A unique adventure, a stunning scenario to discover in one season!
Nutzerreviews: Ausgeglichen (146 Reviews)
Veröffentlichung: 29. Okt. 2010

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Hinweis: Winter Voices’ Episoden sind nicht alleine spielbar. Jede Episode muss in Reihenfolge gespielt werden.

Winter Voices Prologue: Avalanche kaufen

Pakete, die dieses Spiel enthalten

Winter Voices Complete Pack kaufen

Enthält 7 Artikel: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls


Von Kuratoren empfohlen

"A slow paced, thoughtful RPG which is recommended for fans of narative-based choice and consequence gaming."

Über dieses Spiel

Ein einzigartiges Abenteuer, ein atemberaubendes Szenario, aufdeckbar in einer Saison!
Winter Voices ist ein von der Erzählung angetriebenes Episoden-Rollenspiel, welches in einer imaginären und zeitlosen Welt am Anfang der industriellen Revolution spielt. Der Spieler übernimmt die Kontrolle über die 24 Jahre alte Heldin, die momentan mit dem Tod ihres Vaters zu kämpfen hat. Sie muss durch das Herz des Winters reisen und sich ihren schlimmsten Feinden entgegenstellen - ihre eigenen Dämonen.
Die erste Saison der Winter Voices-Serie umfasst sieben herunterladbare Episoden, die immer mehr über das Schicksal der Heldin preisgeben.
Winter Voices kombiniert "Point und Click"-Echtzeit mit stark defensiven Kämpfen in Rundenstrategie. Indem das Spiel Dialog und Weltentdeckung mit Kämpfen abwechselt, werden Spieler einen rundenbasierten psychischen Krieg miterleben.

Besondere Eigenschaften:

  • Kreative Erzählweise für Erwachsene, die Reise in das menschliche Bewusstsein und das Eintauchen in eine wachrüttelnde und ruhige Rollenspielerfahrung
  • Anspruchsvoll und Gedanken-Kämpfe: der Spieler nutzt “Verteidung der Verstands” Mechaniken, wird von Erinnerungen überschüttet und kämpft gegen seine eigenen Dämonen, Ängste, Stimmen der Illusion, Schuld, Wahnsinn...
  • Taktisch ... mit einem kleinen Unterschied: rundenbasierte Kämpfe sind defensiv
  • Eine wunderliche und ungewöhnliche Welt: Eine imaginäre und zeitlose Welt am Anfang der industrielle Revolution
  • Dynamischer Soundtrack: Zusätzlich zu der Musik bei der Selbsterkennung wird der Spieler von Melodien, die ihn jagen, geführt, wodurch eine düstere, faszinierende Stimmung erzeugt wird, die zur kalten Reise des Hauptcharakters und dessen seltsamer Vergangenheit passt

Winter Voices Prolog: Avalanche

Ein Drama findet in einem kleinen Dorf statt, das von Schnee bedeckt ist, verloren in den Tiefen eine Three-River Principality Valleys. Ein plötzlicher Tod, eine jetzt feindliche Heimat, neue sensorische Fähigkeiten, die wie ein Sturm auftauchen und eine Abreise ins Ungewisse, das einzige Mittel dem Tod zu entkommen ist jetzt die Flucht ... Die Heldin, plötzlich Waise, muss das Dorf ihres Vaters verlassen, wegen der Stimmen in ihrem Unterbewusstsein. Die lange Suche nach Antworten wird Sie durch viele Ereignisse führen, in denen Sie Wut, Trauer, Schmerz und Angst überwinden müssen um endlich zu enthüllen, was die Stimmen des Winters flüstern.


    • Betriebssystem: Windows XP / Vista / 7
    • Prozessor: Intel Pentium 4 3 GHz / AMD Athlon 64 3000 +
    • Speicher: 1 GB (2 GB für Vista)
    • Grafik: 128 MB, 1280x720
    • DirectX®: DirectX 9.0c
    • Festplatte: 500 MB
    • Sound: DirectX 9.0c
Hilfreiche Kundenreviews
12 von 12 Personen (100%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 12. Juni
Truly unique turn-based RPG that doesn't quite reach the potential brilliance of its central conceit, but has enough that's great about it to be worth playing. You are a girl in a fantasy kingdom trying to piece together your history while overcoming the trauma of your father's death. All of the upgrades and skills are associated with different psychological ways of dealing with grief and all battles are psychic manifestations of said grief.

That's the brilliant part. Unfortunately, the writing doesn't always match the game's central, great idea. It can be vague, meandering, and unbearably pretentious in a super self serious freshman creative writing sort of way, especially at the start, but the plot does pick up significantly around episode 3 (and there's even humor at times, or attempts at it, anyway). I suspect that the game suffers from a rather poor English localization, which might make the writing seem more stilted and awkward than it is in French (it tends toward the poetic at times, and poetry, like humor, is notoriously difficult to translate, so if you speak French it's probably best to play it in its native tongue). Once you get acclimated to the stilted language and glacial pacing, however, the story itself is quite interesting in its own small scale and internal way. This isn't an epic quest about a chosen one trying to save the world. Just a girl trying to learn about her family while fighting for her own sanity.

The battles themselves are fairly well done. They tend to be rather puzzle like, in that you often have to think about how to use specific skills to accomplish specific goals, rather than just being about pure combat. Likewise, while they start out fairly simple in the first couple episodes, they can get fiendishly difficult as the game progresses. This is one game where I highly, highly, recommend hording skill points from level to level and only spending them as you come up against battles that you find unbeatable. Because the game's skill and stat system is so unique, it will take a bit of trial and error for even experienced RPG players to figure out how things work. Especially when playing a Max memory Volva character (this game's equivalent of "hard"), just picking a skill tree and investing in it could very well leave you unable to beat the game at some point.

The game did suffer from some huge bugs on release, hence the terrible metacritic reviews, but most of those have been squashed and the developer is very active on the forums to this day and responsive to issues (I found a fix to one bug myself and the dev sent it out as a patch within 24 hours, which was kind of cool).

Overall, this is a unique, challenging, turn based RPG that deserves to overcome its terrible launch and become a cult classic.
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10 von 13 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.7 Std. insgesamt
Verfasst: 5. Juni
Silent violence of the mind,
Dancing on a palet of
Whitewashed watercolor

Leave because of the
Awkward and
Sometimes frustrating

Be lost in translations.

Also, don't try to go to the desktop,
Or you won't be able to get back to the game.

But return
For the memory
Of the atmosphere.

Restay as it all develops
Around you
Into a story rarely seen
In the world
Of games.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
51.6 Std. insgesamt
Verfasst: 7. Februar
- Art, sound and atmosphere are great.
- The "combat"-system is quite original – weird, but enjoyable after you got into it.
- The story is nice, but a bit overstretched for my taste.

- This game lacks balancing, bug fixing and suffers from clunky ontrols.

When the negative aspects made me dump this game the first time, the awesome atmosphere made me return. Then I resigned a second time due to some annoying bugs. Now half a year is gone, and I still wonder whether I should give it another try. That means something since normally I don't even give games a second chance . But the atmosphere... it just hooked me.
So I recommend this game for the experience, but be warned of all the frustration that's waiting for you.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.2 Std. insgesamt
Verfasst: 22. Juni
Oh dear no. Unusual for sure but please try a demo or just the prologue before buying, it's really not for everyone.

Pretty sure this is a unique title: a badly-translated French visual novel-♥♥♥-game that uses a sort of RPG-lite mechanic to further a story about grief and trauma and all sorts of mental tribulations: it's certainly an acquired taste. I'm afraid it didn't grab me at all, it's sooo slow and the ball-achingly pretentious 'poetic' writing made me want to throw up.

YMMV however and it's worth a go if very cheap.
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62 von 67 Personen (93%) fanden dieses Review hilfreich
37.2 Std. insgesamt
Verfasst: 22. Dezember 2013
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
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