Innovative yet familiar real-time strategy game in development. Grand-scale RTS game played on maps/planets of any 3D shape. It emphasizes strategy, base building, logistics, and reduces micro-management of individual units.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The purpose of Early Access is to secure funding to continue development of the game: adding more features, more content, and QOL. It will also allow to incorporate feedback from players.”

Approximately how long will this game be in Early Access?

“I plan 3 or more years.”

How is the full version planned to differ from the Early Access version?

“I plan to add two more playable races, multiple story-driven campaigns, and additional modes to play the game. I also plan to add modding support and virtual reality.”

What is the current state of the Early Access version?

“EA starts with two playable races, approximately 40 skirmish maps for single-player vs AI and for multiplayer. There will be two ladders: 1v1, and coop 2vAI. Several scripted missions will be available too, but no story.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Game design issues and feature requests can be discussed at our discord.
Technical issues can be reported at github.”
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Download Unnatural Worlds Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Focus On Scale And Strategy

The game supports up to few thousands units on the battlefield. It has strategic zoom, so you can look at the entire map, and see icons for all units. You can also issue orders while the game is paused. Drawing formations is available, to make it easier to put units into a proper concave.

UW reduces clicking needed to play efficiently. Most units shoot while moving, so no stutter-stepping. They automatically prefer shooting at targets they have bonus damage to, unless you decide to focus on a specific target. No units currently in the game have player-activated abilities. Long-range units automatically back-off, to maintain their advantage.

Do not be fooled, there are plenty opportunities to express your skill. It is just less hectic.

Any-Shape 3D Maps

UW has planets that can look like anything! A sphere (duh), but also a cube, tetrahedron, torus, monkey head, bent pipe, etc.

Units may shoot across the void, if unobstructed, and in range. Furthermore, some units shoot in an arc, which allows them to shoot "behind a corner". This allows for interesting ambushes. Use the map to your advantage!

Asymmetric Races

The game currently has two playable races, each with wildly different theme and playstyle.

Technocracy - some descendants of the original humans, mostly replaced with AI, it is a living machine now. Their focus is on progressing towards higher-tier units.

Biomass - evolution gone wrong - this race is driven by photosynthesis, mutation, acid, and claws. Their focus is on overwhelming opponents with large numbers of units.

Streaming Economy And "Streaming" Research

Queue-up buildings, and required goods will be delivered when available. The resources are transported by automated trucks - it is not just a number in the gui.

Factories refine resources into other goods, or produce units, indefinitely. You set it up once, and it will continue to work for you.

UW replaces technology tree with acquiring or refining new resources. Researching upgrades for your units requires continuous delivery of goods. The upgrades have ramp-up phase, and will slowly diminish without supplies.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.

No generative AI is used during gameplay.

Mature Content Description

The developers describe the content like this:

Tanks, robots, and aliens shooting at each other, and blowing things off.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: x64, 4 threads
    • Graphics: Vulkan 1.2, vram 4 GB
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: x64, 8 threads
    • Graphics: Vulkan 1.2, vram 6 GB
    Minimum:
    • OS: Ubuntu 24
    • Processor: x64, 4 threads
    • Graphics: Vulkan 1.2, vram 4 GB
    • Additional Notes: Linux support is experimental
    Recommended:
    • OS: Ubuntu 24
    • Processor: x64, 8 threads
    • Graphics: Vulkan 1.2, vram 6 GB
    • Additional Notes: Linux support is experimental
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