Battle through an onslaught of mystical backwater cultists, possessed militants & even darker forces as you attempt to discover just what lurks beneath the Earth in this retro FPS inspired by the '90s legends.
Recent Reviews:
Very Positive (51) - 96% of the 51 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,208) - 97% of the 1,208 user reviews for this game are positive.
Release Date:
Jan 10, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've always been committed to building DUSK with our players since DAY ONE. By opening DUSK up to more people in Early Access – we'll be able to get all the DUSKWorld multiplayer testing we need on a larger scale, give you Episode 2 now (why not) and make sure that the full and final launch of DUSK is everything we all want it to be.”

Approximately how long will this game be in Early Access?

“DUSK will remain in Early Access until Episode 3 is finished and DUSKWorld multiplayer is what we'd consider ready for a v1.0 public launch. We expect this all to be done within the next few months!”

How is the full version planned to differ from the Early Access version?

“The FULL version of DUSK will contain all 3 campaign episodes, 3 endless arenas and v1.0 of DUSKWorld multiplayer - PLUS Steam achievements, leaderboards and trading cards.

Post-launch plans include the DAWN SDK, Steam Workshop, co-op, Mac & Linux versions and who knows what else.”

What is the current state of the Early Access version?

DUSK currently contains Episode 1, Episode 2 and the DUSKWorld open beta. Both campaign episodes are extremely polished and what we'd consider practically finished and final. The multiplayer is in a very fun and stable beta that has limited bugs and issues.”

Will the game be priced differently during and after Early Access?

“No. The price of DUSK will NOT change.”

How are you planning on involving the Community in your development process?

“We've been building DUSK with our community since Day 1 and we don't want to stop now. We encourage players to be active on the forums and communicate directly with us at”
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Recent updates View all (18)

September 20


Don't get TOO excited... it's not Episode 3.

But it IS important.

As we work to put the finishing touches on the game - we've brought DUSK fully into Unity 2018.

This will allow us to do much more with the game moving forward (like the Switch port) and streamline all of our processes. Huzzah! (Patch notes below)

While we were doing this...

We also made changes to the UI/UX and menu systems!

Menus are now streamlined and split into LOOK / FEEL / SOUND.

We've also added some cheeky pixelization option names for ya (right click to enlarge)


As we get closer to finishing Episode 3

We've also started to go back and polish up Episodes 1 & 2, look for areas to improve in terms of both environmental storytelling and level design, and generally make sure the content is as good as it can be. Ye.

You'll already notice some of these small tweaks in E1M2 & E1M3.

In DUSKWorld news...

We've fixed some remaining bugs and also added a new map!

You may recognize it as E2M6 - The Erebus Reactor.

This is a very large and open map with plenty of hunting rifles abound.


We'll be adding TDM next. You want it? YOU GOT IT.

We've also put out a call for achievements!

If you think you've got good ideas for DUSK achievements - let us know HERE:

If we use YOUR achievement? We'll credit you in the game! Neat.

We've also been on the road!

We took DUSK Episode 3 to Quake Con and PAX West!

We let people play it! Even that GGGMan dude!

We even brought New Blood Chan! UwU

We think they liked it?! We even showed it off a bit on the EVGA Stream at PAX


Oh yeah... Episode 3? It's basically done.

We're just working on the final boss now. And polish. And achievements.
And we couldn't do any of this without YOU

As always be sure to follow me at and in for all the latest.

We're getting really close. Like REALLY close. It's scary. HOLD US.

We've even got a release date in mind.

And we'll be sure to share it with you... SOON™
56 comments Read more

June 21

The Dance of DEATH

It comes for us all, you know.

One way or another...

Be it by sickle, by sword, by shotgun... or by old age while waiting for Episode 3.

And now... more than ever - BY PROJECTILE

That's right - the latest DUSKWorld update FINALLY brings client side projectile fixes making the Mortar, Riveter and Crossbow not only viable MP weapons... but some of the best.

Why the best? Because we also nerfed the SSG. Sorry not sorry.

We've also completely overhauled Vestibule & Dusk of the Dead.

Vestibule even has TEXTURES now. Woah...

Spectate mode now occurs on death!

Press LMB to switch between players if you get tired of stalking the guy who killed you...

The Welder has joined the fray! He's big! He's fat! He's got a welder's mask on!

With this latest update you'll find that DUSKWorld is not only more solid and polished but more BALANCED as well. SO HAVE AT IT. Now more than ever it's the best time to join the fight. We've even got new LFG channels in ... JOIN US.

And since it IS the Steam Summer Sale - we went ahead and finally added trading cards, emotes and backgrounds! (They should be live SOON) Based on the art from the upcoming DUSK comic - we think they're all very unique and a fine addition to any Steam collection. Happy hunting.

And as for what's next?

Well, as we wrap up Episode 3 we'll be bringing the entire game into Unity 2018, revamping all of the in-game menus and options, adding achievements, maybe a in-game codex filled with dank lore? and much much more. Team DUSKmatch? Team DUSKmatch.

Oh and did we mention DUSK is coming to Nintendo Switch? That's pretty cool, right?

And as for Episode 3 itself? Are you sure you want to know?

Don't say we didn't warn you...
73 comments Read more
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“DUSK's incredible FPS levels continue where Quake left off”
PC Gamer

“A return to form for the FPS genre”

“DUSK is f**king great and you’re better off playing that than arguing on forums about things.”

About This Game

DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.

In three distinct campaign episodes hand-crafted from straight outta the '90s, players will battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the Earth. Featuring a vast arsenal of badass weaponry including sickles, swords, crossbows, rifles, dual-wielded and double barreled shotguns and incredibly necessary grenade and rocket launchers, DUSK brings unapologetic retro action from start to finish.

In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.

And for those looking for an extra challenge, DUSK also offers the chance to go head to head online to battle your friends in DUSKWorld arena multiplayer, where darkness hosts the worst of humanity in surprising new ways...

System Requirements

    • OS: Windows 7 Or Later
    • Processor: 2.4GHZ Dual Core Processor Or Higher
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800GT or equivalent
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Don't go in the ruins.
    • OS: Windows 10
    • Processor: 2.4 GHZ Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 460 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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