Inicia un viaje a través de uno de los juegos en primera persona más originales de los últimos años.
Análisis de usuarios:
Recientes:
Variados (71 análisis) - 60% of the 71 user reviews in the last 30 days are positive.
Global:
Mayormente positivos (5,381 análisis) - El 76% de los 5,381 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 14 feb. 2012

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Comprar Dear Esther

Comprar Dear Esther + Soundtrack

 

Acerca de este juego

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Microsoft Windows XP / Vista / Vista 64
    • Procesador: Intel Core 2 Duo a 2.4 GHz o superior
    • Memoria: 1 GB de RAM en XP / 2 GB de RAM en Vista
    • Gráficos: Gráfica compatible con DirectX 9 y con soporte para Shader Model 3.0 (nVidia 7600 / ATI X1600 o superior). Los chipsets gráficos Intel Pre-Sandy Bridge todavía no están soportados
    • Versión de DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
    Recomendado:
    • SO: Microsoft Windows XP / Vista / Vista 64
    • Procesador: Quad Core a 2.4 GHz o superior
    • Memoria: 1 GB de RAM en XP / 2 GB de RAM en Vista
    • Gráficos: Gráfica compatible con DirectX 9 y con soporte para Shader Model 3.0 (nVidia 8800 / ATI Radeon 2900 Pro o superior). Los chipsets gráficos Intel Pre-Sandy Bridge todavía no están soportados
    • Versión de DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
    • SO: MAC OS X 10.6.7 o posterior
    • Procesador: Intel Core Duo a 2 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: Al menos 2 GB de espacio libre
    • Gráficos: ATI Radeon 2400 o superior / nVidia 8600M o superior / Intel HD Graphics 3000
Análisis de usuarios
Customer Review system updated! Learn more
Recientes:
Variados (71 análisis)
Global:
Mayormente positivos (5,381 análisis)
Publicados recientemente
Tropicana55
( 0.6 h registradas )
Publicado el 26 de mayo
Such a slow game where the direction is a little too unclear to be fun, but rather tedious.
¿Es útil? No Divertido
laidlaws
( 0.9 h registradas )
Publicado el 23 de mayo
On my previous computer, I couldn't move off the first screen. I now have a Gigabyte mobo, an there seems to have been an update, so I am trying again. This time, my generic Logitech controller works as it should.
¿Es útil? No Divertido
Bret
( 1.2 h registradas )
Publicado el 22 de mayo
Wow, What can i say?
The graphics in this game are absolutely stunning. I can't even begin to count the amount of screenshots i took. The areas are designed perfectly, with fascinating scenery and perfect lighting.
Dear Esther is a game about taking your time to explore, Look around and take in the story. As you walk around perfectly sculpted areas, Voice acting: a well recorded, rather soothing voice tells a powerful, hard-hitting story which has been thoughtfully written. I thouroughly enjoyed my time playing through this game.
If you like exploration games, Or just want a calm/casual/soothing game. I highly recommend this! However: Although i understand the game is meant to be slow paced, I feel the walking/movement is way too slow. Also i feel the game is quite short.
To sum up:
Pros:
  • Insanely Beautiful graphics/ Scenery
  • Intresting and engaging story
  • It's a very calm and soothing game
Cons:
  • The walking is EXTREMELY slow
  • It's a fairly short game

I highly recommend this game, It's calm, fun, enjoyable. And left me wanting More!

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com
¿Es útil? No Divertido
kazerniel
( 2.1 h registradas )
Publicado el 22 de mayo
Pros:
+ Intriguing story, it can be regarded on multiple levels of the literal-metaphoric spectrum, very thought-provoking
+ Beautiful sceneries (especially after entering the cave)
+ Very atmospheric music & sounds
+ Interesting map design solutions, it plays with the player's direction of view

Cons:
- The story is honestly confusing af. It's trying so hard to be poetic, that it often comes through as pretentious. The lack of information and the unreliable narrator doesn't help. Though the end result is thought-provoking, so whatever floats your boat :)
- Slllloooow walking speed. Fortunately there are ways to fix it, look in the Guides and/or PCGamingWiki. (Unfortunately I only realised it after I played through the game D: )
- The ghost sighting are very easy to miss, the only one I found by myself was the obvious one standing on top of the rock after exiting the cave. According to guides/youtube videos, there are tons more I've never noticed O.o
- In multiple points of the map the narration segments triggered are selected randomly from a few possibilities, meaning you never hear the whole story just from one playthrough, which seems kind of a bummer. The game isn't so interesting to play it through multiple times just to hear a few more bits of the story, when they are all up on the game's wiki anyways.
- Confusing saving system, I accidentally restarted my game around third-way through because of this.
¿Es útil? No Divertido
Hey It's Me Jay Owen
( 9.6 h registradas )
Publicado el 21 de mayo
It's a story more than a game.
¿Es útil? No Divertido
zTangyMarshmallows
( 1.1 h registradas )
Publicado el 21 de mayo
Nice story, but that's really all it is.
It's a walking simulator, but I didn't find it as entertaining as some of the others I've played.
May or may not be your cup of tea.
¿Es útil? No Divertido
TBK
( 2.2 h registradas )
Publicado el 20 de mayo
A Journey, not a game.
¿Es útil? No Divertido
Broken Symmetry
( 4.1 h registradas )
Publicado el 17 de mayo
Pretentious.
¿Es útil? No Divertido
Detective Heart of America
( 0.2 h registradas )
Publicado el 17 de mayo
I've now played this game for 10 minutes. I am now the proud owner of AIDS.
¿Es útil? No Divertido
AtreidesXXI
( 0.3 h registradas )
Publicado el 14 de mayo
El horror. Um paseo insulso aderezado con frases pretenciosas para conseguir hacerlo aún más aburrido.
¿Es útil? No Divertido
Marcus Roberto
( 2.0 h registradas )
Publicado el 13 de mayo
Pros:
- Good looking

Cons:
- EXTREMELY BORING!
- Walk from one side to the other in a crawling pace
¿Es útil? No Divertido
Bubblegum
( 0.3 h registradas )
Publicado el 13 de mayo
This is not a game. Its like watching movie but you need to hold button all the time. Waste of money.
¿Es útil? No Divertido
wshatparty
( 2.7 h registradas )
Publicado el 13 de mayo
You walk a linear path and a purple prose narrator spouts self reflecting nonsense for two hours. That is the game.

Postmodernist trip to find meaning does not make a game.

A waste of time, avoid like the plague.
¿Es útil? No Divertido
NeoTM
( 1.5 h registradas )
Publicado el 10 de mayo
Well rendered visuals and established atmosphere unfortunately don't make up for lack of a clear narrative and absence of any game mechanics in this boring and confusing walking simulator.
¿Es útil? No Divertido
Illusive_Man
( 2.2 h registradas )
Publicado el 10 de mayo
I've recently been exploring walking simulators and unfortunatley its been in descending order. Firewatch was engaging, interesting and immersive. Gone Home was slightly less immersive but still interesting enough to finish with fond thoughts.

Dear Esther is far and and way the worst of those three and really is just a terrible game. Even for a walking simulator it was far too light on the game aspect of being a game. The lack of an interact button should have been a giveaway. At least in the above mentioned games you can amuse yourself throwing mugs off towers or turning on every light in the house. In Dear Esther you wander (VERY SLOWLY) around a deserted Island, probably in the Northern Atlantic. While you do so fragments of a fairly obvious story are told to you in a disjointed, fragmented manner. This makes its tough to figure out what's going on but even more confusing is that most of the time the fragments have nothing to do with what you are looking at. The much touted soundtrack cuts in and out with awful editing, at first i thought it was to add to the disquieting atmosphere but in hindsight it was probably just lazy like the story.

Whats worse is that it felt like it was punishing me for exploring, as is basic instinct for gamers i dutifully went down every path and looked in every cave. Without fail there was no reward, no pay off, no collectables and mostly no new information. I think twice in the whole game my curiosity was rewarded with a little two line explosition that revealed nothing new. There are open-ended games but there is a different between open-ended and just adding random things. Twice i found a suitcase of clothes at the bottom of a cliff, why? Who knows. I found three bedrolls which make no sense if this is *SPOILER his mind/puratory*. The game touts its own mystery with things like "What is the significance of the lighthouse?" but honestly i don't think the writers even know.

I finished the whole game in 2hrs which was both too short and too long. Too short in that it felt like a waste of money and too long in that the cripplingly slow walking pace, lack of interaction and confusing story made me wish for the end.

If you are looking for a good walking simulator or an engaging story, do yourself a favour and look elsewhere.
¿Es útil? No Divertido
cybermercenary
( 3.6 h registradas )
Publicado el 9 de mayo
Lovely. More like unfolding a story than what one would consider a game. Very different and beautifully done.
¿Es útil? No Divertido
borbro
( 6.6 h registradas )
Publicado el 8 de mayo
well made
¿Es útil? No Divertido
Nipai [FoE]
( 2.7 h registradas )
Publicado el 8 de mayo
Different is great and artistic is great, but if you're going to make a game, the interactive aspect of the game medium has to be used. Sadly, the only thing you do in this linear game is hold the W key and point your mouse while the narrator talks. There's nothing to interact with, your actions mean nothing, and exploration is actively punished by an unhelpful terrain and a snail's pace walk.

(See something interesting? Well climb down this little hill and look! Oh... Oh, its nothing. Oh well, I guess you'll have to walk back. No, no, not back to where you climbed down, that's too steep. No, go back. Back some more. No, not far enough, keep going. Just a little... no, no that way is blocked, too. Oh there, you go. Now you're back to the start of the trail. Just a few minutes and you'll back to where you were, but wasn't it so much more enriching to have gone over and looked at that ledge with nothing on it? Good job.)

The only challenge in this game is holding the W key throughout 2+ hours without your hand becoming a locked claw. I started with my index finger, then to my middle and ring finger and on to my thumb (which didn't work well). I did eventually try holding a spoon down on the key with the heel of my hand, and that did the job nicely.

In reality, Dear Ester is a movie (a dull one at that) that makes you hold down a button so as to keep you awake throughout it. This is no more a "game" than a movie with audio but no picture is a "movie". But if you want to go through it, it is at least short and the imagery is very pretty with a nice score. Just bring a spoon. Trust me.
¿Es útil? No Divertido
Winto
( 4.3 h registradas )
Publicado el 8 de mayo
Weird game, but its music was great and I enjoyed it?
¿Es útil? No Divertido
gemgilchrist
( 2.4 h registradas )
Publicado el 8 de mayo
A beautiful looking game. Not sure about calling it a game but still beautiful.
Don't expect to be challenged in any way it's a nice little journey
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 18 de 20 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
7.9 h registradas
Publicado el 2 de mayo
A nice game with perhaps some of the best graphics ever seen in a sourc-game, but it is a walking simulator. If that's not your thing, look elsewhere.
¿Te ha sido útil este análisis? No Divertido
A 17 de 23 personas (74%) les ha sido útil este análisis
No recomendado
2.2 h registradas
Publicado el 10 de mayo
I've recently been exploring walking simulators and unfortunatley its been in descending order. Firewatch was engaging, interesting and immersive. Gone Home was slightly less immersive but still interesting enough to finish with fond thoughts.

Dear Esther is far and and way the worst of those three and really is just a terrible game. Even for a walking simulator it was far too light on the game aspect of being a game. The lack of an interact button should have been a giveaway. At least in the above mentioned games you can amuse yourself throwing mugs off towers or turning on every light in the house. In Dear Esther you wander (VERY SLOWLY) around a deserted Island, probably in the Northern Atlantic. While you do so fragments of a fairly obvious story are told to you in a disjointed, fragmented manner. This makes its tough to figure out what's going on but even more confusing is that most of the time the fragments have nothing to do with what you are looking at. The much touted soundtrack cuts in and out with awful editing, at first i thought it was to add to the disquieting atmosphere but in hindsight it was probably just lazy like the story.

Whats worse is that it felt like it was punishing me for exploring, as is basic instinct for gamers i dutifully went down every path and looked in every cave. Without fail there was no reward, no pay off, no collectables and mostly no new information. I think twice in the whole game my curiosity was rewarded with a little two line explosition that revealed nothing new. There are open-ended games but there is a different between open-ended and just adding random things. Twice i found a suitcase of clothes at the bottom of a cliff, why? Who knows. I found three bedrolls which make no sense if this is *SPOILER his mind/puratory*. The game touts its own mystery with things like "What is the significance of the lighthouse?" but honestly i don't think the writers even know.

I finished the whole game in 2hrs which was both too short and too long. Too short in that it felt like a waste of money and too long in that the cripplingly slow walking pace, lack of interaction and confusing story made me wish for the end.

If you are looking for a good walking simulator or an engaging story, do yourself a favour and look elsewhere.
¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
1.2 h registradas
Publicado el 22 de mayo
Wow, What can i say?
The graphics in this game are absolutely stunning. I can't even begin to count the amount of screenshots i took. The areas are designed perfectly, with fascinating scenery and perfect lighting.
Dear Esther is a game about taking your time to explore, Look around and take in the story. As you walk around perfectly sculpted areas, Voice acting: a well recorded, rather soothing voice tells a powerful, hard-hitting story which has been thoughtfully written. I thouroughly enjoyed my time playing through this game.
If you like exploration games, Or just want a calm/casual/soothing game. I highly recommend this! However: Although i understand the game is meant to be slow paced, I feel the walking/movement is way too slow. Also i feel the game is quite short.
To sum up:
Pros:
  • Insanely Beautiful graphics/ Scenery
  • Intresting and engaging story
  • It's a very calm and soothing game
Cons:
  • The walking is EXTREMELY slow
  • It's a fairly short game

I highly recommend this game, It's calm, fun, enjoyable. And left me wanting More!

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit http://www.steamified.com
¿Te ha sido útil este análisis? No Divertido
A 21 de 36 personas (58%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
No recomendado
2.7 h registradas
Publicado el 8 de mayo
Different is great and artistic is great, but if you're going to make a game, the interactive aspect of the game medium has to be used. Sadly, the only thing you do in this linear game is hold the W key and point your mouse while the narrator talks. There's nothing to interact with, your actions mean nothing, and exploration is actively punished by an unhelpful terrain and a snail's pace walk.

(See something interesting? Well climb down this little hill and look! Oh... Oh, its nothing. Oh well, I guess you'll have to walk back. No, no, not back to where you climbed down, that's too steep. No, go back. Back some more. No, not far enough, keep going. Just a little... no, no that way is blocked, too. Oh there, you go. Now you're back to the start of the trail. Just a few minutes and you'll back to where you were, but wasn't it so much more enriching to have gone over and looked at that ledge with nothing on it? Good job.)

The only challenge in this game is holding the W key throughout 2+ hours without your hand becoming a locked claw. I started with my index finger, then to my middle and ring finger and on to my thumb (which didn't work well). I did eventually try holding a spoon down on the key with the heel of my hand, and that did the job nicely.

In reality, Dear Ester is a movie (a dull one at that) that makes you hold down a button so as to keep you awake throughout it. This is no more a "game" than a movie with audio but no picture is a "movie". But if you want to go through it, it is at least short and the imagery is very pretty with a nice score. Just bring a spoon. Trust me.
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
Recomendado
2.4 h registradas
Publicado el 8 de mayo
A beautiful looking game. Not sure about calling it a game but still beautiful.
Don't expect to be challenged in any way it's a nice little journey
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
4.1 h registradas
Publicado el 17 de mayo
Pretentious.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
0.6 h registradas
Publicado el 26 de mayo
Such a slow game where the direction is a little too unclear to be fun, but rather tedious.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 90 días
A 7 de 8 personas (88%) les ha sido útil este análisis
Recomendado
2.2 h registradas
Publicado el 10 de abril
Extraño y hermoso, Dear Esther no es un juego realmente, es una experiencia narrativa, una exploracion de los sentidos.

Solo tenemos que caminar y dejarnos llevar mientras una voz en off nos narra la fragmentada historia, maravillarnos con las excelentes vistas e intentar que todo lo que vemos y oimos cobre algun sentido.

Dear Esther es una experiencia diferente, oscura y confusa que busca atrapar al espectador en el drama que plantea y de paso hacerle pensar. Puede parecer algo pretencioso pero lo cierto es consigue atrapar al espectador y todo lo que acontece esta sujeto a diversas interpetaciones y deja abierto el debate.

Todo un logro, mas alla de belleza estetica presente en el titulo.

Recomendado a todos los que busquen algo diferente y esten dispuestos a dejarse llevar y pensar. Un planteamiento unico y una propuesta atevida, no hay titulos como este y ya solo por eso merece la pena.


7/10
¿Te ha sido útil este análisis? No Divertido
A 15 de 18 personas (83%) les ha sido útil este análisis
No recomendado
1.4 h registradas
Publicado el 6 de marzo
Honestly, I am lacking the motivation to say much about Dear Esther. The fact that it is not a "game" does not bother me. The fact that it is literally a "walking simulator" does not bother me.

There are many games (yes, I still say game) of that style that I have enjoyed over time. What bothered me is simply the writing itself and the choice to make narration pieces random. I tried my best to be absorbed by the narration, but the writing overall was lacking to me. You just walk these long distances to just get some little chunk of odd, unimpressive text read to you in a pretty unimpressive voice - why would I be excited about this?

I did not feel much emotion from Dear Esther. The game is amazingly beautiful in how the island looks. But the narrator felt lackluster in comparison. I understand why some people got into it, but to me, it wasn't enough.
¿Te ha sido útil este análisis? No Divertido
A 15 de 20 personas (75%) les ha sido útil este análisis
No recomendado
3.3 h registradas
Publicado el 29 de marzo
You walk around while the narrator reads you an irrelevant story. And pretty scenery?

I could get behind this game if the story being read at least felt relevant to the stuff I was seeing or doing, but otherwise it just all feels lazy and boring. The story itself isn't even very interesting, and uses annoyingly flowery prose. The graphics aren't quite pretty enough for me to get by enjoying sightseeing, and the setting/environment doesn't get my curiousity going.

If you want to see a game that takes a similar idea but does it better, look at Gone Home, where the story being read to you is related and relevant to the things you are seeing and interacting with (and said story is actually *interesting*).

I guess I would give Dear Esther points for originality at the time, but I would rather just go for a walk in my local park while listening to an audiobook; same base experience, only better.
¿Te ha sido útil este análisis? No Divertido
A 14 de 19 personas (74%) les ha sido útil este análisis
7 personas han encontrado divertido este análisis
No recomendado
0.4 h registradas
Publicado el 30 de marzo
This game is like playing a book. Except instead of turning pages you hold down the 'W' key and instead of engrossing yourself in the story you problem solve how to maneuver around 10cm high rocks on the shore.
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A 7 de 12 personas (58%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
1.1 h registradas
Publicado el 30 de marzo
Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
2.6 h registradas
Publicado el 15 de diciembre de 2015
La banda sonora + La historia + Los gráficos (oh dios, los gráficos) = 💖_💖
A cualquiera le gustaría pasar su no-vida en un lugar como ese.
9/10
¿Te ha sido útil este análisis? No Divertido
A 7 de 8 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
4.9 h registradas
Publicado el 20 de enero
Dear Esther es un melancólico paseo a través de una isla solitaria, donde la voz del narrador es nuestra única compañía mientras ascendemos hacia la misteriosa antena que emite una potente luz parpadeante. Juego relajado, de un par de horas y con mucha simbológia y misterio, ideal para compartir teorías.

The Chinese Room no defrauda con las experiencias audiovisuales, echa un ojo también a Everybody's Gone to the Rapture.
¿Te ha sido útil este análisis? No Divertido
A 52 de 67 personas (78%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 19 de febrero
"...but your fascination with the empty, and its cure, remained."

I've been getting endless recommendations about this game for a year now, from people who know me and my taste in games. Dear Esther was originally a free-to-play modification for the Source engine, developed and released in 2008 by The Chinese Room. The game is later redeveloped for commercial purposes in 2012, including the Steam version we have here.

Our unknown and unreliable narrator opens his eyes on one shoreline of Hebridean Islands, and starts to walk. For the remainder of our experience, we will walk upon the surface of this forlorn island to discover its many wonders, abandoned mysteries and eerie beauties enhanced with a fantastic ambient music. We walk and bear witness to fragments of a tale concerning a loss, a death, a shepherd, a boat without a bottom, a love story and endless aphorisms of a broken mind, tested through a journey to embrace a final conclusion. We are there to complete an unfinished tale, accompanied only by eerie shadows of past tales that we feel and sometimes see with the corner of our eyes. "Dear Esther" says the narrator in one of his letters; "I sometimes feel as if I’ve given birth to this island."

In its totality, many would categorize Dear Esther as a story exploration or walking simulation game. Yes, it is a walking simulation that will present you the most beautiful of environment designs harbored with genuine melancholy. But in my opinion Dear Esther is neither only a walking simulation, nor a consistent story revelation. It is, with all its grandeur and beauty in display, interactive literature. The script of the game arranged through aphorisms of the narrator is weaved out of allegories, metaphors, fleeting yet crushing narrative descriptions to accomplish a literary experience no lesser than James Joyce in feat. It may possibly take a literary career to completely appreciate the full context of this narrative beauty with tremendous subtext and symbolism.

A full playthrough consists of 4 distinct chapters - monumental areas of the protagonist's journey. One singular chapter takes approximately 15-20 minutes to complete, depending on your tendency to explore. It takes 3-4 playthroughs to reveal the whole script, which will accordingly reveal a new part in this symbolic feast every time. There is nothing to do in the traditional sense: only an experience to behold.

If you are one to appreciate symbolic narrative and have an hour or two to spare, this is a short journey you shouldn't miss. Wear your headphones, kick back and start your exploration. Esther, The Hermit, Donnelly, Paul and Jacobson... they all wait for you in this island, forgotten in Hebrides.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
¿Te ha sido útil este análisis? No Divertido
A 50 de 69 personas (72%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
1.0 h registradas
Publicado el 21 de diciembre de 2015
NOTE - This game has been provided to me for free for review purposes.
Overview
Dear Esther is not a game, it is a walking simulator, and it is an experience. You walk on a deserted island, while your mind narrates some letters you wrote to Esther (hence the name). It focuses on the environment, the music, and the very detailed world to amaze and relax you.

The Pros:
  • Beautiful - The game is beautiful. The world is very detailed, put together with much care and thought. Every scenery is breath-taking. Lots of dense foliage, rocky cliffs, and watery caves. Wonderful lightning as well! This is a walking simulator, of course. It is meant for you to behold, to explore, to enjoy.

  • Great Narrative - The narration is very well performed, and the contents are nice as well. Pay close attention and you will get a grasp of what happened in the past. I won't give details about them here. Experience them yourselves.

  • Relaxing - Besides buying a game, you also get free relax pills. This is excellent for when you are stressed out. Just enter the game, pick a chapter, and slowly walk, breathe in deeply, enjoy the beauty. Works like a charm!
Cons:
  • Linear - The game doesn't allow you to stray too far off your obviously paved paths. There are some occasions where you will encounter dead ends, but fear not. Just turn around, look for 5 seconds and the true path will surely be revealed to you.

  • One Hour - That is the approximate time you will spend walking around. This is the standard length of this type of games, and I am not disappointed with it's length. But the world is so well made, I just want to see more of it!

Conclusion
For a 2012 game, this was a fresh breath of air. Good looking, interesting, and highly relaxing. If you like this type of games, get it, you won't regret it.

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
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A 36 de 52 personas (69%) les ha sido útil este análisis
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Recomendado
2.0 h registradas
Publicado el 10 de diciembre de 2015
More of an experience than anything, Dear Esther delivers the stunning and riviting tale of a man who reflects his memories of his past wife who fatally died in a car crash. Exploring the area allows you to further understand the story, with a well laid out path for you to follow. The tale also inspires extremely beautiful visuals for just being a Source game, known for their fast pased gaming titles previously released. At a slow and easy pase, there's absolutely no distractions from a unrelaxing experience, rather you'll actually get some sort of sadness out of it.

My experience playing it was great. I understood everything from the story, and was instantly hooked by the second of four chapters. The visuals were added bonuses. I loved every minute of it, up to the very end of the tale, with the game ending in the most scenic way possible, and provided a lovely score to it as well.

I encourage you to give this game a try, no matter the price, because at the price I got it ($2 USD) I feel I should have payed more for such a beautiful and relaxing tale.
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A 17 de 26 personas (65%) les ha sido útil este análisis
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Recomendado
3.9 h registradas
Publicado el 6 de enero
Creepy walking simulator made in Source Engine
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A 11 de 15 personas (73%) les ha sido útil este análisis
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Recomendado
1.9 h registradas
Publicado el 7 de febrero
This game make me feel like just purchased a ticket to visit Hebridean island. This ticket last forever :)

After 1 hour experince:
*Beat the game with half exploration!

Graphic Quality on this game:
*Score of 8/10 (2012)

Enjoyment: 7/10
*Reasons below:

+Beautiful maps!
+Deep story
+Quick save & quick load
+No killing (No violence)
+No item (No puzzle)

-No sprint (Oops, wrong way)
-No jumping (I want to climb)
-No map (i lost sometime)
-Zoom level is not enough (Is that a ghost?!)
-Lack of object to examine (I want to touch something)

GAME MODE:
= Story mode (4 Chapters)
= No mulitplayer

REPLAY VALUE?
*Yes, if you enjoy beautiful landscape & enjoy haunting story
*No, if you cannot stand for a long walk

WORTH BUYING?
*Yes, for normal price; Or wait for sale, there will be 75% off
*No, don't buy this if you have not enough money
*It is a good collection for casual gamer
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A 6 de 8 personas (75%) les ha sido útil este análisis
Recomendado
2.8 h registradas
Publicado el 12 de febrero
A lighthouse. Caves burning with stars. A moonlit bay. Altars of candles. A red beacon in the distance.

Dear Esther evokes a sense of morose solitude, of persistent questions and scattered answers that require stitching together, like a gaping wound. It is not difficult to understand, but I found that wandering the island was in and of itself the reward. The reason. The question and the answer.

The entire experience is breathtakingly beautiful, punctured by an exquisite score, a soft, dulcet narration, and the insatiable, earnest desire to simply explore. Thanks to the superb atmosphere, you are encouraged to stoke your curiosity. To savour the windswept cliffs, the shifting waters, the fragile moments of peace amidst ambiguity and doom. You will never lose your sense of direction, but you will lose yourself in the wonders of the island. You will want to come back.

Dear Esther is, in a word, stunning.
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