Begin a journey through one of the most original first-person games of recent years.
사용자 평가: 대체로 긍정적 (평가 3,725 개)
출시 날짜: 2012년 2월 14일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Dear Esther 구매

Dear Esther + Soundtrack 구매

 

큐레이터의 추천

"Is this even a game? I dont think so.... Its a very atmospheric experience though."

게임에 대해

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

시스템 요구 사항

PC
Mac

    Minimum:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card
    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
유용한 고객 평가
3명 중 2명(67%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
전자 관광 게임. 보통 게임 전체를 다 설명하지 않지만 이 게임은 낚임의 우려가 있으므로 설명합니다.
이 게임은 섬 하나를 배경으로 합니다. 섬을 걸어다니면서 주인공의 독백(에스더에게 보내는 편지)을 듣습니다.
섬의 자연경관, 사람들이 남긴 흔적과 주인공의 독백 등을 한두시간 경험하면 게임이 끝납니다.

단순히 컴퓨터 그래픽으로 구성된 자연 경관을 시간을 내어 산책하고 싶다고 생각하시면 구입하세요.
다른 게임에 있는 전투, 퍼즐, 역동적 움직임 등의 게임성을 조금이라도 기대하신다면 사지 마세요.
비주얼노벨 같은 느낌에 스토리에 조금 몰입감을 가지고 싶다면 사볼만한 게임입니다.

게임을 하면서 스토리를 이해하고 싶다면 빠르게 진행하지 마시고
독백이 나올 때마다, 사람의 흔적이 보일 때마다 곰곰히 생각해보세요. 여러 비유들이 많아서 바로 알아채기 어렵습니다.

게시 일시: 2014년 6월 3일
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
0.3 시간 기록
간단한 소설을 읽는 느낌으로 시뮬레이션 게임에 빠지고 싶다면 상관없으나 그 이상을 기대하긴 어렵다. 전체적으로 서정적이며 너무나 루즈하게 진행되는 것에 실망하게 된다. 하지만 그 풍광은 아름다우며 잠시 힐링을 느끼게 해준다. 개임성을 위해서 이 게임을 사는 것은 추천하고 싶지 않다. 하지만 영화를 본다고 생각하면 한번쯤 해보는 것은 말리지 않는다.
게시 일시: 2014년 6월 19일
이 평가가 유용한가요? 아니요
3명 중 1명(33%)이 이 평가를 유용하다고 평가했습니다.
3.0 시간 기록
게임을 살 가치는 없다. 그냥 다른 사람이 플레이한 동영상을 감상하는 것을 추천한다.
게시 일시: 2014년 8월 7일
이 평가가 유용한가요? 아니요
102명 중 78명(76%)이 이 평가를 유용하다고 평가했습니다.
9.4 시간 기록
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
게시 일시: 2014년 8월 26일
이 평가가 유용한가요? 아니요
117명 중 74명(63%)이 이 평가를 유용하다고 평가했습니다.
1.9 시간 기록
I did really end up enjoying it even if I can't recommend it. On the surface this has a lot going against it. Dear Esther feels like less of a game, more of an experience. You awaken on an island at one end under a lighthouse and you walk your way to a red beacon on a radio tower in the sky. The whole thing takes an hour or less to complete the experience. The controls are simple, walk and zoom. There is no jump or sprint.

You will experience the morbid and yet gorgeous island in all of its glory. I say experience more than explore. As much as you can walk around and think you're doing your own thing, you're really just on a set path that is highly detailed and winds through coastal beaches, caves and cliff sides. It is a beautiful game and might be one of the most beautiful games ever visually.

The day turning into night was a nice touch, even if at night you can end up completely blind by the dark. It seemed like the day and night wasn't random as the game claims, but if I died, it did become darker until I was unable to see.

The whole thing is very immerse with only 3 loading 'screens' once the game begins. The game is short and sweet, it doesn't overstay its welcome for what is basically a glorified tech demo of the Source engine. Supposedly no play through is the same with different audio for each run, but when I played a second time everything felt the same even if I didn't hear the audio at the exact same spot. I explored a lot more, but everything was the same.

You can also find it in a few bundles for less than $10 which then the price is worth it, but for 1 hour of an experience, I can't recommend it.
게시 일시: 2014년 8월 16일
이 평가가 유용한가요? 아니요
9명 중 8명(89%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
개개인마다 다르겠으나, 이 게임은 내 취향에 정확하게 부합하는 전자관광 게임이다. Atmospheric한 분위기를 자아내는 배경은 기대이상으로 미려하며 신비스럽다. 만약 평소 산책을 좋아하거나, 생경한 곳을 도보로 돌아다녀보는 것을 좋아하는 사람이라면 '디지털 산책' 을 경험해본다고 생각해도 될 것이다. 누군가에겐 형이나 친구의 꼬드김에 넘어가 어른들이 올라가지 말라던 동네 뒷산 깊은곳으로 들어가보던 유년시절의 기억을 자극할수도 있겠다. '커피는 향취와 분위기로 즐기는 것' 이라는 말을 하는 사람이 있듯이, 이 게임은 철저히 풍경과 분위기를 느끼는 게임이다. 취향을 엄청나게 타는 게임이니 조심할 것.

메뉴만 한글화가 되어있다. 인게임 텍스트는 기본적으로 영어고 비공식 한글 패치가 존재하는것으로 안다. 스토리가 엄청 중요한 게임은 아니라서 별 상관은 없는데, 원문의 표현이 비유가 많고 추상적인데다가, 평소 게이머들이 주류 대작 게임 하면서 접할 수 있던 단어들과는 다른 단어가 좀 쓰이긴 한다. 끝까지 다 해보고 나니 한글로 즐기건 원문으로 즐기건 딱히 의미있는 차이는 없을 것 같다.

점프와 달리기가 없다는게 조금 아쉽다. 다른 사람은 어떤지 모르겠는데, 난 산책하면서 같은 구간을 왕복해 뛰거나 뒤돌아서 걸어보기도 한다. 호러 요소가 있지만, 개인적으로는 이 게임을 '산책 시뮬레이터' 로 보기 때문에 점프나 달리기가 있었으면 좋겠다는 생각을 해본다. 물론 풍경을 완상하라는 개발자의 의도겠지만서도.
게시 일시: 2014년 2월 16일
이 평가가 유용한가요? 아니요