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Około 20 lat po wydarzeniach ukazanych w Deus Ex świat dopiera zaczyna dochodzić do siebie po katastrofalnej globalnej depresji. W chaotycznym okresie odzyskiwania sił kilka grup religijnych i politycznych dostrzegło możliwość wykorzystania światowego rządu do własnych celów, rozumiejąc, że odpowiednie wybory zadecydują o kształcie...
Data wydania: 5 Mar 2004
Popularne tagi dla tego produktu:

Kup Deus Ex: Invisible War

Informacje o grze

Około 20 lat po wydarzeniach ukazanych w Deus Ex świat dopiera zaczyna dochodzić do siebie po katastrofalnej globalnej depresji. W chaotycznym okresie odzyskiwania sił kilka grup religijnych i politycznych dostrzegło możliwość wykorzystania światowego rządu do własnych celów, rozumiejąc, że odpowiednie wybory zadecydują o kształcie ludzkiego społeczeństwa w najbliższych dekadach, a nawet stuleciach. Uwięziony w technologicznym koszmarze, weź udział w mrocznych zmaganiach mających podnieść świat z popiołów.

  • Dynamiczna, innowacyjna gra akcji w pierwszej osobie wprowadza poziom realizmu wyprzedzający wszystkich poprzedników.
  • Biotechnologiczne modyfikacje pozwolą graczom na widzenie przez ściany, skakanie na wysokość 12 metrów, uleczenie poważnych obrażeń lub stanie się niewidzialnym dla radarów.
  • Odwiedzaj miejsca na całym świecie: Seattle, Antarktydę i Kair.
  • Wymagająca sprytu skradanka, w której światło i dźwięk wpływają na spostrzegawczość przeciwników.
  • Zróżnicowana gra oferuje wiele rozwiązań tego samego problemu i pozwala na wykorzystanie rozmaitych stylów działania.
  • Pokojowe rozwiązania konfliktów umożliwiają podejmowanie decyzji etycznych.
  • Gracz dowolnie rozwija się w nieliniowym świecie, który rozpoznaje i przystosowuje się do podjętych decyzji.

Wymagania systemowe

    Wymagania minimalne:

    • Komputer klasy IBM PC lub kompatybilny
    • Microsoft Windows 2000/XP
    • Procesor Pentium IV 1.3 GHz (lub odpowiednik AMD Athlon XP)
    • 256 MB RAM-u
    • Karta graficzna z 32 MB pamięci VRAM oraz kompatybilna z DirectX 9 i Pixel Shader 1.1
    • Karta dźwiękowa kompatybilna z DirectX 9
    • 2 GB wolnego nieskompresowanego miejsca na dysku twardym (dodatkowe miejsce może być potrzebne dla zapisywanych gier)
    • Mysz i klawiatura kompatybilne z systemami Windows 2000/XP
    • Wymagania zalecane:

      • Procesor Pentium IV 1.5 GHz (lub odpowiednik AMD Athlon XP)
      • 512 MB RAM-u
      • Karta graficzna z 128 MB pamięci VRAM oraz kompatybilna z DirectX 9
      • 2 GB wolnego nieskompresowanego miejsca na dysku twardym

      Wspierane karty graficzne:
      nVidia GeForce 3Ti/4Ti/FX - Uwaga: seria GeForce MX NIE JEST WSPIERANA. ATI Radeon 8500/9xxx lub nowsza.

Pomocne recenzje klientów
39 z 55 osób (71%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 395
Recenzji: 10
25.7 godz. łącznie
This game is just barely recommended, and only if the first game has been completed. To enjoy DX2:IW it is best to approach with lowered expectations. The game play is decent, but reduced from what one will find in the first game. Where this game shines is the story. The story is excellent and will compel the player to move forward. Some other things that are enjoyable are finding multiple solutions to achieve a goal, and being able to explore the connected levels however you wish.

Having said that, there are plenty of things to complain about here. The maps are smaller. The game is shorter. Even the enemies are dumber and the variety is reduced. I find it silly that Ion Storm created this game from scratch with the Unreal 2 engine; the game engine from the first game could easily do everything that one finds in this installment. Guess they really want to get it onto Xbox. Swimming in water is gone, and I really miss the reflecting floors.

The game is good, but not legendary like the first.
Zamieszczono: 23 Styczeń 2014
Czy ta recenzja była pomocna? Tak Nie
32 z 46 osób (70%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 79
Recenzji: 26
0.1 godz. łącznie
This game should be reported for false advertising. The war was clearly in plain view.
Zamieszczono: 25 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
52 z 91 osób (57%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 219
Recenzji: 2
1.9 godz. łącznie
I have no idea how this game has a metascore of 80. It was a 67 at best when it was brand new; it's aged badly since then. It suffers badly from having been designed for the memory and control constraints of the original X-Box. The levels are cramped and ugly. The field of view is far too tight (and requires using a hex editor to manually edit memory values in the executable to change to something tolerable). The guns are forgettable (with the exception of the gun mod that makes glass windows dissolve instead of shatter, that was mildly amusing) and all draw from the same universal ammo pool. Worst of all the main story is plain old tripe that not only does not hold up well to scrutiny but which commits the sin of trivializing the first game's ending by declaring that all three mutually exclusive endings in Deus Ex 1 happened simultaneously. By watering down and blending three very distinct and different endings they weakened and cheapened the story space for both Deus Ex 1 and Deus Ex: Invisible War.

The three main factions in the game, the Templars (hypocrtical neo-Luddities in power armor), the Illuminati (representing capitalist concerns), and the Dentons (who are trying to properly finish the Helios ending from Deus Ex 1) are all easy to hate. By the middle of the game I was annoyed with all of them. By the end, I decided to actively sabotage everyone, giving me the Omar Trader ending where the world burns in an apocolypse and Russian cyborgs end up ruling the cinders. I was actually happy with that, since the "good" endings required working with characters I had come to despise.

On the up side, the game does have a somewhat interesting side story about a corporate war between two coffee chains. This was in no way a worthy sequel to Deus Ex 1, and would have been a better game if it'd been divorced entirely from that intellectual property.
Zamieszczono: 21 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
8 z 11 osób (73%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 410
Recenzji: 7
36.2 godz. łącznie
The second part of the franchise came to us through the same creative team that developed the first part. With a limited development due to its console version and more directed towards the action, we have a pretty solid game that keeps most gameplay elements introduced in its predecessor.

PROS :

- Continues and closes the storyline of the first part (Characters, organizations and elements of the story previously established in the first part, make their appearance here, either explicitly or through a mention).
- Possibility to choose between a male or female protagonist with different options on their physical appearance.
- Like the first part, what begins as a simple story unfolds in a story full of twists and complexities.
- Like its predecessor, depending on the choices you make, you can change the style of the narrative or the relationship of certain NPC's toward the protagonist.
- Is set on a Semi-Open World structure ala Wolfenstein (2009) for its narrative.
- The exploration remains key for obtaining items, ammunition, rewards, etc.
- Implementation of Havok Physics to move obstacles, hide corpses, attack, etc.
- Multiple primary and secondary objectives to meet (Some of them create conflicts between them, as the fulfillment of a goal to a specific faction can affect another one and their relationship towards the protagonist).
- Like the first part, there are multiple ways to meet the goals, reach a destination, get an item, etc.
- Augmentations obtained and improved can be replaced by others once installed.
- Integration of an ability to climb certain surfaces becomes quite useful.
- Being a game more focused on the action than the first part, the combat is much more polished than its predecessor (Though the element of stealth is still present).
- Most of the ranged weapons have a secondary fire mode.
- Very good textures and lighting effects for its time (Thanks to Unreal Engine 2).

CONS :

- The protagonist, whatever male or female, does not have enough charisma.
- Most NPC's share the same face.
- Many elements are simplified when compared to its predecessor (No experience points for improve character skills, all guns share the same ammunition, many fewer weapons, the tool for hacking and lockpicking is the same one, etc.).
- Improvements of the characters are limited exclusively to augmentations (As long as you have the item that allows you to install or upgrade these).
- Each weapon only accept two modifications (From a total of eight options).
- Control over jumps is sometimes a bit disastrous.
- Many times, the use of physics in certain situations, is erratic and not let the situation settle directly or at the first attempt (Which can be a bit frustrating ).
- The Quick-Load is not so "Quick".
- The campaign lasts half the first Deus Ex (We are talking about a campaign of approximately 30 hours, although this is much more than the average for today's games).
- An annoying Black-Screen bug present in the final length of the game when you load a Savegame (Which can be corrected going to the Task-Manager and placing a single core in the affinity of the application).

Deus Ex: Invisible War is a solid game with a great story, more focused on the action that the first part and simplifying the elements that were in this.

My Score: 7.8/10

Note : Played it on Windows XP - SP3
Zamieszczono: 2 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 267
Recenzji: 4
18.0 godz. łącznie
The weakest entry in the Deus Ex series. Pretty much a watered down version of Deus Ex; inventory, ammunition, weapon mods, biomods, story, gameplay...all have been dumbed down pretty badly.

For anyone having graphics issues (due to poor graphics coding) on any type of machine, turn off dynamic shadows, and the game should run fine.
Zamieszczono: 14 Maj 2014
Czy ta recenzja była pomocna? Tak Nie