A game of aerospace industry and interplanetary exploration.
Nylige anmeldelser:
Meget positive (340) - 82% af de 340 brugeranmeldelser, fra de seneste 30 dage, er positive.
Alle anmeldelser:
Meget positive (22,341) - 86% af de 22,341 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
15. dec 2016

Log på for at føje dette emne til din ønskeliste, følge det eller markere som ikke interesseret

Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Dette spil med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente for at se, om spillet skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

It is important that you consider the information below before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in currently in Alpha.


Astroneer will be in Early Access on Steam so that we may get the game in the hands of players as soon as possible. Engaging with the Astroneer community is extremely important to System Era, as we want to work closely with our players to make Astroneer the best aerospace and planetary exploration experience ever.

Since the game is in active development, Astroneer may have bugs, crashes, multiplayer instability, performance issues and so on. This is part of the development process and while we will try our best to keep the experience as stable as possible, rapid live development can cause issues at any moment. Supporting Astroneer this early allows us to develop the game with player feedback, and that feedback will ultimately shape the future of the game.”

Hvor lang tid vil dette spil være i tidlig adgang?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming to release the 1.0 version with free post launch updates in 2018.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of Astroneer will be the complete aerospace exploration fantasy.

  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of hazards, ranging from weather situations, aggressive flora, and environmental effects.
  • Build and manage a working industrial base and leave your fingerprint on the galaxy’s economy.
  • Customize everything. Change what your Astroneer looks like, choose the base layout you want, and customize your vehicles for specific roles.
  • Play with friends in an online experience that encourages communication and cooperation to succeed, or play on a dedicated server that could contain friends and strangers.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current version of Astroneer is changing rapidly while we implement new systems to the gameplay experience. After spending the Pre-Alpha period exploring, prototyping, and scoping out the final version of the game, we are now in full on content development. Expect to see new features/content rolled into the experience every update. For details about what we have coming, see the below section about Alpha!”

Ændrer spillets pris sig under og efter tidlig adgang?

“Astroneer launched at a low price considering how early in development the game was. As the game matures and its content grows the price of the game will be reviewed.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, Youtube, and Facebook. System Era aims to be as transparent with the game’s development as possible so that its community can be as equally transparent with us with how they're feeling about the game and share the improvements they would like to see. We post regular updates on youtube showing off what the team is working on!

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: http://www.twitter.com/astroneergame
Facebook: http://www.facebook.com/astroneergame
Reddit: http://www.reddit.com/r/astroneer
Youtube: http://www.youtube.com/c/SystemEra[/url
Læs mere

Køb ASTRONEER

Køb ASTRONEER + Soundtrack

Indeholder 2 emner: ASTRONEER, Astroneer (Original Game Soundtrack)

Indhold, der kan downloades til dette spil

 

Seneste opdateringer Vis alle (81)

14. juni

Update 0.8.0 - June 14th, 2018



Steam 'Early Access' players will receive this update today, June 14th, 2018.

Update 0.8.0 contains a new tutorial, the beginnings of a complete overhaul to the game UI, and a completely new element in the Research system, Harvestables!

UPDATES
You can find these updates in 0.8.0.0, the current build of the game.

The game has an all-new Tutorial experience that is accessible from a new drop pod in the Main Menu! The goal of the new Tutorial is to introduce the basic concepts of Terrain deformation, Oxygen / Power management, Research, Exploration, and Basebuilding in a more streamlined way to new players. We hope that this tutorial will be good for new players to Astroneer, but also to players who haven't played the game in a while but are coming back!
  • When launching Astroneer 0.8.0.0 for the first time, new and returning players will be prompted to try the new Tutorial. Returning players can skip the Tutorial and it will be available to replay at any time from the Main Menu.
  • In order to match the unlock progression of the Tutorial, new games will now begin with the Canister, Tethers, Small Generator, and Open 1-Seat unlocked, in addition to the modules and platforms already available by default.
  • Even if you’re already familiar with the game, we encourage you to play through the new Tutorial. We will continue iterating on the experience over the coming months so please be sure to share your feedback with us in the forums!


The game has been updated with a "v1" of an overhaul to all of Astroneer’s in-game text UI. Instead of persistent floating text, almost all interactive items, modules, chassis, and resources, have been updated with a "UI card" visual design.
  • All modules and resources now have an icon associated with them.
  • Hovering over holographic input indicators will now tell you the resource required for module, printer, and fabricator recipes.
  • Proximity-based tooltips have been added to all embedded Resources.
  • Position indicators have been removed from vehicles, so be sure to print Beacons and slot them on your Vehicles if you intend to walk very far away!
  • Some areas like: main menu UI, spaceflight UI, Backpack UI, as well as UI for the Trade Module and Mineral Extractor will be updated in a future release.

There are now special plant and mineral formations on Terran, Barren, Arid, and Exotic planets that spawn unique objects you can instantly research for a variable amount of Bytes. These Harvestables will respawn their research items over time, and also have a chance to spawn a large, single-use Research Item at their root. Be warned, though: uprooting the plant or mineral will prevent it from respawning their instant-use research items. So weigh your options carefully between single use and respawning values - and be careful where you dig! The goal of the Harvestables system is to smooth out the starting gameplay experience by offering small, renewable sources of Bytes in areas that might have a low density of Research Chests, and to provide interesting points of interaction across the surface of planets.

Your Backpack inventory and location are now preserved between multiplayer game sessions! When returning to your friend’s saved games or rejoining after a lost connection, your Astroneer will load in the last location you left them. Also, in order to fix a number of bugs that could occur if clients joined before the host deployed the shelter, multiplayer is now unavailable until the host has landed on the starting planet and deployed the shelter.

BUGS

  • [AS-2855] -- Fixed an issue where storms were appearing pixelated for players on the Xbox One
  • [AS-2890] - Fixed a bug with Generators so they once again pull available organic from backpack slots
  • [AS-2894] - Fixed a bug where Terrain Analyzer color meters changed to black upon exiting game and reloading the saved game.
  • [AS-2917] - Audio should now reset properly after Astroneer death.
  • [AS-2935] - Player backpack oxygen tank should once again pull oxygen from connected tanks or filters.

KNOWN ISSUES
In a higher latency situation, rejoining players may appear at first where they last were in a Multiplayer game, but due to latency, input is still bound to the EXO satellite and on pressing 'A' they get relaunched from the station.

1.0 RELEASE DATE NEWS

Also, just in case you missed it, we were at E3 and announced some big news! Astroneer is now slated to go into full 1.0 in December 2018! We will be updating the roadmap to reflect the rest of our plans during Early Access, but rest assured, we will continue updating and adding to the game in order to make 1.0 a huge advancement of Astroneer!

Click here if you want to hear more about what we revealed at E3, including news about cross-play between Steam and Xbox via dedicated servers, increased multiplayer counts, and more.

When you are done with that watch the E3 trailer below!

https://www.youtube.com/watch?v=fxBdmIzYhuI

61 kommentarer Læs mere

8. maj

The Rover Update is Live!



Rovers are now more configurable than ever! The Rover Update contains a new vehicle, updated driving controls, new methods to use rovers in fun ways, and a ton of performance upgrades!

https://youtu.be/2VtWC38nWOY
UPDATES

VEHICLES

The Small Rover has been added to the game. It is available in the Catalog for 1000 Bytes and prints from the Vehicle Bay for 2 Compound. 

Absolute Steering has been implemented for vehicles. Vehicles are now controlled by the movement keys regardless of camera position! (WASD by default on keyboards, and RT / LT and the left thumbstick on controllers). Absolute Steering is enabled by default as of this update, but players may change back to the original camera-directed steering mode by disabling Absolute Steering in the options menu. 

The physics model for Rovers has been overhauled.
  • Lateral friction has been added to wheels to prevent rampant sliding.
  • Drag force has been added to Rover acceleration for a more natural velocity cap and more natural steering at high speeds.
  • Acceleration forces now take contact normals into consideration to allow wheels to “roll” over smaller obstacles instead of plowing into them.
  • Contextual Button activation have been implemented for vehicles. Certain items attached to the Auxiliary Slots on vehicles can now be activated by pressing the Contextual Buttons (Z / X or RB / LB by default). More items, such as the Drill and Winch, will become usable in this way in future updates. 
The Thruster has been revised to work better with Rovers.
  • Can now be toggled using the above Contextual Buttons when attached to the Vehicle Auxiliary Slots.
  • Applies a more balanced force for better in-air stability.
  • Can now accelerate Rovers above their max drive speeds.
The research cost and recipe of the Medium Rover has been adjusted. Its cost is now 3000 Bytes (up from 2000 Bytes) and requires 2 Compound and 2 Aluminum to print. 

The built-in batteries on the Medium and Large Rover have been tuned to require more active power sources. The primary reason for the power and recipe changes is to further differentiate the roles of the Medium and Large Rovers from the Small Rover. The Small Rover is intended to be used a light exploration vehicle, while the Medium and Large Rover are meant to serve as heavier haulers and mobile bases. 

PERFORMANCE IMPROVEMENTS

We have made a number of improvements to performance on both PC and Xbox, particularly targeting very large save files and multiplayer games. Specific areas of focus include infrastructure refactors and fixes, removing unnecessary animation overhead, reducing the processing cost of deformation, and optimizing older assets that have not been updated in quite some time. This is an ongoing effort that will continue throughout Early Access, but this latest effort should be noticeable for players on the Xbox in particular. Xbox One now utilizes DirectX 12, further improving rendering efficiency on Xbox One and will allow for future rendering quality improvements.  

HDR
Xbox One X and Xbox One S consoles can now play the game in HDR. Please calibrate your monitor using the default Xbox One calibration screen prior to launching the game. 

OTHER IMPROVEMENTS
  • The ‘Flatten Mode’ on the Terrain Tool has been adjusted to provide more consistent results at any angle.
  • Reward tables of Discoveries have been updated with new items. 
  • Additional Quick Help screens have been added to the game to help you after the initial Tutorial experience. Press F1 on your keyboard or the Menu button on your gamepad to check them out! 
  • Reduced overall game package size (reduced download sizes and load times)
  • Upgraded game engine to Unreal 4.18.
BUGFIXES
  • Fixed a number of issues with wheel collision which were causing Vehicle wheels to stretch in strange ways. These fixes should greatly reduce the number instances of stretchy wheels.
  • [AS-2597] - Fixed a bug where some Fabricators displayed nonfunctional contextual verbs. 
  • [AS-2599] - Fixed an issue where  the 'Use' and 'Examine' inputs prompts did not properly respond to input
  • [AS-2622] - Fixed an interaction bug where the 'Exit' prompt displays instead of 'Enter' when one or two seats of a 3-Seat attachment are occupied.
  • [AS-2630] - Fixed a bug where a on-functional 'Place’ verb appeared when interacting with another player’s Habitat
  • [AS-2637] - Fixed a bug where a player could not operate Winch if another player occupied vehicle it was attached to. 
  • [AS-2647] - Fixed an intermittent bug where the Client players model did not appear to animate to the Host player while using the Terrain Tool.
  • [AS-2675] - Fixed an issue where Vehicles became embedded in certain kinds of terrain when printed from the Vehicle Bay. 
  • [AS-2689] - The Habitat side slots can once again hold resources and other 1-slot items.
  • [AS-2690] - Fixed an annoying bug where the Vehicle Bay became inoperable for the Client player if the Host was using the control panel while the Client was joining the game. 
  • [AS-2691] -  Fixed a bug where a non-functional ‘Enter’ command appeared when hovering over another player’s Drop Pod in Multiplayer. 
  • [AS-2695] - power cells look like holograms on clients
  • [AS-2736] - Fixed a graphical corruption in the power conduit material. 
  • [AS-2754] - Fixed a minor issue with Research rates showing decimal places off-screen on the control panel. 
  • [AS-2844] - Fixed an issue where players could infinitely replicate smelted items. Sorry, not sorry. 
  • Fixed a number of localization bugs in the “Learn More” help screens. 

KNOWN ISSUES
  • Storm textures showing up as pixelated on the Xbox One
  • Audio might become muffled after an Astroneer dies. We are working to resolve this issue.
  • The game sometimes looses audio when settings are changed. This can be fixed by deleting your game usersettings.ini

Thanks for reading! Hope everyone has fun driving the new rover! We will talk again around E3 ;)

-jt
120 kommentarer Læs mere
Se alle diskussioner

Rapporter fejl og giv feedback til dette spil på spillets diskussionsside

Om dette spil



Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.



What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. Now that we have moved to Alpha, you can expect the following content in the next few months:

  • Basebuilding: This system will allow for completely customizable base layouts that can be modified and moved at any time. (Q1 2018)
  • Power Refactor: Power management will become a completely new gameplay experience, players will have the flexibility to layout base infrastructure however they wish. Want to harness the power of the sun but create your base underground, hidden from the harsh weather on the surface? Create a solar farm and run cables down to your subterranean base. (Q1 2018)
  • Terrain 2.0: An all new procedural terrain system that will be much more performance friendly, while allowing us to create much more robust planets. These new planets will include more diverse biomes, land features, underground cave systems and more. (Q2 2018)
  • Weather & Hazards: A completely new system to challenge players when exploring or while at their base. Deal with environmental effects while in the relative safety of your base, or explore planets while outsmarting aggressive flora. (Q1 2018)
  • Dedicated Server Support: (Q2 2018)

In addition to the features mentioned above, you can expect a game like Astroneer in Alpha to contain bugs, crashes, and overall instability in single and multiplayer.

If you think our core gameplay is compelling enough to want to support Astroneer while it’s still in Early Access, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of Alpha and in a state where the game is more stable and gameplay and content are further along. We're committed to making Astroneer the best it can be and including you this early in development is a crucial step in that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to go check out our road map, and our development vlogs that we post a couple times a month!

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Hukommelse: 4 GB RAM
    • Grafik: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Diskplads: 2 GB tilgængelig plads
    • Lydkort: Any
    • Yderligere bemærkninger: Internet connection required for online multiplayer
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Hukommelse: 8 GB RAM
    • Grafik: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: Any
Kundeanmeldelser
Stort antal anmeldelser registreret:
Ekskludér  eller  Vis kun
Anmeldelsestype


Købstype


Sprog


Datointerval
For at se anmeldelser i et datointerval bedes du klikke og trække for at markere på grafen ovenfor, eller klikke på en specifik bjælke.

Vis graf



Vis som:
Anmeldelsesbeta NYT!
Når slået til, vil anmeldelser blive sorteret efter den nye hjælpsomhedsscore. Lær mere om det i blogindlægget.
Vis graf
 
Skjul graf
 
Filtre
Beta for anmeldelseshjælpsomhed slået til
Der er ingen anmeldelser, der passer med de valgte filtre ovenfor
Tilpas filtrene ovenfor for at se andre anmeldelser
Indlæser anmeldelser...