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Begin a journey through one of the most original first-person games of recent years.
Megjelenés dátuma: 14 Febr 2012
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Dear Esther vásárlása

Dear Esther + Soundtrack vásárlása


A játékról: 

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.


Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

PC-s rendszerkövetelmények


    • Operációs rendszer:Microsoft Windows XP / Vista / Vista64
    • Processzor: 2.4 GHZ-es vagy jobb Intel Core 2 Duo
    • Memória:1 GB XP, 2 GB Vista esetén
    • Grafika:DirectX 9 kompatibilis videokártya Shader model 3.0 támogatással. NVidia 7600, ATI X1600 vagy jobb (a Sandybridge előtti Intel grafikus lapkakészletek még nem támogatottak.)
    • DirectX®:9.0c
    • Merevlemez:2 GB merevlemez-terület
    • Hang:DirectX 9.0c kompatibilis hangkártya


    • Operációs rendszer:Microsoft Windows XP / Vista / Vista64
    • Processzor: 2.4 GHZ-es négymagos vagy jobb
    • Memória:1 GB XP / 2 GB Vista esetén
    • Grafika:DirectX 9 kompatibilis videokártya Shader Model 3.0 támogatással. nVidia 8800, ATI Radeon 2900 Pro vagy jobb. (Sandybridge előtti Intel grafikia lapkakészletek nem támogatottak.)
    • DirectX®:9.0c
    • Merevlemez:2 GB merevlemez-terület
    • Hang:DirectX 9.0c kompatibilis hangkártya

Mac-es rendszerkövetelmények

    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Hasznos vásárlói értékelések
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
51 termék a fiókon
1 értékelés
0.8 óra a nyilvántartásban
Ez egy elég érdekes játék! Játék közben tudtam hogy valaminek történnie kell és bennem volt végig ez az érzés és vártam, hogy töténjen valami és emiatt minden kis neszre árnyékra ugrottam nekem bejött!
Közzétéve: 20 június 2014
Hasznos volt ez az értékelés? Igen Nem
29 emberből 24 (83%) találta hasznosnak ezt az értékelést
740 termék a fiókon
111 értékelés
1.9 óra a nyilvántartásban
I did really end up enjoying it even if I can't recommend it. On the surface this has a lot going against it. Dear Esther feels like less of a game, more of an experience. You awaken on an island at one end under a lighthouse and you walk your way to a red beacon on a radio tower in the sky. The whole thing takes an hour or less to complete the experience. The controls are simple, walk and zoom. There is no jump or sprint.

You will experience the morbid and yet gorgeous island in all of its glory. I say experience more than explore. As much as you can walk around and think you're doing your own thing, you're really just on a set path that is highly detailed and winds through coastal beaches, caves and cliff sides. It is a beautiful game and might be one of the most beautiful games ever visually.

The day turning into night was a nice touch, even if at night you can end up completely blind by the dark. It seemed like the day and night wasn't random as the game claims, but if I died, it did become darker until I was unable to see.

The whole thing is very immerse with only 3 loading 'screens' once the game begins. The game is short and sweet, it doesn't overstay its welcome for what is basically a glorified tech demo of the Source engine. Supposedly no play through is the same with different audio for each run, but when I played a second time everything felt the same even if I didn't hear the audio at the exact same spot. I explored a lot more, but everything was the same.

You can also find it in a few bundles for less than $10 which then the price is worth it, but for 1 hour of an experience, I can't recommend it.
Közzétéve: 16 augusztus 2014
Hasznos volt ez az értékelés? Igen Nem
130 emberből 78 (60%) találta hasznosnak ezt az értékelést
299 termék a fiókon
8 értékelés
1.2 óra a nyilvántartásban
I'm a proponent for expanding our limited and stagnant definition of what constitutes a "video game;" that games like Dear Esther exist is a good thing for the medium. The more we challenge the status quo through the creation and the experience of such games, the more we do to progress video games as a medium of artistic worth. I'm glad that Dear Esther has been as well-received as it has been; it's a modest landmark for the real success that such experimental titles can find today.

However, I am nothing if not a harsh critic, and Dear Esther has its problems, small piece of history that it is. It is possibly unfair to judge an experimental video game by the standards of more established media, but if video games expect to play in the big leagues, they shouldn't be exempt from playing by the same rules.

But first, there are things which Dear Esther does right. Easiest to praise are the visuals, which depict the island on which you wander as lonely but yearning to be explored. Each point of visual interest has been crafted with great care – from the vistas to the smallest details, like a lone buoy, far offshore and barely visible.

The size of the island itself is something to appreciate. Regardless of your feelings with regards to the game's very casual walking speed, the island's stretches of nothing have their own desolate beauty.

But while the setting of Dear Esther can easily hold interest, its story has a much harder time attempting to do the same. From what you are allowed to piece together, the narrator is attempting a sort of redemption by exile. His disembodied voice pops in occasionally at certain checkpoints to provide you with vague details about what basically amounts to "stuff." A small collection of first names, a meandering history of the island, and unclear, melodramatic recollections of ailments and car crashes are some of what you can expect from these telling monologues that are anything but. I very quickly came to realize that the game's visuals were better than its writing deserved. It is frustrating.

For a game like Dear Esther, the story's the thing. The plot here lacks so much specificity and context as to void its stabs at emotional poignancy. To be vague is one thing, but that artful reluctance to provide specifics is a better trait for a rational character than the opposite. When reasonable people are weighed down by guilt, the poetic musings they conjure surprise you by contrasting with the voice you expect; but the narrator of Dear Esther is too unhinged to make a clear point among all the overthinking. What we get is a voice that constantly oversells things and scurries back and forth much too often between too many incomplete themes. It is unsatisfying to follow and even more unsatisfying still to piece together. There are bits and pieces of good phrasing scattered within all the overwrought prose, but the story would have benefitted from the writers falling out of love with this character.

Dear Esther was made in a time when video games needed a reinvention. It tried for some big things and for that is has my respect. Visually, it is a full experience; I just wish that same amount of polish and editing was present in its other, crucial half.
Közzétéve: 4 március 2014
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37 emberből 24 (65%) találta hasznosnak ezt az értékelést
485 termék a fiókon
4 értékelés
4.1 óra a nyilvántartásban
A game that is not afraid to change up the formula by reducing gameplay and adding an amazing atmosphere. Instead of gameplay Dear Esther focuses on conveying a meaningful, interpretative story with a soundtrack to match it. If you are looking for action you have come to the wrong place, if you are looking for a game that has will leave you with something more then your typical game I recommend this.
Közzétéve: 30 június 2014
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5 emberből 4 (80%) találta hasznosnak ezt az értékelést
205 termék a fiókon
9 értékelés
0.2 óra a nyilvántartásban
I was hoping for Myst. When I realized I wasn't playing Myst, I was hoping for a beautiful narrative that wasn't up its own ♥♥♥. When I realized it was completely up its own ♥♥♥, I was hoping that I could figure out where it intended me to go. I was disappointed three times; It was my own fault for having expectations of enjoying a game called "Dear Esther". I'm sure there's someone that this game is for, but it sure isn't most of us.
Közzétéve: 3 május 2014
Hasznos volt ez az értékelés? Igen Nem