Night Machine Playtest - penneydude
Patch #3 is now live for Night Machine playtesters!

We've taken your feedback and added more cards that directly affect reactor rate and weapon damage, to enable a viable "engine" for a wider variety of loadouts.

In addition, we also added 3 new weapons, which are quick to charge, but do 0 damage unless modified by a card or effect. Sort of a shiv deck idea, for any Slay the Spire fans out there.

  • Peashooter - Kinetic weapon

  • Pocket Rocket - Missile weapon

  • Laser Pointer - Laser weapon

We also rethought and simplified the layout of the console display (the card dispenser screen), and fixed some annoying bugs.

New cards:

Playtest Access

If you're not currently part of the Night Machine playtest and would like to try the game and give us feedback before release, you can sign up on our Steam page. We'll be granting access on a rolling basis.

Join our community on Discord and let us know what you think of Night Machine!

OHV - Przemysław Hadała

Hello, here's a brief outline of what will be included in upcoming update.

I was focusing on diversifying sources of income. A total of four new types of jobs will be added.

Demolition. There will be three variants of this work.

Digging foundations. Three variants, with varying degrees of difficulty.

Replacing damaged insulation. One building in three different versions

Cutting old planks.

Starting new jobs will require calling the phone number provided on the notice board. Unlocking subsequent jobs will require completing previous ones.

I also implemented achievements, there will be around15 of them.

As for the update's release date, unfortunately, I can't provide anything specific. Thank you for your patience.

天选花园 Playtest - hudongming1212
When remove reproduce trait, keep the amount of plant card not change.
Ribbit Ranch - bangusgames

  • Reworked attribute acquisition from all sources except standard, all actions (breeding, pond and racing) now have a cost influenced by highest rarity of frog discovered. Any rarity of attribute (ranging from common to highest discovered) can now be produced by any rarity of frog. For example if you have discovered up to uncommon rarity level and you breed two common frogs, the offspring can have breeding attributes ranging with common to uncommon, even if the parents only have common attributes!

  • Breeding attributes now appear more frequently when breeding but with less of them at once

  • Added top layer system for tanks (texture that appears on top of the background), adding another level of customisation

  • Added filtering by unknown in the Ribbidex for attributes to quickly locate unknown attributes

  • Improved frog rarity displaying

  • Redrew 10 ugly frog patterns

  • Updated general UI appearance

  • Updated pond frog generation so that frogs with higher pond rating will have the choice of more pond frogs to breed with

  • Widened some menus

  • Increased max decorations from 12 to 15

  • Updated tabbed menus with dynamic titles based on the name of the current tab selected

  • Greatly improved unknown attributes in the Ribbidex so that a silhouette is now shown

  • Adjusted UI clicking particles to be on click point and not centre of UI element

  • Added more information to the breeding visualiser

  • Minor UI particle improvements

  • Fixed missing filtering logic for breeding attributes

  • Fixed accidentally clicking on frogs when trying to place a decoration

https://discord.com/invite/xXdbrQJdrk

White Knuckle - Holly
Hey everyone! A couple more changes and fixes.

New Features
  • Your perks are now shown on the final score screen.
  • You can now pet the Shrales.
  • The Face's eyes now turn more red as it gets closer to it's retreat damage threshold.
Bugfixes and Tweaks
  • Face's difficulty in endless modes increases faster than before (Endless abyss should no longer be a boring slog after a certain point)
  • Fixed some broken textures in Shattered Chambers 11
  • Fixed letting go of barnacle tongues when they fully retract.
  • Bloodbugs are no longer affected by force zones.

I'm still looking into a few cases of crashes, save file deletions, and performance issues that some members of the community are reporting, so thanks again for bringing up any issues you come across!

You all rock <3 Thanks for being the best community on this side of the Superstructure

-Holly
4:42pm
SpaceCorp: 2025-2300AD - GxM42
1. Ventures testing/bugfixing! Getting closer!
2. Various bug fixes
3. Test fix for stuck Edge card when played by Competition (Windows only)
Confronted - grumpyrockstudios

2 hotfixes within a few days?! Yes - but it's worth it.

Bug fixes

  • Fixed destroying door locks breaking nav mesh!

  • Fixed Quickly toggling the torch causes Torch glitch.

Zaxoid - sebastian

Hey, Zaxonauts! Sebastian here, Studio AD at M80 Games bringing more beard than anyone asked for. 🧔🏻

This week we’ve been tinkering with the Achievements screen and icons for that UI. We wanted these to stand apart from the Upgrades (which look like old-school NES cartridges in an SD card form-factor). Achievements felt like they should be more trophy-like, a nice visual reward you get to hold onto. So we settled on a design that feels like pulling a 3D relic out of a sci-fi crate, each one framed for consistency but with plenty of room for personality inside.

The Kill Streak series really sold us on this direction: a bare skull at 50, colder at 100, sickly green at 200… and by 500, it’s a flaming nightmare grinning back at you. That’s when the achievement system started to feel like it had its own personality, not just a checklist. We’ve got plenty more of these little relics for Achievements to cook up. What do you want to see?

--Sebastian

Beneath the Cardboard: Be Happy - Lunsemo Studio
Refactoring

Many systems, dating back to older versions, have been completely redesigned.

Day and Night cycle

The day and night system, which had served its purpose for a long time, entered a well-deserved retirement starting with version 0.1.0. It has been replaced by a new system that performs better and is easier to scale.

Gameplay

Lighter
  • The lighter is now controlled with mouse wheel. Also, the Y-axis of camera is no longer blocked when holding the lighter.

Item Grabbing
  • The reworked grab mechanic solve the problem of items clipping through the walls and the ground

Renewable resources

Other
  • Graphical improvements and improved game optimization

  • Fixed a bug where the blink animation would freeze if the game was paused during it.

  • Burning boxes and cardboard now emit light correctly.

  • The fog has been slightly improved, it has become smoother and you will no longer notice the sudden disappearance of game models in the fog.

Note:

The save system has been reworked and will likely return in the next update.

Dimensional Gates - doller554

Not Allowed to Die Gaming Studios will be Streaming for Next Fest on the 17th at 8:00pm UTC and the 18th at 2:00am UTC

Join us for either live stream, with the solo dev of Dimensional Gates, to explore the game, answer questions, and even dive into the mechanics of the game and how they all work.

We hope to see you at Next Fest!!

...

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