Une aventure unique, un scénario étonnant à découvrir sur une saison !
Évaluations des utilisateurs : Variable (128 évaluation(s))
Date de parution: 29 oct 2010

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Note: Les épisodes de Winter Voices ne sont pas jouables séparément. Les épisodes doivent être joués dans l'ordre.

Acheter Winter Voices Prologue: Avalanche

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$4.99
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Packages qui comprennent ce jeu

Acheter Winter Voices Complete Pack

Inclut les 7 articles suivants : Winter Voices, Winter Voices Episode 1: Those who have no name, Winter Voices Episode 2: Nowhere of me, Winter Voices Episode 3: Like a Crow on a Wire, Winter Voices Episode 4: Amethyst Rivers, Winter Voices Episode 5: Overflow, Winter Voices Episode 6: Falls

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

 

Recommandé par les curateurs

"Very unique art style in a very uniqely themed RPG. Very slow and undeservedly overlooked, but it demands a lot of time and patience."

À propos de ce jeu

Une aventure unique, un scénario étonnant à découvrir sur une saison !
Winter Voices est un jeu de rôle narratif épisodique qui se déroule dans un monde imaginaire au début de la révolution industrielle. Le joueur prend le rôle d'une jeune femme qui doit assumer la mort de son père. Elle doit faire un voyage au cœur de l'hiver et combattre ses démons personnels. La première saison comprend 7 épisodes. Winter Voices combine “pointez-cliquez” en temps réel et combat défensif en tour à tour. Alors que le jeu allie dialogues, exploration et combat, l'expérience confine au combat psychologique.

Comprend :

  • Dialogue riches et exploration du conscient dans une expérience de jeu de rôle
  • sophistiqué : le joueur s'engage dans des mécaniques de “survie psychologique” alors que le personnage lutte contre les souvenirs et combat ses démons...
  • tactique avec un système de combat au tour à tour.
  • Un monde étrange et imaginaire sans réelle définition. Il commence au début de l'ère industrielle.
  • Bande son dynamique : mélodies envoutante pour accompagner le voyage de notre héroïne dans le froid et son passé mystérieux.

Winter Voices Prologue : Avalanche

Enseveli sous la neige, dans un hameau perdu au fond d'une vallée de la Principauté des Trois Rivières, un drame se noue. Une mort brutale, un foyer désormais hostile, de nouvelles capacités sensorielles qui se lèvent comme une tempête, le départ vers l'inconnu semble être la seule issue autre que la mort... Désormais orpheline, l'héroïne se retrouve poussée à fuir le village de son père par les voix inconscientes qui s'éveillent en elle. Le long voyage pour trouver les réponses vous fera passer par bien des épreuves pour surmonter la colère, le chagrin, la souffrance et la peur, et finalement découvrir ce que vous chuchotent les voix de l'Hiver.

Configuration requise

    • Système d'exploitation : Windows XP / Vista / 7
    • Processeur : Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Mémoire vive : 1 Go (2 Go pour Vista)
    • Affichage : 128 Mo 1280x720
    • DirectX® : DirectX 9.0c
    • Disque dur : 500 Mo d'espace disque
    • Son : DirectX 9.0c
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 28 septembre
Winter Voices a connu un développement chaotique et souffreteux. Pendant longtemps, j'ai cru que la parution par épisodes ne parviendrait jamais à son terme, et je trouvais cela franchement dommage car ce rpg-tactique psychologique très littéraire proposait quelque chose d'assez unique en son genre.
Et puis, malgré des moments pas faciles, le studio a fini par achever tous les épisodes et on peut aujourd'hui les acheter en un seul package. Vous suivez donc l'histoire d'une jeune femme qui vient de perdre son père, dans un petit village glacial, et elle se retrouver face à elle-même. Ses doutes, ses peurs, ses angoisses, prennent la forme de véritables créatures qui l'attaquent, et contre lesquelles elle va devoir se défendre, dans des scènes de combat typique des rpg-tactique mais où les habituelles attaques de feu ou d'électricité sont remplacées par des attaques de paranoïa ou de dénigrement.
Original, poétique, différent, j'ai proposé une vidéo découverte sur ma chaine ici:
https://www.youtube.com/watch?v=KJVHz3bwL3E&index=6&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--
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28 personne(s) sur 30 (93%) ont trouvé cette évaluation utile
28.1 heures en tout
Posté le : 1 juillet
This is a game worth at least trying out, as it shows you an entirely different way of thinking of the whole notion of the RPG as more of a physics puzzle game based upon a skill tree than any standard dungeon grind.Many people criticise this game for its slowness and they certainly have a point, and most of it seems to be flaws with Adobe AIR, the game's poorly-chosen engine.However, part of the slowness is also deliberate. It's a deeply psychological game, built around a core of the sense of loneliness and isolation, even from those who should be friends or even family.Winter Voices is also buggy especially because of Adobe AIR and some levels can seriously take minutes to even start the mission just because the engine is so inefficient, it can't even load the map. The game has an unforgiving side, as well. Skills bought on the skill tree are permanent, and the game likes to spring surprises on you where suddenly, some skills are disabled, and a build that was powerful before suddenly fails.The strong points of this game are story and gameplay. The story is amazing. The protagonist is one of the most relatable characters in recent memory and the dialogue is very well written.The gameplay is very original, I can honestly say I've never played an RPG quite like this. Pretty much every aspect, from the battles to the stats and abilities are a means to drive the story forward. This is definitely not a game for everyone. However I would strongly suggest it to RPG fans and people looking for something new and unique. Overall 8/10.
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16 personne(s) sur 17 (94%) ont trouvé cette évaluation utile
48.0 heures en tout
Posté le : 31 octobre
Winter Voices is one of those odd games that you play and don't actually have any fun doing so. You play for the feel of it, the atmosphere, the music, some quirk that intrigues you; but you can't exactly call it -fun-.

I took a chance on this one because the premise sounded different and interesting, and I'll admit it delivered on that, but I somehow still feel disappointed. When I look at this game again without my original expectations it's still a quirky piece that feels more like a book rather than a game. The only reason it's a game at all really is to explore the different ways people deal with grief. And maybe that was the whole point to begin with.

Basically you're playing as a girl that's not only dealing with the death of her father, but the loss of herself in an incredibly tiny little town. In many ways your story is already written for you before you start playing; the people in town already have a set idea of who you are, something your character isn't really comfortable with. Fights aren't really fights so much as emotional puzzles; you're not actually playing to win just playing to survive. There's this feeling of inevitability and hopelessness that colors the entire game; making it feel more like a study in depression and mental health issues rather than a game. The actual game mechanics themselves are painful in a lot of aspects. The font is tiny, the movement awkward, the system unintuitive, and the gameplay itself is rather dull and boring.

However; the story is a beautiful and dark one. You genuinely feel lost yourself, combating these ghosts of your own making and fighting against the perceptions of your fellow villagers. The dialogue is moving and intense, and some of the puzzles are complex and took me more than just a couple of tries. It is definitely a unique experience.

In spite of everything I found myself picking this up time and again just to hear the next bit. Like a book so painful and so raw you can only read a few chapters at a time, and although you can't say it's a joy to do so there's this draw to it because it speaks to you somehow.

I suppose in short if you're looking for a game to play Winter Voices probably isn't for you.
If you're looking for an interactive view into falling down the rabbit hole of depression and feeling uncomfortable the entire time, then yea pick this one up.

I debated for a long time whether or not I could honestly recommend this, but in the end it does deliver what it promises; an experience unlike any other. Just leave your expectations at the door, and if you do plan on getting this make sure you do it when there's a sale and it's nice and cheap so you don't feel like you lost out if it ends up not being your cup of tea.

Rating this as a 'game': 2/10
Rating this as a different experience: 8/10
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
25.8 heures en tout
Posté le : 16 juillet
I'm a bit of a masochist in that I'll try a game even if it's broken as long as it has a few redeeming points; Winter Voices does have a great story, but right off the bat I found it better to play in French since the dialogue was written in that language, and it just flows better that way. The English translation unfortunately suffers from many "bugs" (translations that don't flow well and don't always make sense). The voice narration also doesn't quite correspond to the written text (the voicing dialogue is better), which was enough to bug me by itself; I wish there was a way to hide the text completely in some instances.

I'd seen on the developers' website that they planned/plan to provide a fully bugfixed version... I don't know if that's still happening given the state of their team, but I recommend waiting until that happens, or at least that you be prepared to save your game every 5 possible minutes in case the interface stops responding in any useful way (or you get stuck in a dialogue after the interface has already disappeared.) It feels as though devs skimped on having too many state checks to allow/disallow clicking, and the way I naturally interact with the interface just interrupts the game and forces me to reload too often.

Beware, this also happens in places where narration immediately precedes a fight, removing any option to save. If the interface bugs out during those, you'll spend long minutes getting back to where you were if you die / try again. This is made worse in spots where 3, 4 battles are chained. There's no relief for me as this happened in every episode.

Pathfinding also has issues where your teammates block the way out of a screen, and there's no way to control them or get them out of the way (you have to reload a previous save).

Don't look for many keyboard shortcuts, this is a 97% mouse-driven experience, although it feels like the keyboard was forgotten rather than purposefully omitted.

And finally, don't expect to have story options that lead you out of the main character's comfort zone, unlike many modern RPGs the point is not to cater to the player's tastes and provide many options, but really to tell a specific story.

I have lots of spare time and am curious enough to play through the entire thing (on ep. 5 now), as I found the story captivating enough for that even despite the issues, but technical issues really are that frustrating throughout. I hope this gets fixed so I can update my review!
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
5.8 heures en tout
Posté le : 21 juillet
I really wanted to like this game. I really did. But there's nothing here to like. The story is pretentious, nonsensical, and not interesting in the least. The "combat" is boring and slow. And the RPG leveling system is completely broken, with certain powers being effectively required to progress in the game, but of course the game doesn't tell you that. Oh yeah, and it's glitchy. One stage in particular repeatedly put me in a position where it was impossible for me to win, and impossible for me to kill myself so I could try again, forcing me to reload my save. That's the point at which I stopped playing. And of course, now that the developer disbanded, it's looking like the story will never be finished. Stay far, far away from this one.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 10 novembre
just started. in-game pathfinding and interface may not be the best, but overall atmosphere is deep, dark and depressing. storyline feels unique and has a lot of mystery in it. was very surprised by whole storytelling style.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 13 juillet
I've only played Winter Voices for less than an hour but I find it very imaginative and unique.
It holds a lot of mystery and seems to be quite different than any game I've played before.
I like the choices and the gameplay.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 17 décembre
Ive just begun to get into it and for me it is amazing but my sence of good and bad is unique i favour the poetic feel and the water color art amomg the other things that make me love this game.
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18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 25 novembre 2013
"Au début du jeu, le joueur va complètement s’affoler en découvrant qu’il doit tenir une quinzaine de longs tours avant de pouvoir continuer et ceci tous les trois pas que fait l’héroïne. Peu évolué, le personnage ne dispose pas de beaucoup d’actions et c’est donc avec beaucoup de passivité que le joueur se lance dans les combats. La monotonie, voire l’ennui, s’impose alors rapidement. Seuls ceux qui auront le courage de dépasser les trois combats un peu lents seront récompensés, puisque une fois quelques niveaux obtenus ce défaut n’existe presque plus ou en tous les cas beaucoup moins. Il est cependant très important à signaler, car il montre qu’un manque de rythme, même minime, peut casser toute la magie d’un jeu auprès de certains joueurs. Mais entre nous, l’histoire vaut la peine de supporter ces quelques bémols peu rédhibitoires et surtout signes d’une grande originalité narrative. D’autant plus qu’au bout d’un certain temps, les objectifs se font eux aussi plus originaux et certains combats deviennent de vrais puzzle-games. On a l’impression de jouer à un jeu de logique plus qu’à un RPG et cela donne une fraicheur constante à une histoire pourtant très pesante." GameSideStory.com
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
12.7 heures en tout
Posté le : 24 juin
La première chose qu'on se demande, après avoir un peu joué, est "mais quel type de jeu est-ce donc?"
Il y a des aspects de tactical-RPG, beaucoup d'atmophère, un peu de point-and-click...

Le résultat est au delà des espérances : ce jeu est suffisamment prenant pour qu'on ait envie de le finir d'une traite (ce qui doit quand même prendre quelques heures).
La musique est agréable : même si elle boucle assez rapidement, chaque zone a sa musique pesonnalisée.
L'arbre de talents est varié et bien équilibré. On peut choisir différents styles de personnages, s'il sont viables dans le prologue, ils seront viables après (évidemment, la difficultés de certains passages variera selon le style).
Il n'y a pas de "mode facile", car le jeu n'est en soi pas bien dur, mais le mode difficile (mémoire au maximum) est assez ardu, même pour un joueur expérimenté.

Point négatif : quelques bugs. Il arrive assez régulièrement de se voir bloqué parce qu'on a essayé d'activer une compétence un peu trop tôt, ou pendant un déplacement. Ce qui mène au second point négatif : les déplacements hors mode tactique sont un peu lents (voire bien, bien lents...), sans pouvoir être accélérés/passés. Donc forcément, on a envie de faire quelque chose pendant ce temps (passage de niveau, tout ça), ce qui amène les bugs cités ci-dessus.

Evitez aussi l'overlay steam, il a tendance à provoquer quelques freezes si le jeu n'est pas pausé (Echap).

Globalement, un très bon jeu, tant d'un point de vue sonore, graphique que jouabilité.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
121.9 heures en tout
Posté le : 25 mars 2011
Un RPG très intrigant qui nous tien en alêne à chaque épisode. Le gameplay sort de l'ordinaire. Dans ce jeu on ne meurt pas vraiment, on repousse ses ennemis grace à différentes compétences que l'on choisi selon son type de jeu. Arbre de compétences assez bien fourni qui laisse un grand choix. Le but est de renforcer son esprit contre les attaques psychologiques qu'on subit.
On découvre et l'on forge au fur et à mesure sa personnalité, mais on ressent qu'un lourd secret se cache, ce qui nous pousse à partir à l'aventure pour découvrir celui ci.

L'histoire est très bien faite, la narration est excellente, la musique est très bonne en accord avec l'ambiance du jeu qui est sombre est plein de mystères.

A essayer absolument.
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0 personne(s) sur 4 (0%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 3 septembre
Heu ...
Il est moche et pas intéressant.
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55 personne(s) sur 58 (95%) ont trouvé cette évaluation utile
37.2 heures en tout
Posté le : 22 décembre 2013
A very poetic, melancholic and narration-driven turn-based strategy-RPG with some beautiful art. I wish my character would move a bit faster, the combat works with it but exploring areas outside of it takes a pretty long time because she can't run but walk slowly only. Probably part of the design idea of being a melancholic, semi-dark game, but I am sure this will drive off numerous less patient players.

The combat is very interesting. The area you are in is turned into a grid-based field you can walk turn by turn. You try to achieve certain goals like reaching some point on that grid, survive for X turns or protect allies. That alone isn't all-too-new - the unique thing about it is that it is strictly defensive from what I've seen. All your skills are focused around averting, immobilizing or pushing around enemies, sustaining combat, spawning "minions" to protect you, regenerating energy and whatnot. You can change between two sets of skill descriptions in the options menu, one set tells you what the skills do in a narration-fitting way, the other gives you more concrete numbers for those who care. Every combat scenario and goal is merged well with the narration. Sometimes you are even supposed to lose the fight because your character's mind and the narration wants you to do so. Even if you fail this initial, sometimes "twisted" goal the game still allows you to continue the story. I haven't seen a "game over" screen yet. I like this idea. Should certain combats be too difficult you are not forced to retrack and reload stuff, the story and narration keeps flowing.

There is no money and inventory, at least I haven't seen any thus far. Your character levels up with XP. XP is earned by talking with NPCs and by achieving the combat goals as best as possible. When leveling up you can activate passive and active skills on a skill tree resembling a snowflake. And you increase your attributes. They increase your combat stats, and one attribute - humor - is supposed to give you more humorus dialogue options. Most of the time there are at least three dialogue options: You say something in a cold/stoic way, in a sad/whining or in a funny/ironic/sarcastic one. I haven't examined the ways they change depending on my "humor" attribute, nor if things would turn out differently if I had chosen other lines. My impression is that things won't change too much, but I will update this review in case it should turn out I'm wrong, I'm not too far in the game.
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42 personne(s) sur 49 (86%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 14 décembre 2013
This is going to be a hard one to review. This is not my type of game. I played it for about 2 hours before I gave up.

It's a game similar to Final Fantasy Tactics, with more narrative and less combat. The setting is interesting, and the way the delivery is handled is very good.

The artwork is decent. The writing is amazing. But the game is slow-paced and there's a lot of minor things that doesn't grab me. I definitely recommend the game to someone who enjoys adventure games with light combat. If you're into visual novels - a game where the story is 90% of the game, then this is for you.

For me, this is like giving a sports game to a nerd. I don't know how to appreciate it.
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27 personne(s) sur 30 (90%) ont trouvé cette évaluation utile
51.7 heures en tout
Posté le : 11 février
A great and mature story combined with an absolutely interesting turn-based combat system make for a great formula of a game.
The drawback? The game has its share of slow moments, especially in the Prologue, and mainly in the engine (Adobe AIR) and the quite large share of issues you'll likely have with it.

But overall, issues aside, it's really fun, and there might also be a Season 2 coming. Be sure to let the developer know in this discussion that we want a proper engine this time around!
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31 personne(s) sur 37 (84%) ont trouvé cette évaluation utile
77.0 heures en tout
Posté le : 10 février
This is a hard game to recommend. Truth be told, it has a fair share of drawbacks. Even with that in mind, this game possesses amazing naration, a deep, innovative combat/RPG system and a powerful story. It touches some very dark themes, and does so with finesse. The psychological allusions fused with the norse mythology work together to build an unforgetable and deeply affecting experience. My advice - play the demo, and if you are not turned off, go for it.
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41 personne(s) sur 57 (72%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 16 février
The gameplay seems pretty decent (and the battle mechanics particularly interesting), but after thirty minutes or so I've had to set this game aside (at least for the moment) because I simply can't take any more of the purple prose, especially given how often it descends into complete doggerel in what is presumably an attempt to sound "poetic." This isn't even remotely funny-bad, as Bulwer-Lytton contest entries, but simply painful-bad, the hail-like slew of obstreperous adjectives hurtling down in contradictory fashion, each a shard of ice with its own unique, cutting edges inflicting a slightly different shape of wound on my suffering literary sensibility, to combine to envelop me in a veil of unseeing mist, muffling prosaic taste with a bitter aftertaste of a poison blade. (On the other hand, if that sentence doesn't bother you, go right ahead and dive in to the game.)
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21 personne(s) sur 25 (84%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 11 décembre 2013
It's not about amazing graphics, quickly delivered catharic release, or overused plot devices. Slow, somber, and sometimes painful -Winter Voices sets it's own tone, and drags you slowly, irresistably down with it. Highly recommended if you have the patience.
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
424.7 heures en tout
Posté le : 4 août 2013
This game is like no others. Like it or hate it - it's something unique. :) (and it's cheap !)
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23 personne(s) sur 35 (66%) ont trouvé cette évaluation utile
16.5 heures en tout
Posté le : 3 janvier
Quick summary: Interesting universe created a refreshing explanation of RPG gameplay; narration/storyline tried a too hard to be deep; story ends up not saying much about the main character; slow-paced game; battles are more puzzle-like than turn-based real time strategy; not enough skill points at times (but can manually reset in .txt log); great atmosphere and music; great art except I don't like the portraits.

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This review is for played Winter Voices: Avalanche, which is the prologue or "Episode 0" of the series. I bought it on sale for less than $5.

I enjoyed playing this game for its interesting story and it's creative explanation of RPG elements such as character classes, character stats, skills, and battle system. The universe of Winter Voices held my attention. Hintings toward magical or spiritual themes made me curious for a greater understanding of this world, but interest alone does not make a game.

I wouldn't recommend this game because I see it as appealing only to a small, niche audience. Here's what you need to know.

1) Text-driven game with heavy reading. Not a problem, just a caveat.

2) Battle system is more puzzle-strategy than tactical turn-based strategy. You don't actually kill enemies, but employ defensive strategies of spatial rearrangement or using decoys. Common goals per battle include surviving, protecting, or reaching a checkpoint. Different maps, enemies, and goals were enough to keep it fresh. Some puzzles were easy; others made me want to throw my laptop out the window.

3) Limited skill points. The snowflake-shaped skill tree is really cool (ba-dum tss), but you only gain one skill point per character level-up. I ended the game at level 7 with 6 skill points alotted. You're meant to develop the skill tree over the course of the series, but completing some challenging battles in the Prologue would have been impossible had I not manually reset my skill points repeatedly.

4) Story is too "artsy." It tried too hard to be deep. This is mostly due to the writing style, which is very flowery and comes off a bit pretentious. I'm all for complexity and poignant commentary on the hardships of life, but many metaphorical comments were lost on me because if the writing style. Sometimes I didn't know what was going on in the main character's real life. Most importantly, her father seemed cold an unaffectionate, so why would she care so much about him? I couldn't understand the premise of the whole plot. These factors undermined my motivation to complete the game.

4a) As for the main character's inner demons, the writing goes overboard trying to be mysterious and grotesque. Still, it's interesting to read and makes you wonder about the main character's mental state and a possible incorporation of some kind of spirit world. But it needs less surrealist sequences and more relevant discoveries to the main character's life, or it starts to lose relatability to the player. Enemy memories are never revealed as specific memories relevant to her life, so we still don't know any more about the relationship between the main character and her father by the end of the prologue.

5) Slow paced. The pacing of the game is slow in general, so you must have a lot of patience to play. This is largely due to emphasis on reading and point-and-click mechanism. Your character has a very slow walking animation. Because clicks don't redirect, one misclick means you have to watch your character saunter to that point before you can backtrack. Sometimes clicking on the edge of the screen to go to the next area of the map was unresponsive.

6) Art is beautiful, yet the portraits of people are...kinda ugly. They are reminiscent of badly drawn anime. It's just not the style I was expecting from their concept art.

7) Music. No complaints on the music; it greatly amplified the mystic and somber atmosphere.
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