Přibližně 20 let po událostech vylíčených v Deus Ex, se svět sotva začíná obnovovat z katastrofální celosvětové krize. V chaotickém období obnovy spatřuje několik náboženský a politických skupin příležitost, k přetvoření světové vlády k obrazu svému.
Datum vydání: 5. bře. 2004

Koupit Deus Ex: Invisible War

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O hře

Přibližně 20 let po událostech vylíčených v Deus Ex, se svět sotva začíná obnovovat z katastrofální celosvětové krize. V chaotickém období obnovy spatřuje několik náboženský a politických skupin příležitost, k přetvoření světové vlády k obrazu svému. Chápou že správné kroky mohou určit směr vývoje lidské společnosti na celá příští desetiletí, až století. V této technologické noční můře se zúčastníš temného boje za povstání světa z popela.

  • Dynamická a inovativní akční adventura z pohledu první soby přináší bezprecedentní úroveň reálnosti.
  • Biotechnické modifikace dovolí hráči vidět skrz zdi, vyskočit 40 stop vysoko, uzdravit kritická zranění nebo se udělat pro radar neviditelným.
  • Podíváte se do skutečných světových lokalit, například Seattle, Antarktida a Cairo.
  • Rafinované skryté plížení, úroveň temnoty a zvuků ovlivňuje nepřátelskou ostražitost.
  • Variabilní hratelnost nabízí mnoho řešení problémů a podporuje různé styly přístupu.
  • Nenásilné řešení konfliktu, dovolí hráči vytvořit si etický postoj skrz jejich jednání.
  • Hráči je nabídnuta bezprecedentní svoboda jednání v dynamickém nelineárním příběhu, jenž obsahuje více možností řešení.

Systémové požadavky

    Minimum:

    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
    • Recommended:

      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space

      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.

Užitečné recenze od zákazníků
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
17.2 hodin celkem
Pokračování legendárního Deus exu nemá sice úplně to kouzlo co měl první díl, přesto je stále velmi kvalitní hrou.

Začnu se zápory. Na dnešní počítače je optimilizace trochu bídná, na rozlišení 16 : 9 potřebujete stahovat modifikace. Padání hry to ovšem nezabrání takže doporučuju časté ukládání, alespoň pomocí quicksave. Dalším nedostatkem je dlouhé načítání. Hra se načítá každou chvilku, lokace jsou malé, takže někdy se stane, že loading uvidíte každých pár kroků. Stejně tak po každé smrti se hra vrací do menu, takže hned potom vás čeka načítání znova. Nemluvě o tom, že lidem ve friend listu leze na nervy jak se jim na obrazovce každých 5 minut ukazuje, že hrajete hru Deus ex, jelikož aplikace používá 2 exe soubory. Posledním mínusem jsou asi bugy a malý inventář. A když říkám malý, tak opravdu malý. Můžete si ho sice upgradovat o nějaké 2 nebo 3 okénka, ale přesto se tam moc věcí nevleze.
Abych ale jen nekritizoval, příběh je kvalitně zpracovaný, zabývá se událostmi z prvního dílu (asi 15 let poté, pokud se nepletu). Opět si užijete mnoho plížení a řešení úkolů různými způsoby. Co je trochu smutné, je fakt, že například augmentací můžete mít taky jen omezené množství, některé si tedy ani neužijete, přestože na výběr jich je tolik. Například hackování je velmi užitečná věc, ale třeba neviditelnost využijete pořádně až při plném upgradu. V první fázi totiž funguje jen na dálku a ubírá příliš mnoho energie. Také mi chyběla historie dialogů, jelikož se mi často stalo, že jsem nestihl postřehnout o čem byla řeč.

I přes mnoho mínusů jsem si však hru užil, rozhodování možná nemělo takový velký dopad na události jako v prvním díle, ale stále je z toho cítit Deus ex. Hru můžu jen doporučit, je to taková kombinace prvků z prvního dílu s mnoho novými prvky, které potom použili autoři třetího dílu. Sice úplně nesouhlasím s tvrzením, že všechny konce na zemi vyvolají mír (jak jsem četl na některých webech), mě spíš přišly všechny konce špatné, ale asi je to jen věc názoru a asi to má svou skrytou myšlenku. A to je asi to proč máme přece sérii Deus ex tak rádi, kvůli hluboké myšlence, která má na něco upozornit. Rozhodně doporučuji hru vyzkoušet, lepší ale bude, zahrát si nejprve první díl, aby jste byly v obraze o předchozích událostech.
Přidáno: 6. srpna
Byla tato recenze užitečná? Ano Ne
165 z 244 osob (68%) ohodnotilo tuto recenzi jako užitečnou
0.1 hodin celkem
This game should be reported for false advertising. The war was clearly in plain view.
Přidáno: 25. května
Byla tato recenze užitečná? Ano Ne
13 z 17 osob (76%) ohodnotilo tuto recenzi jako užitečnou
35.0 hodin celkem
Invisible War is a decent fps rpg, when you consider how rare those actually are. It unfortunately distills what made it's predecessor great down into mediocre banality. Where computer skill would allow you to sift through people's personal emails in it's predecessor, learning important information, here you only need click on the computer with a hologram of a rotating letter above it - an insulting symptom of dumbing down of the core game mechanics into big signs that the dumbest of people can read and use.

In fact, gone are the experience points and skill leveling of the first game entirely. Instead, the only leveling to be done is by biomod cannisters which add and improve abilities (strength, stealth, hacking, etc.) but is so uninteresting and rote in it's implementation that I wish it didn't even bother. Any "skill" you choose to apply in excludes some others from consideration, but they max out at 3 cannisters each, leading you with a load of unusable biomod cannisters at the end of the game. Unless you choose to experiment with another "skill" which you won't, because most of them kinda suck anyway.

Weapon modification is worse, because you can only add 2 mods to any weapon and some weapons can't be modded at all, so again, you'll have plenty of weapon mods you can't use. It's almost pathetically comical that characters give you biomods and weapon mods as rewards in the last several hours of game when you've already settled into the biomod "skills" and weaponry of choice and have modded them all out already.

The story is mostly a rehash with some of the same characters returning for what amounts to the same end game: control of a technology for world domination, or freedom, depending on your point of view. The character conversations are sometimes so insipid I just skipped through them, and most of the choices involve either a "yes" or "no" style answer which has no impact on the actual story, because at the end of the game the ending you get is determined, literally, by which button you decide to press.

I just played through it a second time, completely forgetting I had played through it previously, because the visual tone of the game is so bland, and the endings so bad. It's 90% values of blue and gray. Beginning of the game you're in a lab, then you're in a city, then you're in another city, and more labs, and another city, at some point you'll be in antartica and at another on Liberty Island (also looking like antartica). The palate in this game is severely lacking. And the 4 different endings are all kind of distasteful.

This game also had performance issues on every system I've ever played it on, except the Xbox. Certain areas would have profound, inexplicable slowdown. I've had similar performance issues with Thief 3, which was developed by the same peeps using the same Unreal engine,... my guess is they optimized the engine for the Xbox at the expense of the PC versions.
Přidáno: 27. května
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13 z 19 osob (68%) ohodnotilo tuto recenzi jako užitečnou
1.9 hodin celkem
With the exception of Deus Ex: The Fall, the Deus Ex games are, quite possibly, some of the greatest video games ever made. But many people like to dump on this game for some reason. Personally, I think they are nuts because this game is GREAT! Admittedly, it is not as good as Deus Ex: Human Revolution or Deus Ex: GOTYE (aka Deus Ex: The Conspiracy), but it's still an excellent game. It has a good story, fun missions, cool environment/world, and high replayability. Overall, this game earns an A-, it's not perfect but it's damn good! (In case you're curious how it compares to the other Deus Ex games, here's how I'd grade the those others: Deus Ex: Human Revolution = A+, Deus Ex: GOTYE = A+, Deus Ex: The Fall = D). Enjoy.
Přidáno: 2. dubna
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4 z 5 osob (80%) ohodnotilo tuto recenzi jako užitečnou
0.3 hodin celkem
This game gets kind of a bad rap, and it's easy to see why. For one, it's a sequel to one of the most heavily lauded games ever made. That automatically put it in the position of trying to live up to a nigh-impossible standard. But the game isn't bad, it's just very average. That's it's biggest problem, really: It's an average game that's a sequel to an amazing one. (Well, that and the stupid cover with the guy holding a pistol sideways.)

Invisible War takes place about twenty years after Deus Ex. Events at the end of that game triggered something called "The Collapse", which basically crippled civilization and caused a wide variety of problems that people are still recovering from. In a way, the game implies that all three endings from DX1 sort-of happened: J.C. Denton attempted to merge with Helios but fails, which causes the global network to cease to function, which results in the downfall of national governments and the rise of "city-states". Some people have a problem with this, and while I'll certainly agree it could have been handled better, I'm not sure what people expected. Did they think that the developers would make three radically different settings depending on which ending you picked in the first game?

You play as Alex D, a nanoaugmented student in the Tarsus Academy. Of course, things aren't what they seem, and just as in the original Deus Ex, you have to uncover a conspiracy and puzzle out what's really going on.

The game plays out much as the original; you go from city to city performing missions, although in this game you get to choose whether you want to work for the Order (a religious group that springs up after the Collapse) or the World Trade Organization (which has more or less become the new version of the U.N. in this game). Which you choose does affect how the missions play out. However, it ultimately has no bearing on the way the game ends, which is another problem people have with it. I don't want to spoil the plot by explaining this, but I will say that I agree that the ultimate reveal is kind of dumb and renders a lot of your choices meaningless.

Another story element that some people complain about is how several characters from the first game return, but have radically different points of view than in the first game. However, this complaint seems rather naive to me. First of all, it's been twenty years. People change a lot over that period of time. But more importantly, the characters in question were all directly involved in the events that triggered the Collapse. If your ideals led to a catastrophic event causing untold amounts of death and devastation, don't you think that might change your outlook?

Gameplay-wise, the game is very similar to the original, but there are a few changes that were made to simplify things that ultimately work to the detriment of the game. The biomod system is less interesting, the level areas are smaller in order to accomodate the X-Box's memory limitations, but the worst change (and the one you will hear EVERYONE who plays this game ♥♥♥♥♥ about) is the ammunition system. In the original game (as in real life and in most FPSes), each weapon had its own ammunition, and in many cases a weapon had multiple ammo types you could choose between (for instance, shotguns had both buckshot and armor-piercing rounds). In this game, someone decided it would be a good idea to have every weapon use the same ammunition counter. The conceit is that the weapons are using nanomachines to build ammunition, and that your "ammo" is actually the raw material used to make bullets and whatnot. The biggest problem with this is that the amount of this material that you can carry is severely restricted, and heavy weapons take a huge amount of material to fire. If you, say, use a rocket launcher a few times, you may suddenly find yourself having no ammo for your pistol.

Like I said: Overall, it's not a terrible game; it's just not good, either.It's easy to see why, when they made a third game, they chose to make it a prequel. Even if this had been a great game, it's hard to see where the series could go from here. I think the only way we're ever going to get a Deus Ex game set after the first one is if they reboot the original first... which, depending on how it's done, could be pretty cool, actually.


If you're a fan of the original Deus Ex, I would recommend playing through Invisible War at least once to see for yourself what's good and what's bad about it.
Přidáno: 26. července
Byla tato recenze užitečná? Ano Ne