Innovative yet familiar real-time strategy game in development. Grand-scale RTS game played on maps/planets of any 3D shape. It emphasizes strategy, base building, logistics, and reduces micro-management of individual units.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The purpose of Early Access is to secure funding to continue development of the game: adding more features, more content, and QOL. It will also allow to incorporate feedback from players.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I plan 3 or more years.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“I plan to add two more playable races, multiple story-driven campaigns, and additional modes to play the game. I also plan to add modding support and virtual reality.”

Bagaimanakah keadaan semasa versi Akses Awal?

“EA starts with two playable races, approximately 40 skirmish maps for single-player vs AI and for multiplayer. There will be two ladders: 1v1, and coop 2vAI. Several scripted missions will be available too, but no story.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to gradually raise the price as we ship new content and features.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Game design issues and feature requests can be discussed at our discord.
Technical issues can be reported at github.”
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Muat turun Unnatural Worlds Demo

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q4 2026

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Tentang Permainan Ini

Focus On Scale And Strategy

The game supports up to few thousands units on the battlefield. It has strategic zoom, so you can look at the entire map, and see icons for all units. You can also issue orders while the game is paused. Drawing formations is available, to make it easier to put units into a proper concave.

UW reduces clicking needed to play efficiently. Most units shoot while moving, so no stutter-stepping. They automatically prefer shooting at targets they have bonus damage to, unless you decide to focus on a specific target. No units currently in the game have player-activated abilities. Long-range units automatically back-off, to maintain their advantage.

Do not be fooled, there are plenty opportunities to express your skill. It is just less hectic.

Any-Shape 3D Maps

UW has planets that can look like anything! A sphere (duh), but also a cube, tetrahedron, torus, monkey head, bent pipe, etc.

Units may shoot across the void, if unobstructed, and in range. Furthermore, some units shoot in an arc, which allows them to shoot "behind a corner". This allows for interesting ambushes. Use the map to your advantage!

Asymmetric Races

The game currently has two playable races, each with wildly different theme and playstyle.

Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units.

Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units.

Streaming Economy And "Streaming" Research

Queue-up buildings, and required goods will be delivered when available. The resources are transported by automated trucks - it is not just a number in the gui.

Factories refine resources into other goods, or produce units, indefinitely. You set it up once, and it will continue to work for you.

UW replaces technology tree with acquiring or refining new resources. Researching upgrades for your units requires continuous delivery of goods. The upgrades have ramp-up phase, and will slowly diminish without supplies.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.

No generative AI is used during gameplay.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

Tanks, robots, and aliens shooting at each other, and blowing things off.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: x64, 4 threads
    • Grafik: Vulkan 1.2, vram 4 GB
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: x64, 8 threads
    • Grafik: Vulkan 1.2, vram 6 GB
    Minimum:
    • Memerlukan pemproses Apple
    • OS: Macos 14
    • Pemproses: Apple M4
    • Nota Tambahan: Macos support is experimental
    Dicadangkan:
    • Memerlukan pemproses Apple
    • OS: Macos 15
    • Pemproses: Apple M4
    • Nota Tambahan: Macos support is experimental
    Minimum:
    • OS: Ubuntu 24
    • Pemproses: x64, 4 threads
    • Grafik: Vulkan 1.2, vram 4 GB
    • Nota Tambahan: Linux support is experimental
    Dicadangkan:
    • OS: Ubuntu 24
    • Pemproses: x64, 8 threads
    • Grafik: Vulkan 1.2, vram 6 GB
    • Nota Tambahan: Linux support is experimental
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