A collaboration between legendary game designer Richard Garfield and Valve, Artifact offers the deepest gameplay and the highest-fidelity experience ever seen in a trading card game.
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Releasedatum:
28 nov 2018
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Beschikbaar: 28 november

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Recente updates Alles weergeven (7)

18 november

11/18 Beta Update



The Artifact public beta is starting later today. All attendees from this year's International and everyone who redeemed a beta key will find the game activated in their Steam account.

Since lifting the NDA on the private beta yesterday, there's been an overwhelming amount of feedback on all parts of the game. Much of that feedback has been a clear signal that we underestimated how much interest and excitement the community has around certain features that weren't available in the initial beta build.

We want to take a few minutes to talk about some of those missing features now:
  • There was no way to do a draft event with friends. We didn't prioritize this play mode, and had planned to enable it sometime after release. We've heard your feedback: drafting with friends is a core part of what you want to spend your time doing in Artifact. In the next Artifact beta build, you can select Call To Arms Phantom Draft in any user-created tournament.

  • There was no way to practice the draft modes without spending an event ticket. Drafting is incredibly fun, but can also be very intimidating. We agree that it's important to have a way to practice before venturing into a more competitive mode. In the next Artifact beta build, everyone who has claimed their starting content will find a Casual Phantom Draft gauntlet available in the Casual Play section.

  • There was nothing to do with duplicate starter heroes. We're adding a system that allows extra, unwanted cards to be recycled into event tickets. This feature will ship before the end of the beta period.
The first two changes will be live for everyone when the public beta activates later today. We'll ship the recycling system, as well as other improvements to the beta, over the next week and a half.

Please enjoy the beta, and keep sending us your feedback.
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14 november

Richard Garfield Goes Shopping


https://www.youtube.com/watch?v=8-ep1QnXLQ8
I enjoyed helping design the shop in Artifact and I think it provides a lot to the game. We knew we wanted the heroes to get more powerful over the course of play – and in fact we experimented with some experience and leveling systems to accomplish that. We quickly came to the conclusion we could get a lot of the feeling of improvement from a shop which sold items that upgraded the heroes. Rather than collect experience, players would collect gold. The gold could be spent to flexibly upgrade your heroes in different ways during the course of the game.



The shop is composed of three panels, the rightmost selling a random consumable item. These items are effects that we wanted players to always have access to, we didn’t want them to be forced to put, for example, healing potions in their deck.

The middle panel is dedicated to equipment the player chooses to bring into the game. It is a minimum of 9 cards, and unlike the other two panels, when you purchase something from the center panel a new option is immediately revealed. This means that when you have multiple purchases buying from the center first is correct so you can see the new revealed option before committing to further purchases.

The leftmost panel is the most exciting panel – the Secret Shop, which has who-knows-what for sale. While I wanted to see players build their shop deck with equipment that made sense for their strategy – we wanted to have the possibility that anything might be available in the shop, that it was bigger than just your deck list. This is the sort of mechanic that is easy to do digitally, but hard to do with a physical product.

The additional choices had to occasionally be better than what a player has in their deck, or they will rarely find themselves buying from the secret shop – and its’ cool appeal would be at best a surface appeal. This might happen, for example that a player has much more gold than they usually do, and so their equipment deck list might not have some bigger pieces they could afford. Also, it gives an extra chance to get what a player needs in a pinch – you might really need a weapon and you don’t get the opportunity from your deck list – you might have one that can work from the secret shop.

Because of the secret shop, one type of equipment whose design I began really valuing was equipment that would be conditionally valuable – perhaps conditional enough that it wasn’t correct to put it in my equipment deck, but when the conditions arise it makes the offer at the secret shop an unexpected boon. An example of such a piece of equipment is the Demagicking Maul, which can destroy an opponent’s lane improvement. This is the sort of equipment I might not make room for in my deck – but can be really happy to see when playing particular decks, or when one of my opponent’s improvements is really just begging to be destroyed.



One of my favorite cards from the shop is the Shop Deed. It reduces all costs from the secret shop by the cost of the item, in other words – you can get whatever the secret shop is offering for free. The wording on that is a bit peculiar though, why doesn’t it just say the items are free? That stems from our desire to make as much as we could modular and unbounded. If a Shop Deed merely made items free – then what would a second Shop Deed do? The way we made it, a second shop deed actually reduces the cost to negative numbers, and just as we respect negative numbers for armor – we respect negative numbers for item costs. You can start making a lot of money from your second shop deed!

- Richard Garfield
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Over dit spel

THE CARD GAME REIMAGINED
A collaboration between legendary card game designer Richard Garfield and Valve, Artifact is a digital card game that combines deeply-strategic, competitive gameplay with the rich setting of Dota 2. The result is an immersive and visually-stunning trading card game unlike any other.

STRATEGY UNBOUNDED
Wield your deck across three lanes of combat, answer every move of your opponent with one of your own. Unlimited hand size. Unlimited number of units you control. Unlimited mana you can employ.

It’s up to you to decide the best way to navigate the constantly shifting tide of battle.

FUN WITH FRIENDS
If you’ve played card games around a kitchen table, you know the enjoyment that can come with house rules. Artifact allows you and your friends complete control in creating a tournament. Simply select your elimination or non-elimination format and deck constraints; then, challenge your friends to a crucible of your own design.

COMPETE GLOBALLY
Want to test your skill against the world at large? Valve-sponsored gauntlets and tournaments will give players the opportunity to not just play Artifact for the joy of mastery, but to win prizes based upon their level of play.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 7 or newer
    • Processor: Intel i5, 2.4 Ghz or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: Integrated HD Graphics 520 w/128 MB or better
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 7 GB beschikbare ruimte
    • Geluidskaart: DirectX Compatible Sound Card
    Minimum:
    • Besturingssysteem: Mac OS 10.13.6 or newer
    • Processor: Intel i5, 2.4 Ghz or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: Integrated HD Graphics 520 w/128 MB or better
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 16.04 or newer
    • Processor: Intel i5, 2.4 Ghz or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: Vulkan-capable GPU from NVIDIA, AMD, or Intel
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: OpenAL Compatible Sound Card

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