A unique adventure, a stunning scenario to discover in one season!
บทวิจารณ์จากผู้ใช้: ผสมกัน (123 บทวิจารณ์)
วันที่วางจำหน่าย: 29 ต.ค. 2010

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หมายเหตุ: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

ซื้อ Winter Voices Prologue: Avalanche

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ซื้อ Winter Voices Complete Pack

มี 7 รายการ: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

 

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A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

ความต้องการระบบ

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
19 จาก 20 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
28.1 ชม. ในบันทึก
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
โพสต์: 1 กรกฎาคม
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
5 จาก 6 คน (83%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
11.2 ชม. ในบันทึก
Winter Voices is a peculiar game. It has a standard tactial RPG setup, with a turn-based "battle" system, attribute points, and a skill tree. You'll notice that I had to put quotation marks around battle. To be blunt, you aren't usually battling things. Most encounters involve running away from or avoiding enemies. And crying, I can't forget to mention how much crying and sobbing there is. It is peculiar mostly in this regard: you don't fight things, even though you are in a gaming framework where you'd expect to be able to fight things.

Early on, probably even for the entirety of the first act, these battles are fairly unsatisfying. For me, it wasn't until the second and third act that I started enjoying the game. You start off with maybe three or four tools to use in battle, but slowly as you develop your skill tree you gain access to more and more possibilities. This is where I think Winter Voices shines. How you envision your character and which skills you use truly change your gameplay style. Is your heroine the sort of person to run away from her problems? Is she more likely to just ignore them? Does she invent stories to help her forget? Does she rely on friends instead? I feel like these choices make a bigger impact than "Do I want a giant flame hammer or a shiny ice dagger?" type of choices you might find in other tactical RPGs.

The game has many flaws: the plot is murky at best, the writing is over the top (I wish I could think up enough ridiculously highfalutin words off the top of my head to convey this, but I cannot), and the battles can be infuriatingly boring. I still give it a positive review because, in the end, I enjoyed it. There's a demo to see if you might like it too.
โพสต์: 19 มิถุนายน
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1 จาก 4 คน (25%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
12.0 ชม. ในบันทึก
Stay away from this crap. Seriously. You will think it's good because it's cheap and it's pretty and because fighting inner demons with the power of imaginary friends and a mahusive ego sounds like a good idea. It's not.

Problem 1: Text. Walls and walls of pointless text. NPCs will tell you about your own character in a way that clashes horrendously with the character you have been creating. The narrator will describe beautiful landscapes to you for 5 - 10 minutes at a time, while you're looking at a beautiful, handpainted picture of said landscape. Some battles require you to follow instructions that are unclear, incomplete (but incredibly purple!) and not logged anywhere.

Problem 2: Animation. Too long. No sprint option. Poorly designed map. Repetitive locations. Overly long fade-ins and fade-outs. JUST LET ME PLAY ALREADY.

Problem 3: Sound. While the music fits this game perfectly, the narrator was driving me insane. His performance, like everything else in the game, was far to slow. And having a male narrator read out poorly written text that can't decide whether it's talking TO and AS the female protagonist was just plain confusing. And there no sound effects. Not for walking, not for different environments, not even for the HUD. Which brings me to...

Problem 4: Bugs. The game will freeze regularly. Often during round 50 of a battle during which the save feature is disabled. Sometimes just before or after screen transistions or cutscenes. And in a game this slow, you can never tell when the game actually froze and when it's just being leg-chewingly slow.

Problem 5: The writing. Oh my god, the writing. The writers seem to operate on Tell, Don't Show, Then Tell Again. And Again For Emphasis. And Again Because Otherwise The Game Would Be Over In Half The Time. There is zero character consistence. Dialogue options are extremely restrictive. When you get a rare moment of narrative freedom the game pretends you followed whatever option the writers liked best. The 'humorous' dialogue options come across as psychotic. Every single female NPC can be insulted - allegedly they talk too much. The 'shut up' option for male NPCs that were too creepy was missing entirely. The writers are so full of themselves that they give you this disapproving 'Are you sure you want to skip the intro?' message every single time you start up the game.

Problem 6: Winter Voices: What Do The Devs Want Me To Do? This applies to every single aspect of the game. Trying to navigate from one area of your village to an adjacent one? Too bad, you need to go via the marketplace. Trying to navigate from one area of a different village with the same layout to an adjacent one? Yep, no problem, just head over there. Don't feel like solving riddles? Have fun with those unskippable battles that require ridiculously specific solutions. Looking forward to fleshing out your character via dialogue options? Any choice other than 'sniffling shy mentally 4 year old' is ignored or patronised by the game.

Problem 7 (SPOILER Ep 3): The sexual assault scene on the boat. Out of character for everyone and the godawful writing made me hate my companion ('I will beat up this person you've enjoyed flirting with for the past few days, but will stare blankly into nothingness after the resident drunk assaulted you twice.'). Of course the game was written by French males, so it has to have at least one sexual assault on a woman.

Problem 8: I think the crow wants to romance me.
โพสต์: 24 มิถุนายน
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่
2 จาก 7 คน (29%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.2 ชม. ในบันทึก
Interesting game with great art work and music but its so boring I almost fell asleep. Also your character needs a run option...she walks so slow it can be unbearable.
โพสต์: 4 พฤษภาคม
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4 จาก 12 คน (33%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1.5 ชม. ในบันทึก
The game is broken! The game randomly turns black and you can't exit out of certain doors.
โพสต์: 28 พฤษภาคม
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53 จาก 56 คน (95%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
37.2 ชม. ในบันทึก
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
โพสต์: 22 ธันวาคม 2013
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