WonderLang German - wonderlang.thegame
- Fixed merchant's son quest about deliveries
- Fixed the input of physical characters and punctuation using the physical keyboard
Galactic Warship - boxoftricksentertainment
I'm still working on adding Fronde ships to the game. Nobody has brought in any horrible bugs lately so hopefully most of the bad ones are gone.

Next week I'll try to have some images of the Fronde or maybe a brief preview video.

Zeanix is preparing to release the first volume of the game's soundtrack so expect more info on that coming soon.
WonderLang Spanish - wonderlang.thegame
- Fixed merchant's son quest about deliveries
- Fixed the input of physical characters and punctuation using the physical keyboard
tuna hake's underwater - osuika
  • Added optional spin bar at top of screen
  • Smoother changes in speed display
  • Fixed issue where fish were not visible from above the water surface
  • Added "Reset Settings" button
  • Added "Reset Progress" button for speedrunners
  • Added some new trick names (ty u/Shikamaru_irl)
  • More visible unlock text
  • Time pickups no longer regenerate in regular game mode
  • Time pickups regeneration time reduced to 60s (now only in free play mode)
Seek - 离云
1.Optimized the initialization issue of the new dynamic game system.

2.Fixed frequent interaction stuttering when jumping into holes.

3.Fixed missing portrait images in some of Alice's dialogues.

4.Adjusted pushed objects to stop making continuous noise.

5.Added two new bloodstains on the ground in the "Sanatorium" area where the "Dead Infant" appears.
Shadowed: The Demon Castle of Ooe - lrgamesltd
A huge patch coming in, Shadowed's combat and builds have evolved! Shadowed now has a wound system, the goals of which are as follows:
-Make combat more difficult/costly for frail classes, while making classes like the Ronin feel more suited towards direct fights.
-Add more long-term thinking and strategizing. Getting heavily wounded before a boss fight can cost you a run!
-Make certain items more useful.
-Be relatively simple to understand. All the wound system does is lower your max regen total, there's not much more to it than that.

In addition, Shadowed has received a large perk rebalance and additions, with the main core goal of helping out the ninja classes, and making it so there are no bad perks. Many of the "core" omniclass perks have been buffed or reworked entirely, ninjas in general have a few new things, and the Shinobi, Iga, and Kunoichi all now have a suite of new perks to make them feel more distinct and bring them more in line with the other three classes. It's too much to get into here, so you'll have to play around with them yourself!
Finally, a few bugfixes and QOL changes have been made as well.

Gameplay:
-Added the wound system. This system makes combat deadlier for many low-health classes, as well as increasing the threat of certain enemies and making bosses potentially more difficult. Wounds can be cured with the poultice item, baths, and the vitality pill.
-Exhaustion no longer affects your max heal regen total.
-Rebalanced many bad perks across the board, with a focus on omni-class perks and ninja perks in particular. Many, many buffs and reworks abound, but a few small nerfs here and there also.
-Monk now gets the perk that prevents ki from decaying fast when out of combat for free, in order to help him use stances more often.
-Player now takes 2x damage from holy instead of 3x.

QOL:
-You can no longer rest or perform certain repeated actions when statused (to prevent the game locking you and repeating the action until death when poisoned/etc)
-Stairs and events that you haven't completed now glow while on the minimap.

Bugfixes:
-Fixed a bug where dying due to corruption in an event would freeze.
-Fixed the "repeat last" action (n key) not being in the rebind menu.
-Fixed a bug where some accuracy and dodge buffs weren't actually doing anything.
-Fixed an issue where the N key could not be rebound.
-Fixed a bug where the turn counter didn't save.
-Fixed(?) some issues relating to resting.
Re.poly - Zeitfresser
Hey there girls and guys.

Long time not heard and I am sorry that I am not that present in these days.

Some of you posted a lot of bugs and I have fixed a lot of them. I hope you will like it

The next update will be a content update which brings new stuff into the game so stay tuned :)



V 0.8.0 Hotfix 2


Additions:


+ Added: Medium Backpack (Extends your inventory to a total of 32 slots)
+ Added: Big Backpack (Extends your inventory to a total of 42 slots)
+ Added POI - Animal Barn Farm
+ Added Setting for adjusting the grass density to save some Performance
+ Added big storage chest
+ Added dust effect for using the shovel on the Ground
+ Added Built Part: Roof Ridge


- Removed: Clay actors from the pine forest and tropical lands
- Removed: Annoying tutorial popup boxes

Changes:

- Changed: Reduced twig building parts stick Needs
- Changed: Rain effects will only be present on pathways to reduce overall blending
- Changed: Clay will be obtained with a shovel digging the pine forest or tropical lands ground like it is with earth in the green lands
- Changed: Limited the meteors to a maximum of 6 meteors at the same time. As long as 6 meteors are present there will be no new spawn.
- Changed: Critical Damage (Headshots) with arrows is raised to 2,5 - 3 times the damage of an arrow
- Changed: The chance that apple trees will give you apples is raised to 60% per tree
- Changed: Hitting building parts or stations with a hammer will repair the object when the needed resources are in the inventory


Fixes:

- Fixed: It is not possible to deselect the secondary hotbar slot (for example shield or torch)
- Fixed: Deselecting a weapon while holding a shield or torch will deselect the torch/shield as well
- Fixed: Fence and fence post still need nails to build
- Fixed: It is raining too much
- Fixed: Troll weapon rotation
- Fixed: AI torches are placed underneath them while nighttime
- Fixed: Green lands bush has a false respawn mesh
- Fixed: Current items will not be updated in the research table window
- Fixed: Gathering ressources from Breeding animals will not drop the items when your inventory is full
- Fixed: Very low LOD details in the village houses
- Fixed: Armor stand is still showing equipment parts even if they don't be attached (Multiplayer)
- Fixed: Skeletton Knight do not attack
- Fixed: Breeding Animals are constantly sleeping
- Fixed: Animals still makes their sounds even if they are dead
- Fixed: Breeding Animals disappearing when being far away from them, saving the game and loading it
- Fixed: Walking and running animations are too static (They are more dynamic now)
- Fixed: Battlemage stance do not shoot the fireball or the ice shard
- Fixed: When starting a game only the one armed punch is possible
- Fixed: Using water drinking items like the watering skin or the water bottle, via right click and use, will change you current equipped weapon/tool to an empty water bottle
- Fixed: Skeleton Knight sometimes T-Posing when getting hit
- Fixed: Eating a cactus will fill up the thirst to 100%
- Fixed: Reincarnated mounts will not be saved and loaded (Poorly you have to reincarnate them again 😦 )
- Fixed: Small candle can not be placed on all objects
- Fixed: Campfire, Cooking pot and oven do not produce coal after a game is loaded
- Fixed: The Ship has wrong LOD Levels
- Fixed: Monsters do not deal damage on dedicated Servers
- Fixed: When a player jumps off a cliff it will go into flying mode on dedicated servers or multiplayer sessions
- Fixed: Shields do not work properly and do not drop durability when Blocking
- Fixed: Yldrig sounds like a horse instead of a deer
- Fixed: Corrected some roadside lootboxes positions that were reported in the pine forest
- Fixed: Wolf foot trace is buggy
- Fixed: Pressing the reload button while in the inventory menu will cause the mouse cursor to disappear
- Fixed: Chicken coop will not breed chickens properly
- Fixed: Trolls and orks do not give you exp after defeating them
- Fixed: The Copper battleaxe and mace is missing in the smith shop
- Fixed: You can not craft anything in the fruitpress because it will not recognize the water bottle
- Fixed: The repairable portal that leads to the tropical forest is not being repaired after loading the game. (You have to repair it again for future saves to work)
WonderLang French - wonderlang.thegame
- Fixed merchant's quest about deliveries
- Fixed input to be able to input physical keyboard's special characters
7:05
F11 Football Manager - gonzalodanielciano
New negotiations system
Milo - ammoburger
Milo Demo 1.0.19 Early Access Patch Notes

- 'follow orders' cultists now explode in a bloody mess as well as random cultists that grants tickets on death
- navigation system improvements
- small map tweaks
- aim assist now works for those who use controller to play Milo
- UI settings will now update immediately and not require a restart or a new session
...

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