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Begin a journey through one of the most original first-person games of recent years.
Utgivningsdatum: 14 feb, 2012
Se HD-film

Köp Dear Esther

Köp Dear Esther + Soundtrack

Om spelet

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Systemkrav (PC)

    Minimum:

    • Operativsystem:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz eller högre
    • Minne:1GB XP / 2GB Vista
    • Grafik:DirektX 9-kompatibelt grafikkort med stöd för Shader Model 3.0. NVidia 7600, ATI X1600 eller bättre (Intel-grafikchipsets innan Sandybridge stöds inte än)
    • DirectX®:9.0c
    • Hårddisk:2 GB hårddiskutrymme
    • Ljud:DirektX 9.0c-kompatibelt ljudkort

    Rekommenderat:

    • Operativsystem:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz eller högre
    • Minne:1GB XP / 2GB Vista
    • Grafik:DirektX 9-kompatibelt grafikkort med stöd för Shader Model 3.0. NVidia 8800, ATI Radeon 2900 pro eller bättre (Intel-grafikchipsets innan Sandybridge stöds inte)
    • DirectX®:9.0c
    • Hårddisk:2 GB hårddiskutrymme
    • Ljud:DirektX 9.0c-kompatibelt ljudkort

Systemkrav (MAC)

    • Operativsystem: MAC OS X 10.6.7 eller högre
    • Processor: Intel Core Duo Processor (2GHz eller bättre)
    • Minne: 2GB
    • Hårddiskutrymme: Minst 2 GB utrymme
    • Grafikkort: ATI Radeon 2400 eller högre / NVIDIA 8600M eller högre / Intel HD Graphics 3000
Hjälpsamma kundrecensioner
5 av 8 personer (63%) fann denna recension hjälpsam
2.3 timmar totalt
Alltså, det här spelet är som Chips. Men bara om man gillar Ö-porr. Ignorera berättarrösten bara, den behövs inte.
Upplagd: 8 januari
Var denna recension hjälpsam? Ja Nej
303 av 377 personer (80%) fann denna recension hjälpsam
3.1 timmar totalt
Well there's something you don't see everyday - Dr. Peter Venkman, Ghostbusters

THE GOOD
Dear Esther is not your ordinary game. In some respects, it is not a game at all. Focusing on environments and atmosphere rather than gameplay and action is a nice way to change the pace, but it will definitely put some people off. If you're a person who prefers Serious Sam and Doom over Amnesia and Proteus, I do not think this game is for you. The sound in the game is, well, not very exciting overall. The intro plops you into the island with explanation of why you are there, if you pay attention. The story is told by a nameless narrator, who talks about the island, his hobbies, and the mysterious Esther. Digging deeper into the story explains more about the characters and the settings, but only if you are willing to look.

THE GREAT
The game can be frightening and intense if you let it. Beautiful environments are accompanied by the haunting yet calming voice of the narrator, who tells his life to you. While not the best decision for gameplay, Dear Esther provides with an amazing narrative and an atmosphere that is so thick you could wrap yourself up in it. The first chapter is the make or break point in this game.While not looking very stunning, the first part does do its job to set up the second half of the game. Not giving away too much, but not boring you to the point of no return. The end of the second chapter is where it is its best. The aesthetic changes completely, music greets you immediately, and the haunting feeling kicks in. The third chapter is my personal favourite, with the climax of the game leaving you able to interpret it however you please.

THE UGLY
There is no gameplay whatsoever. If the developers wanted gameplay, they could've at least given you the choice to turn off and on your flashlight, or maybe do some simple puzzle. Face the facts: You walk extremely slow. Perhaps for pacing, but it can be frustrating whil you spend the whole damn game going 10mph (That's metres, not miles). Also, for a game about discovery, there is very little to discover, not that you'd feel inclined to due the the speed of your walking. It can be quite boring if you're playing it after watching a walkthrough of it on Youtube, TwitchTV, or whatever place you use to watch gameplay videos, so I'd recommend not watching gameplay of Dear Esther before playing it. Also the visuals of Dear Esther deteriorates when it is put into videos, no matter how you set the graphical quality (1080p does NOT do this game justice via video).

THE VERDICT
There are two types of people in the world. Type one is the type who prefer Proteus over Dear Esther, and the other type of people prefer Dear Esther over Proteus. I fall into the latter category, for many reasons. If in doubt, get it on a sale. If you like it, great news! If you don't, you spent $5 and 1.4GB 'playing' a game that you didn't like. Personally, I think that the third chapter is the best chapter in this game. For the first two chapters, you explore the island, and at the end of the second chapter, a forced plot point happens which sends you to the most beautiful part of this game. The final chapter wraps it up nicely, and some people will like the final chapter more, so suffice to say the second half f the game is generally liked more. Also, this is NOT a game for children. It can be difficult to understand and there are so many plot elements that are metaphors or relatively unusual.

SIMILAR GAMES
-Proteus, in many ways, but also differs greatly
-Amnesia: The Dark Descent, although without being as scary

For more reviews check out http://steamcommunity.com/groups/truereview
Upplagd: 27 november, 2013
Var denna recension hjälpsam? Ja Nej
119 av 159 personer (75%) fann denna recension hjälpsam
1.6 timmar totalt
During the first 10 minutes or so of this game, while I was wandering (slowly) through the game's initial area, I was bored. Very, very bored. While I was bored there was a pretentious British guy babbling to me in an overwrought poetic manner about something that had happened and for which I had no background information to help me understand what the hell he was talking about. That changed (thankfully): the backstory filled in, the environment and audio changed, and things improved dramatically.

This game has very impressive visual and audio aesthetics. The background sounds and ambient music enhance the experience significantly (you should play with headphones on). The voice acting is also compelling--you can really feel the narrator's internal turmoil as he struggles with what has happened. The world the developers built here has a sense of mystery, purpose and beauty, but also sadness, introspection, and the portent of dread. As I progressed through the "game" I felt more and more anxious about the revelations to come from the narrator. The suspense was palpable, and was reflected in the narrator's increasingly impassioned and upset dialogue. It's quite well done. I would say this is a game targeted toward mature gamers, in the sense that it is pretty sophisticated overall.

There are a few weak points: for a 1-hour experience it's quite a bit pricey at $10 (I got it on sale); the poetic tone was good but I thought it was forced in a few places, and at times obscured the backstory; the guy walks pretty slowly (you can go into console and change that, but that kinda breaks immersion).

In retrospect, I was impatient at the beginning of the game and am very glad I pressed on. This is a very worthwhile experience. I do think $10 is a bit steep, so I'd recommend waiting til it's on sale. If you are really into artistic and experiential games, then this is definitely for you. on sale or not.

I recommend it.
Upplagd: 3 februari
Var denna recension hjälpsam? Ja Nej
131 av 189 personer (69%) fann denna recension hjälpsam
11.7 timmar totalt
First off, let's be clear: this isn't a game for everybody. Nor is it really a 'game'. If you want fast paced action, turn back now, but if you're looking for something different, something a bit avant-garde and arty, Dear Esther is well worth your time.

You play a nameless character (first-person) who wanders along a basically linear path accross an abandoned Hebridean island for about 2 hours while a narrator intermittently reads fragments of letters to a woman named Esther. Interaction is minimal: you can walk, look around, and zoom in slightly. A flashlight automatically turns on when you enter a dark place. That's it in terms of gameplay, but Dear Esther's focus is not gameplay, it's on story.

And what a confusing story it is. Piecing together the narrative will require you to listen carefully to everything the narrator says, read past the symbolism and shifting characters, and to play the game a few times (the fragments are mixed semi-randomly each time you start the game, so you won't hear every fragment until you've played the game at least 4 times). On top of that, you'll have to look around for visual clues on the island: objects littered on the ground, books in houses, diagrams and messages painted on walls. Even then, you'll still have trouble figuring out everything exactly what happened. However, you'll be able to work out the bare bones of the story from one playthrough.

As mentioned before, the story is primarily told through letters read out by a narrator who is the protagonist of the story. The writing is poetic, symbolic, and digressive, often making it difficult to follow, but this is intentional I believe. The writing is really excellent (although a little over-wrought at times), and is delivered fantastically by the voice actor. Without giving much away, the story concerns a tragic accident in the narrator's past, and explores themes of guilt and redemption. Its stunning conclusion nearly brought me to tears, and loses none of its power on replays.

The visuals of Dear Esther are stunning, wonderfully complimenting the loneliness and sadness of the story. You get a real visual feast, from the rugged hills above ground to the etheral caves below. The music is also beautiful, and goes well with the visuals and story.

By now, you know whether this game is for you or not. If you think it is, buy Dear Esther right now and get ready for the experience of a lieftime.
Upplagd: 25 november, 2013
Var denna recension hjälpsam? Ja Nej
38 av 48 personer (79%) fann denna recension hjälpsam
9.4 timmar totalt
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
Upplagd: 26 augusti
Var denna recension hjälpsam? Ja Nej