Verken en vorm afgelegen werelden! Astroneer speelt zich af tijdens een 25e-eeuwse goudkoorts. Spelers verkennen de buitengrenzen van de ruimte en zetten in barre omstandigheden hun leven en hulpbronnen op het spel om steenrijk te worden.
Recente recensies:
Grotendeels positief (1,044) - 70% van de 1,044 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (29,322) - 84% van de 29,322 gebruikersrecensies voor deze game is positief.
16 dec 2016

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Recente updates Alles weergeven (93)

12 maart

Patch 1.0.13 is live!

Patch Release Notes

The primary focus on this patch was to continue addressing the most pressing performance concerns! When comparing with exisiting saves, we saw significant framerate improvements. Some more big performance changes are being tested and worked on right now, which should further help with performance, especially in multiplayer sessions. We are definitely not done optimizing, but this was a much needed big first step.

Tether Changes

This patch includes a rework of the algorithm that drives the placement of new tethers in a network. The new algorithm should greatly reduce the hitches players see when placing tethers in a big network across all platforms, leading to improved performance in single player and multiplayer games. This is the first part of a two-step fix to this system, the next portion coming in a future patch.

The rework of the algorithm has somewhat changed the connection behavior of tethers. The impact of this change is not only on performance, but also in far more predictability and control over what will happen when you drop or pick up a tether.

Here is a summary of what’s changed and what remains:

  • Vehicles, base platforms and characters should behave the same as before. You should not see any difference in how they make tether connections.
  • Connections between tether posts that have changed. When placing a new tether post, it will now connect to the closest tether post of each distinct tether network in range. A tether network in this case being a set of connected tether posts.
  • Tether networks are no longer self-healing! When you pick up a tether post it will trigger a network split of all the other tethers it was attached to. A tether post being disconnected will not cause any other tether post connections to change.

Performance Improvements

A number of overall performance improvements are included in this patch.

  • Make debris objects despawn when they leave relevance
  • Generally reduce object count by cleaning up stateless objects that are far away from players.
  • Sped up transform updates for all objects.
  • Updated timeslicing settings for expensive objects that did not previously take advantage of timeslicing.
  • Optimized terrain geometry generation throughput.
  • Do not update animations that are out of the player's view and not in their immediate vicinity to save time.
  • Cached audio parameter values to avoid time spent updating them when they haven't changed.


Fixed several of our commonly reported crashes increasing overall stability.

  • [AS-6342] - Fixed a bug introduced in the last update, where digging up Hazards with research samples attached cause the research to pop into the air and become stuck.
  • [[AS-6351] - The achievement “Journey to the Center of the Thing” now unlocks when its requirements are met.
  • [AS-6353] - Fixed a bug which caused objects to become unusable for client players when unpacked or repackaged while outside the host's field of view in Multiplayer games.
  • [AS-6390] - Fixed a bug Moving wrecked rover seat means Player is unable to interact with debris POI after save.
Sorry that this one took a little longer than expected, there are some big changes to some core systems here and we needed more time to test! We are going to be at SXSW, GDC, and PAX East this month so if you are going, come say hi to us!

Also, ICYMI, the wonderful people at Noclip came to the studio to talk about Astroneer's history, you can watch the full documentary here:

105 opmerkingen Meer informatie

1 maart

Patch 1.0.9 is live!

Patch Release Notes

The primary focus of this release was to address more of the key gameplay issues and stability issues that we’ve been encountering in live.

- Fixed even more of our most commonly reported crashes increasing overall stability.

- Deployed fixes for a number of our most commonly reported gameplay bugs:
  • [AS-6208] - Made the first fix to the issue which is causing players to be randomly launched into the air while walking around, especially on planets other than Sylva. Now if this error occurs, the player will be only slightly bumped and should no longer take lethal damage. We are investigating a deeper fix to Terrain 2.0 that would fully address this issue, as well as some others, but will require more implementation and testing.
  • [AS-6162] - Made several fixes to Terrain 2.0 which would cause Client players to see seams where Host players have deformed terrain around resource deposits.
  • [AS-6196] - The Achievement "Delve Greedily and Deep" will now be appropriately unlocked when reaching the mantle of any planet. Unfortunately, this is not a self-healing fix, meaning that you will have to go back to the mantle of a planet to earn this.
  • [AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way.
  • Made changes to how our backend service checks for Achievement progress in order to address the issue of players no longer seeing customization items they unlocked by completing achievements. If you are still experiencing missing items in your inventory, please keep reporting it to us.
-Cranes and Drills have received several fixes and adjustments:
  • [AS-6234] - Fixed the bug causing the Crane and Drills mounted on vehicles to not collect soil into canisters attached to them.
  • [AS-6270] - Fixed a bug which caused Crane-mounted Drills to stop digging a short ways past the surface.
  • [AS-6271] - Fixed a bug which caused a lower strength Drill to fail to activate if a higher strength Drill is detached from its slot.
  • The deformation rate has been made uniform across all Drill hardness tiers when drilling soft terrain.
  • Additional power will now be drawn when multiple Drills are attached to one vehicle.
  • Buffed the deformation size for Crane-mounted Drills.
-A number of most commonly occurring Tutorial issues have been addressed in order to smooth the experience for first time players:
  • [AS-6101] - Fixed a bug where the UI prompt for the tutorial dropship does not appear again after a player dies.
  • [AS-6111] - Fixed a usability issue which occurred if a player stowed a research sample in their backpack, there would be no prompt open the backpack.
  • [AS-6112] - Fixed an annoying issue with the small printer where it would lose the Use key and could not be used to print a thruster and progress the objective.
  • [AS-6113] - Fixed an issue where slotting the solid-state thruster to the oxygenator slot on the shuttle mistakenly advanced the objective.
-A number of issues have been fixed regarding quick stow and tier two object carrying.
  • [AS-6160] - Fixed a bug that would cause carried objects to clip through terrain and become lost when a player enters a slide or deploys terrain tool.
  • [AS-1070] - As part of the above fix with carrying objects, addressed an old bug where resources would sometimes fall through the terrain when their model was below the surface at the time they were ejected from the back of the Terrain Tool.
  • [AS-5038] - And while we’re there, fixed a visual issue where attempting to quick stow a large item while holding it would trigger the “Backpack Full” UI warning
- [AS-6206] - The RTG can now be shredded in the Shredder.


  • Client desync and performance drops on all platforms. (Update: Further profiling has helped us identify the biggest offenders for performance, and some fixes are being tested currently for deployment in our next patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state on lower end hardware. Working on a fix)
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix.
  • Rovers with front mounted drills will sometimes cause the rover to lose control when operating the drill for extended periods.
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Crashing on loading before the start menu (This should have been addressed in this update, please keep us updated if you continue running into this issue.)

Lots of the most egregious bugs are cleaned up in this patch! Next weeks patch will begin the most meaningful performance upgrades to date for all platforms and hardware. Thanks for hanging in there while we work through alleviating the performance problems in single and multiplayer sessions!

See you next week!

138 opmerkingen Meer informatie

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

Over dit spel

Verken en vorm afgelegen werelden! Astroneer speelt zich af in de 25e eeuw, een tijdperk van grote intergalactische ontdekkingen. Spelers verkennen de buitengrenzen van de ruimte en zetten in barre omstandigheden hun leven op het spel om zeldzame ontdekkingen te doen en de raadsels van het universum op te lossen.

Tijdens dit avontuur kunnen spelers samenwerken en boven- of ondergrondse unieke basissen bouwen, voertuigen maken om het uitgestrekte zonnestelsel te verkennen en het terrein omvormen tot wat ze maar willen. Je creativiteit en vindingrijkheid zijn van cruciaal belang om planeten te ontdekken en om je welvaart en welzijn tijdens dit avontuur te garanderen. In Astroneer kun je:

De ondergrond boetseren alsof die van klei is gemaakt.
In Astroneer kun je met het vervormingsgereedschap op elke mogelijk manier graven, verzamelen, vormgeven en bouwen. Graaf naar de kern van de planeet, bouw een schans die naar de hemel reikt of gebruik het terrein om megalieten op te richten.

Overleven en rondreizen op zorgvuldig ontworpen planeten die helemaal kunnen worden vervormd en verkend.
In ons uitgestrekte zonnestelsel kun je van en naar zeven wonderlijke planeten reizen. Het is bovendien mogelijk om de planeten van boven tot onder te verkennen: verken het sferische oppervlak, de verraderlijke grottenstelsels en tenslotte de mysterieuze kern. Elke planeet heeft een uniek en uitdagend oppervlak en ondergrondse biomen waarin je tijdens je verkenningstocht meer dan eens op de proef wordt gesteld.

Allerlei onderdelen en voorwerpen combineren om basissen en voertuigen te bouwen.
De voorwerpen die je als Astroneer produceert en vindt op de planeten kun je combineren en verbinden om unieke oplossingen voor elke situatie te bedenken. Maak en ontwerp je eigen unieke basissen, voertuigen en Astroneer.

Samen met je vrienden de online drop-in/drop-out co-op voor 4 spelers spelen.
Astroneer is leuker met vrienden. Werk samen met andere spelers om enorme industriële basissen te maken of om leuke spellen in de uitgebreide creatieve sandbox te bedenken.

De raadsels van het zonnestelsel ontdekken en onthullen.
Astroneers met voldoende ervaring kunnen een poging wagen om de krachten achter de mysterieuze structuren in het zonnestelsel te begrijpen en misschien wel te beteugelen.

Astroneer was eerst beschikbaar via vroegtijdige toegang op Steam. Zonder jullie steun, feedback en ideeën in die periode hadden we het nooit zo ver geschopt met Astroneer. Nu versie 1.0 klaar is, blijven we zoals beloofd voortbouwen op de fundamenten van Astroneer met gratis, doorlopende contentupdates. Ben je nieuwsgierig naar onze toekomstplannen? Bekijk onze roadmap en onze ontwikkelingsvlogs om op de hoogte te blijven van onze bezigheden.


    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Windows 7 (Alleen 64-bits), Windows 8 (Alleen 64-bits), Windows 10 (Alleen 64-bits)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Discrete GPU met 1 GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    • Geluidskaart: Any
    • Aanvullende opmerkingen: Internet connection required for online multiplayer
    • Vereist een 64-bit processor en besturingssysteem
    • Besturingssysteem: Windows 7 (Alleen 64-bits), Windows 8 (Alleen 64-bits), Windows 10 (Alleen 64-bits)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Geheugen: 8 GB RAM
    • Grafische kaart: Discrete GPU met 2 GB VRAM
    • DirectX: Versie 11
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
    • Geluidskaart: Any

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