Jewel Match Solitaire - Helen

All new Jewel Match Solitaire in an epic fantasy adventure, where magic and strategy intertwine.

https://store.steampowered.com/app/3464820/Jewel_Match_Solitaire_Fantasy__Collectors_Edition/
7:56
Abrez Playtest - Sas DAS
Get ready to test your reflexes and precision in Abrez, an explosive arcade game where every shot counts. During this event, dive into fast-paced 3-minute matches where your goal is simple: shoot the right cans, avoid the wrong ones, collect coins, and buy special bullets to dominate the conveyor belt.

Colorful cans, powerful ammo, spectacular combos… but also traps. If too many cans or pyramids reach the end of the belt, the level is over.

Aim carefully, manage your bullet inventory in real time, and adapt to each wave to maximize your performance.

The game supports both keyboard and gamepad controls, with a quick-access help screen (spacebar) showing all essential shortcuts.

An online leaderboard updates in real time with each player's best score, username, and avatar. Challenge your friends and climb to the top of the rankings.
V Rising - SLS_Jeremy




Hello Vampires!

Time for the first full Hot Fix of the patch! This one will be a server-side patch, and you may experience a slight interruption in play on Official Servers as they restart to apply the patch. It will let you know when it’s in the process of shutting down so you have time to get to safety! It should only take a few minutes to apply the patch, so please be patient.

The following changes will be applied.


General

  • Fixed prisons getting stuck with the wrong inventory state.
  • Fixed an issue where Jewelcrafting stations could be dismantled while crafting.
  • Fixed an issue where an arena was allowed to set up multiple contests at the same time, which could cause some odd interactions.
  • Fixed an issue with admin commands where GiveCombatPreset could put a user in a progression locked state.
  • Mortium Rift Incursion Interval setting now has its values restricted only to valid value options.
  • Fixed an issue where DLC was not properly connecting to Steam authentication, causing DLC items to be inconsistently unavailable.
  • Fixed an issue in server host settings where values for maximum connected users and maximum connected admins could be set to negative numbers, or numbers above the 128 hard cap.




If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!

We're always grateful for your help in translating the game at https://crowdin.com/project/v-rising-game

IMPORTANT NOTE! Please report any issues you encounter after this patch here.

ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it.

Stay vigilant in the shadows of Vardoran, our fellow Vampires!



Eternally yours,


/Stunlock Studios
Small War - ABCD
By default, the game's map selection is changed to the official map, not a random map.
DPS IDLE 2 - YodL
Update:
  • Cards auto-upgrade now can be stopped
  • Cards auto-upgrade show last opened card when it's unfolded
Realpolitiks 3: Earth and Beyond - FQ_MichalC
Greetings, fellow leaders!

Even though Realpolitiks 3: Earth and Beyond is now out of Early Access and fully released, we are still collecting feedback and bug reports from you and working on various fixes to the game. For now, we have put together a small patch, fixing several UI issues and problems related to certain language localizations.

However, we are also hard at work on the much bigger issues, notably the save-corrupting bug some of you have experienced; that in particular is our main priority, and it is actually tied in to several different problems, such as the bug preventing some players from negotiating peace treaties after wars with certain smaller nations. We hope to start testing an update with these fixes next week and get it released quickly.

We will continue to closely monitor your feedback, whether it's on the Realpolitiks Discord server or here on Steam, so please, keep reporting any bugs you find, and posting any suggestions that come to your mind - we'd like to keep supporting the game for as long as needed, fixing any issues that prevent you from enjoying ruling your country, and even rebalancing the game if necessary, based on what we learn from you.

Attaching logs and save files would be helpful as well – please send us everything you find in this folder:

C:\Users\%username%\AppData\LocalLow\Jujubee\RP3

Happy Strategizing!

First Post-Launch Hotfix Change Log:
  • Province names in Chinese and Russian disappear and reappear correctly now
  • Improved top-down unit view.
  • UI fixes for languages other than English and Polish
  • Minor localization fixes
剑途 - OB
Fixed a bug where Yi’s Assistance cooldown did not decrease when the scabbard was not being held.
Fixed a bug where Boss 2 could fall underground and die during a phase transition.
Fixed a bug where Boss 3 could remain in Phase 1 permanently.
Fixed a bug where Boss 3 had abnormally high HP in Phase 2.
Ancient Kingdoms - Ancient Pixels
* Fixed a bug where the third mercenary was not receiving buffs
* Fixed a bug causing faction mobs to attack allied players
[Neolithic]To the End - orochi2k
English
##########Content################
[Guide to Monster Hunting]Added the entry for Aphrodisiac Mushroom
[Guide to Monster Hunting]Added the entry for Psychedelic Mushroom
[Quest]Identify Historical Object now indicates where you can find the person who needs your help.
[Quest]Identify Historical Object can now have its difficulty dynamically changed at runtime.
[The Oasis Teahouse]Added a mission board.
[The Oasis Teahouse]The mission board here now gives random "Identify Historical Object" missions. They are usually harder than the ones in the Bazaar.
[The Oasis Teahouse]Added a dialog option for the bartender. You can ask him if there are any jobs. He will guide you to the mission board.
[Wiki]Updated the quest page.
简体中文
##########Content################
【怪物狩猎指南】加入了催情菇的条目。
【怪物狩猎指南】加入了迷幻菇的条目。
【任务】【鉴定历史文物】任务现在会在任务说明中写明在哪里可以找到需要你帮助的人。
【任务】【鉴定历史文物】现在可以动态改变难度。
【绿洲茶馆】加入了一个提供随机任务的公告板。
【绿洲茶馆】这里的任务公告板现在会提供随机的【鉴定历史文物】任务,难度会比巴扎的高。
【绿洲茶馆】为酒保加入了一个对话选项。你可以询问是否有工作。他会让你去检查任务板。
【维基】更新了任务页面。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/675cfd09
{HIVATKOZÁS TÖRÖLVE}
学生时代 - 白雨工作室
各位同学大家好!

今天我们在测试版本更新了1.20版本,在上一篇公告中详细介绍了1.20的主要新内容,在此就不再赘述了。仅做简单的总结:
  • 新增【探索机制】、【新年计划】、【旅行玩法】、【至交关系】、【跳蚤市场】……
  • 新增男线孟怀安剧情,孟怀安重大分支剧情,女线薛诗蕾剧情,薛诗蕾百合内容,程良恋爱内容,罗晓纯初高中剧情重置,三位理科同学人生观支线,初中情商主线剧情。

此版本改动较大,我们也对许多数值进行了调整:
  • 大幅加强了增加智力/情商/体魄的1级价值观
  • 大幅加强了座右铭的效果
  • 大幅增加了商店中消耗品的数量
  • 增加了更多的行动/物品/书籍
  • 提高了后期升级属性的难度……

1.20以前,游戏中后期的社交过于千篇一律,每回合跟每个角色社交两次就完成任务了。为了解决这个问题,我们还修改了社交的模式:热情可以无限地存储,而且也不会限制每回合的社交次数,但跟同一人反复社交,热情消耗会略有提升。这允许大家根据当前情况来安排社交活动,例如把所有热情都用到马上要提升关系的角色上,或者专注于提高恋人的好感,以获得更高的特质加成。不过我们初步测试发现,这项改动也增加了操作次数和决策资源,也就是玩得会更累。我们会评估是测试的同事本身就很累还是社交确实变得更加麻烦,并根据情况再做调整。

另外值得一提的是,1.20改变了零花钱收益的方式(例如贪婪性格),现在它只对被动的零花钱增长生效,也就是说,在地上捡到10块钱,它不会再魔幻般地变为12块。
做出这个调整,除了解决上述的非自然现象外,还因为此设定会导致跳蚤市场崩坏,卖出价格比买入还高。为了弥补金钱打法的损失,所有此类效果的数值都等到了增强,同时增加了理财最终方法论的效果。总之,理财打法的形态会发生改变,但不会落幕。

这次更新时间比较紧迫,我们没有足够的时间进行反复测试,因此提前一天上线,辛苦大家一起反馈bug,鞠躬~

切换成测试版本的方法:
  1. 在Steam库中,右键“学生时代”,点击“属性”
  2. 点击“测试版”,在参与测试中选择“test-测试版"
...

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