A unique adventure, a stunning scenario to discover in one season!
Uživatelské recenze: Smíšené (156 recenzí) - 61% z 156 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 29. říj. 2010

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Poznámka: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

Koupit Winter Voices Prologue: Avalanche

Balíčky obsahující tuto hru

Koupit Winter Voices Complete Pack

Obsahuje následující položky (celkem 7): Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls


Doporučeno těmito kurátory

"A slow paced, thoughtful RPG which is recommended for fans of narative-based choice and consequence gaming."

Informace o hře

A unique adventure, a stunning scenario to discover in one season!
Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.
The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.
Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.

Key Features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness...
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Winter Voices Prologue: Avalanche

A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable...The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Systémové požadavky

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb, 1280x720
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c
Užitečné recenze od zákazníků
25 z 25 osob (100%) ohodnotilo tuto recenzi jako užitečnou
20.0 hodin celkem
Přidáno: 12. června
Truly unique turn-based RPG that doesn't quite reach the potential brilliance of its central conceit, but has enough that's great about it to be worth playing. You are a girl in a fantasy kingdom trying to piece together your history while overcoming the trauma of your father's death. All of the upgrades and skills are associated with different psychological ways of dealing with grief and all battles are psychic manifestations of said grief.

That's the brilliant part. Unfortunately, the writing doesn't always match the game's central, great idea. It can be vague, meandering, and unbearably pretentious in a super self serious freshman creative writing sort of way, especially at the start, but the plot does pick up significantly around episode 3 (and there's even humor at times, or attempts at it, anyway). I suspect that the game suffers from a rather poor English localization, which might make the writing seem more stilted and awkward than it is in French (it tends toward the poetic at times, and poetry, like humor, is notoriously difficult to translate, so if you speak French it's probably best to play it in its native tongue). Once you get acclimated to the stilted language and glacial pacing, however, the story itself is quite interesting in its own small scale and internal way. This isn't an epic quest about a chosen one trying to save the world. Just a girl trying to learn about her family while fighting for her own sanity.

The battles themselves are fairly well done. They tend to be rather puzzle like, in that you often have to think about how to use specific skills to accomplish specific goals, rather than just being about pure combat. Likewise, while they start out fairly simple in the first couple episodes, they can get fiendishly difficult as the game progresses. This is one game where I highly, highly, recommend hording skill points from level to level and only spending them as you come up against battles that you find unbeatable. Because the game's skill and stat system is so unique, it will take a bit of trial and error for even experienced RPG players to figure out how things work. Especially when playing a Max memory Volva character (this game's equivalent of "hard"), just picking a skill tree and investing in it could very well leave you unable to beat the game at some point.

The game did suffer from some huge bugs on release, hence the terrible metacritic reviews, but most of those have been squashed and the developer is very active on the forums to this day and responsive to issues (I found a fix to one bug myself and the dev sent it out as a patch within 24 hours, which was kind of cool).

Overall, this is a unique, challenging, turn based RPG that deserves to overcome its terrible launch and become a cult classic.
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23 z 31 osob (74%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
21.6 hodin celkem
Přidáno: 5. června
Silent violence of the mind,
Dancing on a palet of
Whitewashed watercolor

Leave because of the
Awkward and
Sometimes frustrating

Be lost in translations.

Also, don't try to go to the desktop,
Or you won't be able to get back to the game.

But return
For the memory
Of the atmosphere.

Restay as it all develops
Around you
Into a story rarely seen
In the world
Of games.
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11 z 16 osob (69%) ohodnotilo tuto recenzi jako užitečnou
5.4 hodin celkem
Přidáno: 5. července
You start as a 24 years old woman who lives in small village and looses her father. Everything is suffocating her in her hometown, so she decides to travel to a distant city where her father used to live.

It has a unique graphic presentation, nice soundtrack and interesting theme however gameplay and some design choices are trying really hard to repel any person willing to give this game a chance.

The protagonist struggles with a depression after her parent's death and this is quite visual as her fears take on physical form and throw you into the battle. Why would you need to fight a dragon while you have your inner horrors to fight? Battles are turn-based and usually require some planning.
You also improve by leveling when you access skill tree in a form of snowflake and pick an ability which manifests how the character decides to deal with the reality (tough up - persistence +, cling to friends - heal allies, etc.). I like the whole idea quite well.

On the other hand, the game fails to explain gameplay mechanism. Sometimes you find yourself surrounded by enemies, the text hints some a mechanism is being introduced and then you have to figure out what it is.
It would be fine but combine it with slow pace (mostly thanks to slow movement of everything on screen) and the will to experiment leaves you.

It brings me to another flaw in the game and that is general slowness. Controls are responsive but moving across mere 3 screens (1 screen = a short path next to a 1 bedroom house) can take up to a minute.

There is also nothing to explore. You can either walk around, click on a person you wish to talk with or participate in a battle. No clickable objects which is not a flaw but I think it is good to mention.

I played the prologue and a bit of episode 1 because I decided it is not worth it to keep going. I am not excited enough about the story to spend time mostly watching character crawling around.

This game is certainly not for everybody, try demo to decide for yourself.
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3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
11.1 hodin celkem
Přidáno: 27. září
I'm sorry, but I can't do this again.

It's an artsy little game that appears like it may have some interesting storytelling going on, but before you can really get into it you have to face the gameplay. The gameplay is this kind of turn-based... thing on a grid that just isn't very fun. Now, i've played good story games with unfun gameplay before, but the game has so much of this bad combat in the parts I managed to get through that I just lost interest. I didn't want to go through those annoying battles anymore.

So i'd drop the game, then a few months later I would try it again... and quit because the combat system bored me to death. And on and on it repeated itself.

And now, seeing this game in my library, still not even really touched after so many years... no. It's past time to get tossed into the bin. A game that has lost my interest multiple times when I am trying to get into it, no matter how good it might get later, is just not worth it for me.

I might be missing out on a great story, but... I just can't do those damned battled again. Sorry.
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2 z 4 osob (50%) ohodnotilo tuto recenzi jako užitečnou
6.2 hodin celkem
Přidáno: 11. srpna
Generally speaking, I feel like this game misses the mark. The writing is deeply irritating and pretentious nonsense, which is fine. I'd be happy to suffer through a little irritation if the "game" parts of Winter Voices weren't just as deeply irritating. Simply put, the "combat" is terrible.

Firstly, it would be inaccurate to call this combat. It technically is a tactical RPG combat system, but what you're doing isn't fighting so much as avoiding damage for an arbitrary number of turns (one of the popular "win" conditions is Last 10 Turns) or reaching a certain tile on the tactical grid. When I read about it, it impressed me as a novel way of representing the game's protagonist dealing with nightmares and emotions and such, and it is, but the implementation is clunky and amateurish in the extreme.

The art's very attractive, the setting is intriguing, the UI is effective (as you can tell from the screenshots) and while I personally find the faux-Proustian pretentiousness of the writing insufferable, it's entirely possible that it gets less so in the later episodes, but the combat system drags it all down into the mud of disappointment and unplayability. I feel like this would've worked better as a more traditional story-driven adventure or even visual novel-type experience than trying to cram it into tactical RPG shoes.
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