A unique adventure, a stunning scenario to discover in one season!
Data de lançamento: 29 Out 2010
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Aviso: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

Comprar Winter Voices Prologue: Avalanche

$4.99

Pacotes que incluem este jogo

Comprar Winter Voices Complete Pack

Inclui 7 itens: Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

Acerca do Jogo

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Requisitos do Sistema

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
208 produtos na conta
10 análises
25.0 hrs em registo
Fiquei um bom tempo em dúvida se recomendava ou não este jogo.

A história é muito boa e bastante criativa. Enquanto a maioria dos RPGs funciona, genericamente, como uma saga de um grupo de heróis para salvar o mundo ou o Universo, este jogo é a saga de uma única mulher para salvar a si mesma, à sua própria sanidade e ao seu coração. Existem outros personagens que a acompanham na jornada, mas não se enganem: trata-se de uma história introspectiva, não é sobre o que acontece FORA, é sobre o que acontece DENTRO da protagonista. Os diálogos estão ali apenas para provocá-la nessa busca por autoconhecimento. Todo o combate do jogo é dela contra seus próprios fantasmas.

O combate, aliás, é o primeiro ponto fraco do jogo. Lento, pouco inspirado, tedioso, chato mesmo no sentido mais vasto da palavra. O ritmo narrativo da história é e PRECISA ser lento, eu entendo, mas não há porque o combate se arrastar também.

Visualmente o jogo é bastante simples, mas não chega a ser feio - é o que se espera de um jogo barato. A trilha sonora é um dos pontos altos; melancólica, ajuda a compor o clima certo para o turbilhão emocional, o desespero da protagonista.

Ou seja, até aqui, enumerei mais coisas positivas que negativas. Deveria ser o suficiente para uma positivação, não?

NÃO.

O jogo é repleto de bugs. Eu não posso recomendar um jogo que tive de parar a cada 10 minutos para verificar na Internet por que fiquei presa numa porta, por que a tela ficou preta do nada, por que eu não posso matar dois inimigos ao mesmo tempo senão o jogo dá "tilt" (!!!), achar "jeitinhos" pra mudar de área, pra clicar em objetos... E pra piorar nem está detectando meus achievements.

Resumindo, o fator "entretenimento" de um jogo bugado a esse ponto é zero. Não adianta uma história interessante e inovadora se o jogo simplesmente não FLUIR.

A trama promete, mas isso tem de ser verificado.
Publicada: 19 janeiro 2014
Achaste esta análise útil? Sim Não
43 de 44 pessoas (98%) acharam esta análise útil
155 produtos na conta
43 análises
21.8 hrs em registo
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
Publicada: 22 dezembro 2013
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38 de 44 pessoas (86%) acharam esta análise útil
642 produtos na conta
93 análises
2.8 hrs em registo
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
Publicada: 14 dezembro 2013
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20 de 21 pessoas (95%) acharam esta análise útil
416 produtos na conta
15 análises
51.7 hrs em registo
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
Publicada: 11 fevereiro 2014
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22 de 25 pessoas (88%) acharam esta análise útil
529 produtos na conta
3 análises
76.5 hrs em registo
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
Publicada: 10 fevereiro 2014
Achaste esta análise útil? Sim Não