Main Sequence Playtest - lilystar
Features:
  • Added profiles to the Cinematic Camera.

Balance:
  • Mining Laser damage increased 3/s >> 10/s
  • Added station names to autopilot navigate-to-dock options.

Bug Fixes:
  • Fixed a crash when a client player exits a multiplayer game.
  • Fixed Advanced Plates missing recipe.
  • Added the total amount of mineable resources to the Drone Mining Bay.
  • Fixed ships flying off into the void when trying to navigate to an occupied dock.
  • Docks can no longer be disassembled when a ship is docked.
  • Shipyard docks can now be renamed.
  • Added VSync setting.
  • Added Mouse Invert Y Axis setting.
  • Fixed the Refinery audio not being affected by the Audio Settings.
  • Renamed “Dual Cannons” to “Plasma Cannons”.
  • Fixed paint colours not being applied to the Mining Laser.
  • Fixed paint colours not being applied to the Station Elevator interior.
  • Decreased radial menu dead zone.
  • Added warnings to the Science Lab UI when research is not selected or invalid materials are added.

Known Issues:
  • Sometimes the Mining Drone Bay does not detect large asteroids.
12:34pm
Humanica Playtest - panfachdev
- Added “delete all buildings in group” button in the selected group of garden beds
- Added display of the number of garden beds in the group window
- Fixed some issues with the navigation mesh system that were causing settlers to freeze up
- Added hotkeys to open the technology tree and world map
- Added new icons for some buildings
- Removed events about unreachable buildings that were triggered by mistake
- Added sounds: picking up an item, constructing, researching a technology, completing crafting, marking a resource for gathering
- Added more sounds when interacting with ui elements
- Added a new effect when completing construction and when completing landscape changes
- Fixed a bug allowing roads to be built on top of each other
- Fixed camera shake when building a group of buildings
- Fixed localization in some places
- Fixed problems with tutorial tasks window
- Small bug fixes
Shadowforge - Miki

Ripple FX is a new addition to the image menu. It jiggles your image in a ripple manner.

12:32pm
The Spiral Playtest - Splagoon
  • Fixed the consumable item wheel showing extra empty slots in some cases
  • Fixed the discard/purify options still being enabled after purifying a cursed item
  • Fixed an audio issue when freezing a Nightcrawler while it's attacking
12:30pm
Cardamom : A Musical Visual Novel - Box of Black Spiders


Fixing some typos we caught last night playing through Kent's owner route.
Ballardo - Arefnue

Hey everyone!

Here’s what’s new in this update:

🌍 Localization
  • We’ve added more languages and made improvements to existing ones.

  • There may still be some missing or incorrect texts, but we’re actively working on polishing them.

  • We’ll continue improving localization, and we’d love your help — if you spot something wrong or unclear, please let us know!

🎮 Gameplay Adjustments
  • Based on your feedback, we’ve made the game a bit more challenging overall.

  • Relics and Stickers are now easier to access in the early stages, making repeated runs feel more varied and exciting.

💬 We’ll keep moving forward with your suggestions, so please keep sharing your thoughts with us. Let’s continue shaping Ballardo together!

See you in the next update — and have fun! 💜

— NUE Games

Dimraeth - Viakaros

- Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters

- Made befr workbench have a larger interact radius so players notice its interactable

- Fixed tooltips on the HUD to still work while in the backpack

- Fixed inventory items sticking to the mouse when dragging to the very corner of slot

- Fixed a bug where player loses pet if they drag equipped pet into pet courier slots

- Fixed fireball cooldown reduction by 15% skill tree spec not working

- Fixed items on the ground not despawning after 30 minutes

- Fixed quest indicators still showing for quests that are not present anymore

- Fixed the inventory background fade to line up correctly on ultra wide screens

- Fixed the pet disappearing when reloading the game

- Fixed the guid hall stash chest disappearing for players

- Added speed counter to the advanced player stats page

- Fixed the intro logo video sound to respect the player's volume settings

- Fixed being able to get non-combat items onto the quick slot bar

- Fixed harvesting allowing the player to exceed their encumbrance

- Fixed chests to not spawn items on top of other items

- Fixed passives not updating properly after respec'ing (visual bug)

- Fixed power of the wild spell not able to be unlocked

- Fixed seed bomb spell not being available at myrll

- Fixed parrot to only target monsters that are in combat

Office Overloaded - Sakkaku
I've added a multiplayer feature to this game. It's quite simple, but now you can play against your friends or random people on the internet. But it's basically just crunch mode with some extra features. You can send distractions and extra documents to the other players while also see their current progress.

It can be tested now already on the beta branch. I will probably release it soon to the main branch in the coming week.

I've also fixed some smaller issues:

- Improve game start workflow
- Add cjk font fallback
- Explain discard mechanic better
- Allow mouse changes when paused
Dimraeth Playtest - Viakaros
- Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters
- Made befr workbench have a larger interact radius so players notice its interactable
- Fixed tooltips on the HUD to still work while in the backpack
- Fixed inventory items sticking to the mouse when dragging to the very corner of slot
- Fixed a bug where player loses pet if they drag equipped pet into pet courier slots
- Fixed fireball cooldown reduction by 15% skill tree spec not working
- Fixed items on the ground not despawning after 30 minutes
- Fixed quest indicators still showing for quests that are not present anymore
- Fixed the inventory background fade to line up correctly on ultra wide screens
- Fixed the pet disappearing when reloading the game
- Fixed the guid hall stash chest disappearing for players
- Added speed counter to the advanced player stats page
- Fixed the intro logo video sound to respect the player's volume settings
- Fixed being able to get non-combat items onto the quick slot bar
- Fixed harvesting allowing the player to exceed their encumbrance
- Fixed chests to not spawn items on top of other items
- Fixed passives not updating properly after respec'ing (visual bug)
- Fixed power of the wild spell not able to be unlocked
- Fixed seed bomb spell not being available at myrll
- Fixed parrot to only target monsters that are in combat
永夜的光塔 Dark Grid - 月笼沙
  • Reduced the growth time for herbs.

  • Optimized controls: closing the unit panel is now much easier ːshermaː.

  • Improved visual effects and graphics.

...

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