Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Análises recentes:
Praticamente positivas (469) - 79% das 469 análises de utilizadores nos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (16,967) - 84% das 16,967 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
14 Dez, 2015
Desenvolvedor:

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Produto com Acesso Antecipado

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“We are anticipating for Squad to remain in Early Access until the end of 2018.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

Qual é o estado atual da versão de Acesso Antecipado?

“Currently Squad is in a stage where infantry combat is fully implemented with vehicles added in a "first pass" iteration. We are currently refactoring many older code systems and working on optimization as well as increasing the breadth of content.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“It has yet to be determined whether the price of the game will change during or after early access.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“Currently Squad developers are very active on the forums, discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”
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Atualizações recentes Ver todas (110)

21 de Junho

Squad Free Weekend - 6/21-6/24

Hey squaddies!

Welcome to the free weekend! It will be running until 6/24 at 2000 UTC. It’s always a crazy time, so we wanted to share some tips for enjoying Squad to the fullest.

First up, we wanted to direct you to community member SgtHerhi’s top notch work: Quick Start Guide for New Players. Once you’ve mastered basics, get your flippers on How Not to Suck at Squad. You’ll note that a sense of humor may be one of the essential tools you’ll want to bring along. ;)

Next up, we’d encourage you to join the Squad Community Discord server. There you’ll find lots of like-minded players that are ready to team up, answer questions, or just hang out and chat about Squad. There’s also a #support channel for assistance and you might run into a few developers as well.

Last, but not least, if you run into any technical difficulties, check out our support site. We’re still an Early Access title, so there may be some rough edges. The support site will help take care of the most common issues and get you back in-game in no time.

We hope you enjoy the weekend and we’re looking forward to fighting alongside all of you! See you out there!

Offworld Out.
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16 de Junho

Alpha 11.2

Time to patch these pesky bandages!

Changenotes:
  • Fixed bandaging failing due to desync between client and server. Now there is a point in the animation after which it can't be canceled anymore to ensure the bandaging gets completed
  • Fixed a crash when trying to equip a role from the wrong team
  • Fixed a crash on updating the role availability
  • Fixed a crash on staging zone end
  • Fixed AntiAliasing being forced disabled when 'low' graphics preset is selected
  • Fixed several vehicles seat configurations for driver and gunners on appropriate vehicles
  • Removed turn limits on the Dshk tripod and Technical Dshk
  • Fixed incorrect zeroing numbers on the Russian RPG7 Tandem
  • Increased Invasion ticket flag gain from 50 to 60
  • Updated starting tickets on the AAS layers of Belaya, Gorodok, Kohat and Yehorivka
  • Op Fight Light AAS - changed MIL to RU, tweaked flag zone sizes
  • Fixed South Basrah flag on Basrah Invasion v2
  • Fixed flag names on Narva Invasion v2
  • Sumari INF v1 - fixed MIL Mainbase naming
  • Fixed transparent fences on Yehorivka
  • Increase HAB cost from 400 to 500
  • Decrease Militia Hideout cost from 300 to 250
  • Decrease INS Hideout cost from 250 to 100
  • Increase Vehicle Repair Station cost (except insurgent) from 300 to 500
  • Increase Mortar cost (except insurgent) from 250 to 300
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Acerca deste jogo

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 7 SP1 (x64)
    • Processador: Intel Core i5-2500K CPU
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 35 GB de espaço livre
    • Notas adicionais: A teamwork oriented mindset
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processador: Intel Core i7 4790k CPU
    • Memória: 16 GB de RAM
    • Placa gráfica: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Versão 12
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 35 GB de espaço livre
    • Notas adicionais: A microphone

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