Innovative yet familiar real-time strategy game in development. Grand-scale RTS game played on maps/planets of any 3D shape. It emphasizes strategy, base building, logistics, and reduces micro-management of individual units.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“The purpose of Early Access is to secure funding to continue development of the game: adding more features, more content, and QOL. It will also allow to incorporate feedback from players.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“I plan 3 or more years.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“I plan to add two more playable races, multiple story-driven campaigns, and additional modes to play the game. I also plan to add modding support and virtual reality.”

Hur är det nuvarande läget i versionen med Early Access?

“EA starts with two playable races, approximately 40 skirmish maps for single-player vs AI and for multiplayer. There will be two ladders: 1v1, and coop 2vAI. Several scripted missions will be available too, but no story.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to gradually raise the price as we ship new content and features.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Game design issues and feature requests can be discussed at our discord.
Technical issues can be reported at github.”
Läs mer

Ladda ned Unnatural Worlds Demo

Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 4:e kvartalet 2026

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Om detta spel

Focus On Scale And Strategy

The game supports up to few thousands units on the battlefield. It has strategic zoom, so you can look at the entire map, and see icons for all units. You can also issue orders while the game is paused. Drawing formations is available, to make it easier to put units into a proper concave.

UW reduces clicking needed to play efficiently. Most units shoot while moving, so no stutter-stepping. They automatically prefer shooting at targets they have bonus damage to, unless you decide to focus on a specific target. No units currently in the game have player-activated abilities. Long-range units automatically back-off, to maintain their advantage.

Do not be fooled, there are plenty opportunities to express your skill. It is just less hectic.

Any-Shape 3D Maps

UW has planets that can look like anything! A sphere (duh), but also a cube, tetrahedron, torus, monkey head, bent pipe, etc.

Units may shoot across the void, if unobstructed, and in range. Furthermore, some units shoot in an arc, which allows them to shoot "behind a corner". This allows for interesting ambushes. Use the map to your advantage!

Asymmetric Races

The game currently has two playable races, each with wildly different theme and playstyle.

Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units.

Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units.

Streaming Economy And "Streaming" Research

Queue-up buildings, and required goods will be delivered when available. The resources are transported by automated trucks - it is not just a number in the gui.

Factories refine resources into other goods, or produce units, indefinitely. You set it up once, and it will continue to work for you.

UW replaces technology tree with acquiring or refining new resources. Researching upgrades for your units requires continuous delivery of goods. The upgrades have ramp-up phase, and will slowly diminish without supplies.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.

No generative AI is used during gameplay.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Tanks, robots, and aliens shooting at each other, and blowing things off.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: x64, 4 threads
    • Grafik: Vulkan 1.2, vram 4 GB
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: x64, 8 threads
    • Grafik: Vulkan 1.2, vram 6 GB
    Minimum:
    • OS: Ubuntu 24
    • Processor: x64, 4 threads
    • Grafik: Vulkan 1.2, vram 4 GB
    • Ytterligare anmärkningar: Linux support is experimental
    Rekommenderade:
    • OS: Ubuntu 24
    • Processor: x64, 8 threads
    • Grafik: Vulkan 1.2, vram 6 GB
    • Ytterligare anmärkningar: Linux support is experimental
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