Innovative yet familiar real-time strategy game in development. Grand-scale RTS game played on maps/planets of any 3D shape. It emphasizes strategy, base building, logistics, and reduces micro-management of individual units.

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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“The purpose of Early Access is to secure funding to continue development of the game: adding more features, more content, and QOL. It will also allow to incorporate feedback from players.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“I plan 3 or more years.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“I plan to add two more playable races, multiple story-driven campaigns, and additional modes to play the game. I also plan to add modding support and virtual reality.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“EA starts with two playable races, approximately 40 skirmish maps for single-player vs AI and for multiplayer. There will be two ladders: 1v1, and coop 2vAI. Several scripted missions will be available too, but no story.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“We plan to gradually raise the price as we ship new content and features.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Game design issues and feature requests can be discussed at our discord.
Technical issues can be reported at github.”
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Descargar Unnatural Worlds Demo

Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: Cuarto trimestre de 2026

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Acerca de este juego

Focus On Scale And Strategy

The game supports up to few thousands units on the battlefield. It has strategic zoom, so you can look at the entire map, and see icons for all units. You can also issue orders while the game is paused. Drawing formations is available, to make it easier to put units into a proper concave.

UW reduces clicking needed to play efficiently. Most units shoot while moving, so no stutter-stepping. They automatically prefer shooting at targets they have bonus damage to, unless you decide to focus on a specific target. No units currently in the game have player-activated abilities. Long-range units automatically back-off, to maintain their advantage.

Do not be fooled, there are plenty opportunities to express your skill. It is just less hectic.

Any-Shape 3D Maps

UW has planets that can look like anything! A sphere (duh), but also a cube, tetrahedron, torus, monkey head, bent pipe, etc.

Units may shoot across the void, if unobstructed, and in range. Furthermore, some units shoot in an arc, which allows them to shoot "behind a corner". This allows for interesting ambushes. Use the map to your advantage!

Asymmetric Races

The game currently has two playable races, each with wildly different theme and playstyle.

Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units.

Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units.

Streaming Economy And "Streaming" Research

Queue-up buildings, and required goods will be delivered when available. The resources are transported by automated trucks - it is not just a number in the gui.

Factories refine resources into other goods, or produce units, indefinitely. You set it up once, and it will continue to work for you.

UW replaces technology tree with acquiring or refining new resources. Researching upgrades for your units requires continuous delivery of goods. The upgrades have ramp-up phase, and will slowly diminish without supplies.

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.

No generative AI is used during gameplay.

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

Tanks, robots, and aliens shooting at each other, and blowing things off.

Requisitos del sistema

Windows
SteamOS + Linux
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10
    • Procesador: x64, 4 threads
    • Gráficos: Vulkan 1.2, vram 4 GB
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10
    • Procesador: x64, 8 threads
    • Gráficos: Vulkan 1.2, vram 6 GB
    Mínimo:
    • SO: Ubuntu 24
    • Procesador: x64, 4 threads
    • Gráficos: Vulkan 1.2, vram 4 GB
    • Notas adicionales: Linux support is experimental
    Recomendado:
    • SO: Ubuntu 24
    • Procesador: x64, 8 threads
    • Gráficos: Vulkan 1.2, vram 6 GB
    • Notas adicionales: Linux support is experimental
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