Ongeveer 20 jaar na de gebeurtenissen in Deus Ex begint de wereld zich maar net te herstellen van een catastrofale wereldwijde depressie. In de chaotische periode van de herstelling zien een paar religieuze en politieke partijen een kans om een wereldwijde regering te herbouwen naar hun idealen.
Gebruikersrecensies: Verdeeld (413 recensies)
Releasedatum: 5 mrt 2004

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Deus Ex: Invisible War kopen

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Deus Ex Collection kopen

The Deus Ex Collection includes the complete library of Deus Ex titles ever released for PC, including the Game of the Year Edition of the original masterpiece, as well as the Director's Cut version of the applauded Deus Ex: Human Revolution.

Eidos Anthology kopen

Bevat 85 items: Battlestations Pacific, Battlestations: Midway, Blood Omen 2: Legacy of Kain, Deus Ex: Game of the Year Edition, Deus Ex: Human Revolution - Director's Cut, Deus Ex: Invisible War, Deus Ex: The Fall, Hitman 2: Silent Assassin, Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Blood Money, Hitman: Codename 47, Hitman: Contracts, Just Cause, Just Cause 2, Just Cause 2 - Black Market Boom Pack DLC, Just Cause 2: Agency Hovercraft, Just Cause 2: Black Market Aerial Pack DLC, Just Cause 2: Bull's Eye Assault Rifle, Just Cause 2: Chevalier Classic, Just Cause 2: Monster Truck DLC, Just Cause 2: Rico's Signature Gun DLC, Kane & Lynch 2: Alliance Weapon Pack, Kane & Lynch 2: Multiplayer Masks Pack, Kane & Lynch 2: The Doggie Bag, Kane & Lynch 2: Dog Days, Kane and Lynch: Dead Men™, Lara Croft and the Guardian of Light, Lara Croft GoL: All the Trappings - Challenge Pack 1, Lara Croft GoL: Hazardous Reunion - Challenge Pack 3, Lara Croft GoL: Raziel and Kain Character Pack, Lara Croft GoL: Things that Go Boom - Challenge Pack 2, Legacy of Kain: Defiance, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2, Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief: Deadly Shadows, THIEF: The Bank Heist, Thief™ Gold, Thief™ II: The Metal Age, Tomb Raider, Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider: 1939 Multiplayer Map Pack, Tomb Raider: Agency SPS 12, Tomb Raider: Anniversary, Tomb Raider: Aviatrix Skin, Tomb Raider: Caves and Cliffs Multiplayer Map Pack, Tomb Raider: Demolition Skin, Tomb Raider: Fisherman, Tomb Raider: Guerilla Skin, Tomb Raider: Hunter Skin, Tomb Raider: HX AP-15, Tomb Raider: JAGD P22G, Tomb Raider: Legend, Tomb Raider: M590 12ga, Tomb Raider: Mountaineer Skin, Tomb Raider: Scavenger Bandit, Tomb Raider: Scavenger Executioner, Tomb Raider: Scavenger Scout, Tomb Raider: Shanty Town, Tomb Raider: Shipwrecked Multiplayer Map Pack, Tomb Raider: Silverballer, Tomb Raider: STG 58 Elite, Tomb Raider: Sure-Shot Skin, Tomb Raider: Tomb of the Lost Adventurer, Tomb Raider: Underworld

 

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8 april

Deus Ex: Mankind Divided



Hey everyone!

We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p!

Watch it on the Steam page.

Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!

6 opmerkingen Meer informatie

Deus Ex Mankind Divided announced!

Over dit spel

Ongeveer 20 jaar na de gebeurtenissen in Deus Ex begint de wereld zich maar net te herstellen van een catastrofale wereldwijde depressie. In de chaotische periode van de herstelling zien een paar religieuze en politieke partijen een kans om een wereldwijde regering te herbouwen naar hun idealen. Ze begrijpen dat als ze nu de juiste acties nemen ze de vorm van de menselijke samenleving kunnen bepalen voor decennia— zelfs eeuwen — in de toekomst. In deze techno-nachtmerrie neem je deel in strijd om de wereld van zijn eigen as te verheffen.
  • Dynamische en innovatieve first-person-actie/avontuur brengt een realiteitsniveau dat ongehoord is in videospellen.
  • Biotech-aanpassingen laten spelers door muren kijken, 12 meter de lucht in springen, kritieke lichaamsschade genezen of zichzelf onzichtbaar maken voor radars.
  • Reis naar echte locaties zoals Seattle, Antarctica en Cairo.
  • Slimme stealthgameplay, waarbij duisternis en geluid het vijandelijke bewustzijn beïnvloeden.
  • Variërende gameplay biedt meerdere oplossingen voor problemen en ondersteuning voor variërende stilistische benaderingen.
  • Niet-dodelijke en ongewelddadige oplossingen voor conflicten, waardoor spelers ethische uitspraken kunnen maken met hun acties.
  • De voortgang door het spel wordt ondersteund door een ongekend handelingsvrij, niet-lineair verhaal met responsieve verhaalbranches.

Systeemeisen

    Minimum:
    • IBM PC or 100% compatible
    • Microsoft Windows 2000/XP
    • Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
    • 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
    • 256 MB System RAM
    • 100% DirectX 9 Compatible Sound Card
    • 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
    • 100% Windows 2000/XP compatible Mouse and Keyboard
      Recommended:
      • Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
      • 512 MB System RAM
      • 100% DirectX 9 128MB 3D Graphics Card
      • 2GB of Hard Drive Space
      Supported Video Chipsets:
      nVidia GeForce 3Ti/4Ti/FX - Note: GeForce MX series is NOT SUPPORTED. ATI Radeon 8500/9xxx or higher.
Nuttige klantrecensies
96 van de 120 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
15.8 uur in totaal
Geplaatst: 18 november 2014
I played the first Deus Ex years ago and went back to play the next game in the series. I am sad to report that this game is a total piece of garbage. Overall, it was a very consolized and poorly designed sequel. Here is why I would recommend skipping this game:

1. Loading screens. You will probably spend more time watching loading screens than actually playing the game. The game is set up so that only tiny pieces of each area are loaded at one time so that you have to watch loading screen after loading screen after loading screen just to move through the game. Even the main menu has a loading screen. It is so oppressive that it ruins the gameplay.

2. Cramped level design. All the maps feel like you're moving through tunnels. Even the outdoor areas seem very close quarters and boxed in with loading barriers every 15 feet.

3. Incessant bugs and crashing (which of course leads to more loading screens). This is kind of self-expanatory, but I personally had a particularly bad problem with random crashing and then corrupt savegames. There were also the other classic bugs such as stuff getting stuck in walls, NPCs battling each other when they're not supposed to, buggy objects jittering around the levels, etc. The camera angles during cutscenes were a joke. It's kind of hard to take the game seriously when the camera angles switch between close up of the floor and half a character's face during every cutscene.

4. Flat characters and lame storyline. The game played like one of those choose your own adventure books with a little target shooting thrown in here and there. The designers really got into this 'choose between factions' idea and took it too far. All the interactions and cutscenes were nothing more than each faction trying to persuade you to join their side with very little underlying plot or consequences for your actions. The characters seemed so dull and one dimensional. The designers tried to get all philosophical with many elements of the game but failed to impress me with the depth of their ideas and understanding.

5. Crawling in air ventilation. After a while, you start to realize that attached to every room it is a grate leading to a gigantic man-sized ventilation shaft with convenient ladders for all the vertical sections. Not only is this kind of silly, but it becomes annyoing when you spend half the game crawling through these vanilla cloned tunnels. Of course you don't HAVE to go that route, but when the alternative is to waste an item, ammo, or other resource, and vent crawling is free, you are encouraged to spend your time exploring the ducts.

6. You get all firearms and items way too early. The game essentially gives you every item in the game in the first hour of playing. I had about 10 unused biomod upgrades at the end of the game with all my biomods maxed out. You are loaded up with so much stuff that it destroys all the fun of spontaneously finding a new item or upgrading your skill to a new level.

7. Side quests for money to buy WHAT? There are quite a few "secondary" goals that typically result in a small cash reward. However, you are already overstocked and a millionaire with nowhere to go and nothing to buy. They add very little to the gameplay because the story underlying each quest is trivial (e.g. go find someone and talk to them to make sure they're ok) and you're so loaded with cash anyway.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 40 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.7 uur in totaal
Geplaatst: 9 januari
If this were its own game rather than a sequel it wouldn't have such a negative reputation.
Was deze recensie nuttig? Ja Nee Grappig
29 van de 38 mensen (76%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
13.0 uur in totaal
Geplaatst: 27 oktober 2014
First off I love the Deus Ex series. My favorite deus ex has to be Human Revolution and I really liked the first one, but what about Invisible War? Well yeah I have to agree its not as good as the first and third but that doesn't make it bad. I really enjoyed this game, I love the graphics and music, but the story could have used some work but other than that it was still interesting. My only concern with this game is the loading screens. The loading screens are very very annoying and will always close the game for a split second than bring it back up during each loading screen.
My personal rating for the game has to be a 7/10. It was going to be an 8/10 but it needed more electronic old men.
I believe this game is worth the $6.99

P.S. You can't beat the menu soundtrack, it's just awesome!
https://www.youtube.com/watch?v=73UEkea6rIs
Was deze recensie nuttig? Ja Nee Grappig
36 van de 52 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.9 uur in totaal
Geplaatst: 5 december 2014
Grossly underrated. It's a non-linear game where you can literally kill every single NPC you meet, even story-important ones, and even children, without resulting in a non-standard gameover or a plot failure. Also, some NPCs treat you differently and offer different quests according to your gender. Great example of player freedom in a video game.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 19 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
22.0 uur in totaal
Geplaatst: 20 januari
This game isn't SO bad. It's just ok and mediocre. It's a watered down, shortened version of the original Deus Ex. That being said, there are a couple of things that made this game worth playing through.

PROS
+ The freedom of choice is fairly broad and there are different ways to complete various objectives.
+ Fairly good story/Interesting to see the world post Deus Ex 1.
+ Good amount of missions per area to keep you busy.
+ NG Resonance Holo-Sim is waifu material.

CONS
- Mechanics from the first game became overly simplified (Guns/ammo, biomods, keycodes, locks, etc).
- Characters are not interesting.
- Stealth and combat are hit and miss.
- HUD is atrocious.
- Loading screens everywhere.
- Game can be a pain to get running correctly sometimes.

One thing I really want to comment on is the fact that I've had this game crash on me numerous times for the most random of reasons. I still don't know what was causing them or what fixed them, it just happens. It also seems to take up an obscene amount of computer processing power/memory for a game made over a decade ago.

It's not a terrible game per se, it's just not the follow up one would hope for after Deus Ex. I played through this because I was curious of the what the world was like after the events of the first game and that alone was what carried me through it. That and NG Resonance Holo-Sim.

6/10
Was deze recensie nuttig? Ja Nee Grappig
15 van de 23 mensen (65%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.4 uur in totaal
Geplaatst: 15 maart
Best A-Hole simulator on the market. You start the game with everyone in default poser poses, with their hands awkwardly out to their sides. They slightly bend at the waist when you pick up a mini fridge and throw it at them. Walking into a medical bed causes it to instantly flip over. You can smash various sizes of vases over people's heads and they respond with comments like "Are you okay". Me? You just took a Ming Dynasty era vase to the head, I should be asking if you're okay. I can't figure out how to get out of the first level, but I have successfully knocked everything over and hit everyone with chairs. As far as I'm concerned, I beat the game.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 11 mensen (73%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.4 uur in totaal
Geplaatst: 9 april
A would-be great game which suffers from conditions known as modern compatibility issues, crashes, abysmal inventory space, a short story length, a bloated amount of items, pointless money, and loading screens. I wish that this game didn't have to be so badly butchered to fit on an XBOX.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
2.4 uur in totaal
Geplaatst: 9 april
I am kind of disappointed with this installment in the Deus Ex franchise, and not because of the content of the game. The content is fine enough. Visuals are beautiful, music that I've heard so far is nice, and the non-linear Deus Ex approach to tasks is definitely there.

It's just the way the software is put together is bad. The levels are broken into lots of smaller sections, with constant loading screens in between. Sometimes to get from one area of town to another, you'd have to go through 3 loading screens. That's not fun at all and horribly breaks the immersion. To add to the wound, the game crashes at times for no obvious reason at all. I am now unable to make progress because of that.

It's a pity really, because the game seems promising and decent enough. Not quite up to the same standard as the original and Human Revolution, but reasonably good enough aside from the crashes and loading screens. Unfortunately in its current state, I can't recommend it.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 8 mensen (63%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1.0 uur in totaal
Geplaatst: 9 maart
Back in it's day, Invisible War was amazing with the ability to interact and pick up objects and rag doll physics. I use to love picking up burning barrels and placing them too close to NPC's and watching them burn to death without myself being impicated. Ahh, fond memories. This game is a lot of fun and holds a very special place in my gaming heart forever.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 16 mensen (56%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
0.7 uur in totaal
Geplaatst: 1 maart
My Adventure with DX:IW

TL:DR Version: Couldn't even get it to run, compatibility issues abound, don't waste your money.


I really wanted to play this game having just finished the original Deus Ex and Human Revolution and loving them both. I know this game has gotten a lot of hate so I wanted to see if it really stood for it or if that was just the angry nostalgia talking...

Too bad I was never able to find out.

Right off the bat the game wouldn't run, it would sit on a black screen and do nothing as task manager repeatedly warned that it was not responding. Eventually I found a fix for that and was able to get it started, and thought I was on the road to beginning the game, but a short time and an intro cutscene later the game threw my hopes of that out the window. I was able to choose my character and clicked the done button and then I was greeted by another black screen. I ended the task and the game refused to let my resolution go back to normal. After I went and manually turned it back, the game randomly decided to start back up, and I was thrust into the first level. I went through it and got to the next level, and again, another black screen. This one wouldn't go away no matter what I did. I searched forums and tried all sorts of "fixes" but none of them worked: compatibility settings, resolution changes, "fixed" start exes, even changing the affinity of the exe to a single core. None of these things worked. The only thing I didn't try that people said worked was a compatibility problem with Realtek audio drivers...which I wasn't about to uninstall all of my audio to run this game. Not worth it. So, having never gotten to play the game except for the first "level," I have to not recommend this game simply for it's horrible compatibility problems.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
12.2 uur in totaal
Geplaatst: 14 april
The original Deus Ex is one of the best games ever made, so when Invisible War suffers from a bad reputation, I assumed it was undeserved. I assumed that it would at least be "pretty ok", and that its poor ratings were due to people comparing it to the first game. Holy cow, was I wrong.

This game is atrociously bad, and not just compared to its older brother. It's genuinely a waste of time and money completely by itself. In short: Had I known how frustratingly bad Invisible War was, I wouldn't even have picked it up for free.

Some of the bad parts (no real spoilers):

- The writing. While the story builds on Deus Ex, you get no build-up, no twists (excepting a few incredibly obvious attempts), no suspense, no room for wondering or doubting. You're never allowed to be curious about the world, the backstory or the events of the past, as most of this is just dumped bluntly at your feet. At one point you walk into a bunker, find some high-level people, and out of nowhere these complete strangers start telling you about their deepest, darkest secrets.

- The pacing. At times, people will warn you that "someone has a secret agenda for you", and you can be certain that within two minutes that same "someone" will give you a call to explain their agenda for you, right to your face.

- The level design. Pretty much every single level is a tiny, cramped area. For reference, the 'ton Hotel in Deus Ex is one of the smaller levels in that game, but it would easily fit in as one of the larger levels in Invisible War. This means you'll enjoy a lot more loading screens a lot more often, but it also makes the game feel so much more shallow: When security HQ is 15 meters from the doorstep of the terrorists, suspension of disbelief drops like a rock. It also means walking through four levels blasting bad guys, then walking back through four empty levels.

- The loading screens. Loading time is usually not an issue for me, with a fast SSD in a fast PC. Invisible War doesn't care. Every so often it goes through a complicated series of steps to load a new level, which includes shutting down the rendering engine to flash you your desktop for a few seconds, then going all white for a while as it restarts, and then it starts actually loading, which takes another 10-15 seconds.

- The number of loading screens. In one typical part of the game, you go through a door - loading screen - across a square - loading screen - across a room to talk to someone, then back out - loading screen - around a corner and down a street - loading screen - down some stairs, talk to a guy, and then retrace the whole route with all the loading screens all over again. Steam tells me I've had the game running some 12 hours, but my save game clock tells me I have 7,5 hours playtime. Including a little menu browsing, that means I have likely spent a quarter of my ingame time looking at loading screens.

- The AI. It is so bad it can sometimes be an involuntary source of rare fun. At one point, members of two opposing factions are involved in a firefight, while a couple of guards stroll idly through the crossfire, taking no notice. As the fight ends, the same guards suddenly freak out over the bodies at their feet - "Ah! A body! There's been a murder! You won't get away with this", they exclaim, and then just keep walking. On a different occasion, an NPC shoots another NPC, and then freaks out over the body *which he just made*. "There's been a murder!" - no, really? And that's saying nothing of the shoddy combat AI, nor the incredibly poor search AI. You can actually hide from enemies by standing on the other side of a glass door, or by closing an air vent cover, and they will have no idea where you went.

- Graphics – and I don't mean "it's ugly", I mean it's really poorly designed. Most weapons are close to identical both when equipped and as inventory icons. With a few exceptions, it's hard to tell what things you can pick up in the field really is (except blinky and futuristic). Are those credit chips, datacubes, or maybe weapon modifications? Who knows! Better break into this locker to find out.

- User interface. Of all the compromises made to make this game possible to run for its intended Xbox, this is likely the worst. Honestly, the UI of Invisible War is worse than trying to do internet banking with a broken gamepad.

I could go on for a long time - this is in no way a complete list - but honestly, if you still think it "can't be that bad", go right ahead and buy it. Or save your money, go on YouTube and find a "let's play" video. I enjoyed some 25 hours of fun on my last Deus Ex playthrough. In Invisible War, it took me less than 8 hours to reach the 2nd to last level. Then I just decided I couldn't be bothered, uninstalled it, and would rather just read about the ending than suffer through more.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 21 april
Game keep crashes.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
11.8 uur in totaal
Geplaatst: 27 maart
Not a bad game, but a disappointing Deus Ex Sequel. Smaller levels, character customization and upgrading system (biomodification) feels more constrained and limited. Level design is still fun and open ended, but not nearly as complex and interesting as the first game. The writing, and specifically for dialogue, is often very poor. Also, though this is a personal preference, the futuristic cyberpunky feel doesn't work nearly as well as the more grounded and realistic Deus Ex 1 version of a dystopian future, that's near enough to happen soon. Deus Ex Invisible War feels more like just a sci-fi game. But it's still a fun game, you can still sneak or kill people, you can still choose factions and there are multiple endings, and you can still upgrade your character with cool abilities. And it looks better than Deus Ex 1. 7/10? 6.5? Get it when it's on sale. Got it for 1 pound. It's definitely worth 1 pound.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
19.4 uur in totaal
Geplaatst: 25 maart
it's not that great, but it's not bad enough to skip either
Was deze recensie nuttig? Ja Nee Grappig
3 van de 5 mensen (60%) vonden deze recensie nuttig
10.9 uur in totaal
Geplaatst: 19 maart
If this game has taught me anything, it is to take what others say with a grain of salt. I went into this expecting an experience akin to that of arm wrestling with a chainsaw, but I guess that everyone's talk of this game lowered my expectations to unreasonable depths. Invisible War is, while not as good as its predecessor, a good game.

A big complaint I notice is the "consolization", the clear downgrade in many aspects of the overall design of the first game, including large levels, complex controls, dynamic damage, skills, and swimming. (The multiplayer is gone as well.) There is a lack of control options, which correlated directly to removal of leaning, reduced toolbelt size and biomod (augmentation) slots, and an ugly HUD. As for the size of areas, I would chalk that up to incredibly sloppy coding and graphics that were ahead of their time. One might look at the game's system requirements and then remember that this released in North America in 2003. However, as far as I'm concerned, it is still little excuse; The smaller areas force a different style of gameplay, and the frequency and time of the loading screens is just annoying.

Atmosphere-wise, there is nothing wrong. The graphics are great, and the story, a direct sequel, I would say surpasses that of the original, at least in terms of depth. In terms of how memorable the characters are... eh, I don't really have much to say. Open-ended missions change the flow of the game. Rather than being given one main objective at a time a la the first game, the player is given multiple objectives from warring factions that ultimately branch to the end, and make the ending seem like more of a result of the path taken throughout the game, rather than a rushed decision made at the last minute, though the latter is certainly still possible should you enjoy being chaotic in choosing your allies.

Sadly, if the story is more open than the original, the same cannot be said for weapons and inventory management. Multitools and lockpicks are now one and the same. Items now only take up one slot each, so there is no need for inventory Tetris, but the small size can only be increased by installing and upgrading a specific biomod. Food can be stacked regardless of the type. Firearms have universal ammo, which I saw to be a self-defeating mechanism. In the original Deus Ex, running out of ammo for a weapon forced me to rethink my entire combat strategy and apply it until I could renew my supplies. Here, run out for one gun, you run out for just about everything else. On top of that, weapons can only take two mods at a time, and mods cannot be removed once applied.

Even with a decent variety of weapons, I found little point to using nonlethal tactics. At least during the first few hours of the first game, you would get reprimanded for it. Here, there is almost never a reason to not just kill enemies on the spot. Even when I do use a nonlethal weapon, the game treats the character as having died, and he or she will not appear again. The small area sizes, while not too restrictive, encourage more aggressive gameplay by giving very limited options as to approach.

The player has fewer biomods/augmentations at one time. Luckily, many of the classics are here, as well as some new ones to compensate for the ones which were pulled. The best change here is having three to choose from for any specific slot, and the ability to change between them should you have the materials. It's a fine way to keep the player from restarting when he's realized that the combination he's chosen to go with is ineffective.

I'm certain I've left something out, but this review has to end sometime. Even with all of its simplification problems, it manages to cling enough to the core Deus Ex gameplay. I plan on coming back to this sometime in the future, as I'm certain there's a lot more for me to discover, and the mission structure provides a great deal of replay value. Methinks people would treat this game better were it not called Deus Ex, but as it stands, Invisible War is a fine addition to the series.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 11 mensen (55%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.5 uur in totaal
Geplaatst: 10 februari
Nice story, nice RPG, and fullness Sci-fi Fantasy. Good graphic for 2004 game.
Was deze recensie nuttig? Ja Nee Grappig
296 van de 336 mensen (88%) vonden deze recensie nuttig
30 mensen vonden deze recensie grappig
5.4 uur in totaal
Geplaatst: 27 september 2014
This game is... interesting. So interesting, in fact, that I would recomend playing the original game, skipping this title completely, and then playing Human Revolution. Anyway, if you care about my opinion, read on! Otherwise, I hope you have a nice day anyway.

As far as ambiance goes it is reminiscent of the original game. The dark and oppressive cityscape, the futuristic techno music, the neo-noir use of shadows and, of course, the color blue.

The one improvement this game has over it's predecesor is the ragdoll mechanic. Stuffing the limp bodies of victims into the ventillation grates is more entertaining than the story itself.

This, of course, leads into the story. I played this game for about five and a half hours. In that amount of time in the first game, I stopped numerous political terrorist plots, took out some nasty drug dealers, saved a girl from a pimp and many, many other things. I definitely felt like I was making a positive difference in the world.
In the first five hours of this game, I escaped from a bizarre super-soldier training prison that was under attack from generic religous terrorists and then wandered around for a while fighting mercenaries, killing random gang members, discovering that the terrorists were purposefully religously generic, cheated in some illeagel gambling, burglarized some rich dude's apartment, and wrecked a coffee shop. I felt like a roving psychopath.

In the first game, I felt torn between the urgency of completing the story missions and helping people by completing the side quests.
In this game I felt like there was something I was supposed to be doing, but I had no idea what that thing was or if it even mattered.

The first game eventually gives you a sense of moral ambiguity; over time you learn more and more about all the factions competing with each other and also that every side does varying amounts of honorable as well as evil actions. Aligning with a certain side doesn't make you feel any better than the other side, but you just feel like you need to go with the lesser evil in order to save humanity.
This game gives you an immediate feeling of moral ambivolence. You discover within the first hour that every faction you've encountered has a mixture of good and bad intentions which culminate in stupidity. There is no urgency. These people are just going to fight amongst each other for ambiguous reasons and they want to draw you into it. At that point I figured I'd just go and see if there was anything remotely interesting happening elsewhere. Cheat in some underground mutant lizard fighting betting? Why not. Get involved in a feud between rival coffee chains? Sure! It's more interesting than helping the Orwellian police force fight some self righteous murderers.

Last and perhaps least, we have the player character. In the first game, you get to be the badass JC. Do you think his baggy coat is unnecessary and it's ridiculous that he wears sunglasses at night? He could not care less about your opinion. If you order him to do something he thinks is questionable, he will not blindly follow your orders. He will do what he thinks is right, and he will go about it however he wants. Playing as him, you feel like an awesome futuristic warrior as you gradually upgrade his nanotech and acquire new and better equipment.
In this game, you are Alex. His/her character was not developed at all in the time that I played. All in all, (s)he pretty much just lets the different factions tell him/her what to do with very little (if any) question or objection. Truely, a compelling character. Playing as this wimp, you get a bunch of weapons and upgrades almost immediately and not much of anything to do with them.

This game is not technically good. It is not even that fun. As an experience, it's a mediocre spiral into the depths of a deranged world. The prequel is amazing, and the first game is a masterpiece. This sequel is ultimately disappointing. It is basically just one of the many Godfather 3's of the game industry.

This is all, of course, just my opinion and I sincerely thank you for reading it. I hope it was helpful. Have a nice day!
Was deze recensie nuttig? Ja Nee Grappig
88 van de 114 mensen (77%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
15.2 uur in totaal
Geplaatst: 26 oktober 2014
This games gotten so much undeserved hate, It saddens me that people only see the negative in it and put others off from playing it.

It isn't bad, it just doesn't live up to the original or Human Revolution.
I loved the original and HR and this one too, it's a lot less complex than the other two in terms of gameplay and story which takes away from the experience but it isn't bad, it's more than worth a play.
I guess when comparing any game to the master piece Deus Ex was they'd all look ♥♥♥♥, but that's all people seem to focus on when discussing this one. Compared to the original it is a bit ♥♥♥♥♥♥ but compared to other FPS/RPGs of a similar nature it blows some of them out of the water.
Was deze recensie nuttig? Ja Nee Grappig
256 van de 378 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.1 uur in totaal
Geplaatst: 25 mei 2014
This game should be reported for false advertising. The war was clearly in plain view.
Was deze recensie nuttig? Ja Nee Grappig
99 van de 133 mensen (74%) vonden deze recensie nuttig
21.9 uur in totaal
Geplaatst: 15 december 2013
Deus Ex: Invisible War is easily the worst of the series. However, it is still a very good science fiction title. With a more action oriented approach, IW takes the series further into the future of the timeline. Gone is the ultra gritty setting of the original Deus Ex, filled instead with neon and advanced tech. The gameplay stays mostly the same from the original. Even with more action, the options are still very present. Using stealth or rocket launchers are both viable options. These options are limited compared to the two other entries in the series but are still fun to explore. The story though kicks ♥♥♥ once again. Conspiracy, multiple factions, and heavy choices are all very much a part of the narrative. The endings are incredible. Just play it for what is and try not to compare it too much to the legendary original, as hard as that may seem

Pros:
-Solid Gameplay
-Great Story
-Good Lighting Effects
-Heavy choices and consequences
-Ability to play as a woman
Cons:
-Smaller amount of options compared to other titles of the series
-Mediocre setting
-Strange physics
-Some bugs
Was deze recensie nuttig? Ja Nee Grappig