Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos...
Análisis de usuarios: Variados (408 análisis)
Fecha de lanzamiento: 5 de mar. 2004

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Packs que incluyen este juego

Comprar Deus Ex Collection

Deus Ex Collection incluye todos los juegos de la serie Deus Ex disponibles para PC, entre ellos la Game of the Year Edition de la obra maestra original y la versión Director's Cut del aclamado Deus Ex: Human Revolution.

Comprar Eidos Anthology

Incluye 85 artículos: Battlestations Pacific, Battlestations: Midway, Blood Omen 2: Legacy of Kain, Deus Ex: Game of the Year Edition, Deus Ex: Human Revolution - Director's Cut, Deus Ex: Invisible War, Deus Ex: The Fall, Hitman 2: Silent Assassin, Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Blood Money, Hitman: Codename 47, Hitman: Contracts, Just Cause, Just Cause 2, Just Cause 2 - Black Market Boom Pack DLC, Just Cause 2: Agency Hovercraft, Just Cause 2: Black Market Aerial Pack DLC, Just Cause 2: Bull's Eye Assault Rifle, Just Cause 2: Chevalier Classic, Just Cause 2: Monster Truck DLC, Just Cause 2: Rico's Signature Gun DLC, Kane & Lynch 2: Alliance Weapon Pack, Kane & Lynch 2: Multiplayer Masks Pack, Kane & Lynch 2: The Doggie Bag, Kane & Lynch 2: Dog Days, Kane and Lynch: Dead Men™, Lara Croft and the Guardian of Light, Lara Croft GoL: All the Trappings - Challenge Pack 1, Lara Croft GoL: Hazardous Reunion - Challenge Pack 3, Lara Croft GoL: Raziel and Kain Character Pack, Lara Croft GoL: Things that Go Boom - Challenge Pack 2, Legacy of Kain: Defiance, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2, Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief: Deadly Shadows, THIEF: The Bank Heist, Thief™ Gold, Thief™ II: The Metal Age, Tomb Raider, Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider: 1939 Multiplayer Map Pack, Tomb Raider: Agency SPS 12, Tomb Raider: Anniversary, Tomb Raider: Aviatrix Skin, Tomb Raider: Caves and Cliffs Multiplayer Map Pack, Tomb Raider: Demolition Skin, Tomb Raider: Fisherman, Tomb Raider: Guerilla Skin, Tomb Raider: Hunter Skin, Tomb Raider: HX AP-15, Tomb Raider: JAGD P22G, Tomb Raider: Legend, Tomb Raider: M590 12ga, Tomb Raider: Mountaineer Skin, Tomb Raider: Scavenger Bandit, Tomb Raider: Scavenger Executioner, Tomb Raider: Scavenger Scout, Tomb Raider: Shanty Town, Tomb Raider: Shipwrecked Multiplayer Map Pack, Tomb Raider: Silverballer, Tomb Raider: STG 58 Elite, Tomb Raider: Sure-Shot Skin, Tomb Raider: Tomb of the Lost Adventurer, Tomb Raider: Underworld

 

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8 de abril

Deus Ex: Mankind Divided



Hey everyone!

We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p!

Watch it on the Steam page.

Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!

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Deus Ex Mankind Divided announced!

Acerca de este juego

Aproximadamente 20 años después de los hechos acontecidos en Deus Ex, el mundo apenas ha empezado a recuperarse de una depresión catastrófica. En el caótico periodo de recuperación, varias religiones y facciones políticas han visto una oportunidad para remodelar un gobierno mundial que los beneficie, sabiendo que los movimientos correctos determinarán la evolución de la sociedad humana durante las décadas e incluso los siglos venideros. Dentro de esta pesadilla tecnológica, toma parte en la oscura lucha para hacer resurgir al mundo de entre sus propias cenizas.
  • Innovadora y dinámica aventura de acción en primera persona que lleva un videojuego a un nivel de realismo sin precedentes
  • Las modificaciones nanotecnológicas permiten al jugador ver a través de las paredes, saltar a una altura de 12 metros, regenerar los daños críticos o hacerse invisible al radar de sus enemigos
  • Viajes a localizaciones reales como Seattle, la Antártida o El Cairo
  • Ingenioso sistema de sigilo, la oscuridad y los sonidos afectan al nivel de alerta de los enemigos
  • Formas de juego variables: múltiples soluciones para los problemas y soporte de varios estilos de juego
  • Posibilidad de solucionar los conflictos sin muertes ni violencia, lo que permite al jugador tomar decisiones éticas a través de sus acciones
  • Historia dinámica y no lineal con ramificaciones y actitudes de los personajes que variarán según las decisiones que tome

Requisitos del sistema

    Mínimo:
    • PC IBM o 100% compatible
    • Microsoft Windows 2000 / XP
    • Procesador Pentium IV a 1.3GHz (o AMD Athlon XP equivalente)
    • Tarjeta gráfica aceleradora 3D 100% compatible con DirectX 9, con 32MB y con soporte para Pixel Shader v1.1
    • 256 MB de RAM
    • Sonido 100% compatible con DirectX 9
    • 2GB de espacio sin comprimir libre en disco (podría ser necesario espacio extra para partidas guardadas)
    • Teclado y ratón 100% compatibles con Windows 2000/XP
      Recomendado:
      • Procesador Pentium IV a 1.5 Ghz (or AMD Athlon XP equivalente) o mejor
      • 512 MB de RAM
      • Gráficas 3D con 128MB 100% compatibles con DirectX 9
      • 2GB de espacio libre en disco
      Chipsets Gráficos Soportados:
      nVidia GeForce 3Ti/4Ti/FX - Nota: La serie GeForce MX NO ES SOPORTADA. ATI Radeon 8500/9xxx o superior.
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
3.2 h registradas
Publicado: 2 de abril
(si no quieren leer todo: 8/10)

ok, desde el principio, ignoren el marcador de horas registradas que me lo pase en modo offline cuando el internet se iba
segundo, este juego esta bastante denso a ratos, puedes perderte, pero es de lo amsrecomendable, siempre vale la pena explorar y asi sacar un par de cosas, ahora de lleno:

Deus Ex: Invisible war no tiene nada de invisible, en serio, puedes hacer el desastre que quieras y no va a pasar mucho, eso si, podria complicarse algunas veces, ¿te gusta el sigilo? adelante, ve con cuidado, ¿no te gusta? ten una granada y diviertete.

Aun asi no todo es ojuelas con miel, sobre todo que en este juego tienes menos espacios para aumentos y debes escogerlos con mas calma... al principio, despues encuentras latias con aumentos y puedes cambiarlos bastante facil, ademas de tener toda una nueva gamma de aumentos que te permiten controlar desde droides hasta devorar cadaveres y curarte (loco... me suena familiar)
Otro punto es que en apariencia el inventario es mas pequeño, pero no es asi, ahora las armas ocupan un solo espacio en el, no varios dependiendo de su tamaño.
Pero ya que estamos con las armas, el peor punto en cuanto a armas es que solo aceptan dos modificaciones cada una, eso si, ahora hay nuevas modificaciones muy variadas.
Otro punto que m desagrado bastante es que no puedes entrenar tus habilidades como en el primero, asi que si una cerradura necesita tres herramientas nunca bajara a dos o a una.
Lo peor en el juego en si es que cada escenario diferente una nueva carga y eso es horrible, de verdad, se van a artar de tantas cargas, pero valen la pena

En reusmen, un juego con una historia dificil de contar, pero una vez explorado es muy facil de entender, armas nuevas, funciones nuevas, conocidos viejos, escenarios familiares (ni tanto) y mucha diversion sabiendo que consecuencias generaste en el primer juego, yo definitivamente lo recomiendo
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A 92 de 115 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.8 h registradas
Publicado: 18 de noviembre de 2014
I played the first Deus Ex years ago and went back to play the next game in the series. I am sad to report that this game is a total piece of garbage. Overall, it was a very consolized and poorly designed sequel. Here is why I would recommend skipping this game:

1. Loading screens. You will probably spend more time watching loading screens than actually playing the game. The game is set up so that only tiny pieces of each area are loaded at one time so that you have to watch loading screen after loading screen after loading screen just to move through the game. Even the main menu has a loading screen. It is so oppressive that it ruins the gameplay.

2. Cramped level design. All the maps feel like you're moving through tunnels. Even the outdoor areas seem very close quarters and boxed in with loading barriers every 15 feet.

3. Incessant bugs and crashing (which of course leads to more loading screens). This is kind of self-expanatory, but I personally had a particularly bad problem with random crashing and then corrupt savegames. There were also the other classic bugs such as stuff getting stuck in walls, NPCs battling each other when they're not supposed to, buggy objects jittering around the levels, etc. The camera angles during cutscenes were a joke. It's kind of hard to take the game seriously when the camera angles switch between close up of the floor and half a character's face during every cutscene.

4. Flat characters and lame storyline. The game played like one of those choose your own adventure books with a little target shooting thrown in here and there. The designers really got into this 'choose between factions' idea and took it too far. All the interactions and cutscenes were nothing more than each faction trying to persuade you to join their side with very little underlying plot or consequences for your actions. The characters seemed so dull and one dimensional. The designers tried to get all philosophical with many elements of the game but failed to impress me with the depth of their ideas and understanding.

5. Crawling in air ventilation. After a while, you start to realize that attached to every room it is a grate leading to a gigantic man-sized ventilation shaft with convenient ladders for all the vertical sections. Not only is this kind of silly, but it becomes annyoing when you spend half the game crawling through these vanilla cloned tunnels. Of course you don't HAVE to go that route, but when the alternative is to waste an item, ammo, or other resource, and vent crawling is free, you are encouraged to spend your time exploring the ducts.

6. You get all firearms and items way too early. The game essentially gives you every item in the game in the first hour of playing. I had about 10 unused biomod upgrades at the end of the game with all my biomods maxed out. You are loaded up with so much stuff that it destroys all the fun of spontaneously finding a new item or upgrading your skill to a new level.

7. Side quests for money to buy WHAT? There are quite a few "secondary" goals that typically result in a small cash reward. However, you are already overstocked and a millionaire with nowhere to go and nothing to buy. They add very little to the gameplay because the story underlying each quest is trivial (e.g. go find someone and talk to them to make sure they're ok) and you're so loaded with cash anyway.
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A 84 de 109 personas (77%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
15.2 h registradas
Publicado: 26 de octubre de 2014
This games gotten so much undeserved hate, It saddens me that people only see the negative in it and put others off from playing it.

It isn't bad, it just doesn't live up to the original or Human Revolution.
I loved the original and HR and this one too, it's a lot less complex than the other two in terms of gameplay and story which takes away from the experience but it isn't bad, it's more than worth a play.
I guess when comparing any game to the master piece Deus Ex was they'd all look ♥♥♥♥, but that's all people seem to focus on when discussing this one. Compared to the original it is a bit ♥♥♥♥♥♥ but compared to other FPS/RPGs of a similar nature it blows some of them out of the water.
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A 31 de 35 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado: 9 de enero
If this were its own game rather than a sequel it wouldn't have such a negative reputation.
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A 28 de 36 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.0 h registradas
Publicado: 27 de octubre de 2014
First off I love the Deus Ex series. My favorite deus ex has to be Human Revolution and I really liked the first one, but what about Invisible War? Well yeah I have to agree its not as good as the first and third but that doesn't make it bad. I really enjoyed this game, I love the graphics and music, but the story could have used some work but other than that it was still interesting. My only concern with this game is the loading screens. The loading screens are very very annoying and will always close the game for a split second than bring it back up during each loading screen.
My personal rating for the game has to be a 7/10. It was going to be an 8/10 but it needed more electronic old men.
I believe this game is worth the $6.99

P.S. You can't beat the menu soundtrack, it's just awesome!
https://www.youtube.com/watch?v=73UEkea6rIs
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A 35 de 50 personas (70%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.9 h registradas
Publicado: 5 de diciembre de 2014
Grossly underrated. It's a non-linear game where you can literally kill every single NPC you meet, even story-important ones, and even children, without resulting in a non-standard gameover or a plot failure. Also, some NPCs treat you differently and offer different quests according to your gender. Great example of player freedom in a video game.
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A 12 de 17 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.0 h registradas
Publicado: 20 de enero
This game isn't SO bad. It's just ok and mediocre. It's a watered down, shortened version of the original Deus Ex. That being said, there are a couple of things that made this game worth playing through.

PROS
+ The freedom of choice is fairly broad and there are different ways to complete various objectives.
+ Fairly good story/Interesting to see the world post Deus Ex 1.
+ Good amount of missions per area to keep you busy.
+ NG Resonance Holo-Sim is waifu material.

CONS
- Mechanics from the first game became overly simplified (Guns/ammo, biomods, keycodes, locks, etc).
- Characters are not interesting.
- Stealth and combat are hit and miss.
- HUD is atrocious.
- Loading screens everywhere.
- Game can be a pain to get running correctly sometimes.

One thing I really want to comment on is the fact that I've had this game crash on me numerous times for the most random of reasons. I still don't know what was causing them or what fixed them, it just happens. It also seems to take up an obscene amount of computer processing power/memory for a game made over a decade ago.

It's not a terrible game per se, it's just not the follow up one would hope for after Deus Ex. I played through this because I was curious of the what the world was like after the events of the first game and that alone was what carried me through it. That and NG Resonance Holo-Sim.

6/10
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A 14 de 21 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.4 h registradas
Publicado: 15 de marzo
Best A-Hole simulator on the market. You start the game with everyone in default poser poses, with their hands awkwardly out to their sides. They slightly bend at the waist when you pick up a mini fridge and throw it at them. Walking into a medical bed causes it to instantly flip over. You can smash various sizes of vases over people's heads and they respond with comments like "Are you okay". Me? You just took a Ming Dynasty era vase to the head, I should be asking if you're okay. I can't figure out how to get out of the first level, but I have successfully knocked everything over and hit everyone with chairs. As far as I'm concerned, I beat the game.
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A 8 de 11 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4.4 h registradas
Publicado: 9 de abril
A would-be great game which suffers from conditions known as modern compatibility issues, crashes, abysmal inventory space, a short story length, a bloated amount of items, pointless money, and loading screens. I wish that this game didn't have to be so badly butchered to fit on an XBOX.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.0 h registradas
Publicado: 9 de marzo
Back in it's day, Invisible War was amazing with the ability to interact and pick up objects and rag doll physics. I use to love picking up burning barrels and placing them too close to NPC's and watching them burn to death without myself being impicated. Ahh, fond memories. This game is a lot of fun and holds a very special place in my gaming heart forever.
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A 9 de 15 personas (60%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
0.7 h registradas
Publicado: 1 de marzo
My Adventure with DX:IW

TL:DR Version: Couldn't even get it to run, compatibility issues abound, don't waste your money.


I really wanted to play this game having just finished the original Deus Ex and Human Revolution and loving them both. I know this game has gotten a lot of hate so I wanted to see if it really stood for it or if that was just the angry nostalgia talking...

Too bad I was never able to find out.

Right off the bat the game wouldn't run, it would sit on a black screen and do nothing as task manager repeatedly warned that it was not responding. Eventually I found a fix for that and was able to get it started, and thought I was on the road to beginning the game, but a short time and an intro cutscene later the game threw my hopes of that out the window. I was able to choose my character and clicked the done button and then I was greeted by another black screen. I ended the task and the game refused to let my resolution go back to normal. After I went and manually turned it back, the game randomly decided to start back up, and I was thrust into the first level. I went through it and got to the next level, and again, another black screen. This one wouldn't go away no matter what I did. I searched forums and tried all sorts of "fixes" but none of them worked: compatibility settings, resolution changes, "fixed" start exes, even changing the affinity of the exe to a single core. None of these things worked. The only thing I didn't try that people said worked was a compatibility problem with Realtek audio drivers...which I wasn't about to uninstall all of my audio to run this game. Not worth it. So, having never gotten to play the game except for the first "level," I have to not recommend this game simply for it's horrible compatibility problems.
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A 3 de 4 personas (75%) les ha sido útil este análisis
10.9 h registradas
Publicado: 19 de marzo
If this game has taught me anything, it is to take what others say with a grain of salt. I went into this expecting an experience akin to that of arm wrestling with a chainsaw, but I guess that everyone's talk of this game lowered my expectations to unreasonable depths. Invisible War is, while not as good as its predecessor, a good game.

A big complaint I notice is the "consolization", the clear downgrade in many aspects of the overall design of the first game, including large levels, complex controls, dynamic damage, skills, and swimming. (The multiplayer is gone as well.) There is a lack of control options, which correlated directly to removal of leaning, reduced toolbelt size and biomod (augmentation) slots, and an ugly HUD. As for the size of areas, I would chalk that up to incredibly sloppy coding and graphics that were ahead of their time. One might look at the game's system requirements and then remember that this released in North America in 2003. However, as far as I'm concerned, it is still little excuse; The smaller areas force a different style of gameplay, and the frequency and time of the loading screens is just annoying.

Atmosphere-wise, there is nothing wrong. The graphics are great, and the story, a direct sequel, I would say surpasses that of the original, at least in terms of depth. In terms of how memorable the characters are... eh, I don't really have much to say. Open-ended missions change the flow of the game. Rather than being given one main objective at a time a la the first game, the player is given multiple objectives from warring factions that ultimately branch to the end, and make the ending seem like more of a result of the path taken throughout the game, rather than a rushed decision made at the last minute, though the latter is certainly still possible should you enjoy being chaotic in choosing your allies.

Sadly, if the story is more open than the original, the same cannot be said for weapons and inventory management. Multitools and lockpicks are now one and the same. Items now only take up one slot each, so there is no need for inventory Tetris, but the small size can only be increased by installing and upgrading a specific biomod. Food can be stacked regardless of the type. Firearms have universal ammo, which I saw to be a self-defeating mechanism. In the original Deus Ex, running out of ammo for a weapon forced me to rethink my entire combat strategy and apply it until I could renew my supplies. Here, run out for one gun, you run out for just about everything else. On top of that, weapons can only take two mods at a time, and mods cannot be removed once applied.

Even with a decent variety of weapons, I found little point to using nonlethal tactics. At least during the first few hours of the first game, you would get reprimanded for it. Here, there is almost never a reason to not just kill enemies on the spot. Even when I do use a nonlethal weapon, the game treats the character as having died, and he or she will not appear again. The small area sizes, while not too restrictive, encourage more aggressive gameplay by giving very limited options as to approach.

The player has fewer biomods/augmentations at one time. Luckily, many of the classics are here, as well as some new ones to compensate for the ones which were pulled. The best change here is having three to choose from for any specific slot, and the ability to change between them should you have the materials. It's a fine way to keep the player from restarting when he's realized that the combination he's chosen to go with is ineffective.

I'm certain I've left something out, but this review has to end sometime. Even with all of its simplification problems, it manages to cling enough to the core Deus Ex gameplay. I plan on coming back to this sometime in the future, as I'm certain there's a lot more for me to discover, and the mission structure provides a great deal of replay value. Methinks people would treat this game better were it not called Deus Ex, but as it stands, Invisible War is a fine addition to the series.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.4 h registradas
Publicado: 9 de abril
I am kind of disappointed with this installment in the Deus Ex franchise, and not because of the content of the game. The content is fine enough. Visuals are beautiful, music that I've heard so far is nice, and the non-linear Deus Ex approach to tasks is definitely there.

It's just the way the software is put together is bad. The levels are broken into lots of smaller sections, with constant loading screens in between. Sometimes to get from one area of town to another, you'd have to go through 3 loading screens. That's not fun at all and horribly breaks the immersion. To add to the wound, the game crashes at times for no obvious reason at all. I am now unable to make progress because of that.

It's a pity really, because the game seems promising and decent enough. Not quite up to the same standard as the original and Human Revolution, but reasonably good enough aside from the crashes and loading screens. Unfortunately in its current state, I can't recommend it.
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A 2 de 3 personas (67%) les ha sido útil este análisis
11.8 h registradas
Publicado: 27 de marzo
Not a bad game, but a disappointing Deus Ex Sequel. Smaller levels, character customization and upgrading system (biomodification) feels more constrained and limited. Level design is still fun and open ended, but not nearly as complex and interesting as the first game. The writing, and specifically for dialogue, is often very poor. Also, though this is a personal preference, the futuristic cyberpunky feel doesn't work nearly as well as the more grounded and realistic Deus Ex 1 version of a dystopian future, that's near enough to happen soon. Deus Ex Invisible War feels more like just a sci-fi game. But it's still a fun game, you can still sneak or kill people, you can still choose factions and there are multiple endings, and you can still upgrade your character with cool abilities. And it looks better than Deus Ex 1. 7/10? 6.5? Get it when it's on sale. Got it for 1 pound. It's definitely worth 1 pound.
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A 3 de 5 personas (60%) les ha sido útil este análisis
19.4 h registradas
Publicado: 25 de marzo
it's not that great, but it's not bad enough to skip either
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A 6 de 11 personas (55%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado: 10 de febrero
Nice story, nice RPG, and fullness Sci-fi Fantasy. Good graphic for 2004 game.
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A 16 de 16 personas (100%) les ha sido útil este análisis
16.2 h registradas
Publicado: 11 de julio de 2014
La trama de este juego se desarrolla 20 años después (si no me equivoco) de los acontecimientos del primero, Deus Ex Game Of The Year Edition. Me resultó muy curioso que los hechos de este juego partan de una mezcla de los tres finales posibles del anterior. Aunque no es completamente imprescindible haberlo jugado, lo recomiendo fuertemente.
De hecho, voy a escribir este análisis suponiendo que habéis jugado al primero (del cual también hice un análisis).

Hablando un poco de la historia, sigue un poco en la línea de cargas filosóficas sobre hasta dónde nos puede llevar la ambición por evolucionar. Hay una lucha constante entre los que defienden la evolución mediante biomodificaciones (habilidades introducidas en los humanos mediante nanotecnología que les permite realizar hazañas tales como dar saltos enormes o hacerse invisibles durante un tiempo) y los que argumentan que eso es una aberración contra la humanidad. Aunque no encontraremos solamente dos bandos.

En relación con el apartado anterior, tenemos la toma de decisiones. Durante el transcurso del juego deberemos tomar decisiones que afectan en una medida muy considerable los acontecimientos que ocurrirán después. También influirán sobre de parte de qué bando estamos, y, por último, en el final que obtendremos (hay, si recuerdo bien, 4 finales distintos). Algo que me gustó bastante es que muchas decisiones no son definitivas. Es decir, que puedes ir favoreciendo a un bando y a otro alternativamente dependiendo de lo que más te convenza en cada momento (o sea, que, si, por ejemplo, la primera decisión que tomas apoya al bando A, eso no quiere decir que obtengas el final en el que el bando A gana).

En cuanto a la jugabilidad, hay cambios importantes con respecto al primer juego. Dispones de un inventario en el que ocupa lo mismo un lanzacohetes que una barrita energética (aunque puedes stackear unas 50 barritas energéticas sin ocupar espacio adicional). Las biomodificaciones que eliges pueden ser cambiadas durante el juego (a diferencia de la precuela, en la que, biomodificación que elegías, biomodificación que no podías quitarte). Un aspecto que me llamó la atención es que las armas no se recargan y todas usan el mismo tipo de munición (aunque no gasta lo mismo un disparo de escopeta que un disparo de pistola). También encuentras a menudo modificaciones para tus armas (silenciadores, munición explosiva, etc.).

Ahora he de comentar un aspecto que he odiado durante todo el juego: los mapas son completamente herméticos. Me explico. En cualquier otro juego encuentras puertas cerradas, escombros, vallas… Es decir: ambientación que te hace pensar oh, no puedo pasar por aquí, pero esto me hace deducir inconscientemente que estoy en un espacio grande y el mapa continúa por allí. En este juego no. Está todo lleno de paredes, y todas las puertas que hay, se abren. Esto me dio una sensación horrible de claustrofobia, de estar todo el rato metido en una caja de zapatos. Por no haber, casi no hay ni ventanas que te enseñen lo que hay fuera.

Terminando, mencionaré algún otro aspecto. Hay muchísimas misiones secundarias. Algunas armas tienen un disparo secundario. La inteligencia artificial no está mal. Hay unas físicas un poco raras (desde la calle, puedes tirar un cadáver hasta la cima de un edificio sin mayor esfuerzo). Aunque me parece un juego algo más lineal que el primero, también puedes elegir entre apañártelas para entrar por los conductos o irrumpir por la puerta principal. Además, para cambiar de escenario, a menudo tienes que contactar con un piloto, y existen dos opciones: hay una que te lleva gratis pero te deja un poco lejos de tu objetivo, y luego hay otro que te cobra pero que te deja en un lugar mejor. Luchas mayormente contra humanos (a veces biomodificados) y algunos bots de seguridad, aunque alguna remota vez te encuentras a algún animal poco amigable. Me llevó 11 horas de juego en la máxima dificultad (un poco corto, y eso que soy de los que inspeccionan mucho y dan un montón de vueltas), más luego un par de horas adicionales que emprendí para desbloquear todos los finales posibles. El juego no tiene traducción oficial; nivel de inglés requerido.

En definitiva, si te gustó el primero, probablemente te guste éste. Es más corto y, en general, a mí me gustó menos. Pero lo suficiente como para recomendarlo. Si no has jugado al primero, empieza por ahí y después considera comprar éste (yo, sin apenas conocer nada de ellos, me compré los dos un día que estaban al 75% de descuento).
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A 11 de 11 personas (100%) les ha sido útil este análisis
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Publicado: 16 de agosto de 2014
Ya me habían comentado que la segunda parte de, quizás, uno de los mejores juegos hechos hasta ahora, era bastante decepcionante, pero seguramente porque ya llevaba esa idea a mi deus ex invisible war me ha gustado.

El juego se desarrolla veinte años después del primer deus ex, tomando como partida el gran colapso producido por Jc Denton. El protagonista es Alex, un agente biomodificado de la WTO que pronto se dará cuenta que es algo más de lo que cree, conectando con el primer deus ex desde casi el principio.

No tiene la libertad del primer deus ex, y se nota que lo han simplificado bastante (el tema de las municiones y los implantes sobretodo) y recortado (comparando la duración que es bastante más corta que el anterior, 16 horas más o menos)) pero sigue teniendo esa esencia donde las decisiones que vas tomando durante el juego se ven reflejadas en tus acciones posteriores, donde en cada momento te dan la libertad de elegir el camino que quieras, sin que eso restrinja el juego. Al final hay cuatro finales (cinco si contamos el "extra") que dependerán de la última decisión que tomes.

El juego esta algo más orientado a la acción, y es cierto que hay veces que tendrás que disparar y matar, aunque ya entrado el desenlace final, donde esas decisiones te granjearán enemigos irrconciliables. Aun asi, mantiene el espiritu deus ex, y me parece una buena aventura.

Comentar que el juego en win 7 puede llegar a dar problemas serios, tanto con la comunidad steam como con las resoluciones. Es una pena que no hayan sacado un parche porque aunque se puede jugar,se hace muy incómodo ya que cada dos por tres el juego se cuelga en una pantalla de carga. Al final me lo termine, pero porque era deus ex, sino quizás no hubiera tenido ese aguante.

Recomendable instalar la traducción de dlan y el mod de texturas hd, que aunque es todo visual, le da un toque más moderno.

7/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.1 h registradas
Publicado: 28 de octubre de 2011
Análisis de preestreno
Hola, este es el juego que nunca debió existir. Ya lo he dicho todo.

Aunque lo jugaré de todas maneras, por seguir la historia de la saga.
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A 2 de 8 personas (25%) les ha sido útil este análisis
18.6 h registradas
Publicado: 20 de agosto de 2014
La peor conversión a PC de uno de los juegos más mediocres habidos y por haber. De todas las horas contabilizadas por Steam, con suerte habré jugado 4, el resto del tiempo lo he perdido intentando configurar el juego en W 8.1, pantallas de carga que salen al escritorio, etc.

El diseño de niveles y la ambientación son lamentables. Las voces originales están mal grabadas y peor interpretadas. La historia es simplona, los personajes son planos y el desarrollo de la trama es completamente lineal, solo importando la decisión final y qué final... El sistema de juego es horrible, solo hay una munición para todas las armas. La IA no podría ni con un tres en raya. Gráficamente se podría salvar y gracias a un pack de texturas no oficial aun tiene un pase...

Resumiendo: no lo compres, y si ya lo tienes no pierdas demasiado tiempo con él.
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