探索并重塑遥远世界!《ASTRONEER》的舞台设定在淘金热潮兴起的 25 世纪。玩家必须探索外太空边境,冒着生命危险在艰难环境下勘探资源,寻找一夜暴富的机会。
最近评测:
特别好评 (288) - 过去 30 天内的 288 篇用户评测中有 80% 为好评。
全部评测:
特别好评 (22,084) - 22,084 篇用户的游戏评测中有 86% 为好评。
发行日期:
2016年12月15日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“《Astroneer》尚未完成开发,目前处于 Alpha 阶段。

《Astroneer》将会在 Steam 上提供抢先体验,这样我们就可以让玩家尽早玩到游戏。与 Astroneer 社区合作对于 System Era 来说非常重要,因为我们希望与我们的玩家紧密合作,使《Astroneer》成为有史以来最好的航天及行星探索体验。

由于《Astroneer》尚在积极开发中,游戏可能存在错误、崩溃、多人模式下的不稳定情况和性能问题等等。这是开发过程的一部分,虽然我们会尽可能保证玩家体验的稳定,但快速实时开发可能会导致每次更新都存在问题。在这一早期阶段支持《Astroneer》,可以让我们根据玩家的反馈开发游戏,这些反馈将最终打造游戏的未来。”

这款游戏的抢先体验状态大约持续多久?

“尽管我们计划在 2018 年下半年发布 1.0 版本,并在此之后继续支持和更新游戏,但还是难以预估抢先体验会持续多长时间。”

计划中的完整版本和抢先体验版本到底有多少不同?

“《Astroneer》的完整版将提供完整的航天探索幻想体验。

- 探索具有独特氛围、生物群落和景观的无限多样化的世界。
- 用无数的变形工具和功能塑造你的世界
- 在各种天气、侵略性植物和环境影响等多种危机下生存。
- 建造并管理一个可行的工业基地,成为银河经济的先驱。
- 自定义一切。改变你的异星探险家的外观,选择想要的基地布局,并为特定角色装饰你的车辆。
- 在鼓励沟通与合作获得成功的在线游戏中与朋友一起玩,或者在可能包含朋友与陌生人的专用服务器上玩。
- 一边寻找难以得到的稀有物品,一边解开银河的奥秘。”

抢先体验版本的现状如何?

“在我们为游戏体验提供新系统的同时,目前版本的《Astroneer》会快速更改。我们通过 Pre-Alpha 时期进行了探索、原型设计并确定游戏的最终版本之后,现在正在全面开发内容。敬请期待在每次更新中看到新的功能/内容。有关我们将要推出的内容详情,请看下面关于 Alpha 的部分!”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

““《Astroneer》已经推出,价格为 $19.99。随着游戏的成熟和游戏内容的增加,我们会重新考虑游戏的价格。””

在开发过程中,你们是如何计划让玩家社区参与进来的?

“System Era 将通过以下几种方式与社区合作,以确保《Astroneer》提供最好的幻想体验:我们自己的论坛、Steam 社区论坛、我们的博客、Twitter、Youtube 和 Facebook。System Era 的目标是在游戏开发中尽可能透明,使社区也能够对我们透明地表达他们对游戏的感受以及希望看到哪些改进。我们会在 YouTube 上发布定期更新,展示团队的工作内容!

论坛:https://forum.systemera.net/
博客:http://blog.astroneer.space
Twitter:www.twitter.com/astroneergame
Facebook:www.facebook.com/astroneergame
Reddit:www.reddit.com/r/astroneer
Youtube:http://www.youtube.com/c/SystemEra”
了解更多
 

最新更新 查看所有(80)

5月8日

The Rover Update is Live!



Rovers are now more configurable than ever! The Rover Update contains a new vehicle, updated driving controls, new methods to use rovers in fun ways, and a ton of performance upgrades!

https://youtu.be/2VtWC38nWOY
UPDATES

VEHICLES

The Small Rover has been added to the game. It is available in the Catalog for 1000 Bytes and prints from the Vehicle Bay for 2 Compound. 

Absolute Steering has been implemented for vehicles. Vehicles are now controlled by the movement keys regardless of camera position! (WASD by default on keyboards, and RT / LT and the left thumbstick on controllers). Absolute Steering is enabled by default as of this update, but players may change back to the original camera-directed steering mode by disabling Absolute Steering in the options menu. 

The physics model for Rovers has been overhauled.
  • Lateral friction has been added to wheels to prevent rampant sliding.
  • Drag force has been added to Rover acceleration for a more natural velocity cap and more natural steering at high speeds.
  • Acceleration forces now take contact normals into consideration to allow wheels to “roll” over smaller obstacles instead of plowing into them.
  • Contextual Button activation have been implemented for vehicles. Certain items attached to the Auxiliary Slots on vehicles can now be activated by pressing the Contextual Buttons (Z / X or RB / LB by default). More items, such as the Drill and Winch, will become usable in this way in future updates. 
The Thruster has been revised to work better with Rovers.
  • Can now be toggled using the above Contextual Buttons when attached to the Vehicle Auxiliary Slots.
  • Applies a more balanced force for better in-air stability.
  • Can now accelerate Rovers above their max drive speeds.
The research cost and recipe of the Medium Rover has been adjusted. Its cost is now 3000 Bytes (up from 2000 Bytes) and requires 2 Compound and 2 Aluminum to print. 

The built-in batteries on the Medium and Large Rover have been tuned to require more active power sources. The primary reason for the power and recipe changes is to further differentiate the roles of the Medium and Large Rovers from the Small Rover. The Small Rover is intended to be used a light exploration vehicle, while the Medium and Large Rover are meant to serve as heavier haulers and mobile bases. 

PERFORMANCE IMPROVEMENTS

We have made a number of improvements to performance on both PC and Xbox, particularly targeting very large save files and multiplayer games. Specific areas of focus include infrastructure refactors and fixes, removing unnecessary animation overhead, reducing the processing cost of deformation, and optimizing older assets that have not been updated in quite some time. This is an ongoing effort that will continue throughout Early Access, but this latest effort should be noticeable for players on the Xbox in particular. Xbox One now utilizes DirectX 12, further improving rendering efficiency on Xbox One and will allow for future rendering quality improvements.  

HDR
Xbox One X and Xbox One S consoles can now play the game in HDR. Please calibrate your monitor using the default Xbox One calibration screen prior to launching the game. 

OTHER IMPROVEMENTS
  • The ‘Flatten Mode’ on the Terrain Tool has been adjusted to provide more consistent results at any angle.
  • Reward tables of Discoveries have been updated with new items. 
  • Additional Quick Help screens have been added to the game to help you after the initial Tutorial experience. Press F1 on your keyboard or the Menu button on your gamepad to check them out! 
  • Reduced overall game package size (reduced download sizes and load times)
  • Upgraded game engine to Unreal 4.18.
BUGFIXES
  • Fixed a number of issues with wheel collision which were causing Vehicle wheels to stretch in strange ways. These fixes should greatly reduce the number instances of stretchy wheels.
  • [AS-2597] - Fixed a bug where some Fabricators displayed nonfunctional contextual verbs. 
  • [AS-2599] - Fixed an issue where  the 'Use' and 'Examine' inputs prompts did not properly respond to input
  • [AS-2622] - Fixed an interaction bug where the 'Exit' prompt displays instead of 'Enter' when one or two seats of a 3-Seat attachment are occupied.
  • [AS-2630] - Fixed a bug where a on-functional 'Place’ verb appeared when interacting with another player’s Habitat
  • [AS-2637] - Fixed a bug where a player could not operate Winch if another player occupied vehicle it was attached to. 
  • [AS-2647] - Fixed an intermittent bug where the Client players model did not appear to animate to the Host player while using the Terrain Tool.
  • [AS-2675] - Fixed an issue where Vehicles became embedded in certain kinds of terrain when printed from the Vehicle Bay. 
  • [AS-2689] - The Habitat side slots can once again hold resources and other 1-slot items.
  • [AS-2690] - Fixed an annoying bug where the Vehicle Bay became inoperable for the Client player if the Host was using the control panel while the Client was joining the game. 
  • [AS-2691] -  Fixed a bug where a non-functional ‘Enter’ command appeared when hovering over another player’s Drop Pod in Multiplayer. 
  • [AS-2695] - power cells look like holograms on clients
  • [AS-2736] - Fixed a graphical corruption in the power conduit material. 
  • [AS-2754] - Fixed a minor issue with Research rates showing decimal places off-screen on the control panel. 
  • [AS-2844] - Fixed an issue where players could infinitely replicate smelted items. Sorry, not sorry. 
  • Fixed a number of localization bugs in the “Learn More” help screens. 

KNOWN ISSUES
  • Storm textures showing up as pixelated on the Xbox One
  • Audio might become muffled after an Astroneer dies. We are working to resolve this issue.
  • The game sometimes looses audio when settings are changed. This can be fixed by deleting your game usersettings.ini

Thanks for reading! Hope everyone has fun driving the new rover! We will talk again around E3 ;)

-jt
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4月10日

SES Vlog 029 - GDC, Performance Upgrades & Steering

This week's vlog covers our trip to GDC, the work being done to improve performance, and upgrades to rover steering! Also, a rodeo llama.



As part of the work needed to move forward in development, the team is going to take some time during the time allotted for the next update to focus on performance! In the vlog, Brendan walks us though our reasoning for spending some time to do this now, as well as some of the performance benchmarks we are trying to hit! Click below to watch the vlog.
https://youtu.be/ClztWMZeANk
Andrew has also been working on a directional steering control scheme to offer as an option to the current camera based one, and Veronica shares some of her early impressions of how that was feeling, while also testing the new rover we showed off during our April Fool's joke.



Thanks for reading, and make sure you subscribe to our youtube channel to keep up with the rest of our development vlogs!

-joe
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关于这款游戏

探索并重塑遥远的世界!《ASTRONEER》的舞台设定在淘金热潮兴起的 25 世纪。玩家必须冒着生命危险在艰难环境下探索外太空边境,寻找一夜暴富的机会。

在这场冒险中,玩家最有用的工具是他们塑造世界、改变地形和从行星及卫星挖掘贵重资源的能力。资源可以交易或制作成新的工具、车辆和模块,以创造包括大规模工业基地到移动漫游车基地在内的一切。

● 重塑地形,就像它是由橡皮泥制作的一样。
● 在由程序生成、可以完全变形和遍历的行星上生存和探索。
● 建造载具并前往新的行星和卫星。
● 将零部件和物体拼接在一起,创建自定义车辆和模块。
● 4 名玩家在线加入/退出合作。

《ASTRONEER》是一款抢先体验游戏,尚在 Alpha 开发阶段。这意味着游戏玩法的核心本质已经确立,不太可能改变,但是我们还有很多工作要做,才能充实我们所设想的世界。现在我们已经进入 Alpha 阶段,在接下来的几个月中将会推出以下内容:

基地建造:系统将会允许完全可定制的基本布局,可以随时修改和移动。(2018 年第一季度)

电力重构:电力管理将成为一种全新的游戏体验,玩家可以随心所欲地灵活布置基础设施。想控制并利用恒星的力量,但把你的基地建在地下,使之免受地面恶劣天气的影响吗?创建一个太阳能农场,并将电缆接到你的地下基地。(2018 年第一季度)

地形系统 2.0 版:一个全新的程序生成地形系统,将会更注重性能,同时允许我们创建更多坚实的行星。这些新的行星将包括更多样化的生物群落、土地特征、地下洞穴系统等等。(2018 年第二季度)

天气与灾害:这是一个全新的系统,会在玩家进行探索时或在他们的基地时,给玩家以挑战。在基地相对安全的环境中对付环境的影响,或是智胜进攻性的植物并探索行星。(2018 年第一季度)

专用服务器支持:(2018 年第二季度)

除了上面提到的功能外,你还可能在《Astroneer》的 Alpha 阶段遇到下面的情况:

错误
崩溃
丢失游戏存档
不稳定的多人游戏体验

如果你认为我们的核心游戏玩法足够强大,想在抢先体验阶段支持《Astroneer》,我们会非常高兴得到你的支持。否则,我们建议你等到《Astroneer》结束 Alpha 阶段,变得更加稳定,且游戏玩法和内容也更加丰富的时候。我们致力于让《Astroneer》成为最好的游戏,在早期开发阶段让你参与是至关重要的一步。

如果你对我们为《Astroneer》所计划的发展方向感到好奇,请注意查看我们的开发路线图,以及我们每个月发布几次的开发视频日志!

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7 (仅限 64 位), Windows 8 (仅限 64 位), Windows 10 (仅限 64 位)
    • 处理器: X64 双核 CPU,2+ GHz
    • 内存: 4 GB RAM
    • 图形: 1 GB 独显
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: Any
    • 附注事项: Internet connection required for online multiplayer
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 7 (仅限 64 位), Windows 8 (仅限 64 位), Windows 10 (仅限 64 位)
    • 处理器: X64 四核 CPU,3+ GHz
    • 内存: 8 GB RAM
    • 图形: 2 GB 独显
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 4 GB 可用空间
    • 声卡: Any
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