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Data wydania: 14 Lut 2012
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Kup Dear Esther

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Informacje o grze

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

Wymagania systemowe (PC)

    Konfiguracja minimalna:

    • System operacyjny: Microsoft Windows XP/Vista/Vista x64
    • Procesor: Intel Core 2 Duo 2.4 GHz lub lepszy
    • Pamięć: 1 GB RAM-u (XP) / 2 GB RAM-u (Vista)
    • Grafika: karta graficzna kompatybilna z DirectX 9 oraz Shader Model w wersji 3.0 (NVidia GeForce 7600 / ATi Radeon X1600 lub lepsza; chipsety kart graficznych firmy Intel starsze od Sandy Bridge nie są jeszcze wspierane)
    • Dźwięk: karta dźwiękowa kompatybilna z DirectX(R) 9.0c
    • DirectX®: DirectX 9.0c
    • Dysk twardy: 2 GB wolnego miejsca na dysku twardym

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

Wymagania systemowe (MAC)

    • OS: MAC OS X 10.6.7 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 2GB
    • Hard Disk Space: At least 2 GB of Space
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
Pomocne recenzje klientów
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 71
Recenzji: 2
7.7 godz. łącznie
Jesli chcesz czegoś innego niż Battlefield, COD, czy jakaś gra hack&slash, chcesz pozwiedzać, pooglądać ładne krajobrazy, a Twoja ingerencja w świat gry ma być nikła - to gra, a raczej opowieść dla Ciebie. Twórcy wycisnęli ile się da z silnika Source, roslinność, woda, góry, jaskinie, efekty pogodowe. Należy do tego dodać efekty dźwiękowe i muzykę Całą grę przejdziecie w ok 2 godziny. To dzieło artystyczne nastawione na oglądanie i exploring bezludnej wyspy w sam raz na relaks. Polecam!
Zamieszczono: 25 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 387
Recenzji: 8
1.5 godz. łącznie
Trudna w odbiorze, dająca szerokie pole do własnej interpretacji, bardzo klimatyczna i momentami straszna. Z pewnością wrócę do niej jeszcze parę razy, bo jednorazowy kontakt z tą grą nie daje pełnej satysfakcji ani odpowiedzi. Gra nie dla każdego, stąd też nie poczuwam się aby komukolwiek ją polecać. Dear Esther, to gra wyjątkową i jeśli produkcje typu: The Path, nie są Ci obce, to Dear Esther powinien być dobrym wyborem.

-> KLIK <-
Zamieszczono: 15 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 47
Recenzji: 1
1.3 godz. łącznie
Śwetna gra, idealny przykład tego że mimo liniowości gry mozna wprowadzić do niej fascynujące opowiadanie. pomijając to że był to kiedyś mod do Half-life-a wykonali go świetnie, wycisneli maximum z silnika graficznego co dało piorunujące ofekty, a w połączeniu z soundtrakiem tworzy świetną przygodę mimo że trwa ona zaledwie 1 godzinę. Ale 3x tak. Potwierdzam warto zagrać :D
Zamieszczono: 20 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
240 z 295 osób (81%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 160
Recenzji: 8
3.1 godz. łącznie
Well there's something you don't see everyday - Dr. Peter Venkman, Ghostbusters

THE GOOD
Dear Esther is not your ordinary game. In some respects, it is not a game at all. Focusing on environments and atmosphere rather than gameplay and action is a nice way to change the pace, but it will definitely put some people off. If you're a person who prefers Serious Sam and Doom over Amnesia and Proteus, I do not think this game is for you. The sound in the game is, well, not very exciting overall. The intro plops you into the island with explanation of why you are there, if you pay attention. The story is told by a nameless narrator, who talks about the island, his hobbies, and the mysterious Esther. Digging deeper into the story explains more about the characters and the settings, but only if you are willing to look.

THE GREAT
The game can be frightening and intense if you let it. Beautiful environments are accompanied by the haunting yet calming voice of the narrator, who tells his life to you. While not the best decision for gameplay, Dear Esther provides with an amazing narrative and an atmosphere that is so thick you could wrap yourself up in it. The first chapter is the make or break point in this game.While not looking very stunning, the first part does do its job to set up the second half of the game. Not giving away too much, but not boring you to the point of no return. The end of the second chapter is where it is its best. The aesthetic changes completely, music greets you immediately, and the haunting feeling kicks in. The third chapter is my personal favourite, with the climax of the game leaving you able to interpret it however you please.

THE UGLY
There is no gameplay whatsoever. If the developers wanted gameplay, they could've at least given you the choice to turn off and on your flashlight, or maybe do some simple puzzle. Face the facts: You walk extremely slow. Perhaps for pacing, but it can be frustrating whil you spend the whole damn game going 10mph (That's metres, not miles). Also, for a game about discovery, there is very little to discover, not that you'd feel inclined to due the the speed of your walking. It can be quite boring if you're playing it after watching a walkthrough of it on Youtube, TwitchTV, or whatever place you use to watch gameplay videos, so I'd recommend not watching gameplay of Dear Esther before playing it. Also the visuals of Dear Esther deteriorates when it is put into videos, no matter how you set the graphical quality (1080p does NOT do this game justice via video).

THE VERDICT
There are two types of people in the world. Type one is the type who prefer Proteus over Dear Esther, and the other type of people prefer Dear Esther over Proteus. I fall into the latter category, for many reasons. If in doubt, get it on a sale. If you like it, great news! If you don't, you spent $5 and 1.4GB 'playing' a game that you didn't like. Personally, I think that the third chapter is the best chapter in this game. For the first two chapters, you explore the island, and at the end of the second chapter, a forced plot point happens which sends you to the most beautiful part of this game. The final chapter wraps it up nicely, and some people will like the final chapter more, so suffice to say the second half f the game is generally liked more. Also, this is NOT a game for children. It can be difficult to understand and there are so many plot elements that are metaphors or relatively unusual.

SIMILAR GAMES
-Proteus, in many ways, but also differs greatly
-Amnesia: The Dark Descent, although without being as scary

For more reviews check out http://steamcommunity.com/groups/truereview
Zamieszczono: 27 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie
118 z 169 osób (70%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 107
Recenzji: 1
11.5 godz. łącznie
First off, let's be clear: this isn't a game for everybody. Nor is it really a 'game'. If you want fast paced action, turn back now, but if you're looking for something different, something a bit avant-garde and arty, Dear Esther is well worth your time.

You play a nameless character (first-person) who wanders along a basically linear path accross an abandoned Hebridean island for about 2 hours while a narrator intermittently reads fragments of letters to a woman named Esther. Interaction is minimal: you can walk, look around, and zoom in slightly. A flashlight automatically turns on when you enter a dark place. That's it in terms of gameplay, but Dear Esther's focus is not gameplay, it's on story.

And what a confusing story it is. Piecing together the narrative will require you to listen carefully to everything the narrator says, read past the symbolism and shifting characters, and to play the game a few times (the fragments are mixed semi-randomly each time you start the game, so you won't hear every fragment until you've played the game at least 4 times). On top of that, you'll have to look around for visual clues on the island: objects littered on the ground, books in houses, diagrams and messages painted on walls. Even then, you'll still have trouble figuring out everything exactly what happened. However, you'll be able to work out the bare bones of the story from one playthrough.

As mentioned before, the story is primarily told through letters read out by a narrator who is the protagonist of the story. The writing is poetic, symbolic, and digressive, often making it difficult to follow, but this is intentional I believe. The writing is really excellent (although a little over-wrought at times), and is delivered fantastically by the voice actor. Without giving much away, the story concerns a tragic accident in the narrator's past, and explores themes of guilt and redemption. Its stunning conclusion nearly brought me to tears, and loses none of its power on replays.

The visuals of Dear Esther are stunning, wonderfully complimenting the loneliness and sadness of the story. You get a real visual feast, from the rugged hills above ground to the etheral caves below. The music is also beautiful, and goes well with the visuals and story.

By now, you know whether this game is for you or not. If you think it is, buy Dear Esther right now and get ready for the experience of a lieftime.
Zamieszczono: 25 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie