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20 ans ont passés depuis les évènements décris dans Deux Ex, le monde récupère lentement d'une dépression mondiale catastrophique. Dans le chaos de ce processus, religions et factions politiques veulent saisir l'opportunité de prendre le contrôle d'un gouvernement mondial et de l'humanité pour les siècles à venir.
Date de parution: 5 mar 2004

Acheter Deus Ex: Invisible War

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$6.99
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À propos du jeu

20 ans ont passés depuis les évènements décris dans Deux Ex, le monde récupère lentement d'une dépression mondiale catastrophique. Dans le chaos de ce processus, religions et factions politiques veulent saisir l'opportunité de prendre le contrôle d'un gouvernement mondial et de l'humanité pour les siècles à venir. Dans ce cauchemar futuriste la lutte pour que le monde renaisse de ses cendres est lancée.

  • Ce jeu, de part son dynamisme et son innovation, apporte un niveau de réalisme sans équivalent dans le monde du jeu vidéo.
  • Des modifications génétiques vous permettent de voir à travers les murs, de faire des bonds de 15 mètres dans les airs, de guérir super-rapidement et d'être indétectable par les radars.
  • Parcourez le globe de destinations en destinations : Seattle, l'Antarctique, et le Caire.
  • Jouer en mode "dissimulation" en utilisant la pénombre et les sons pour tromper la vigilance de vos ennemis.
  • Une jouabilité aléatoire offre des solutions multiples aux problèmes permet leur approche selon différents styles.
  • Possibilité de résoudre les problèmes de manière non violente correspondant à une certaine éthique dans l'action.
  • Le joueur progresse dans le jeu de manière non linéaire avec une liberté totale et des choix de scénarios multiples.

Configuration requise

    Minimum:

    • IBM PC ou 100% compatible
    • Microsoft Windows 98SE/2000/XP (Windows 95, ME et NT ne sont pas supportés)
    • Processeur Pentium IV, 1.3GHz (ou AMD Athlon XP)
    • Carte vidéo 100% compatible DirectX 9 avec capacité Pixel Shader v1.1
    • 256 MB de RAM système
    • Carte son 100% Compatible DirectX 9
    • 2Go d'espace disque libre (capacité supplémentaire nécessaire pour la sauvegarde des jeux)
    • Clavier et souris 100% compatible Windows 98SE/2000/XP
    • Recommandée:

      • Processeur Pentium IV, 1.5 Ghz (ou équivalent AMD Athlon XP) ou supérieur
      • 512 Mo de Ram système
      • Carte graphique compatible 100% DirectX 9 avec 128Mo de RAM
      • 2Go d'espace disque

      Composant vidéo supportés :
      nVidia GeForce 3Ti/4Ti/FX - Remarque : la série GeForce MX n'est pas supportée. ATI Radeon 8500/9xxx ou supérieure.

Évaluations intéressantes des utilisateurs
162 personne(s) sur 237 (68%) ont trouvé cette évaluation utile
82 produits enregistrés
26 évaluations
0.1 heures en tout
This game should be reported for false advertising. The war was clearly in plain view.
Posté le : 25 mai
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
153 produits enregistrés
13 évaluations
35.0 heures en tout
Invisible War is a decent fps rpg, when you consider how rare those actually are. It unfortunately distills what made it's predecessor great down into mediocre banality. Where computer skill would allow you to sift through people's personal emails in it's predecessor, learning important information, here you only need click on the computer with a hologram of a rotating letter above it - an insulting symptom of dumbing down of the core game mechanics into big signs that the dumbest of people can read and use.

In fact, gone are the experience points and skill leveling of the first game entirely. Instead, the only leveling to be done is by biomod cannisters which add and improve abilities (strength, stealth, hacking, etc.) but is so uninteresting and rote in it's implementation that I wish it didn't even bother. Any "skill" you choose to apply in excludes some others from consideration, but they max out at 3 cannisters each, leading you with a load of unusable biomod cannisters at the end of the game. Unless you choose to experiment with another "skill" which you won't, because most of them kinda suck anyway.

Weapon modification is worse, because you can only add 2 mods to any weapon and some weapons can't be modded at all, so again, you'll have plenty of weapon mods you can't use. It's almost pathetically comical that characters give you biomods and weapon mods as rewards in the last several hours of game when you've already settled into the biomod "skills" and weaponry of choice and have modded them all out already.

The story is mostly a rehash with some of the same characters returning for what amounts to the same end game: control of a technology for world domination, or freedom, depending on your point of view. The character conversations are sometimes so insipid I just skipped through them, and most of the choices involve either a "yes" or "no" style answer which has no impact on the actual story, because at the end of the game the ending you get is determined, literally, by which button you decide to press.

I just played through it a second time, completely forgetting I had played through it previously, because the visual tone of the game is so bland, and the endings so bad. It's 90% values of blue and gray. Beginning of the game you're in a lab, then you're in a city, then you're in another city, and more labs, and another city, at some point you'll be in antartica and at another on Liberty Island (also looking like antartica). The palate in this game is severely lacking. And the 4 different endings are all kind of distasteful.

This game also had performance issues on every system I've ever played it on, except the Xbox. Certain areas would have profound, inexplicable slowdown. I've had similar performance issues with Thief 3, which was developed by the same peeps using the same Unreal engine,... my guess is they optimized the engine for the Xbox at the expense of the PC versions.
Posté le : 27 mai
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13 personne(s) sur 19 (68%) ont trouvé cette évaluation utile
205 produits enregistrés
68 évaluations
1.9 heures en tout
With the exception of Deus Ex: The Fall, the Deus Ex games are, quite possibly, some of the greatest video games ever made. But many people like to dump on this game for some reason. Personally, I think they are nuts because this game is GREAT! Admittedly, it is not as good as Deus Ex: Human Revolution or Deus Ex: GOTYE (aka Deus Ex: The Conspiracy), but it's still an excellent game. It has a good story, fun missions, cool environment/world, and high replayability. Overall, this game earns an A-, it's not perfect but it's damn good! (In case you're curious how it compares to the other Deus Ex games, here's how I'd grade the those others: Deus Ex: Human Revolution = A+, Deus Ex: GOTYE = A+, Deus Ex: The Fall = D). Enjoy.
Posté le : 2 avril
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
248 produits enregistrés
6 évaluations
0.3 heures en tout
This game gets kind of a bad rap, and it's easy to see why. For one, it's a sequel to one of the most heavily lauded games ever made. That automatically put it in the position of trying to live up to a nigh-impossible standard. But the game isn't bad, it's just very average. That's it's biggest problem, really: It's an average game that's a sequel to an amazing one. (Well, that and the stupid cover with the guy holding a pistol sideways.)

Invisible War takes place about twenty years after Deus Ex. Events at the end of that game triggered something called "The Collapse", which basically crippled civilization and caused a wide variety of problems that people are still recovering from. In a way, the game implies that all three endings from DX1 sort-of happened: J.C. Denton attempted to merge with Helios but fails, which causes the global network to cease to function, which results in the downfall of national governments and the rise of "city-states". Some people have a problem with this, and while I'll certainly agree it could have been handled better, I'm not sure what people expected. Did they think that the developers would make three radically different settings depending on which ending you picked in the first game?

You play as Alex D, a nanoaugmented student in the Tarsus Academy. Of course, things aren't what they seem, and just as in the original Deus Ex, you have to uncover a conspiracy and puzzle out what's really going on.

The game plays out much as the original; you go from city to city performing missions, although in this game you get to choose whether you want to work for the Order (a religious group that springs up after the Collapse) or the World Trade Organization (which has more or less become the new version of the U.N. in this game). Which you choose does affect how the missions play out. However, it ultimately has no bearing on the way the game ends, which is another problem people have with it. I don't want to spoil the plot by explaining this, but I will say that I agree that the ultimate reveal is kind of dumb and renders a lot of your choices meaningless.

Another story element that some people complain about is how several characters from the first game return, but have radically different points of view than in the first game. However, this complaint seems rather naive to me. First of all, it's been twenty years. People change a lot over that period of time. But more importantly, the characters in question were all directly involved in the events that triggered the Collapse. If your ideals led to a catastrophic event causing untold amounts of death and devastation, don't you think that might change your outlook?

Gameplay-wise, the game is very similar to the original, but there are a few changes that were made to simplify things that ultimately work to the detriment of the game. The biomod system is less interesting, the level areas are smaller in order to accomodate the X-Box's memory limitations, but the worst change (and the one you will hear EVERYONE who plays this game ♥♥♥♥♥ about) is the ammunition system. In the original game (as in real life and in most FPSes), each weapon had its own ammunition, and in many cases a weapon had multiple ammo types you could choose between (for instance, shotguns had both buckshot and armor-piercing rounds). In this game, someone decided it would be a good idea to have every weapon use the same ammunition counter. The conceit is that the weapons are using nanomachines to build ammunition, and that your "ammo" is actually the raw material used to make bullets and whatnot. The biggest problem with this is that the amount of this material that you can carry is severely restricted, and heavy weapons take a huge amount of material to fire. If you, say, use a rocket launcher a few times, you may suddenly find yourself having no ammo for your pistol.

Like I said: Overall, it's not a terrible game; it's just not good, either.It's easy to see why, when they made a third game, they chose to make it a prequel. Even if this had been a great game, it's hard to see where the series could go from here. I think the only way we're ever going to get a Deus Ex game set after the first one is if they reboot the original first... which, depending on how it's done, could be pretty cool, actually.


If you're a fan of the original Deus Ex, I would recommend playing through Invisible War at least once to see for yourself what's good and what's bad about it.
Posté le : 26 juillet
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16 personne(s) sur 29 (55%) ont trouvé cette évaluation utile
280 produits enregistrés
4 évaluations
18.0 heures en tout
The weakest entry in the Deus Ex series. Pretty much a watered down version of Deus Ex; inventory, ammunition, weapon mods, biomods, story, gameplay...all have been dumbed down pretty badly.

For anyone having graphics issues (due to poor graphics coding) on any type of machine, turn off dynamic shadows, and the game should run fine.
Posté le : 14 mai
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89 personne(s) sur 116 (77%) ont trouvé cette évaluation utile
521 produits enregistrés
2 évaluations
17.9 heures en tout
Deus Ex: Invisible War is easily the worst of the series. However, it is still a very good science fiction title. With a more action oriented approach, IW takes the series further into the future of the timeline. Gone is the ultra gritty setting of the original Deus Ex, filled instead with neon and advanced tech. The gameplay stays mostly the same from the original. Even with more action, the options are still very present. Using stealth or rocket launchers are both viable options. These options are limited compared to the two other entries in the series but are still fun to explore. The story though kicks ♥♥♥ once again. Conspiracy, multiple factions, and heavy choices are all very much a part of the narrative. The endings are incredible. Just play it for what is and try not to compare it too much to the legendary original, as hard as that may seem

Pros:
-Solid Gameplay
-Great Story
-Good Lighting Effects
-Heavy choices and consequences
-Ability to play as a woman
Cons:
-Smaller amount of options compared to other titles of the series
-Mediocre setting
-Strange physics
-Some bugs
Posté le : 15 décembre 2013
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