Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and gameplay. It seeks to bridge the large gap between arcade shooter and military simulation. Large scale, combined arms combat, base building, and a great integrated VoIP system.
Recent Reviews:
Mostly Positive (234) - 76% of the 234 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (20,973) - 83% of the 20,973 user reviews for this game are positive.
Release Date:
Dec 14, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to launch sometime in 2019.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

What is the current state of the Early Access version?

“Currently, Squad is in a stage where infantry combat is fully implemented with several updates to handling and animations, ground-based vehicles have been implemented with several component damage advancements, logistics has been iterated on, and the UI is mostly been reworked.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“Currently, Squad developers are very active on the forums, Discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”
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Recent updates View all (142)

April 18

Weekend Roundup, 4/18 Edition

Hey soldiers!

Weekend looking a little hazy? Maybe we can clear up some of your plans with the weekend roundup! Let’s see what’s going on in Squad.

April 18
5:30 PM PT (0030 UTC, 19/4 )
Squad Ops: SOTT Basic

Bonus Fact: The first issue of Stars and Stripes, the newspaper for U.S.A. armed forces, was published on this date in 1942.

April 19
11:00 AM PT (1800 UTC)
[RIP] Rusty in Places vs. The World

April 20
11:00 AM PT (1800 UTC)
Official Squad Showdown (OSS) Finals: RvN vs. LegioX, Game 2

11:30 AM PT (1830 UTC)
Squad Ops: Operation Sidestep

3:30 PM PT (2230 UTC)
Squad Ops: SOTT Leadership Theory

5:30 PM PT (0030 UTC, 21.4)
Squad Ops: Operation Reaper (Night Op)

April 21
11:00 AM PT (1800 UTC)
OSS Finals: RvN vs. LegioX, Game 3

5:30 PM PT (0030 UTC, 22/4)
Squad Ops: Hardcore Mode Testing

Looking Ahead

The Squad Community Cup kicks off on Monday, April 23, and will feature games all week. Be sure to visit our calendar for more information.

Would you like to see your event here? Let us know!

Offworld out.
14 comments Read more

April 16

The Wrench -- April 2019

Hey soldiers!

Welcome back to The Wrench! Whether you’re springing ahead or falling back, the modding community is spanning the sphere globe in this edition. Big things are coming up, but them not being totally finished yet doesn’t mean we can’t continue working on our mods, so get ready to see what everyone is working on!

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.

Iron Dawn by SPECTR_Eternal

With last month being an outlier, SPECTR_Eternal has been contributing steadily to the Wrench, so we’re happy to welcome him back with new screenshots about his map in progress: Iron Dawn. The map features Russian snowy landscape, filled with not-so-secret military installations, grassy fields, and some awesome underground facilities. We’re looking forward to the frozen vastness contrasted with the closeness of the military installations.

Australian Faction by AUSSIE Mod Team

Checking in with the wonders from Downunder yields another update on the work they have been doing lately for their Australian faction modification. Currently, most work is related to the character and the secondary map, while weapons are finalized and implemented. Can’t wait to get our hands on that new hardware!

If you want to help out, or simply keep updated, check out their Discord here.

South African Defense Force by Springbok_ZA

Steady progress is being made on the SADF faction mod. Springbok_ZA has been working away on vehicles and the main rifles lately, progress easily seen in these screenshots. Next to last month’s Casspir. some variants of the Ratel, Eland. and the Rhino have been added to the line up as well as the license-produced South African Galil variants.

Troopers by Loki

Troopers Mod Teaser

Loki and the Troopers team are happy to announce a brand new game mode: Escort! That was tested and refined with the help of the community, Escort is all about supporting various narrative objectives with your Trooper ground support squads. But what’s better than a new game mode? TWO new game modes!

In Control mode, you must fight through hordes of enemies to reach a control point and hold that for a certain amount of time. Upon entering the control point waves will begin to attack! You didn’t wanna live forever, did you?

SWCMod by SWCMod Team

SWC Mod Video

Numerous changes have been introduced to this competitive mod lately, especially regarding game modes and game behavior. They have also worked on more maps, including a reduxed version of the classic Operation First Light. The new edition has received an expansion on the east side, a complete retexture, and a lighting update. The design goal for SWCMod is slightly different gameplay compared to vanilla Squad especially in regards to speed and lethality.

For more detailed information and progress as well as discussion, you can check out their Discord.

Finnish Defence Forces Update by FDFMod

A faction that has been a little quieter the last few months have shaken off the winter doldrums to share some updates on equipment and weapons. Let’s welcome back the FDFMod team with some media of their radio, as well as their Finnish PKM modification. For the future they are planning on publishing a more in-depth “state of the mod” status update in the near future, so stay tuned!

Operation Stopgap by Hangrath

Operation Stopgap takes place in a fictional location in Syria and aims to deliver great urban combat around the city center and some more points of interest. Making really good use of the multitude of Middle Eastern assets you can decide to either play on the US or the Russian side.

That’s quite some things people are working on, we can’t wait to see everything in-game. If you already know you’ll be in for May, simply submit your mod.

Offworld out.
22 comments Read more
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About This Game

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning.

It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.


40 versus 40

Pitting several conventional and unconventional factions against each other, Squad aims to create authentic combat experiences utilizing a sense of being a part of something greater than yourself. Pick a side and become a member of a nine-man squad with your team to face off against 40 other players in intense, large combat environments. Squad features the US Army, Russian Ground Forces, British Army and Irregular Militia and Insurgents with their own unique arsenals.


Building System

Do you hear the sound of rumbling and grinding gears? Do you fear the inevitability of your short life at the end of a T-72 Main Battle Tank barrel? Get your Squad Leader to place down an anti-tank guided missile system and remove that pesky tank from the battlefield. In Squad, we provide numerous methods to adapt to the ever-changing needs of the battlespace. Place down emplacements like HMGs and AT guns, or build up a fortified position with sandbags, HESCOs, and razor wire.



The pinnacle of the Squad experience, communication is a soldier's best tool in effectively engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, we provide a world-class in-game VoIP system that allows you to talk to other soldiers locally, internally in your squad, between squad leaders, or squad leaders to the Commander. Also, we provide a plethora of other tools that fire team leaders and squad leaders may use to inform their squads and teams, such as map tools and in-world marking tools.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A teamwork oriented mindset
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A microphone

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