
    • OS:MAC OS X 10.6.7 or higher.
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4GB
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive: 2GB
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (60 篇评测)
总体:
特别好评 (4,925 篇评测)
最近发布
The Saiyan Prince
( 27.0 小时(记录在案的) )
发布于:6月29日
This one definitely scratched that 4X itch.
是否有价值? 欢乐
Twain
( 56.8 小时(记录在案的) )
发布于:6月29日
I found it worth the money (sale) but the multiplayer is a bit dead eben though it is even more fun with multiplayer. Nice options and cool cinematics for space battles.
是否有价值? 欢乐
mike
( 340.9 小时(记录在案的) )
发布于:6月29日
This game is one of my favorites (among Civ 5, HMM, Fallout,...).

The same 4X-strategy things (resources, science, diplomacy, ...) but this one somehow feels very different.

In most of 4X strategy games there is a point in each certain game when you know for sure that you win (or loose) but in this one you should never relax - even weakiest foes may suddently surprise you.

Still have something to learn after playing hungreds of hours...
是否有价值? 欢乐
Xoeei
( 5.8 小时(记录在案的) )
发布于:6月29日
Great 4x with a mix of Galactic Civilizations and Sins of a Solar Empire styles from a fantastic developer.
是否有价值? 欢乐
Rottenkore
( 21.9 小时(记录在案的) )
发布于:6月29日
Solid game! I enjoyed it quite a bit!
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Dostroyer07
( 66.9 小时(记录在案的) )
发布于:6月28日
I have 66.9 hours on record as of writing this, roughly 33.45 hours are from friends deciding to manual, another 3.45 hours were convincing my friends to auto, 5 hours were my friends convincing me Harmony was overpowered, and only the remaining 25 hours were gametime.

是否有价值? 欢乐
{KOG} PaNTheR
( 78.7 小时(记录在案的) )
发布于:6月27日
Very fun game. A lot of the 4X space games constantly crash, this is stable. While it doesn't have every possible element of a great 4X space game, it has some fun features, like heroes and some level of ship customization. While I wish I could design my ships completely like in Star Drive, I would rather play a game that doesn't crash every minute (like Star Drive).
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EyreFree
( 44.7 小时(记录在案的) )
发布于:6月27日
不管你怎么想,反正我觉得这游戏挺好的,从游民开始玩D版到入正(游民现在是挂了么),真实游戏时间应该比这里长好多吧。

顺便吐槽下,有的时候明明买了正版却要去下D版玩因为正版没中文补丁,QWQ
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最有价值的评测  在过去的 30 天内
11 人中有 9 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
36.3 小时(记录在案的)
发布于:6月8日
The first couple of games filled me with dread. I have tried the Civ 4 games and those just overwelmed me. The amount of stats and reading with no story, just straight info. Well this game does seem very similar to that, but I have gotten over the hump! I am understand the resources, combat, improvements, virctory conditions, etc, and it is turning into a fairly fun game after all. The tutorial and community guides helped. There is a background story, it would have been nice if they had made the story more prominant.

TLDR: good turn based game. Very complicated like other turn based games.
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14 人中有 10 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
68.9 小时(记录在案的)
发布于:6月4日
TL;DR, a solid 4X with a couple unique & nifty features; lacks complexity, but it's at least not mind-numbingly easy. A solid intro to the genre on easier difficulties, and nice for veterans on hard+, definitely worth the price of admission for any fan of the genre...and at least worth a look if you're not, if you can snag it on discount.

With three games played and considering a fourth, something about it has me hooked, so I guess that's recommendation enough. This game is feature complete and isn't a platform for 4+ years of continuous overpriced DLC, so there's that too, I guess.

This game is the definition of what I think when I hear "Civilization in space," and is just about the same as Civ in how much of a repetitive slog to inevitable victory it is despite its shipbuilding & combat systems, and SUPERBLY crafted factions each with unique art/units/style, backstory, and game mechanics; I fell in love rather quickly. Sadly, as time went on and the veneer of starry-eyed wonder wore off, I discovered that the game ultimately lacks depth, as you end up rushing the same buildings & tech, and falling in line with the same battle strategies regardless of enemy or faction.

The Pros?

+ The Factions. As stated above, it's clear a lot of time was spent to make them all different, with detailed artwork & backstories, unique models for all faction ship classes, and game mechanics. I'm not just talking superficial changes in how they play, either: unique improvements, tech (and a mixup of where certain tech is in the tree), different specializations on your different ship classes, and a specific set of game rules - not just modifiers, but actual mechanics - endemic to each race that attempt to steer you into a particular playstyle with that race.

I mean, this alone makes me start up new games with factions I haven't played.

+ The shipbuilding, the real meat that sets Endless Space apart from many 4X games. The ability to personalize every part of your ships' systems and loadouts really adds a personal touch to your empire, and made me feel (rightly or wrongly) that any combat failures were my fault, that any overwhelming/surprising successes were my doing, and not some dickery of the game. There is no inevitability of overwhelming enemy numbers: as the supposed "weakest" empire in my first game, my 9 little gunboats held the border against the entire enemy armada from the empire with more than double my score, simply by hardcountering its build.

+ The aesthetics. The music definitely fits the whole "intergalactic space empire vying for supremacy" thing, and the map, artwork, ship models and planet models are all still a glory to behold, even after all these hours. It's pretty, I guess.

The Cons?

- You can - and eventually will - be dicked over by the galaxy generator. That's just the nature of the beast, sadly. A crafty player can overcome a bad start position, at least, but if you're looking for a quick game, you'r ebetter off just surrendering and restarting. The AI has deep difficulty in overcoming bad starts; I'm talking entire galaxy arm with less than half of their planets colonized by turn 120 (on normal speed).

- Every faction plays the same. "But what about those different mechanics you talked about?" Yeah, forget it. Notice how I said the different faction traits "attempt" to steer you into certain play styles. Ultimately once you've found your groove and know what works, you'll rush the same techs & improvements every game, regardless of pressure from the game itself to play differently...because there is an optimal way to play, and it just simply works best regardless of the faction.

- Combat is dull; you'll want to just autoresolve about 95% of it when you learn what you're doing. Sure, you can pick formations (which determine what your enemy shoots at) and strategies (which determine what you shoot at), and you can select from certain tactics cards to give an edge in a nearly "rock-paper-scissors" fashion...but ultimately, "manual" fleet control proves useless in a game where combat is just two fleets colliding into each other with no maneuvering, and really only has a use in changing your attack strategy to "guillotine" or "nosebreaker" when things unexpectedly go ♥♥♥♥-up and you try to get as much damage done before inevitable defeat. Even battle tactics become trivial after the early game, as you unlock ones that are just objectively useful in all situations.

- The tutorial is objectively ♥♥♥♥. It's pages of text overlaying screencaps of the game, talking you don't understand when you first boot the game. It's 2 hours of reading for an info/text dump that'll just leave you vaguely confused; you're better off finding a friendly FAQ/guide online somewhere...or do as I did, and stumble around in your first game learning as you go.

- The shipbuilding. It is vital, a necessity to know what you're doing with ship loadouts in order to survive, & WILL be the cause of you losing your first games. Also, hard-countering your friends is fun. Being hard-countered yourself is not fun, and will will be the cause of much raging and quitting when your entire armada is slaughtered by 9 piddly gunboats.

Yeah...I think that's about it. Probably forgot something, but that's what I remember off the top of my head.
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8 人中有 6 人(75%)觉得这篇评测有价值
推荐
16.3 小时(记录在案的)
发布于:6月15日
Similar to sins of a solar empire with civilisation mechanics and some ship building from alpha centuri.

Very impressive game, massive research trees, heroes and good number of races.

Ship building, researching parts and watching them at war; most fun.

♥♥♥♥ hard for your average simian.
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4 人中有 3 人(75%)觉得这篇评测有价值
推荐
69.7 小时(记录在案的)
发布于:6月18日
It will feel a bit dated if you're just getting it now, but it's still entertaining.
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6 人中有 4 人(67%)觉得这篇评测有价值
推荐
10.5 小时(记录在案的)
发布于:6月23日
Normally strategy and huge-scale games aren't much in my interest, but this one has enough polish, personality and helpful options to make it one of the most enjoyable such titles of its kind which I've tried. I haven't spotted any major surprises, the game flows well, the soundtrack is very immersive but most of all the geology and cosmology nerds out there will enjoy some of the goodies one reaches after unlocking deeeeeeeeeeeeep space exploration.

See you, Space Cowboy
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8 人中有 5 人(63%)觉得这篇评测有价值
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19.1 小时(记录在案的)
发布于:6月3日
Pretty good version of the genre, all around decent. Not as complex as some of the others, not as simple as the easiest, middle of the road, some nice features I miss in the others (heroes, mostly).
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8 人中有 5 人(63%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
59.5 小时(记录在案的)
发布于:6月22日
Having spent ~30 Euros on this game, I really tried to like it. After almost 60 hours I still don't.

In principle this game has everything, a huge technology tree, complex gamplay, fighting, diplomacy, etc. Still, I didn't enjoy the game. Half of the time I was micro managing annoying things (enemies clearly losing fights and fleeing all the time but then "overpowering me" in the next system because I moved my fleets to chase them down), refitting ships and reoptimizing planets. Also the diplomacy was pretty much limited everyone declaring war on me all the time because - well I can only assume I was too powerful because I grew too fast.
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1 人中有 1 人(100%)觉得这篇评测有价值
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340.9 小时(记录在案的)
发布于:6月29日
This game is one of my favorites (among Civ 5, HMM, Fallout,...).

The same 4X-strategy things (resources, science, diplomacy, ...) but this one somehow feels very different.

In most of 4X strategy games there is a point in each certain game when you know for sure that you win (or loose) but in this one you should never relax - even weakiest foes may suddently surprise you.

Still have something to learn after playing hungreds of hours...
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1 人中有 1 人(100%)觉得这篇评测有价值
推荐
27.0 小时(记录在案的)
发布于:6月29日
This one definitely scratched that 4X itch.
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3 人中有 2 人(67%)觉得这篇评测有价值
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29.4 小时(记录在案的)
发布于:6月20日
The best 4X I have played so far, I can't wait for the sequel to see more depth added to this awesome game
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