Drone Simulator: SMASH ZOMBIES - Sturmgewehr
Patch Notes:

Hey Pilots! 🚁🧟‍♂️

We’ve been carefully monitoring your feedback during the launch week, and here comes our first juicy update packed with fixes, polish, and power-ups. Check out what’s new:

🛠️ Fixed Collision Jitter
No more weird shakes when your drone bumps into objects. We’ve ironed out the collision bug that caused jittery behavior.

🔊 Improved Sound Quality
The drone’s roar, bullets, and explosions now sound crisper and cleaner for a more immersive zombie-blasting experience.

✨ Particle Effects Fix
Fixed an issue where particles were playing in the wrong spot. Explosions and effects should now look spot-on!

🛩️ Drone Speed & Mobility Tweaks
The drone is now more agile and responsive – you’ll feel the difference in tight corners and intense combat situations.

🎯 Reduced Bullet Spread
Your shots are now tighter and more precise. Perfect for taking out zombies with style!

💥 Increased Drone Damage
You asked for more firepower, and we listened. The drone now hits harder – time to turn the tide in your favor!

Thank you for playing Drone Simulator: SMASH ZOMBIES!
Keep the feedback coming, and stay tuned for more updates and features soon.
Sea of Trials - Yagir
Sea of Trials is a world where survival and strategy go hand in hand. On some islands, you’ll find peaceful villages, but their inhabitants are cursed, and it’s up to you to help them break free. Heal the villagers, clear dungeons, develop the village, and improve your reputation to get better trade prices for buying and selling resources.

In these villages, you can also buy slaves who are cursed, heal them over time, and once they’re cured, you can hire them onto your raft as crew members. Strengthen your team and increase your chances of survival.

Every expansion of your village and reputation boost opens new opportunities, making your role in this world even more important. But every decision you make will affect your path and the future of the village.

Are you ready to help the cursed, earn respect, and become a true leader in Sea of Trials?
Realm Keep - Sarabjot Singh Mahal
Changelog :
  • Added ores.
  • Added animals.
  • Added rivers.
  • Added roofs.
  • Added treasure rooms on map.
  • Added ore indicator on map.
  • Added markers on world map.
  • Added functional terrain features on world map (Mountains, rivers, forest).
  • Added fog of war on world map.
  • Added foliage on map.
  • Added new crops.
  • Added animal slaughter work.
  • Added silage pit.
Murder Next Room - havenking
  • Fixed lightning sound and attenuation bug.
Korea Dynasty (조선메타실록) - saemy90
We present a roadmap for development in May 2025.

The May Roadmap will also update the relationship between NPCs, improvements related to player motion, and features for convenience and optimization of the game.

(Content/System)
  1. Expanded peer employment restrictions to up to four people depending on their reputation
  2. Allow fellow NPCs to be imprisoned inside the castle
  3. When a player strikes first, the personal relationship level system is further subdivided
  4. Add the level of the ability to increase the reward when you win the bet
  5. Add cut scenes to help at long travel points during key early main story missions

(Item/Architecture)
  1. Added a method for obtaining magnetite
  2. Adjustments to convert magnetite into iron

(Convenience/Optimization/Graphics)
  1. Partial modification of the motion of an ax or pick
  2. Improved sword protection motion
  3. Display the interface for the aggression/defence of the item
  4. Added depth of field function
  5. Some long-distance modeling optimization progresses
  6. Adjustment to prevent background sound from being heard when playing instruments

(Ji-Ji-Mi)
  1. Allows NPC to break down a created store

(NPC/Power)
  1. Add a reaction if an NPC is hit by a player before the relationship is bad
  2. Add NPC on horseback
  3. Improving animal AI patterns
  4. Add NPC with a gun

(Bellance)
  1. Running with bare hands and slightly raising the horse's speed


In addition, we will continue to reflect bug fixes and detailed improvements.

Steam recommendations and positive re-evaluation are a huge boost for the ongoing development of our game. Thank you very much.

Depending on the direction of the game or the difficulty of development, we may not be able to accept all players' opinions, but our game always selects and reflects a certain amount of opinions from the official Discord when we set a roadmap every month.

As it is a game that is planned and produced with affection, we will add various fun contents and make up for the shortcomings during the early access period so that we can leave you with good memories and memories, even if it is not a AAA-class game.
Creature Keeper - Zach
Our first round of bug fixes and improvements, with many more to come.


Bug fixes:

- Fixed softlock in Act 3 where you could miss a warp, and if you died you couldn't get back to be able to complete the story
Users affected by this softlock will have a fix applied whenever they try to fast travel from a Traveler's Stone

- Fixed softlock in Act 4 where you could talk to Bibb in Bibb's Sanctuary and overwrite Act4 Progress
Users affected by this softlock will have a fix applied when they Go to the Horn Tower



Improvements:

- "Add Fruit" prompt in Befriending screen has been updated to include the right button icon

- Added a sign that shows where Selias and Sodland Inn are shortly after completing the tutorial

- Added button prompts to the intro tutorial, to show which buttons to press when the game pauses during these tutorial sequences:
1. The first dialogue sequence at the start of the game
2. dodge tutorial
3. Perception Mode tutorial

- Added button prompts to the perception mode tutorial, to show what buttons to press when the player needs to pet, or activate their 'make-believe' creature's skill gem

- Increased player damage by 500%.
This may seem like an over-adjustment, but Blank's innate damage doesn't scale as hard as creature damage. So while this will help players feel more agency in the pacing & overall interactive qualities of combat, your creatures should still feel impactful. This should especially help smooth out the experience at the start of the game before you obtain the ability to have more than one creature active at once, and before your creature has time to level up and become stronger.
Lastly, because creatures dealt significantly more damage than the player, relying on creature AI was a frustrating experience, and it wasn't fun to interact with.


While any remaining bugs that are preventing or hindering progression are our top priority, it's important to us to address what makes the game not fun to play. We have plenty more to work on, such as general controls, menu navigation and save options.

Thank you for supporting Creature Keeper, more updates coming soon,
Zach
Exot Playtest - EXOT TEAM


Hello everyone !

Maurice invites himself on Twitch for a new Stream :D

Tune in to SirTriso's channel on Sunday, May 11 at 2:30 PM !

Come along and share your thoughts with us !

See you soon !
Exot - EXOT TEAM


Hello everyone !

Maurice invites himself on Twitch for a new Stream :D

Tune in to SirTriso's channel on Sunday, May 11 at 2:30 PM !

Come along and share your thoughts with us !

See you soon !
Escape The Mad Empire - XperimentalZ Games
- Fixing a rare issue with deleted characters

We'll be adding save slots redundancies in the next days to help with this sort of issues. In the meantime, if you have save game problems, please visit us on Discord so we can help!
Aw Heck, WAR! - Barph_Stroganoff
Got tired of my off hand floating where a shooter would have theirs pulled up against the other hand to brace against recoil. It isn't setup where the hand assumes a pre-determined pose, but rather will "freeze" in place when held up against the other hand, allowing the player to then grip and curl their fingers closed like they're actually off-hand gripping the pistol. It looks much better than before.
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