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Kullanıcı İncelemeleri: Çoğunlukla Olumlu (3,620 inceleme)
Çıkış Tarihi: 14 Şub 2012

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Dear Esther Satın Alın

Dear Esther + Soundtrack Satın Alın


Küratörler Tarafından Öneriliyor

"Is this even a game? I dont think so.... Its a very atmospheric experience though."

Bu Oyun Hakkında

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.


Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Sistem Gereksinimleri



    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card


    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 1.2 saat
Oyundaki ortam şahane , dalga sesleri , gündüz gece durumları fln çok iyi yansıtılmıs. İnsana merak ettirerek heryeri dolaşmasını sağlıyor. Konusu da etrafdaki görüntülerden ve günlük yazılarından anlaşıyor fakat yine de konuda birkaç şey eksik bırakılarak oyunculara kendi istedigi yönde kurgu oluşturma sağlanmış. Böylelikle , açık bırakılan noktalar oyuncularda farklı kurgular olusturmasını saglar ve tartışma ortamı olusur diye düşünülmüş.
Yayınlanma: 16 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlı 0.2 saat
"W" tuşunun üzerine koyacak ağırlık bulamadığım için oyunu bitiremedim.
Yayınlanma: 12 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
6 kişiden 3 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlı 1.1 saat
Çok büyük beklentilerle başlamama rağmen istediğimi alamadığım bir oyun oldu. Araştırma keşfetme odaklı bir oyun aslında fakat gezindikçe ilginç herhangi bir şey bulamıyor ve hiçbir şeyle etkileşime geçemiyorsunuz. Yine esas çok şey beklediğim hikaye kısmına geldiğimizde uzun uzun paragraflar ve ağır edebi diliyle sıkmaya başlayan fakat sonunda bir yere gidecek sanırım diye düşünerek ilerlemenize rağmen sonunda da beklediğiniz etkiyi veremeyen bir oyun olmuş. Oyundaki atmosfer başta etkilese de sürekli aynı yerlerde yürümek ve size ilginç gelen değişik bir şey görememeniz sonucu bu atmosfer de 15-20 dakika sonra sıkıcı hale gelmeye başlıyor buna bir de çıkmaz sokakları eklediğinizde atmosfer ondan da öte yürüme olayı tamamen can sıkıcı olmaya başlıyor. Oyunla ilgili tek söyleyebileceğim güzel nokta oyunun müzikleri olmuş atmosferle uyumlu kendini dinlettiren müzikler var ancak oyun sevdiğim bir tarzda olmasına rağmen benim için hayal kırıklığı olmaktan öteye ne yazık ki geçemedi.
Yayınlanma: 18 Mayıs
Bu inceleme yararlı oldu mu? Evet Hayır
65 kişiden 51 tanesi (78%) bu incelemeyi yararlı buldu
kayıtlı 9.4 saat
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
Yayınlanma: 26 Ağustos
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86 kişiden 56 tanesi (65%) bu incelemeyi yararlı buldu
kayıtlı 1.9 saat
I did really end up enjoying it even if I can't recommend it. On the surface this has a lot going against it. Dear Esther feels like less of a game, more of an experience. You awaken on an island at one end under a lighthouse and you walk your way to a red beacon on a radio tower in the sky. The whole thing takes an hour or less to complete the experience. The controls are simple, walk and zoom. There is no jump or sprint.

You will experience the morbid and yet gorgeous island in all of its glory. I say experience more than explore. As much as you can walk around and think you're doing your own thing, you're really just on a set path that is highly detailed and winds through coastal beaches, caves and cliff sides. It is a beautiful game and might be one of the most beautiful games ever visually.

The day turning into night was a nice touch, even if at night you can end up completely blind by the dark. It seemed like the day and night wasn't random as the game claims, but if I died, it did become darker until I was unable to see.

The whole thing is very immerse with only 3 loading 'screens' once the game begins. The game is short and sweet, it doesn't overstay its welcome for what is basically a glorified tech demo of the Source engine. Supposedly no play through is the same with different audio for each run, but when I played a second time everything felt the same even if I didn't hear the audio at the exact same spot. I explored a lot more, but everything was the same.

You can also find it in a few bundles for less than $10 which then the price is worth it, but for 1 hour of an experience, I can't recommend it.
Yayınlanma: 16 Ağustos
Bu inceleme yararlı oldu mu? Evet Hayır
13 kişiden 13 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlı 1.3 saat
"Hani ilk defa izlediğiniz bir filmin sonunda her şey açıklığa kavuştuğu anda filmin sonu sizi şaşırtır ve film bittiğinde büyük bir tatmin duygusu ile akan yazılara bakakalırsınız ya, o anda belki de içinizden film budur dersiniz.İşte Dear Esther'da o hiç izlemediğiniz filmin oyun şeklini almış hali.Tam anlamı ile bir sanat eseri."

Şu anda piyasada yüzlerce dolar değerinde bir çok oyun varken gerçek oyuncuların belkide en çok eksikliğini hissettiği bir şey varsa oda bana göre iyi bir senaryo. Bir oyuncuyu grafiktan daha çok tatmin eden oyunun iyi bir konuya sahip olmasıdır bana göre.İşte tamda burada sözü Dear Esther alıyor.Enfes konusu,atmosferi ve işleyişi ile çok güzel bir oyun olduğu gibi bir o kadar da diğer oyunlardan onu ayıran en büyük özelliği çok basit ve anlaşılır bir oyunanışa sahip olmasıdır. Oyun bildiğiniz oyunlardan biraz farklı bir oyun.FPS kamerası ile oynanan oyun Half Life modu olarak yapılmış ve oyunda hiç silah kullanmıyorsunuz.Sadece yürüyor ve çok fazla etkileşime girmeden etrafınızı keşfediyorsunuz. Ve ilerledikçe arka fonda çalan enfes müziğe anılarınızı anlatan o karizmatik ses eşlik ediyor. Tabi ki İngilzce olarak devam ediyor herşey ama oyunun Türkçe alt yazı yaması hali hazırda mevcut ve onu kurup herşeyi daha iyi anlama şansınız var.Çünkü anlatılanlar gerçekten inanılmaz önemli böyle bir oyunda ve de oyunun konusunu anlamanızda en büyük yardımcınız olacak.Ne bir savaş ne bir çatışma ne de bir silah sesi.Eşsiz bir adanın sessizliği içinde anılarınızdaki kişiyi ararken buluyorsunuz kendinizi.Ve öyleki oyun bittiğine (2 saat kadar sürüyor çünkü) çok güzel bir duygu ile istemeye istemeye Exit tuşuna başıyorsunuz...
Yayınlanma: 14 Aralık, 2013
Bu inceleme yararlı oldu mu? Evet Hayır