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Évaluations des utilisateurs : Plutôt positive (3,774 évaluation(s))
Date de parution: 14 fév 2012

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Acheter Dear Esther

Acheter Dear Esther + Soundtrack

 

À propos de ce jeu

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Configuration requise

PC
Mac

    Minimum :

    • Système d'exploitation : Microsoft Windows XP / Vista / Vista64
    • Processeur : Intel core 2 duo 2.4 GHz ou meilleur
    • Mémoire vive : 1 Go de RAM pour XP / 2 Go de RAM pour Vista
    • Carte graphique : Carte compatible DirectX 9 avec support Shader model 3.0. nVidia 7600, ATI X1600 ou meilleure (les circuits graphiques Intel pré-Sandybridge ne sont pas encore supportés)
    • DirectX® : DirectX 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c

    Recommandée :

    • Système d'exploitation : Microsoft Windows XP / Vista / Vista64
    • Processeur : Quadri cœur 2.4 GHz ou supérieur
    • Mémoire vive : 1 Go de RAMpour XP / 2 Go de RAM pour Vista
    • Carte graphique : Carte compatible DirectX 9 avec support Shader model 3.0. nVidia 8800, ATI Radeon 2900 pro ou meilleure (les circuits graphiques Intel pré-Sandybridge ne sont pas encore supportés)
    • DirectX® : DirectX 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
    • Système d'exploitation : MAC OS X 10.6.7 ou supérieure
    • Processeur : Intel Core Duo (2 GHz ou meilleure)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : Au moins 2 Go d'espace disque disponible
    • Carte graphique : ATI Radeon 2400 ou supérieure / NVIDIA 8600M ou supérieure / Intel HD Graphics 3000
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 30 septembre
L'écriture, l'ambiance et les décors constituent les seuls intérêts de cet objet qui tend plus vers la nouvelle graphique que vers le jeu. C'est un parti pris qui se défend, malheureusement les décors n'atteignent jamais la beauté des paysages réels dont ils s'inspirent (une simple marche sur l'Ile de Skye ou sur les cotes bretonnes suffira à vous en convaincre). L'écriture, inutilement complexe, métaphorique et empoulée distille une histoire aux enjeux narratifs insipides ; Dissimuler l'absence de propos derrière de tels artifices littéraires c'est un peu se moquer de celui auquel on raconte une histoire... Reste l'ambiance, très dépressive, qui peut plaire.

Au final, il ne subsiste de tout cela qu'une "longue" promenade neurasthénique sur les cotes écossaises, bercée par la voix d'un narrateur imposteur.
Une rando autour du cap Fréhel avec un bon bouquin dans le sac à dos remplacera avantageusement l'expérience.
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 12 octobre
Absolutely mesmerizing storytelling, with the tone of a masterfully penned novella and music that bears the weight of endless sorrow. An island that feels more like a character than a place. The only choice you have is to keep advancing or stop playing.
Dear Esther manages to be a profound and unique experience, even though it consists solely of walking through a virtual environment and listening to a man slowly lose his sanity for a little over an hour. I've replayed it many times and loved it more each time, while still feeling like I hadn't understood all it had to offer. Whether you consider it a game or not, Dear Esther is certainly a work of art.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 26 octobre
The perfect game just for walking in beautiful serene places, it's seriously dreamy. The walking isn't even that slow, don't know what those people are talking about at all.... *Raises eyebrows* ... lack patience much? Sheesh!

If you want to go for a nice walk and hear a story, go here! :D
The cave is the best level. ;)
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 28 octobre
My recommendation to anyone thinking about playing this game is to go into it with the proper mindset. It is not so much a game in the traditionally understood sense of the word. Rather, Dear Esther is an almost entirely cerebral experience. It works on the player in much the same way a good painting will effect an observer who sees in the art not merely a window looking out on our own world, but that same world slightly altered by the surreal, and thus bringing to light things about ourselves we might not otherwise see. That said, Dear Esther, by it's very poetic nature, is one of the most immediately captivating games I have encountered; I do not believe it should be overlooked simply because it does not conform to the usual way in which people have come to view video games.

Overwhelming is the sense of solitude on this gloomy, desolate Hebridean island. Heavier still is the desperately sorrowful soundtrack, by Jessica Curry. In style, it is similar to film composer Christopher Young's most sparsely written music, and plays as a more effective voice in this introspective journey than does the admittedly potent narrator. I often find game music lacking in its ability to plunge beneath the fabric of a game and tug to light its individual and vibrantly beating heart, but this is a rare instance where such a feat is accomplished. Haunting as any chamber music has ever been, the score to Dear Esther will probe the emptiness within each of us, and get us contemplating questions most prefer to ignore.

This is a relatively short journey, requiring the gamer to simply progress across the island until they have reached a lone radio mast. There are no decisions to be made, no objects to interact with, and the fragmented narration of the main character plays out as you progress. The epistolary narrative renders the intent of the story in a vague light, like a sequence of events seen through shimmering tears. It is debatable what Dear Esther is actually trying to say (and I believe it to have been done that way intentionally), but anyone willing to open themselves to the voices haunting this Scottish island are certain to draw some very strong conclusions.

To me, the story deals primarily with unspeakable loss, and how we set ourselves up for even greater heartache (potentially leading even to madness) if God is not our anchor in all things. I, for one, see the issue of personal transcendence (as it is articulated at the end of the game by the main character's leap from the radio tower, who then begins a ghostly flight across the moon-dappled sea, followed by a black fade) to be illustrative not of our ability to achieve such a spiritual shift on our own, but exactly the opposite: There exists within fallen humanity a perpetual, aching cry to be delivered, redeemed--to transcend the shattering effects of our sinful natures.... But humanism cannot accomplish this miracle, nor any form of man-centered religion focusing on personal moral performance or upon the sincerity of their emotions as they are connected to a certain belief system. The blood of the Lord Jesus Christ is the only atonement by which we can be saved from all this death. He is the only peace, the only Truth. The end result of all other efforts at redemption lead only to chilly shadows and vacuous spaces brimming with regret.

Hopefully sharing my personal interpretation of Dear Esther does not come across as a clumsy effort to proselytize (if that were the case, I would certainly have given the gospel in its fullness), but rather illustrates the power and versatility the player can expect to experience by such an unconventional game as this.

For anyone looking to plunge beneath the surface within themselves as they embark upon the solitary journey to the radio tower, Dear Esther offers surprising treasures that periodically flash their brilliance even years after the experience has ended.
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6 personne(s) sur 9 (67%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 2 octobre
Brilliant experimental design. Love the narration and visual elements
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 17 octobre
Simply stunning! I applaud the developers for showing restraint with the controls, putting the player in just the right state of mind to fully appreciate the wonderful environments & atmosphere.
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21 personne(s) sur 40 (53%) ont trouvé cette évaluation utile
8.6 heures en tout
Posté le : 13 octobre
IMPORTANT NOTE: DO NOT, UNDER ANY CIRCUMSTANCES, BUY THIS GAME!!!

I want to live in the illusion to be the only one to ever experience the story in this game.

20/10
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 10 octobre
Amazing Game, would walk again 10/10!
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 15 octobre
Dear Esther takes you on a 1 hour journey on an island while a narrator is telling a story. I thought the story was pretty good and some of the sceneries are pretty well done. There isn't much else to it really and you probably won't replay the game.

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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 5 octobre
I can't think of the words to come up with a proper review for a game like this. I mean, words by themselves would just be a subjective representation of something that should be experienced. Like a fleeting memory of a long lost loved one, or the recurring pain you feel on a winter night, about the past you want to correct, and a future of mistakes. It's reality in your face, in a world that lives in imaginary wonderlands and facades. If humans just took one moment to see what's in front of them, and truly cherish what is most important, the world wouldn't be like it is today.

It's not about Dear Esther changing the landscape of gaming, it's not the somber narrative, or the mixed messages you as the player try to interpenetrate. It's more than that, it's everything you want it to be, and nothing. It can be a silly game with no point, or it can be an important piece of literature. To me, it's what I've seen and been through, it's loss, it's regret, it's sorrow and happiness, and most importantly it's freedom. So yes, Dear Esther is an important piece of work, and it just so happens to come in an interactive format. Laugh if you must, and mock if you will, but game companies can learn from Dear Esther. It's just too bad, that the masses like shooty shooty bang bang, and sparky sparks go flashy flash.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 13 octobre
The protagonist has landed on a hebridean island to reminisce about their lost love, Esther. Guide him through the island in slightly different ways and you'll reveal different parts of the dialogue.

The fragments of the story are brilliantly narrated, and leave a lot to interpretation, which just draws you in further.

As a whole, this is genuinely beautiful; it can barely be described. It takes around 50-60 minutes but you absolutely must not be disturbed during it.. Don't worry about saving, or any typical 'game' stuff. Just experience it, preferably with headphones and no other external stimulus.

You will feel that you understand, but what is to be understood?
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 25 octobre
I loaded up Dear Esther on my computer with high expectations. I'm a new gamer and have an arts background, so I have enjoyed exploring some of the indie games instead of the usual gun-blazing brain-blasters that seem to be so popular. I had just finished playing Gone Home and really enjoyed it. From the reviews I had read, Dear Esther was supposed to be an even better narrative-driven game. It wasn't.

When I realized you can't DO anything -- no object engagement, swimming, or overcoming the tiniest of obstacles -- I patiently explored the island, waiting for something to happen. About an hour and a half into the game I decided to give up for the day, feeling like I'd seen a lot of stunningly beautiful landscapes, but that's about it. When I reloaded the game on another day, I discoverd I was forced to start from the beginning, and there was no way I was spending another hour and a half of walking an island with nothing happening just to get through the last of the dull storyline.

I'm sure the story is great, though the metaphorical and lyrical language that guides the game was pushed too far and comes off a bit pompous-sounding. They tried too hard to be brilliant with this one, and it comes off as unnatural and forced. Skip it.
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3 personne(s) sur 8 (38%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 11 octobre
It's hard to call Dear Esther a game, as the player makes literally no interaction with their environment, all they do is simply walk through it and look around.

Every once in awhile the narrator will speak about random things when you eventually reach the next trigger (at a tediously slow walking pace I might add). While this is supposed to help you understand the story, the simple fact is that the "story" is left so incredibly vague that it's somewhat pointless to attempt to figure it out, as there's no right answer. Sometimes this works for games, but in Dear Esther's case, the game does a poor job at getting the player invested in the story, and considering nothing about it is for sure, the player isn't able to piece together some kind of answer like in other vague stories, as you can't rule out any possible conclusion. There are also no meaningful, developed characters in it, rather you're told a collection of names and left to come up with who they could be on your own.

The writing reminds me of some teenager trying to write "deep" poetry for the sake of being deep. The narration snippets are told in a boring, artificially drawn out fashion, much like the game itself is. You'll dread backtracking from one of the many pointless, long dead ends so much that you'll probably noclip to get back to your previous location faster.

So is there anything good about this game? Yeah, it's pretty, and has a good soundtrack, that's about it. Not nearly enough to justify the $10 price tag.

I see this game compared to The Stanley Parable often (which made me look forward to trying this out), but the big difference between that and Dear Esther is that the player's actions actually matter in The Stanley Parable. The player has no purpose in Dear Esther, they're pretty much just moving the camera through scenery for the entire game. All I can say is, I'm glad I didn't pay for this "game", even $2.49 would be stretching it to me. You can find equally great scenery and far better story telling in games with actual gameplay.
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3 personne(s) sur 8 (38%) ont trouvé cette évaluation utile
2.4 heures en tout
Posté le : 13 octobre
Dear Esther is a walking simulator that will bore you to death.

A walking simulator needs to provide a compelling reason to play it... it must provide a reason for simply exploring with little to no interaction. It must provide a compelling story, interesting things to discover and an immersive believable environment. Let me address all 3 of these points.

Compelling story: the story is revealed as you progress in the form of text that appears on the screen, read by a gentleman with an english accent. It resembles journal entries, but the language is thick with metaphores making it difficult to follow at times. By the end of it I basically understand the gist of the story but I have nothing to pick up or re-read so I can't go back and review something that I have already heard. So, for me there was little emotional impact at the end, even though I "get" what is really going on.

Discovery: there are maybe 3 different area "types" in the game, each providing some interesting things to look at. Each of these areas though were not very dynamic, meaning after the first 2 or 3 minutes you have pretty much seen everything there is to see. There are occasional buildings to explore but there is not enough detail in the interior to make it memorable.

Immersive environment: This aspect of the game was most disappointing to me. A walking simulator NEEDS this above all else. First of all, my walking speed is very slow, so I am naturally inspecting everything I see. Close up the textures are terrible and low-res. Although the game can be played in 3d (all walking simulators need to support 3d) I don't recommend it... the textures appear flat and lifeless in 3d. The ambient sounds were "ok" but the transitions between areas was often abrupt, and the sounds were not directional. Also where are the birds and other wildlife? Insects? Even dreams are more interesting than this. As I'm walking through the environment I can hear my footsteps... but there is no special noise when I walk through the weeds... there are many examples of this.

In the end I'm pleased that this game only took an hour because honestly I would rather be doing something else.

3/10
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 30 septembre
Despite the "Not Recommended" Rating, this is not a bad game.

It's just the kind of game that you either get, or you don't.

Some people will go into it and get lost in the narritive, the music, the sights and little extra pieces of handiwork that show that the developers put love and effort into it. They will connect with the game, and may even feel emotional when it ends.

Others, like myself, will groan "why can't I go faster' after you've held down the W button for 30 minutes and listened to a bunch of well-meaned but at front nonsense that the narrator spouts. They will feel absolutely nothing when it ends, and feel puzzled at any attempt to make sense of the experience.

This is not a bad game. If you want to know whether you'd like it, I'd suggest watching 5-10 minutes of a letsplay. Do not buy this game just because people are raving about it; look into it and make sure this is something you 'get'
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2 personne(s) sur 6 (33%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 7 octobre
I secretly enjoy pretentious art games. Don't tell anyone, OK?
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 11 octobre
Initial Impressions: Esther walks too slow and she isn't all that dear either. Also weapons are hard to find which makes killing eneimies tough. A seagull bonked me on the head and I couldn't respond at all.
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 24 octobre
Walking simulator......i got this in a humble bundle....if you cant buy this for 0.10$. Then its not worth your time or money.
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 18 octobre
the emporer has no clothes
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0 personne(s) sur 2 (0%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 26 octobre
Dear Esther is an experimental first-person art video game developed by The Chinese Room for Microsoft Windows, Mac OS X and Linux.
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