SEXSTELLAR - dev.*******
The wait is over, Commander. Dive into the ultimate erotic sci-fi thriller that will awaken your deepest fantasies.

You're stranded on a space station with the mesmerizing Cassiopeia — every glance, every touch, pulling you closer. But behind her sultry eyes lies a mystery: one of you isn’t human.
Can you trust her? Or yourself? Or… does it even matter when desire takes control?

Key Features:
✨ Intense adult interactions — caresses, kisses, and more as you unlock her trust.
✨ A steamy sci-fi setting — feel the heat as the cold stars watch your every move.
✨ Choices matter — build a bond, or break it. Your decisions lead to different endings.
✨ Sexy mini-games — quick, hot challenges to keep your pulse racing.

🚀 FREE KEY GIVEAWAY! 🚀
To celebrate our launch, we're giving away exclusive keys to the first lucky ones!

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The stars are calling.
Will you answer?
Milfvania Ep. 3 - ag.negrea00
Did some more work on the story. Contrary to Ep. 1 & 2 it has more dialogue and character/story development so I'm thinking of releasing it as Early Access as soon as I have an animated scene then provided monthly updates ːsteamthumbsupː otherwise it will take too long until I release something.








All these have a nice pseudo 3D effect on it that I can't really show, but it's going to be awesome.
Whirligig Media Player - Whirligig
[Note on this post. There is a lot to say so I will continue to update and improve this post. Expect better explanations over the coming days]

Hi Everyone,

I've been working on a lot of new things and fixing bugs along the way. Some of the new features are large but probably irrelevant to most, while others are smaller and beneficial to everyone.

I've been doing extensive testing and releasing beta versions for people to test for a while now. My reluctance to release a new default version in fear of breaking it for users has meant that now I'm finally releasing the update, there has been a lot of changes. Hopefully you'll find that this latest version runs better, loads more features and better desktop support.

Updating your builds to default can be a difficult process and with VR still changing and developing it's a bigger minefield as you have people with cutting edge technology alongside people with first generation tec. Because of this there will be instances where people find bugs or issues they previously didn't have after the update.

What to do if you are having issues

Return to the previous default version
The previous default version is still available in beta "whirligig_v5.25" and if you have real issues switch back to that verison.

Reset Whirligig.
Removing all the setup files can help to fix problems that might have developed over time. The most robust way to do this is to follow these instructions.
Close Whirligig.
Navigate here :
C:\Users\%username%\AppData\Roaming
Find the folder called 'Whirligig' and rename or delete it.
Restart Whirligig.

Let me know
Post here or in the Steam forum and let me know. I'm very responsive to bug reports and feedback and right now I'll be even more so as I want to make sure this works for the most people. Send me a message report the issue and I'll do my best to fix it and update. I can also help you return to the previous version if you need help

Features
Passthrough option added to the Themes menu for headsets that support it.
Cropping video and chroma keying added.
Browser optimized for large folders.
Top and bottom menus now appear when using the full-screen cinema mode, allowing for play, pause, skip forward/back, and jump to position.
3D depth for non-VR moved to the Depth menu.
Lenticular 3D option added. This is still experimental, and I’m continuing to tweak the output.
Subtitles now have position and size options.
Projection mapping for non-VR added, allowing you to use four projectors to create a 360-degree space. (This is a big update, but probably won’t be used by many.)

Bug Fixes
  • 3D icon now updates more quickly.
  • Skip forward/back now reveals the progress bar.
  • Subtitles no longer appear behind the UI.
  • Cursor hiding issues fixed.
  • App now tests for VR, and switches to non-VR if no headset is found.
  • Fixed passthrough material issues where some backgrounds were incorrectly visible.
  • Menu now appears even if the screen is closer than the menu itself, allowing changes to be made.
  • In Rooms, the UI no longer moves when something is blocking it—blockers are now hidden.
  • Fixed issue where selecting half-width stereo would squash mono video.
  • Arrow key navigation in the browser reinstated and improved.
  • Fixed subtitle issue where metadata had the same name.
  • Fixed issue with Windows mouse appearing in NoneVR.
  • Fixed issue with mouse not appearing on edge when resizing the window,.

Plugin and Engine Updates
  • Unity3D 6
  • AVPro Video plugin
  • VLC Video plugin

And Finally
I really hope you like the update and new features I@ve been adding. If you have enjoyed using Whirligig then please let me know with positive reviews. It helps to show that development is still happening and it also helps to massage my ego, which I need as to everyone bad review it takes ten good reviews to recover it :) With a big update like this there is also a good chance I'll end up with bad reviews when it changes in a way people don't like. So please let people know that you like the player if you do :D

And lastly please know I'm very grateful for all of your support over the years. I'll continue to develop Whirligig for the foreseeable future and I really hope you continue to join me on this journey. Let me know what you think and where you would like to see Whirligig go next.

Happy watching everyone

Phil



MahJong - Medieval Fantasy - Guardian322
As a special promotion for fans of our games, we want to highlight the Indie Heroes Super Bundle!

Get a collection of exciting indie games focused on action, platforming, puzzle, and unique adventures for one discounted price. If you love these kinds of experiences, this bundle offers incredible value and hours more fun.

Grab the bundle and save today!

https://store.steampowered.com/bundle/4672/Indie_Heroes_Super_Bundle/

Thanks for your support!
- Boogygames Studios
RETRIS - KAKAOS
Here is a list of features for this long awaited update:
  • A world leader board: Compare your score against other people around the world. (Not available in demo)
  • Settings menu item with several helpful options including:
    - Different types of indicator for showing piece placement.
    - Turn off or down CRT effects.
    - Turning rumble off.
    - Turning off background animation.
  • Plus several other small fixes.
A new Demo is also out now!
Loot Collection: Mahjong - Guardian322
As a special promotion for fans of our games, we want to highlight the Indie Heroes Super Bundle!

Get a collection of exciting indie games focused on action, platforming, puzzle, and unique adventures for one discounted price. If you love these kinds of experiences, this bundle offers incredible value and hours more fun.

Grab the bundle and save today!

https://store.steampowered.com/bundle/4672/Indie_Heroes_Super_Bundle/

Thanks for your support!
- Boogygames Studios
Klondike Solitaire Kings - Guardian322
As a special promotion for fans of our games, we want to highlight the Indie Heroes Super Bundle!

Get a collection of exciting indie games focused on action, platforming, puzzle, and unique adventures for one discounted price. If you love these kinds of experiences, this bundle offers incredible value and hours more fun.

Grab the bundle and save today!

https://store.steampowered.com/bundle/4672/Indie_Heroes_Super_Bundle/

Thanks for your support!
- Boogygames Studios
UNDER THE CONCRETE WAVE - C700DH33
Hello Dear Followers!

Slowly but confidently I keep making this piece of art playabale software, and today I want to tell you that I've added scoreboard, where you could see some information and features about other players, such as:

  • Ping
  • Name
  • Steam Profile Pic
  • Current height
  • View steam profile button
  • Kick from the lobby button

Ofcourse it works only in multiplayer sessions, and if you don't want to play the game alone, join my discord server where you could find the ones who you could play with.

See ya!
cloodhee
Croissant - Limsod Games
Thanks for playing Croissant!
Small update which improves the leaderboard, adds new skins and a new setting.

Here are the new skins added in this update:


Changelog details:
  • Added skin127: Taped Croissant (uncommon)
  • Added skin128: Honeyssant (uncommon)
  • Added skin129: Smoissant (epic)
  • Added skin130: Bricroissant (uncommon)
  • Added a new setting that shows the number of croissant in Trillion
  • Added security to avoid overloading the leaderboard
  • Modification of the game launch menu
  • Modification of number of people in leaderboard: 50 -> 100
  • Fixed several characters that were invisible in the leaderboard
  • Fixed skins images on Steam


Check out our other games and get them with a discount:
https://store.steampowered.com/bundle/41388/Limsod_Games_Collection/


https://store.steampowered.com/app/3070330/Croissant
Fantasy Waifu Collector - SyKoHPaTh
Developer Note:
This month is the "Art Update" which includes the March as well. Since March was slim in terms of functionality, I feel it was necessary to "skip an update month" due to the work needed to redo the art. Since that work couldn't be split up, it was easier to just release it all in one update.
The reason that the art needed to be redone was to make it consistent across the entire game. Easier said than done...*crying noises*. All of the art assets were created over the span of 2 years, so redoing it all in 2 months was a very hefty chore. The focus was on redoing all of the major assets, specifically the backgrounds, character models, and game logo.
Since I'm not practiced enough to make good looking backgrounds (obviously lol), I contracted an amazing artist, Talon to do them! Due to poor indie solo dev problems, I could only afford a few, so the work was split into phases, with the first just focused on the important high-priority ones. The lesser priority ones were replaced with "passable placeholders" until I can save up money to afford a proper "Phase 2".
For the character models, that required redesigning them from scratch. Form and line-work to establish the model is the most important foundation, and it took me two weeks (with some vital help from "J") to get them made. The process starts with anatomically accurate proportions, then modifing them into stylized figures. After that, the work to build on top of them goes much faster. Thankfully, redoing everything into "flat" coloring is a very fast process; to compare, it took two weeks to just draw the base model, while it took two weeks to create all the coloring, features (eyes, ears, hair) and start on clothing. In redoing the eyes, I took this opportunity to separate them out into styling different "natures", which brings variety to the finished models. Then the clothes...so many of them! I had to just devote any free time I had to just grind them out. I redesigned a couple pieces to look better, and also added a couple new pieces during the process.
For the game logo and title text involved using my graphic design degree instead of just the haphazard scribbling I did previously. I wanted a more brush-like, well, calligraphic-like styled typeface for the "Fantasy Waifu", with a bold and heavy typeface for the "Collector". I wanted a purposeful distinct style between each. I just could not find a good fit for "Fantasy Waifu", plus I wanted to replace the "t" with a sword, and dot the "i" with a heart. A majority of calligraphic typefaces are closer to cursive, with big curvy strokes and fancy twirls; elements that reduce legibility when used at small-scale such at 8pt. It became quickly apparent that I needed a custom font for this; breaking into my aforementioned Graphic Design knowledge, I worked on determining the elements for the typeface itself. I wanted the brush-curves, however I wanted solid, straight lines as well. Sitting down to design this, I sketched out the forms of the letters, then went over them with vertical straight lines with curved horizontal strokes. Serifs would only be where "the brush starts", while sans-serif on the "pen" strokes. I posted the drafts for review with collegues, and made refinements from there, adding in straight movements for the diagonal lines as well. Kerning is always tricky, where it's easy to just mathematically space lettering, that doesn't always translate well to what the eye sees, especially due to letter weights and over-hanging lines. Finally, with an all-black SVG, the font is tested for legibility across scaling. I ended up with a much cleaner font that a couple reviewers commented that I should make a proper typeface out of this! Future work, yay. Then, for "Collector", I had liked the use from the old logo text, simply using "Arial Black" which thankfully can be used for commercial purposes in a logo (I'm using a commercial version of Win11 btw!). Honestly, as one of the "default" fonts, Arial is quite over-exposed. However, using it for bold logo text, it provided me the weight I wanted. Putting both parts together, they were tested as all-black on white, scaled, placed, and fitted; passing all tests. For instance, if it can't be read as a tiny black text on white, then it needs more work. Only when the font itself is complete then effects can be added. Using the redone, formalized palette I had to do, I kept the same color gradients in "Collector", however went for a lighter, more subtle gradient for "Fantasy Waifu", with thin yet solid black line-work.
See? That's how much work goes into something as "simple" as logo text! Then, for the game logo itself, instead of the pixel-art bright-haired anime-girl-face, I had to redesign that as a better looking logo. Similar gacha games in the genre all use a stereotypical "anime waifu face", so I redid the logo following the same suit. Considering I now had 2 years more of art experience in this style, reworking the head easier, there were plenty of references to get inspiration from. At this point in my "art career" (lol), I'm confident in how I do "anime" eyes; I think I have a solid recipe to work from (that's why I redid the different "nature" eyes in the first place). I wanted to keep the same hairstyle, pony-tail with hair tie, and retain the same coloring where I could. Since I had a proper palette this time, I used all the colors from there; that pink hair had to go! While I could have stuck with 1-flat color, I decided to go ahead and do shade and highlight (3-color "flat" style), especially since this is a logo, it needs a little bit of "extra" in it, right!? For the background, not only do I have a transparent version, but I wanted to carry-over the color gradient used in the logo text as well, pulling colors from both gradients.
I was very stressed and worried this entire time, however as the art was completed and put into the game, it quickly became apparent that the result was worth the cost. All that said, the game looks so much better! Maybe even sellable! Please be sellable!

Bugfix:
  • Fixed Catball controls; Note that if your character is "moving slow" then you need to invest into Agility #userproblem
  • WSurvivor: Fix Crystal store crash
  • Changed Daily Reset to UTC; fixed server sync reset issues and rewards
  • Optimized animated character drawing; increases up to 5fps (per character?)
  • Time conversion to UTC crashed if negative seconds

New:
  • New background art! Redone character and clothings art! Redone game logo and text! New art [almost] everwhere!
  • Changed story to support Storybook style characters
  • Storybook: Added SquadLeader, replaces Goddess of Dragons for some tutorials and better story flow
  • Upon completing "Basic Training", the player will receive the "Squad Leader", who is a Stone-Nature character with Taunt. All stats are randomized.
  • Urgent Quest: Lowered Ratmin King & Ratmin heath, and swapped skills
  • Added more skin tones for dolls
  • Added "gobbo" ears for dolls
  • Added to Feline: Body Suit and Leggings
  • "Squad Leader" equipped with plot armor for story reasons, can't use to make a Skill book or as Star-up
  • Gacha Castle: Changed sort order of banners by importance
...

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