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Begin a journey through one of the most original first-person games of recent years.
发行日期: 2012年2月14日
欣赏高清视频

购买 Dear Esther

购买 Dear Esther + Soundtrack

关于游戏

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”

Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice begins to read fragments of a letter: "Dear Esther..." - and so begins a journey through one of the most original first-person games of recent years. Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption.

Forget the normal rules of play; if nothing seems real here, it’s because it may just be all a delusion. What is the significance of the aerial -- What happened on the motorway -- is the island real or imagined -- who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach, the windswept cliffs and buried in the darkness of the tunnels beneath the island… Or then again, they may just not be, after all…

Dear Esther is supported by Indie Fund.

Key features:

  • Every play-through a unique experience, with randomly generated audio, visuals and events.
  • Explore Incredible environments that push the Source engine to new levels of beauty.
  • A poetic, semi-randomised story like you've never experienced in a game before.
  • Stunning soundtrack featuring world-class musicians.
  • An uncompromisingly inventive game delivered to the highest AAA standards.

Soundtrack

Jessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack...impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. It's the ultimate achievement of composition." (Bitgamer). The soundtrack was shortlisted for the Excellence in Audio award at the Independent Games Festival 2012

系统需求(PC)

    Minimum:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor:Intel core 2 duo 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 7600, ATI X1600 or better (Pre-Sandybridge Intel graphics chipsets not yet supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

    Recommended:

    • OS:Microsoft Windows XP / Vista / Vista64
    • Processor: Quad core 2.4GHz or higher
    • Memory:1GB XP / 2GB Vista
    • Graphics:DirectX 9 compliant video card with Shader model 3.0 support. NVidia 8800, ATI Radeon 2900 pro or better (Pre-Sandybridge Intel graphic chipsets not supported)
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c compatible sound card

系统需求(MAC)

    • 操作系统:MAC OS X 10.6.7 或更新版本
    • 处理器:Intel Core Duo 处理器(2GHz 或更高)
    • 内存:2GB
    • 硬盘空间:2 GB 以上硬盘空间
    • 显卡:ATI Radeon 2400 或更高 / NVIDIA 8600M 或更高 / Intel HD Graphics 3000
有价值的用户评测
24 人中有 24 人(100%)觉得这篇评测有价值
1.0 小时(记录在案的)
这游戏我通关后一直没写评测,因为真的很难评价它,最近看到它又再次进包了,我试着凭记忆来补一篇吧

亲爱的艾斯特,最早是一个Half-Life 2的免费Mod,因为有一定的人气还获了不少奖,所以用新引擎重制了一遍后发行了独立运行版卖钱,就是Steam上大家看到的这个版本了,独立版发行后又再度获得了不少奖项,媒体也是正面评价居多,但我要提醒大家,并不是获奖多的游戏就一定是个有趣好玩的游戏,尤其要注意本作实质上是一个实验性的作品

其实验性主要体现在零游戏性上,是的,我没骗你,真的毫无游戏性可言,你要是问我这游戏好不好玩,我的回答是:“这他喵的也算游戏?”

玩家用第一人称控制一个不知道是谁的主视角,然后这个主视角按照相对固定的道路在一个岛上散步、看风景,这就是全部内容了……玩家本身不会经历剧情,连NPC都没有,但每走一段路,一个拥有磁性声线的旁白君就会开始朗读一段某君写给艾斯特的信,信的具体内容坦白说我已经忘得差不多了(就算我记得我也不会剧透),我只想提醒大家,如果你指望通过旁白君来获得一个清晰明了的故事,你一定会失望的,确实信里会有很多非常重要的信息,但作者想要讲述的故事却依然很难理解,原因在下面

首先,在语言上对英语的非母语使用者会有较高的要求,这封信写的跟散文似的,拥有很强的文学性,用句非常优美,有各种修辞手法和并不常见的高级词汇,如果英语不算特别好的话,听旁白君念这么一遍就算看着字幕也没办法完全理解;其次,信的朗读顺序是被打乱的,旁白君经常从一个事件跳到另一个事件,过了一会却又回头谈及之前的事件,或者间歇性扯些看似无聊琐碎的小事,就算过了语言这关要把这些零碎的信息拼凑出一个完整的故事依然是很难的,我们甚至不能确认旁白朗读的部分就是信的全部,里面还包括了不少象征性的隐喻,事实上在网上就有众多解读方法,作者为了提升本作剧情的艺术性,给了一定的开放式解读空间(同时让玩家更加迷茫),所以如果解读信息并不能给你带来快乐的话,那么这部作品就显得过于莫名其妙而失去了大半的欣赏价值

而作品剩下的价值就体现在它所带来的感官冲击上,画面真的很美,从地面到洞窟,从海岸到山丘,从白天到夜晚,真可谓风景如画,随便截个远景图就能当桌面(官方的几张截图很有代表性),配上舒缓的音乐,也许打开游戏放松心情散步看风景本身就构成了一种享受,而且岛上并不仅仅有美景,还有很多细节(某君在岛上生活过的痕迹),可以和信的内容联系起来,并进一步补足故事。在画面上着重于营造意象和氛围,并在处理的时候用了很多取巧的手段,所以不同于某些重在堆砌光影技术的显卡毁灭者游戏,本作的配置要求出奇的低,当然相应的在细看之下也无法满足某些极限画面党的需求

如果不打算停下脚步慢慢欣赏风景的话,游戏只有短短一个小时左右的流程,加上这游戏过于浓厚的艺术和文学色彩,还有零游戏性,对于大部分玩家我并不推荐这部作品,但如果你恰好是个文艺青年或者想要陶冶情操的话,Dear Esther实在是太适合你了~
发布于:5月16日
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
柔美悲伤的小提琴和钢琴所演奏的旋律交错在一起,给人一种悲伤但舒适的氛围,优秀的音乐是这款游戏成功的因素之一。使用04年的source引擎打造出的一个美丽的小岛,如画一般,非常震撼。凄美的爱情故事,一次震撼的自我救赎,一次车祸导致主角的妻子Esther永远离开了自己,每走一步,主角便开始朗读自己写给Esther的信,以表达自己的无限懊悔和悲伤。主角失去了妻子,开始变得堕落,颓废,从游戏的场景中可以看出主角是以嗑药来维持生存,在小岛上摆满了蜡烛和使用一种可以发光化学物质在墙上写出的奇怪字符,可以看出主角已经开始精神错乱,或许,自杀就是对自己最好的救赎,最后,主角通过重重阻碍,到达了小岛最高处的铁塔,纵身一跃,结束了自己的一生。
这款游戏可以说是毫无可玩性,也谈不上可玩性,但是,我们可以将它当作一款唯美的艺术品来看待,它打破了当今FPS无脑突突的格局,而是选择与潮流背道而驰,这也算是它的独到之处。
唯一美中不足的是,游戏的语言叙述太过于散乱,如果没有各种场景暗示的话,你甚至不知道发生了什么,但是如果仔细玩的话,把主角说过的话从头到尾拼接一下,还是可以看到一个完整的爱情故事的。

发布于:8月18日
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
2.7 小时(记录在案的)
把这游戏放到纯叙事的冒险游戏一类中都显得太过文艺了..两点: 1. 叙事顺序和gone home一样是零碎状 ,须玩家自己重新拼合,才成一完整的故事。 当然...你耐心好的话,这本身是这类游戏的一大卖点,但是:2. 比gone home更狠,文字过于文学范, 光是4级词汇量还不一定能拿下,经常会遇到“一句话都是老单词,但就是不理解说了什么”的情况。。。对于大部分只看中文评测的玩家来说,这两点结合使得这游戏很难玩下去(除了看风景..你要忍得住那走路的速度).... 非+1党预警,不要被开发商的商标和名字骗了
发布于:7月17日
这篇评测是否有价值?
48 人中有 38 人(79%)觉得这篇评测有价值
9.4 小时(记录在案的)
As always, TL;DR at the bottom. This game deserves more though.

In recent years it has become more common to hear gamers, and even some non-gamers giving credit to games as pieces of art. Truly all games are art in some form as they provide a visual and narrative experience no matter what type of game they are. Some games are simply greater classified as art than others, but even inside of that it seems something such as 'Dear Esther' should be given credit on the art scale much higher than any old "video games are art" scale.

'Dear Esther' is claimed by many as "not a game". This is a debate I am no longer interested in, as I simply don't take a hard stance on what a game is anymore now that I have played so many adventure games, and what are more aptly described as "walking simulators". If you want to call it art instead, which it is, I can accept that, but debating on what a game is has become something I do not find interesting anymore. It's a game to me and great art at the same time.

Now that I have grown up a little and become able to appreciate games as great pieces of art, I look for games with beauty in narrative, visuals, music, and even atmosphere much more often than I once did. Giving games described as "walking simulators" a much greater chance than I once would have as a younger gamer. 'Dear Esther' is a game I never would have played maybe as recent as a year ago. I would ignore games such as this and mockingly call them "walking simulators", or games with a lot of FMVs like MGS4, "movies". It's actually quite embarrassing thinking about discussions I've had in the past about such games. >_>

I'm glad I came to my senses because games like this not only give you a sense of extreme beauty, but challenge you to think about things in abstract and interesting ways. Digging into you deeper than a more traditional game focused solely on the gameplay, which I considered the ONLY thing that mattered for the longest time. Games with these weird worlds, stories, and characters just stick with you longer and allow for us to spend more time with them after finishing by discussing them with other gamers. Isn't that something we all enjoy as a major part of gaming? Discussing games and trying to understand them when they give us something to talk about? (feel free to discuss in the comments of this review! Please be mindful of spoilers, however.) It definitely does for me, and 'Dear Esther' made me think, wonder, and read more about it the second I was done playing.

'Dear Esther' on a technical side is a magnificently wonderful game. While you can see in the store screenshots that the game has haunting and lovely visuals, you can't really know how wonderful the atmosphere is without playing it. The music in this game is so well done (I highly recommend buying this soundtrack and I rarely do that) that I found myself saving when I heard a piece start so that I could reload and listen to it again before moving on. The music is atmospheric, haunting, beautiful, and I can't think of a game where I was so enthralled by the music before.

With the musical score lending to the feel of the game, the island you find yourself on gives a tremendous feeling of isolation, dread, insanity, and fear. You will go into "every nook and cranny, John" to see the strange items and locations from all angles before moving down the correct path to move the narration along. Taking these extra paths may lead you to seeing extra narration, or even ghosts out of the corner of your eye. Making you feel like you might not be alone, and then dissipating into mist to leave you wondering if you had just seen something moving, or it was just your imagination.

The narration voice-over is spectacular. A voice that helps the atmosphere as much as anything else, but what is said is just as unnerving in many instances. Narration comes at you as you walk around and move through the island on your ascent up to the top. It will be strange and probably not make a ton of sense every time you hear it. You will feel the mind of the narrator, which is you, seem to disjoint, and speak about things that don't seem relevant at times, but interesting none the less. Strangely, although I have played through the first couple chapters more than once, the narration seems to change in different playthroughs, making it almost impossible to know what exact pieces you will hear in a certain area. The theme and dialog seems to be standard enough through the entire game that the story you hear is about the same as it would be any other time, but it is quite interesting to hear other blurbs as you reach a section from game to game. I have no idea how many of these different blurbs you can encounter, but I am planning to play through the game again, maybe several times not just because I love the feel and isolation I feel while playing the game, but to tread deeper into the depths of the story and hear various new commentaries.

If you read this far, this game is for you. If you are willing to take this much time to read a review, I think you can appreciate this wonderful game as the artistic piece of work that it deserves. I highly recommend this game to anyone that has accepted games as more than just gameplay, but as a form of true beauty, a place to lose yourself in a world without having to shoot at things and jump around, and challenge yourself to see what the creator is trying to say by making it less than easy for you to interpret their strange thoughts to us gamers.

A like-minded gaming friend gifted me this game, and I am truly grateful that someone cared enough to share this experience with me. It was a wonderful journey. Thank you. :)

TL;DR Glorious mix of graphics, music, narration, and atmosphere. Walking simulator that is a true masterwork of art in the gaming universe. Even if you don't respect games such as this, give it a try (Not sure there has been a game in more bundles than this one so there is no way you can't get this for cheap at some point. The forum has 75% off coupons being given away constantly right now as well so there is that too). and see if you can appreciate it for what it is rather than just disregarding this genre entirely without actually making an effort to understand why people DO like them. A challenging, insightful, chilling, isolationist walk through a place that could make you think, feel terror, and maybe, just maybe turn you into a fan of more than just games focused entirely on gameplay.
发布于:8月26日
这篇评测是否有价值?
66 人中有 42 人(64%)觉得这篇评测有价值
1.9 小时(记录在案的)
I did really end up enjoying it even if I can't recommend it. On the surface this has a lot going against it. Dear Esther feels like less of a game, more of an experience. You awaken on an island at one end under a lighthouse and you walk your way to a red beacon on a radio tower in the sky. The whole thing takes an hour or less to complete the experience. The controls are simple, walk and zoom. There is no jump or sprint.

You will experience the morbid and yet gorgeous island in all of its glory. I say experience more than explore. As much as you can walk around and think you're doing your own thing, you're really just on a set path that is highly detailed and winds through coastal beaches, caves and cliff sides. It is a beautiful game and might be one of the most beautiful games ever visually.

The day turning into night was a nice touch, even if at night you can end up completely blind by the dark. It seemed like the day and night wasn't random as the game claims, but if I died, it did become darker until I was unable to see.

The whole thing is very immerse with only 3 loading 'screens' once the game begins. The game is short and sweet, it doesn't overstay its welcome for what is basically a glorified tech demo of the Source engine. Supposedly no play through is the same with different audio for each run, but when I played a second time everything felt the same even if I didn't hear the audio at the exact same spot. I explored a lot more, but everything was the same.

You can also find it in a few bundles for less than $10 which then the price is worth it, but for 1 hour of an experience, I can't recommend it.
发布于:8月16日
这篇评测是否有价值?